English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 4621
Search took 0.39 seconds.
Search: Posts Made By: Photon
Forum: Coders. Asm / Hardware 15 March 2019, 20:09
Replies: 51
Views: 1,189
Posted By Photon
The ST used bitplanes, they just wanted to skimp...

The ST used bitplanes, they just wanted to skimp on bitplane pointers cos registers cost money ;) So you have 4 bitplanes on all the time and they interleave the words with the plane bits...
Forum: Coders. Asm / Hardware 15 March 2019, 19:38
Replies: 51
Views: 1,189
Posted By Photon
Well I do mention Denise mods, and they would...

Well I do mention Denise mods, and they would have the same struggle for adoption as graphics card.

As an example of a special case mode, back in the day when I started coding filled vectors, I...
Forum: MarketPlace 15 March 2019, 17:04
Replies: 9
Views: 424
Posted By Photon
I would pay ~400 EUR for a 50 MHz, max RAM...

I would pay ~400 EUR for a 50 MHz, max RAM 1230/IV with 68882, with or without SCSI kit. I would not buy any other configuration, because I'd need it for Amiga demos from 1995-1998 only. I would...
Forum: Coders. Asm / Hardware 15 March 2019, 16:45
Replies: 51
Views: 1,189
Posted By Photon
No need for too complicated things with very...

No need for too complicated things with very special case modes. A charmode somehow would have been useful in games coming from C64, bitplanes was quite demonstrably the right choice in 1985 paired...
Forum: Nostalgia & memories 14 March 2019, 22:25
Replies: 24
Views: 1,193
Posted By Photon
The most sophisticated one should be the one that...

The most sophisticated one should be the one that takes the longest from title menu to lifting off runway. (I'm serious, as in surrounding story/character/briefing/depth of missions, plane selection,...
Forum: Retrogaming General Discussion 14 March 2019, 22:16
Replies: 10
Views: 393
Posted By Photon
Hm, if the game is broken only a code fix helps,...

Hm, if the game is broken only a code fix helps, not a trainer. And if it does have a bug and it's not of the Guru type :) you can usually work around it. Or exploit it :)

So an overreaction, I...
Forum: Coders. Asm / Hardware 14 March 2019, 21:49
Replies: 12
Views: 709
Posted By Photon
Yes, if you have seen mostly crack intros from...

Yes, if you have seen mostly crack intros from say 1988-1991, I could see how you could get that impression. Then, backbuffer duplicated spinning cubes became fashionable. Most cracktros just weren't...
Forum: Coders. General 14 March 2019, 02:04
Replies: 492
Views: 32,806
Posted By Photon
Neo-Geo had a couple fun games. Except maybe...

Neo-Geo had a couple fun games. Except maybe Puzzle Bobble, all my 30 games were boring except The Metal Slug series. Excellent, not least for the fab gfx :) So I sold all but these (and then I sold...
Forum: Coders. General 14 March 2019, 01:26
Replies: 3
Views: 284
Posted By Photon
If you handshake, process more than one keypress...

If you handshake, process more than one keypress per frame to avoid buffering lag. You can also check for each specific key used without using interrupts. This works fine even on the bastard in the...
Forum: Coders. General 14 March 2019, 01:14
Replies: 6
Views: 413
Posted By Photon
Two degrees of freedom is indeed what makes it...

Two degrees of freedom is indeed what makes it hard.

Linked lists are it, to get more you have to bin them into lower resolution (Heap sort, or without comparison, some sort of magnitude/binary...
Forum: Looking for a game name ? 14 March 2019, 00:56
Replies: 2
Views: 250
Posted By Photon
Linky...

Linky (https://www.youtube.com/results?search_query=vic+20+maze+"cartridge") for your perusal, doesn't seem to be in the first hits but for what it's worth...

Had a nice maze game on it, if blocks...
Forum: Amiga scene 14 March 2019, 00:48
Replies: 193
Views: 8,466
Posted By Photon
I have paid for Amiga Forever and WHDLoad because...

I have paid for Amiga Forever and WHDLoad because I think the Amiga is worth money - or it's worthless. If you want to pay $0, I'm not on your side.

But I don't know how to vote until I know...
Forum: News 10 March 2019, 19:28
Replies: 54
Views: 2,637
Posted By Photon
HxC selector does the job, probably just some...

HxC selector does the job, probably just some prepare work PC side (A-Z folders) would make it as efficient as most people would want I guess. Having a slick picture selector would probably not work...
Forum: News 09 March 2019, 22:07
Replies: 54
Views: 2,637
Posted By Photon
Hm... weird. Well, it said F-F on the display...

Hm... weird. Well, it said F-F on the display permanently and with ADFs in the root folder, the buttons did nothing. When I put FF.CFG with shugart there, the display said 000 and the buttons worked....
Forum: Retrogaming General Discussion 09 March 2019, 17:11
Replies: 270
Views: 31,603
Posted By Photon
Yep, animation framerate shouldn't be a factor in...

Yep, animation framerate shouldn't be a factor in this - in some niche cases like rotating objects it might look slick for sure, but most animations simply convince the eye better @ 17 or even 12...
Forum: Coders. Asm / Hardware 09 March 2019, 16:56
Replies: 12
Views: 709
Posted By Photon
Well, raster splits (="unsynced scrollers"...

Well, raster splits (="unsynced scrollers" examples) are harder on C64. On Amiga, the Copper makes these trivial so that you wouldn't really consider them effects.

There are a ton of different...
Forum: Coders. Asm / Hardware 09 March 2019, 03:51
Replies: 5
Views: 500
Posted By Photon
I think the question is answered by PHX, but...

I think the question is answered by PHX, but wanted to say that yes, this is the way of performant graphics for all uses for computers in the MHz range. Bitplanes was the only way to avoid slow...
Forum: Coders. Asm / Hardware 09 March 2019, 02:09
Replies: 40
Views: 2,045
Posted By Photon
I'm sure most of the methods have already been...

I'm sure most of the methods have already been mentioned, but this made me write an article on Coppershade (http://coppershade.org/articles/More!/Topics/Collision_Detection_in_Amiga_Games/) on the...
Forum: Coders. Asm / Hardware 08 March 2019, 23:22
Replies: 1
Views: 253
Posted By Photon
The Blitter can only clear and copy Chipmem, and...

The Blitter can only clear and copy Chipmem, and it does it faster than 68000 and 68010.

For all other memory, you must use the CPU. If you clear or copy fastmem, 68020 and higher is faster than...
Forum: Amiga scene 08 March 2019, 23:16
Replies: 199
Views: 13,752
Posted By Photon
It seems to depend on whether he has to go to...

It seems to depend on whether he has to go to court a year from now. Anyone can sue anyone over anything, if they have the money to file a lawsuit. For the one sued, the court costs alone can be...
Forum: News 08 March 2019, 23:01
Replies: 54
Views: 2,637
Posted By Photon
Excellent! :great Just tried it, read the Amiga...

Excellent! :great Just tried it, read the Amiga info (https://github.com/keirf/FlashFloppy/wiki/Initial-Setup#amiga), and after changing FF.CFG to shugart I have native mode working.

I want to...
Forum: Coders. Asm / Hardware 08 March 2019, 21:49
Replies: 20
Views: 568
Posted By Photon
They mean that the code (typically the next...

They mean that the code (typically the next instruction... ;) ) may be running in Fastmem. If then higher priority DMA channels are stealing cycles from Agnus, it will have had no chance to put the...
Forum: OT - Technical 18 February 2019, 22:24
Replies: 28
Views: 1,348
Posted By Photon
britelite it is, but my assumption would be that...

britelite it is, but my assumption would be that they like it, maybe reliability/Office/lack of strange changes offering no extra functionality. I could definitely see why someone wouldn't want a...
Forum: OT - Technical 14 February 2019, 00:22
Replies: 28
Views: 1,348
Posted By Photon
It could also be that they like them because they...

It could also be that they like them because they lack things :)


No physical button so you can't answer a call without looking at the screen to know which way to swipe this year...
No...
Forum: Coders. Asm / Hardware 08 February 2019, 15:35
Replies: 5
Views: 875
Posted By Photon
Dual Playfield is perfect for collision detection...

Dual Playfield is perfect for collision detection :great
Forum: OT - Technical 08 February 2019, 15:30
Replies: 28
Views: 1,348
Posted By Photon
Cos they liked them? Phones have been stale for 4...

Cos they liked them? Phones have been stale for 4 years adding only trivia, so not much in it. I guess Windows Phones added some Office device connectivity.

This thread is deliciously ironic, BTW....
Forum: Coders. System 02 February 2019, 19:27
Replies: 1
Views: 461
Posted By Photon
This is done with the OS, so I moved the thread....

This is done with the OS, so I moved the thread. I hope you can get some help/explanations here why it eats memory on each run, or if there's a better package out there. :great

All I can see is...
Forum: request.Music 31 January 2019, 14:25
Replies: 3
Views: 660
Posted By Photon
If they sound fine in Audacity as wav, then check...

If they sound fine in Audacity as wav, then check your export options. You should also see two waves visually after you load a wav into Audacity. If there's only one, the original audio is mono.
Forum: Coders. General 21 January 2019, 21:39
Replies: 9
Views: 635
Posted By Photon
But I forgot to answer your questions about...

But I forgot to answer your questions about channels for SFX :D

Set channels=3 (f.ex.) and splitchans=0. This should leave the other channels untouched and could gain a few bytes in song file...
Forum: Coders. General 21 January 2019, 19:34
Replies: 9
Views: 635
Posted By Photon
Yes, p61_mode=2, jsr p61_music in your Vblank....

Yes, p61_mode=2, jsr p61_music in your Vblank. But check that the song is made for Vblank tempo: put the song in the Example source, set p61_mode=2, write exe, send to musician for approval.

Raw....
Forum: News 25 November 2018, 00:32
Replies: 54
Views: 5,673
Posted By Photon
It is, I bought two (and two ACA500 back then,...

It is, I bought two (and two ACA500 back then, still a worthy expansion over some others at the right price IMO) so actually what the new run made me think about was Indivision, don't have one as I...
Forum: News 24 November 2018, 02:27
Replies: 54
Views: 5,673
Posted By Photon
Indivision V2 and ACA500Plus to be available for Xmas

What Jens (https://icomp.de/shop-icomp/en/33/items/indivision-ecs-v2-and-aca500plus-soon-available.html) said.
Forum: support.WinUAE 05 November 2018, 16:43
Replies: 3
Views: 531
Posted By Photon
Well, so now the moved replies will appear as...

Well, so now the moved replies will appear as strange and out of context instead :)

But shaders are lores and have extra bling in games, i.e. lores. Good for gamers, no good for users.

I think...
Forum: support.WinUAE 05 November 2018, 16:27
Replies: 9
Views: 1,036
Posted By Photon
Ah, as I wrote I clicked his reply and came to...

Ah, as I wrote I clicked his reply and came to this thread. Confusing! :) Thx.
Forum: support.Demos 05 November 2018, 16:23
Replies: 9
Views: 2,382
Posted By Photon
You can filter and sort on Janeway...

You can filter and sort on Janeway (http://janeway.exotica.org.uk/author.php?what=0&id=5394&query=&cat=&tag=&show=10&sort=Year&order=asc), which tracks release dates by relating them to preserved...
Forum: support.WinUAE 05 November 2018, 16:09
Replies: 9
Views: 1,036
Posted By Photon
I came here from your reply Toni, but now I don't...

I came here from your reply Toni, but now I don't see it or any of my replies. Forum bug??

lbg, I'm reading Toni's reply as the only way is shaders. Tried a bunch, but they don't give "just...
Forum: support.Demos 02 November 2018, 21:54
Replies: 9
Views: 2,382
Posted By Photon
Yes, this was my conclusion also when researching...

Yes, this was my conclusion also when researching for articles.

On Pouet, I'm in search of the first Demoscene Demo (http://www.pouet.net/topic.php?which=11445), i.e. platform agnostic. Mostly,...
Forum: support.WinUAE 02 November 2018, 21:08
Replies: 3
Views: 531
Posted By Photon
But shaders and masks don't align with scaled...

But shaders and masks don't align with scaled pixels either. And then you get shadowlines through pixels again. (And masks are completely broken, but I don't want to harp on about it, I've given up.)
Forum: support.WinUAE 02 November 2018, 14:06
Replies: 3
Views: 531
Posted By Photon
Filter issues(?)

I've tried to lend Toni's ear about this before :)

1. A PAL filter without the gratuitous RF/composite shadow... and
2. Scanlines where the "shadow line" doesn't go THROUGH the enlarged pixels...
Forum: Retrogaming General Discussion 25 October 2018, 16:59
Replies: 155
Views: 9,718
Posted By Photon
Yep. The spirit of the Amiga is the off-loading...

Yep. The spirit of the Amiga is the off-loading of CPU workload onto hardware DMA, and the OS features such as dedicated screens and multitasking.

An OS evolves with CPU improvements and adapts to...
Showing results 1 to 40 of 4621

 
Forum Jump

All times are GMT +2. The time now is 01:46.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.30346 seconds with 10 queries