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Forum: Amiga scene 21 February 2018, 00:25
Replies: 360
Views: 39,351
Posted By Trachu
You are the boss here so you can do whatever you...

You are the boss here so you can do whatever you want, but I can proove You got it all wrong.
When Steril made HIS statement about his game i left his topic. This is not sterils topic and the...
Forum: Amiga scene 20 February 2018, 23:16
Replies: 360
Views: 39,351
Posted By Trachu
Man you are going really personal pushing me to...

Man you are going really personal pushing me to the position where i must defend myself instead on focus on Amiga.
-----------
Indeed you would spend 10 minutes of time and get nowhere my results....
Forum: Amiga scene 20 February 2018, 21:32
Replies: 360
Views: 39,351
Posted By Trachu
So in your universe graphics does not exist? And...

So in your universe graphics does not exist? And you really have no idea what i already done. Ok, I can live with that, but keep it to yourself and try to say something on the topic, because its...
Forum: Amiga scene 20 February 2018, 20:52
Replies: 360
Views: 39,351
Posted By Trachu
My coding skills are quite low, but i am good at...

My coding skills are quite low, but i am good at graphics and overall knowledge at Amiga architecture which i have prooven many Times. I am not offended by your critics of my ideas, but please be...
Forum: Amiga scene 20 February 2018, 15:38
Replies: 360
Views: 39,351
Posted By Trachu
Thanx for the replay. I appreciate what you are...

Thanx for the replay. I appreciate what you are doing and i have seen your blitter objects engine on youtube, however i have the feeling you dont quite get what I had in mind.
Your blitter engine...
Forum: Amiga scene 20 February 2018, 15:03
Replies: 360
Views: 39,351
Posted By Trachu
OK, for start, you can keep yopur sence of beuty,...

OK, for start, you can keep yopur sence of beuty, however the author of those images which is famous and victoriuos in many serious democomeptitions SLAYER/Ghostown has publicly stayted he likes very...
Forum: Amiga scene 20 February 2018, 14:12
Replies: 360
Views: 39,351
Posted By Trachu
Does this pixel art. has no visible gain over...

Does this pixel art. has no visible gain over typical 32colour(sic!) ocs pixel art?

http://www.imagebam.com/image/df0bea737965403

Does it look worse than 8colour sfinx?

Sorry man...
Forum: Amiga scene 20 February 2018, 13:39
Replies: 360
Views: 39,351
Posted By Trachu
I have used to notice your sence of art. is...

I have used to notice your sence of art. is different than mine :lol

Anyway do not miss the point here. What i see here is this game is perfect for creating game which actually uses HAM6 mode....
Forum: Amiga scene 20 February 2018, 11:40
Replies: 360
Views: 39,351
Posted By Trachu
Hi Mcgeezer First I want to thank you for...

Hi Mcgeezer

First I want to thank you for development of another Amiga OCS game. Please do not consider my post as a critic of your work as i am only interested in expanding Amiga possibilities...
Forum: Amiga scene 19 February 2018, 14:28
Replies: 351
Views: 36,886
Posted By Trachu
OK, lets back to business = talking what can be...

OK, lets back to business = talking what can be done on Amiga with this type of games

Is my guess correct that you use 4 sprites for first wave of enemies and another 4 for the second?

...
Forum: Amiga scene 19 February 2018, 13:07
Replies: 351
Views: 36,886
Posted By Trachu
You are of course right it is his game and his...

You are of course right it is his game and his decision, however you obviously missed the point of this discussion ;-)

It is really sad that even logically argumented disscussion is recognised...
Forum: Amiga scene 19 February 2018, 11:30
Replies: 351
Views: 36,886
Posted By Trachu
Hi steril, nice to see you share some thoughts. ...

Hi steril, nice to see you share some thoughts.
Sorry I will mix your almost finished project but i think such conversation would be beneficial for the future projects.

First of all I am very...
Forum: Amiga scene 19 February 2018, 09:40
Replies: 351
Views: 36,886
Posted By Trachu
Suit yourself, I prefered previous version...

Suit yourself, I prefered previous version graphics. Very detailes with so little collours
htps://www.youtube.com/watch?v=RmYCCA1SUek (http://www.youtube.com/watch?v=RmYCCA1SUek)

I meant 3...
Forum: Amiga scene 18 February 2018, 23:58
Replies: 351
Views: 36,886
Posted By Trachu
Ok so lets reveal more secrets, shall we ;-) ...

Ok so lets reveal more secrets, shall we ;-)

From what i can say player ship is drawn by Blitter in background playfield. It seems to be 33px wide? Strange coz it requies another memory access....
Forum: Retrogaming General Discussion 11 February 2018, 13:20
Replies: 191
Views: 21,587
Posted By Trachu
Well actually 80286 was quite slow procesor and...

Well actually 80286 was quite slow procesor and overally inferior to MC68000.
The problemm lies elsewhere. Wolf3d was designed as VGA only which had special Chunky pixel mode.
3d games like this...
Forum: Coders. Asm / Hardware 18 December 2017, 21:05
Replies: 25
Views: 3,946
Posted By Trachu
I am not saying change what you have already as...

I am not saying change what you have already as its blazing fast with this compression ratio. What i say make additional super fast version. I say 10% for 100% speed is worth it :)
You created nice...
Forum: Coders. Asm / Hardware 15 December 2017, 18:28
Replies: 25
Views: 3,946
Posted By Trachu
Hi Ross Currently for 68000 fastest...

Hi Ross

Currently for 68000 fastest decompressor is LZ4W, while it will beat everything in case of speed (over 600kB/s) its compression ratio is weak compared to yours.

80croc.def - 58674...
Forum: Coders. General 12 November 2017, 00:58
Replies: 493
Views: 40,035
Posted By Trachu
It is not a Tile drawn game. You need to store...

It is not a Tile drawn game. You need to store the whole level map which uses 976kB in 4 bitplanes...
This of course would have to be split so i there would have to be stops for replacing the...
Forum: Coders. General 10 November 2017, 18:15
Replies: 493
Views: 40,035
Posted By Trachu
ehh, 1000 miles journey starts with the first...

ehh, 1000 miles journey starts with the first step and it is fun to see someone eats 1/1000th of its shorts also ;-)

Being serious, the next step would be to calculate how to fit into RAM.
...
Forum: Coders. General 10 November 2017, 01:38
Replies: 493
Views: 40,035
Posted By Trachu
Just to let you know how much we need memory. ...

Just to let you know how much we need memory.
For example enemy tank single 80x64 frame in 4 bits uses 2560bytes.
10 frames is 25kB, but many many frames dont differ so much and can be unified...
Forum: Coders. General 10 November 2017, 01:24
Replies: 493
Views: 40,035
Posted By Trachu
Did you notice i already converted the graphics....

Did you notice i already converted the graphics. You can eat half of your shorts already ;-)
Forum: Coders. General 10 November 2017, 01:13
Replies: 493
Views: 40,035
Posted By Trachu
Gameboy Advance is still more powerful than Amiga...

Gameboy Advance is still more powerful than Amiga but within its reach.
If you look at specs you could see that it has even less memory than Amiga but that is not quite correct.
MEtal Slug for...
Forum: Coders. General 10 November 2017, 00:56
Replies: 493
Views: 40,035
Posted By Trachu
NeoGeo Metal Slug conversion to Amiga 500 - madman task ;-)

Hello

If you havent seen this game take a look here:
https://www.youtube.com/watch?v=Yp8IK-uKNxs

It is probably the most action filled arcade game ever created.

The amount of...
Forum: Coders. Asm / Hardware 23 October 2017, 20:45
Replies: 22
Views: 2,482
Posted By Trachu
tool.anides.de DOES NOT generate PCHG IFF file...

tool.anides.de DOES NOT generate PCHG IFF file just IFF with taken from Atari ST pallette chunk
Forum: Amiga scene 23 October 2017, 20:43
Replies: 351
Views: 36,886
Posted By Trachu
What kind of video mode you use to get 3...

What kind of video mode you use to get 3 intersected paralax planes?
Forum: Coders. General 05 September 2017, 01:11
Replies: 4
Views: 1,312
Posted By Trachu
Probably fastest decompression algorythm on amiga 500

Hello

I find it on some forum, and find it interesting enough to share this with you.

Someone has created its own LZ4 derivative optimised for Motorola 68000 with decompression speed...
Forum: Coders. General 16 August 2017, 00:14
Replies: 15
Views: 2,651
Posted By Trachu
Try this: ...

Try this:
http://www.pouet.net/prod.php?which=71288
Forum: Coders. General 16 August 2017, 00:12
Replies: 3
Views: 1,336
Posted By Trachu
Amiga OCS was created by design to operate at...

Amiga OCS was created by design to operate at full spedd with 4 bitplanes lowres or 2 bitplanes high res, due to architecture of Motorola MC68000 CPU which can utilise memory access every second...
Forum: Coders. General 10 August 2017, 16:42
Replies: 2,263
Views: 345,340
Posted By Trachu
82 lines is the minimum which could look...

82 lines is the minimum which could look acceptable nice, but we can use sprites for dragon as long as it will fly only in certain area. In first level it does i am not sure how about the rest.

...
Forum: Coders. General 10 August 2017, 15:00
Replies: 2,263
Views: 345,340
Posted By Trachu
Ok I have checked your current DMA activity. ...

Ok I have checked your current DMA activity.
It looks like you have freed slots which are not used because in the raster area of them only CPU is used so 4th bitplane slot is ALWAYS empty.
Sorry...
Forum: Coders. General 07 August 2017, 20:58
Replies: 2,263
Views: 345,340
Posted By Trachu
CURRENTLY both panels on above and down use their...

CURRENTLY both panels on above and down use their own palette thats why the copper operates here. Of course all panels and game area can use unified palette, so the colours can be set once. Of course...
Forum: Coders. General 07 August 2017, 12:32
Replies: 2,263
Views: 345,340
Posted By Trachu
with your current screen setting I believe you,...

with your current screen setting I believe you, but by reallocating status screen we can save enough to set 256px wide.
You are right bobs are taking a lot, but what about shrinking dragon to 32x32?
Forum: Coders. General 07 August 2017, 11:55
Replies: 2,263
Views: 345,340
Posted By Trachu
Actually you still have 240px wide screen...

Actually you still have 240px wide screen activated and from what i know you need only 16px more DMA fetches which you clearly have on DMA screen.
...
Forum: Coders. General 07 August 2017, 04:42
Replies: 2,263
Views: 345,340
Posted By Trachu
Here are my 2 cents regarding DMA optimisations...

Here are my 2 cents regarding DMA optimisations to free more DMA slots. I have taken the current DMA activity screenshot and placed there 4 raster positions which could be further optimised.

a) At...
Forum: Coders. General 11 July 2017, 00:14
Replies: 2,263
Views: 345,340
Posted By Trachu
Well actually in 94/95 games were released in OCS...

Well actually in 94/95 games were released in OCS and AGA fashion where the difference was minimal while they were different builds.
I never understood it. It mkes twice costs with little gain. If...
Forum: Coders. General 10 July 2017, 09:14
Replies: 2,263
Views: 345,340
Posted By Trachu
Thanx Ross and Tsak. That clears a lot. Right...

Thanx Ross and Tsak. That clears a lot.
Right now on OCS we have 128px wide 4 colours in line sprite background repeated only once and rewinded necessary. This is OCS limit.

The point is to...
Forum: Coders. General 09 July 2017, 21:40
Replies: 2,263
Views: 345,340
Posted By Trachu
It is a statistical information because i have no...

It is a statistical information because i have no clue what option do we have:

Do we have 8 64px wide sprites with 2 colours
or maybe they have 16 colours?
Whats the difference between 32px...
Forum: Coders. General 09 July 2017, 13:04
Replies: 2,263
Views: 345,340
Posted By Trachu
Thank you for this information, but this is pure...

Thank you for this information, but this is pure statistical info with a lot of questions to be unnasnwered.
On OCS you have simple either you have 8 sprites 16px wide with 4 colours or you can...
Forum: Coders. General 09 July 2017, 11:51
Replies: 2,263
Views: 345,340
Posted By Trachu
too much work, with a little gain. I tink EHb...

too much work, with a little gain. I tink EHb would be just enough.
But what exactly are aga capabilities on sprites? I heard it can use 64px wide???
Forum: Coders. General 09 July 2017, 11:32
Replies: 2,263
Views: 345,340
Posted By Trachu
I dont want to change sprite background, but to...

I dont want to change sprite background, but to use enhanced AGA capabilities to enhance background quality.,
The game would detect what kind of chipset its run on and then use 128px or wider...
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