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Search: Posts Made By: mcgeezer
Forum: Coders. General Yesterday, 16:57
Replies: 15
Views: 690
Posted By mcgeezer
Great! It was always my intention to...

Great! It was always my intention to inspire/motivate others into more conversions.

Yeah, I'm using a copper video split, as you've rightly pointed out - when the bob's need to cross the split...
Forum: Coders. General Yesterday, 15:09
Replies: 15
Views: 690
Posted By mcgeezer
Super great project, nice that you have the...

Super great project, nice that you have the vertical scrolling code working. I'm currently working on my 8 way now so I know how hard it is.

Let me know if you need a hand... I've done so arcade...
Forum: Coders. Contest Yesterday, 12:34
Replies: 1,663
Views: 120,431
Posted By mcgeezer
I think considering the prize money that was put...

I think considering the prize money that was put up by your good self, along with running the EAB 18/19 competition it was the very least I could do.

Please do enjoy the box as it gives off a...
Forum: Coders. Contest 13 November 2019, 21:56
Replies: 1,663
Views: 120,431
Posted By mcgeezer
And i totally agree. Rygar would not have...

And i totally agree.

Rygar would not have been possible without the people in this thread keeping me motivated.
Forum: Retrogaming General Discussion 13 November 2019, 00:27
Replies: 372
Views: 15,784
Posted By mcgeezer
It's transparency... I've just had a look. ...

It's transparency... I've just had a look.

You could do the game in 16 colours but 5 bitplanes, in the 5th bitplane have the transparency creep up from the left and just have a Red tinted palette...
Forum: Coders. Contest 12 November 2019, 23:50
Replies: 1,663
Views: 120,431
Posted By mcgeezer
You are 100% right. I learned a lot about...

You are 100% right.

I learned a lot about how some people tick lately.
Forum: Retrogaming General Discussion 12 November 2019, 18:51
Replies: 372
Views: 15,784
Posted By mcgeezer
Not much chance of getting a license as it looks...

Not much chance of getting a license as it looks like Bandai Namco are rebooting it. A lot of work but willing to do it if I could get a license.
...
Forum: Retrogaming General Discussion 12 November 2019, 16:07
Replies: 372
Views: 15,784
Posted By mcgeezer
The creeping Red stuff that comes from left and...

The creeping Red stuff that comes from left and chases the player could be a bit of a challenge.
Forum: Retrogaming General Discussion 12 November 2019, 15:48
Replies: 372
Views: 15,784
Posted By mcgeezer
Splatterhouse is a good shout too... like that...

Splatterhouse is a good shout too... like that game.
Forum: Coders. Contest 11 November 2019, 20:23
Replies: 1,663
Views: 120,431
Posted By mcgeezer
Thanks.... The source won't be released any...

Thanks....

The source won't be released any time soon. If you're interested in some of the methods I use in the game then follow my AmigaGameDev series. ;)
Forum: Coders. Asm / Hardware 11 November 2019, 18:30
Replies: 17
Views: 784
Posted By mcgeezer
Again - this is exactly what I do in Rygar, the...

Again - this is exactly what I do in Rygar, the top and bottom background colours are not using register 0 but are painted Black. I then change the priorities above the panel to not show sprites,...
Forum: Coders. Asm / Hardware 11 November 2019, 16:18
Replies: 9
Views: 323
Posted By mcgeezer
I did it in Rygar on the hi-score screen... it...

I did it in Rygar on the hi-score screen... it changes the colour for 18 lines lines at a specific start and end horizontal position.

Here's the code snippet...

moveq #$12,d7

...
Forum: Coders. Asm / Hardware 11 November 2019, 15:12
Replies: 9
Views: 323
Posted By mcgeezer
You can make the copper wait on horizontal...

You can make the copper wait on horizontal positions as well.

Geezer
Forum: Coders. Tutorials 09 November 2019, 01:42
Replies: 5
Views: 659
Posted By mcgeezer
Episode #3 is now uploaded. I'm not going to...

Episode #3 is now uploaded.

I'm not going to link to all the content... but I'll do the video and website.
https://www.amigagamedev.com (https://www.amigagamedev.com/)
...
Forum: Coders. General 08 November 2019, 21:06
Replies: 2,263
Views: 344,324
Posted By mcgeezer
To be fair, i havent tried too hard to find an...

To be fair, i havent tried too hard to find an artist yet. I’d prefer to get a game ready and then have the artists bid for the project.

Hopefully more coders are coming to the scene - i’m trying...
Forum: Coders. General 08 November 2019, 20:36
Replies: 2,263
Views: 344,324
Posted By mcgeezer
and graphics artists arn’t exactly falling off...

and graphics artists arn’t exactly falling off the trees these days to work on the Amiga...
Forum: Coders. General 08 November 2019, 18:10
Replies: 2,263
Views: 344,324
Posted By mcgeezer
Yeah - my calcs are based on that.

Yeah - my calcs are based on that.
Forum: Coders. General 08 November 2019, 13:27
Replies: 2,263
Views: 344,324
Posted By mcgeezer
On the subject of memory usage... if you keep...

On the subject of memory usage... if you keep the tiles in fast ram and not use the blitter for them then the game will fit for ocs amigas.

I have just had this brain wave sitting on the shitter.
Forum: Coders. Asm / Hardware 07 November 2019, 23:25
Replies: 17
Views: 784
Posted By mcgeezer
In rygar i only clip vertically and i do exactly...

In rygar i only clip vertically and i do exactly what roondar has suggested on the horizontal axis.
Forum: Coders. General 07 November 2019, 22:57
Replies: 2,263
Views: 344,324
Posted By mcgeezer
Oh yeah, my a500 was bought well after 1989. ...

Oh yeah, my a500 was bought well after 1989.

Got mine in 1991
Forum: Coders. General 07 November 2019, 22:12
Replies: 2,263
Views: 344,324
Posted By mcgeezer
Back in the day i distinctly remember my a500...

Back in the day i distinctly remember my a500 having 1mb chip and 1 mb fast and it was defo not an a500+.
Forum: Coders. General 07 November 2019, 20:33
Replies: 2,263
Views: 344,324
Posted By mcgeezer
Excellent - glad we could put it to bed. Now...

Excellent - glad we could put it to bed.

Now there's plenty of other ports to do for the Amiga that are entirely do-able.
Forum: Coders. General 07 November 2019, 20:28
Replies: 2,263
Views: 344,324
Posted By mcgeezer
Great! So can we all now agree that porting...

Great!

So can we all now agree that porting the game to OCS Amigas is futile?

ECS may be possible, but a lot of effort required just for that.
Forum: Coders. General 07 November 2019, 20:11
Replies: 2,263
Views: 344,324
Posted By mcgeezer
You're welcome. So here is something...

You're welcome.

So here is something straight away to think about.

Unless you split the tiles, you're looking at 156Kb - splitting them per round may get save some ram so I would say 75kb to...
Forum: Coders. General 07 November 2019, 19:50
Replies: 2,263
Views: 344,324
Posted By mcgeezer
Please do some memory calculations first. I'm...

Please do some memory calculations first. I'm telling you it won't be easy without a fair amount of work.

If I release the code I need convincing that the project will be seen through, the first...
Forum: Coders. General 07 November 2019, 19:45
Replies: 2,263
Views: 344,324
Posted By mcgeezer
http://109.228.4.199/downloads/Rygar_IFF_Assets.7z

http://109.228.4.199/downloads/Rygar_IFF_Assets.7z
Forum: Coders. General 07 November 2019, 19:22
Replies: 2,263
Views: 344,324
Posted By mcgeezer
I'm not bothered whether it is for OCS or ECS. ...

I'm not bothered whether it is for OCS or ECS.

Obviously I would help with the project but I wouldn't lead on it - I am willing to be proved wrong that it can't be done but I need convincing that...
Forum: Coders. General 07 November 2019, 19:14
Replies: 2,263
Views: 344,324
Posted By mcgeezer
You’re gonna need some memory calculations,...

You’re gonna need some memory calculations, remember it has to fit in 512kb chip and 512 fast.

Look at the sprite sheet that is loaded, for a start that is going to need to be split down.
Forum: Coders. General 07 November 2019, 18:59
Replies: 2,263
Views: 344,324
Posted By mcgeezer
If someone can give some viable methods and ideas...

If someone can give some viable methods and ideas on how to rygar aga run well on ocs then i’ll open the code after i have fixed the final bugs in the game.

When i say viable i mean...

1) the...
Forum: Coders. Contest 06 November 2019, 00:34
Replies: 1,663
Views: 120,431
Posted By mcgeezer
It really does pain me that the pile of shit site...

It really does pain me that the pile of shit site that is lemonamiga allows some real fucking dick heads to remain over there without any moderation what so ever.

It's such a shame I can't close...
Forum: Coders. Contest 05 November 2019, 22:40
Replies: 32
Views: 1,520
Posted By mcgeezer
Yup...don't worry gents, all of these will be...

Yup...don't worry gents, all of these will be fixed in due course.

It's been a good few weeks since release so getting my mojo back.
Forum: Nostalgia & memories 04 November 2019, 15:20
Replies: 35
Views: 1,530
Posted By mcgeezer
yeah, hardwired is my favorite Amiga demo (from...

yeah, hardwired is my favorite Amiga demo (from BITD) to be fair.
Forum: Coders. Tutorials 03 November 2019, 23:09
Replies: 5
Views: 659
Posted By mcgeezer
Amiga Game Development series

Hi all,

Some of you will probably have seen I have started to do an Amiga game development tutorial series (I've actually been meaning to do it for a while).

As there is an awesome pool of...
Forum: project.Amiga Game Factory 03 November 2019, 22:57
Replies: 63
Views: 5,523
Posted By mcgeezer
Hi Patrick, it was lovely to meet you (albeit...

Hi Patrick, it was lovely to meet you (albeit briefly) at Amiga 34.

I wish we had had more time to chat while I was there but I was wondering what you are using to develop your games? Have you...
Forum: Amiga scene 03 November 2019, 12:21
Replies: 968
Views: 54,296
Posted By mcgeezer
Yup, loading network drivers into the 640kb base...

Yup, loading network drivers into the 640kb base - a true pain.
Forum: Amiga scene 03 November 2019, 12:11
Replies: 968
Views: 54,296
Posted By mcgeezer
Like everything you post, you’re wrong. I...

Like everything you post, you’re wrong.

I worked as a desktop engineer in 1992 and the cheapest price for a pc (probably TINY computers at the time) was vastly more expensive than an a1200.
Forum: Amiga scene 03 November 2019, 00:45
Replies: 968
Views: 54,296
Posted By mcgeezer
I've never been in to PC gaming since I left Half...

I've never been in to PC gaming since I left Half Life 2.

I 'm with you... I can't understand why people would spunk that much money on a gaming machine - their logic hurts my head.
Forum: Amiga scene 02 November 2019, 23:21
Replies: 968
Views: 54,296
Posted By mcgeezer
Please don't forget the eye watering price for a...

Please don't forget the eye watering price for a PC too at the time...
Forum: Amiga scene 02 November 2019, 22:35
Replies: 968
Views: 54,296
Posted By mcgeezer
No fucking shit Sherlock!

No fucking shit Sherlock!
Forum: Amiga scene 01 November 2019, 23:33
Replies: 968
Views: 54,296
Posted By mcgeezer
By a country mile!

By a country mile!
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