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Forum: Amiga scene 19 February 2020, 13:46
Replies: 50
Views: 3,608
Posted By Cobe
@Selur I respect that your trying to defend...

@Selur
I respect that your trying to defend your fellow countryman but your causing more damage than help to him by actualizing this thread and making me reply to you while my next post could've...
Forum: Amiga scene 13 February 2020, 06:00
Replies: 50
Views: 3,608
Posted By Cobe
In december juen responded to us that he didnt...

In december juen responded to us that he didnt receive any extra
money from Adam. Another thing he said if that
money comes on his bussines account he would be forced to pay taxes
for it.......
Forum: Amiga scene 12 February 2020, 21:52
Replies: 50
Views: 3,608
Posted By Cobe
I meant it doesnt affect my will and motivation....

I meant it doesnt affect my will and motivation. The rest you wrote is true.
Forum: Amiga scene 12 February 2020, 21:07
Replies: 50
Views: 3,608
Posted By Cobe
Thanks Gordon! It doesn't affect me. I have few...

Thanks Gordon!
It doesn't affect me. I have few in pipe ;)
Forum: Amiga scene 12 February 2020, 19:02
Replies: 50
Views: 3,608
Posted By Cobe
I dont have high hopes. In fact any. I wont...

I dont have high hopes. In fact any. I wont contact them any more and I doubt they will contact me.
Just a warning to others.
Forum: Amiga scene 12 February 2020, 16:30
Replies: 50
Views: 3,608
Posted By Cobe
@Predseda Member of our team actually bought...

@Predseda
Member of our team actually bought the game from them some time ago and got it quickly, so as he said, there's nothing wrong with their front office but their back office sux.



Cause...
Forum: Amiga scene 12 February 2020, 15:06
Replies: 50
Views: 3,608
Posted By Cobe
Avoid Amiga.net.pl

First of all I'm sorry that it had to come to this and I'm disappointed that there are "Amigans" that are not into Amiga just simply because of love for the Amiga.

So far we published 2 games for...
Forum: Coders. Blitz Basic 01 February 2020, 18:42
Replies: 11
Views: 567
Posted By Cobe
worked a treat for me. I'm fading progresivly...

worked a treat for me.
I'm fading progresivly one playfield from light/pale to full color.
Forum: Coders. Blitz Basic 01 February 2020, 11:00
Replies: 11
Views: 567
Posted By Cobe
Great! I have it. Thanks for the tip.

Great! I have it. Thanks for the tip.
Forum: Coders. Blitz Basic 01 February 2020, 00:44
Replies: 11
Views: 567
Posted By Cobe
ah seems like a lot to digest.. tnx, I'll...

ah seems like a lot to digest.. tnx, I'll probably take the second route
Forum: Coders. Blitz Basic 31 January 2020, 14:25
Replies: 11
Views: 567
Posted By Cobe
I just tried that and AGARed/Blue/Green wont give...

I just tried that and AGARed/Blue/Green wont give values - no object found...
What should I peek ($dff182...)
Forum: Coders. Blitz Basic 30 January 2020, 23:01
Replies: 11
Views: 567
Posted By Cobe
funnily enough I just needed this, and only long...

funnily enough I just needed this, and only long routes come to mind...

Anyone found any elegant way?

For me it would even be sufficient if fade palette could be restricted not to change all...
Forum: support.OtherUAE 29 January 2020, 13:15
Replies: 0
Views: 308
Posted By Cobe
Amiga Laptop - Motorola Atrix Lapdock + RPi2 + Amibian

First I thought just to put this in 'What did you buy today' but I know there are more people fiddling with RPi's so I'd like to share my experience and hear other people's too cause as much cool as...
Forum: project.CD32 Conversion 22 January 2020, 23:15
Replies: 10
Views: 717
Posted By Cobe
No. But I think its uncompressed and pretty much...

No. But I think its uncompressed and pretty much the same as cdxl.
Forum: project.CD32 Conversion 22 January 2020, 00:33
Replies: 10
Views: 717
Posted By Cobe
yup, I read its actually Paula's limit. I guess...

yup, I read its actually Paula's limit. I guess that holywood codec overcomes this obstacle in one or another way. Would be interesting to read how they did it..


He didn't use cdxl, he used his...
Forum: project.CD32 Conversion 19 January 2020, 22:26
Replies: 10
Views: 717
Posted By Cobe
Cdxl vs yafa

This needs more testing but initial tests are promising. Not tested on real cd32 yet. The goal is to play anims from cd of course so the limit is 300kb/s.

This is the best I could get so far with...
Forum: support.Hardware 06 January 2020, 23:18
Replies: 189
Views: 26,613
Posted By Cobe
I think that you should rename thread, add 'RPi...

I think that you should rename thread, add 'RPi add-on for Amiga' or something like that, A314 doesn't tell much... I clicked it out of curiosity and I was surprised and really liked what I saw.
Forum: Retrogaming General Discussion 06 January 2020, 02:52
Replies: 62
Views: 3,755
Posted By Cobe
Today when I see it I think the same but back...

Today when I see it I think the same but back than I havent.
Forum: Amiga scene 06 January 2020, 02:31
Replies: 121
Views: 10,305
Posted By Cobe
Ayayay! Tested with ACA1221, everything looks...

Ayayay! Tested with ACA1221, everything looks fine!
Forum: Amiga scene 06 January 2020, 02:11
Replies: 171
Views: 26,337
Posted By Cobe
great work Erik! pretty slick! I ran it...

great work Erik! pretty slick!
I ran it succefully under Amibian.
I didn't play this as a kid so I was pretty desperate in hangar but I manged to destroy few aircrafts and Washington DC ;)

btw...
Forum: Amiga scene 27 November 2019, 23:01
Replies: 108
Views: 24,362
Posted By Cobe
OMG this is the game which name I couldn't...

OMG this is the game which name I couldn't remember. We had it in local arcades when I started to go to school. They had to give us little stool so we could reach the wheel :)
I had difficulties...
Forum: News 27 November 2019, 15:27
Replies: 120
Views: 14,627
Posted By Cobe
well the problem is certanly there. I tried that...

well the problem is certanly there. I tried that few weeks ago so I don't remember exactly but i think that i couldnt select extended rom cause it was not visible. then i renamed .bin to .rom or was...
Forum: Coders. Blitz Basic 27 November 2019, 14:43
Replies: 85
Views: 8,886
Posted By Cobe
Fabulous! I've just fiddled with the example...

Fabulous!
I've just fiddled with the example and it works.
sfxCha.b was exactly what I missed in previous version.
Thanks!
Forum: News 26 November 2019, 18:14
Replies: 120
Views: 14,627
Posted By Cobe
@Solksogen How did you make it work under...

@Solksogen
How did you make it work under Amiberry?
I tried it under Amibian and only got black or red screens. Probably something to do with aros rom..
Could you share your config? I suppose they...
Forum: Retrogaming General Discussion 25 October 2019, 15:02
Replies: 915
Views: 182,378
Posted By Cobe
Most certainly AGA :)

Most certainly AGA :)
Forum: Coders. Blitz Basic 25 September 2019, 15:54
Replies: 85
Views: 8,886
Posted By Cobe
edit: solved. You have to call mtinstall every...

edit: solved. You have to call mtinstall every time you change the mask.
edit2: and start the music again. So noo...
Forum: Coders. Blitz Basic 25 September 2019, 15:48
Replies: 85
Views: 8,886
Posted By Cobe
Seems that you can set musicmask just once..

Seems that you can set musicmask just once..
Forum: Coders. Blitz Basic 24 September 2019, 18:40
Replies: 85
Views: 8,886
Posted By Cobe
Is there a way to force sfx on desired channel? ...

Is there a way to force sfx on desired channel?

e.g.
if nuclear attack from the left side mtsoundfx boom,64,channel 2
if nuclear attack from the right side mtsoundfx boom,64,channel 3
Forum: Coders. Blitz Basic 16 September 2019, 13:47
Replies: 85
Views: 8,886
Posted By Cobe
@earok First thing I double checked before...

@earok
First thing I double checked before posting is that samples accidentally don't have some silence at the beginnings and they didn't.

@all
I heard it right, there was no lag on real Amiga....
Forum: Coders. Blitz Basic 14 September 2019, 17:32
Replies: 85
Views: 8,886
Posted By Cobe
i'wouldn't think of that, i'm currently at some...

i'wouldn't think of that,
i'm currently at some 'hacker space' with retro room and i could swear there's no lag on real amiga :shocked
https://i.postimg.cc/qg1KyLNT/IMG-20190914-153129.jpg...
Forum: Coders. Blitz Basic 06 September 2019, 00:24
Replies: 23
Views: 1,546
Posted By Cobe
Yup. But its one stuburn command. I think earok...

Yup. But its one stuburn command. I think earok tamed it once
http://eab.abime.net/showthread.php?t=83707&highlight=displayadjust
But i'm thinking all of whats happening gotta do with vsprites and...
Forum: Coders. Blitz Basic 05 September 2019, 18:49
Replies: 85
Views: 8,886
Posted By Cobe
Does anyone else have lag on sound effects? ...

Does anyone else have lag on sound effects?

I haven't been experimenting with it. Its just my first experience. It could easily be my code not the lib. I just ask to know what to expect.

edit:...
Forum: Coders. Blitz Basic 04 September 2019, 22:05
Replies: 9
Views: 1,478
Posted By Cobe
I just tried it. When I start Blitz I get...

I just tried it.
When I start Blitz I get error! unable to open window!
snoopdos says:
findport ted_rexx1 fail
opendev clipboard.device fail

hm.. I see I had ted 2.24 and with it it works. I...
Forum: project.Amiga Game Factory 04 September 2019, 17:28
Replies: 19
Views: 1,399
Posted By Cobe
haha thanks, you very well know that 'just' jobs...

haha thanks, you very well know that 'just' jobs can easily last a year ;)
Forum: project.Amiga Game Factory 01 September 2019, 03:47
Replies: 19
Views: 1,399
Posted By Cobe
thanks for the kind words. But I still have...

thanks for the kind words. But I still have second side track little game to get out and do the initial Svlcvss idea with rotating tunnels.

Meanwhile, maybe Shatterhand could continue this and do...
Forum: project.Amiga Game Factory 01 September 2019, 02:28
Replies: 19
Views: 1,399
Posted By Cobe
i know we talked about that command in other...

i know we talked about that command in other thread and i think i copy pasted the lines from this demo.
the only thing that confused me first time was that offset parametar that is actually copper...
Forum: Coders. Blitz Basic 01 September 2019, 01:57
Replies: 23
Views: 1,546
Posted By Cobe
at first glance i think you got the...

at first glance i think you got the doublebufffering wrong.
you dont need 2 coper lists for it, just 2 bitmaps and alternate them every frame.
but at the first place why would you need double...
Forum: project.Amiga Game Factory 31 August 2019, 14:33
Replies: 19
Views: 1,399
Posted By Cobe
Thanks guys! Glad you like it. @nujack ...

Thanks guys! Glad you like it.

@nujack
.zip in the zone

@Steril707
Its nothing hi tech.
As in stardust we have prerendered "tunnel" loop but with 20 frames. FPS is constant but as the speed...
Forum: project.Amiga Game Factory 30 August 2019, 12:52
Replies: 19
Views: 1,399
Posted By Cobe
SVLCVSS Side Track Test Run Tech Demo

This summer d4rk 3lf and I started to work on my older project that uses stardust tunnel technic but with a bit diffrent approach..
However, that's not what we want to show you now.
So, at one...
Forum: Coders. Blitz Basic 28 August 2019, 15:12
Replies: 23
Views: 1,546
Posted By Cobe
Thanks for the invitation. I did that base...

Thanks for the invitation.

I did that base demo prototype of DJ Nick's 'Running snake' as a second side project just for fun and for that retro meeting, it's not published anywhere, I don't have...
Showing results 1 to 40 of 701

 
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