Forum: Retrogaming General Discussion
Today, 16:34
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Replies: 245
Views: 24,725
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Forum: Coders. Asm / Hardware
Yesterday, 19:19
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Replies: 21
Views: 486
Yeah, the 68020 allows a scaling factor to be...
Yeah, the 68020 allows a scaling factor to be used with such indexes. So d0.w*2 just means take the value of D0, multiply it by two and use that as the actual index value. The 68020+ support *2, *4...
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Forum: Retrogaming General Discussion
Yesterday, 19:02
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Replies: 245
Views: 24,725
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Forum: Coders. General
Yesterday, 18:58
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Replies: 25
Views: 496
A weird idea, but it can help to try and make...
A weird idea, but it can help to try and make your compiler use registers more efficiently: try to use fewer variables in functions. The 68000 has 8 data registers and 8 (though due to stack usually...
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Forum: Coders. Asm / Hardware
Yesterday, 18:50
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Replies: 89
Views: 3,626
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Forum: Coders. General
Yesterday, 18:29
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Replies: 25
Views: 496
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Forum: Retrogaming General Discussion
Yesterday, 18:15
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Replies: 245
Views: 24,725
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Forum: Retrogaming General Discussion
Yesterday, 18:12
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Replies: 119
Views: 4,645
A 256 colour version would need to draw the...
A 256 colour version would need to draw the background layer manually with the Blitter or CPU. Depending on how colourful the background it, this by itself would probably already take more than a...
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Forum: Coders. Asm / Hardware
Yesterday, 17:57
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Replies: 21
Views: 486
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Forum: Retrogaming General Discussion
Yesterday, 17:50
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Replies: 245
Views: 24,725
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Forum: Retrogaming General Discussion
Yesterday, 15:02
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Replies: 245
Views: 24,725
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Forum: Coders. Asm / Hardware
Yesterday, 14:25
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Replies: 16
Views: 436
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Forum: Retrogaming General Discussion
Yesterday, 14:20
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Replies: 119
Views: 4,645
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Forum: Coders. Asm / Hardware
Yesterday, 14:04
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Replies: 89
Views: 3,626
Well, it's not 14 bits. But still, around 10 dB...
Well, it's not 14 bits. But still, around 10 dB of extra SNR is nothing to sneeze at - it's still essentially free extra quality. Maybe the knowledge it's 10 bits can even lead to new replayers that...
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Forum: Retrogaming General Discussion
13 January 2021, 19:14
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Replies: 119
Views: 4,645
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Forum: Coders. Asm / Hardware
13 January 2021, 13:03
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Replies: 89
Views: 3,626
This is a very nice comparison. It shows (or...
This is a very nice comparison. It shows (or sounds :p) that there is indeed a clear audible difference between the two, I can hear it even on my rather old Logitech speakers and it's very, very...
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Forum: Retrogaming General Discussion
13 January 2021, 12:53
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Replies: 78
Views: 5,765
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Forum: Coders. Asm / Hardware
12 January 2021, 17:31
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Replies: 89
Views: 3,626
So I decided to Google "Amiga signal to noise...
So I decided to Google "Amiga signal to noise ratio" for fun to see if anyone else had done some measurements so we had something to compare these results to. And as it turns out, some people at the...
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Forum: Retrogaming General Discussion
12 January 2021, 15:54
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Replies: 245
Views: 24,725
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Forum: Amiga scene
12 January 2021, 15:03
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Replies: 122
Views: 15,301
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Forum: Coders. Asm / Hardware
12 January 2021, 15:01
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Replies: 89
Views: 3,626
Yup. That's about the gist of it.
Thinking...
Yup. That's about the gist of it.
Thinking about it some more, there are some possible issues (though he may have already taken these into account and merely not noted this in his OP) with this...
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Forum: Retrogaming General Discussion
12 January 2021, 14:48
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Replies: 245
Views: 24,725
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Forum: Coders. Asm / Hardware
12 January 2021, 11:15
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Replies: 89
Views: 3,626
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Forum: Retrogaming General Discussion
11 January 2021, 12:44
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Replies: 245
Views: 24,725
I was never really all that bothered by the...
I was never really all that bothered by the borders around games to be fair. It happened on pretty much all systems (I used a TV back in the day so I couldn't resize the image anyway) and I was still...
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Forum: News
09 January 2021, 21:11
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Replies: 61
Views: 5,359
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Forum: Retrogaming General Discussion
08 January 2021, 17:08
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Replies: 119
Views: 4,645
The 68EC020 can address up to 16MB of RAM. For...
The 68EC020 can address up to 16MB of RAM. For the purposes of code, there are no other limitations compared to the standard 68020 (as in, it can run the exact same code). Crucially, it's also just...
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Forum: Retrogaming General Discussion
08 January 2021, 16:21
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Replies: 119
Views: 4,645
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Forum: Amiga scene
08 January 2021, 16:17
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Replies: 139
Views: 16,644
Well, I suppose the Amiga designers could have...
Well, I suppose the Amiga designers could have dedicated more slots to audio than they did. That would have allowed more channels or more bits per channel. With the standard Amiga setup, these extra...
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Forum: Amiga scene
08 January 2021, 11:16
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Replies: 377
Views: 20,818
The Amiga market crashed 'over night'. Until...
The Amiga market crashed 'over night'. Until 1992, sales had been rapidly increasing year over year. In 1993 however, sales dropped so quickly* that they had no cashflow into the company so no money...
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Forum: Coders. Asm / Hardware
07 January 2021, 17:17
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Replies: 27
Views: 1,129
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Forum: Coders. Asm / Hardware
07 January 2021, 16:12
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Replies: 27
Views: 1,129
No, the 68K architecture doesn't have this...
No, the 68K architecture doesn't have this feature. As I've heard this being explained, it was a deliberate choice by the engineers to make it harder to easily write self-modifying code. Which they...
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Forum: Retrogaming General Discussion
07 January 2021, 11:36
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Replies: 245
Views: 24,725
In general, ST games loaded (much) faster....
In general, ST games loaded (much) faster. Probably in part due to the different audio, but it also happens in games where sampled music is still present.
As for individual games, as I recall it...
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Forum: Retrogaming General Discussion
06 January 2021, 17:32
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Replies: 119
Views: 4,645
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Forum: Coders. General
06 January 2021, 16:07
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Replies: 39
Views: 2,077
LOD = Level Of Detail
I.E. have several...
LOD = Level Of Detail
I.E. have several different models of decreasing complexity and show progressively simpler ones as the object is farther and farther away from the camera.
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Forum: Coders. General
06 January 2021, 15:29
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Replies: 39
Views: 2,077
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Forum: Retrogaming General Discussion
06 January 2021, 15:26
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Replies: 119
Views: 4,645
The Amiga Ghost & Goblins conversion is quite...
The Amiga Ghost & Goblins conversion is quite accurate (setting aside some of the graphics/sound). The only real thing that might have been better is perhaps the frame rate, but overall it's a very...
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Forum: Amiga scene
06 January 2021, 15:24
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Replies: 377
Views: 20,818
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Forum: Amiga scene
06 January 2021, 14:15
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Replies: 377
Views: 20,818
Indeed, those would be nice additions. Perhaps...
Indeed, those would be nice additions. Perhaps even better if the playfield hardware allowed any 2 layer split to be chosen (even silly ones like 1/5).
Personally I'd also change some very small...
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Forum: Retrogaming General Discussion
06 January 2021, 12:13
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Replies: 119
Views: 4,645
The number of colours is a bit of a hard one to...
The number of colours is a bit of a hard one to compare actually. While it's true that the Mega Drive supported 64 colours (in 4 palettes of 16 each)* and the CD32's Dual Playfield limited it to 48...
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Forum: Retrogaming General Discussion
06 January 2021, 11:50
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Replies: 119
Views: 4,645
It's obviously correct to say that the 68EC020...
It's obviously correct to say that the 68EC020 has a 24 bit address bus and not a 32 bit one. However, that doesn't make it a "crippled, mangled" version though. Cost reduced, yes. But crippled and...
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