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Forum: Retrogaming General Discussion 21 August 2019, 20:20
Replies: 277
Views: 17,199
Posted By AnimaInCorpore
Actually, the X68000 version of Castlevania was...

Actually, the X68000 version of Castlevania was one of the main porting targets for the Atari Falcon030. Unfortunately it uses transparency layers so it was dropped from the list.
Forum: Coders. Asm / Hardware 19 March 2019, 10:25
Replies: 21
Views: 1,832
Posted By AnimaInCorpore
Please note that any "working decompiler" will...

Please note that any "working decompiler" will just create a (C) source which is only for rebuilding the original binary code.
Forum: Retrogaming General Discussion 08 February 2019, 19:01
Replies: 277
Views: 17,199
Posted By AnimaInCorpore
And here's a video running on a Falcon machine...

And here's a video running on a Falcon machine with a Phantom accelerator (AFAIK with a 24 MHz bus and CPU clock instead of 16 MHz):
https://www.youtube.com/watch?v=FSu8UnC8hOY


Unfortunately...
Forum: Retrogaming General Discussion 23 November 2018, 20:25
Replies: 94
Views: 7,107
Posted By AnimaInCorpore
Well, a planar bitmap graphics approach, even...

Well, a planar bitmap graphics approach, even supported by a 32 bit MC68020 CPU clocked at 14 MHz in combination with the AGA chipset, cannot beat the flexibility and "power" of a typical tile based...
Forum: Amiga scene 05 July 2018, 20:16
Replies: 183
Views: 22,282
Posted By AnimaInCorpore
Xenon 2 has smaller sprites on the Mega Drive?

Xenon 2 has smaller sprites on the Mega Drive?
Forum: Coders. General 05 July 2018, 20:04
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Interesting point. Probably the symptomatic...

Interesting point. Probably the symptomatic problem of the whole matter.

It seems that porting arcade games of the Amiga era cannot hold the quality standard of what one would expect from the...
Forum: Coders. General 05 July 2018, 18:45
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
It was Galaga 88 and Pacmania.

It was Galaga 88 and Pacmania.
Forum: Coders. General 05 July 2018, 08:30
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
You‘re right: I was not asking for help on that...

You‘re right: I was not asking for help on that thread but on the X68000 porting experiment. I thought I did ask for help on both.
Forum: Amiga scene 04 July 2018, 09:43
Replies: 183
Views: 22,282
Posted By AnimaInCorpore
Examples please.

Examples please.
Forum: Coders. General 04 July 2018, 09:13
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Ok, just tell me how much time and money you...

Ok, just tell me how much time and money you need. It's just that simple. However, you can even try to start a "Kickstarter" project. Then make a decision if this is feasible for the task. In fact,...
Forum: Coders. General 04 July 2018, 08:48
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Yeah, sure: monumentally and totally. It seems...

Yeah, sure: monumentally and totally. It seems that you need these superlatives to have an excuse for not having good arcade ports after 30 years.

Also the "publisher restraints" is the other...
Forum: Coders. General 27 June 2018, 12:34
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Ok, this seems to be the final conclusion on your...

Ok, this seems to be the final conclusion on your side.

One last question: just tell me how long "good" developers need to create a (or the best) conversion for the Amiga and how would it look...
Forum: Coders. General 23 May 2018, 19:40
Replies: 74
Views: 27,691
Posted By AnimaInCorpore
Thanks. Just download the following files to...

Thanks.

Just download the following files to the same local folder:
http://tool.anides.de/index.html
http://tool.anides.de/main.js
http://tool.anides.de/quantize.js...
Forum: Coders. General 18 April 2018, 19:47
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
"Limitations" are actually real limitations. ...

"Limitations" are actually real limitations.


Yeah but that is true for any Atari ST game as well. So in general the Atari ST port is just a software only solution which wouldn't look different...
Forum: Retrogaming General Discussion 09 March 2018, 09:19
Replies: 67
Views: 3,979
Posted By AnimaInCorpore
Well, there's nothing wrong with the Atari STE...

Well, there's nothing wrong with the Atari STE hardware scrolling. In fact, it works like expected. So what does "rubbish" mean?
Forum: Coders. General 12 December 2017, 08:56
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Ah ok and you programmed the GLUE/MMU chips to...

Ah ok and you programmed the GLUE/MMU chips to the metal? Great, just give me some hints about the problems with it.
Forum: Coders. General 12 December 2017, 08:45
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
So you have experience in programming the Atari...

So you have experience in programming the Atari ST?
Forum: Coders. General 12 December 2017, 07:06
Replies: 74
Views: 27,691
Posted By AnimaInCorpore
The new upcoming version of the "Retro Image...

The new upcoming version of the "Retro Image Tool" is available for testing at this address:
http://tool.anides.de/new/

Using the latest Firefox browser is recommended.

Please note that the...
Forum: Coders. General 12 December 2017, 06:52
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
This makes no sense at all.

This makes no sense at all.
Forum: Coders. General 12 December 2017, 06:51
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
The Atari ST didn't do major damage but minor at...

The Atari ST didn't do major damage but minor at most. Damage was done by the limitations of the Amiga system itself. More than 30 years ahead we have no proof of a different view since the Amiga...
Forum: Coders. General 14 November 2017, 07:37
Replies: 493
Views: 39,254
Posted By AnimaInCorpore
Yeah. Just imagine all the arcade ports for the...

Yeah. Just imagine all the arcade ports for the Amiga if the implementation of the gameplay wouldn't have been so boring...
Forum: Coders. Asm / Hardware 23 October 2017, 21:38
Replies: 22
Views: 2,450
Posted By AnimaInCorpore
Trachu is correct. PCHG is actually a misleading...

Trachu is correct. PCHG is actually a misleading term for the format. Loading PCHG images is supported, though, but saving will follow soon.
Forum: Coders. General 20 October 2017, 13:19
Replies: 74
Views: 27,691
Posted By AnimaInCorpore
Great to hear that the tool is helpful for you....

Great to hear that the tool is helpful for you. Thanks.

So do you need a „PC compatible“ format to work with or the BMP format in particular?

For the PCHG format I would take a look at Aminet....
Forum: Coders. General 06 October 2017, 12:11
Replies: 74
Views: 27,691
Posted By AnimaInCorpore
PCHG loading implemented.

PCHG loading implemented.
Forum: Coders. General 06 October 2017, 01:17
Replies: 74
Views: 27,691
Posted By AnimaInCorpore
Some news after almost one year: HAM loading...

Some news after almost one year: HAM loading added. Now you can watch those images as well. File name for saving is now derived from the original name. WIP: PCHG mode support.
Forum: Coders. General 26 September 2017, 19:35
Replies: 16
Views: 3,616
Posted By AnimaInCorpore
The Amiga Blitter haven't been improved for the...

The Amiga Blitter haven't been improved for the Amiga 1200 for only very reason to keep up the compatibility to the Amiga 500.

However, the time since 1990 was an era for a paradigm shift. The...
Forum: Coders. General 19 July 2017, 06:26
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
The aimed memory requirement is the lowest...

The aimed memory requirement is the lowest possible. The current 14 MB requirement is a result of emulating the whole game in RAM which is generally a bad idea and not a realistic target for...
Forum: Coders. General 19 July 2017, 05:55
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
I haven't checked that in detail yet. The problem...

I haven't checked that in detail yet. The problem is that the generated Blitter routines highly depend on the data itself and the sprite usage is highly dynamic as well. So far I guess the speed is...
Forum: Coders. General 19 July 2017, 05:49
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
I think this is a very good point. FastRAM seems...

I think this is a very good point. FastRAM seems the way to go. What are the options here for the Amiga 500 (except for turbo cards)?
Forum: Coders. General 18 July 2017, 22:38
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
In fact, sprites can be bigger than 16 x 16...

In fact, sprites can be bigger than 16 x 16 pixels defined by special width and height "concatenation" bits but they're still being comprised of 16 x 16 pixels tiles though.
However, you need to add...
Forum: Coders. General 14 July 2017, 11:52
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Oh, is it that easy? Yet nobody else came to that...

Oh, is it that easy? Yet nobody else came to that conclusion in the last 30 years.


Anyway there's just another problem here: we're not talking about "demos" but a real game.
Forum: Coders. General 14 July 2017, 09:53
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
"little bit more" sounds quite a lot less than...

"little bit more" sounds quite a lot less than "50% better" and far away from "destroying".
Forum: Coders. General 13 July 2017, 18:45
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
I am afraid you're overestimating the...

I am afraid you're overestimating the capabilities of the Amiga.
Forum: Coders. General 13 July 2017, 16:45
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Here...

Here (http://www.atomic-skulls.de/temp/daimakaimura_sprites_32_colours.zip) are some assorted sprites. For each sprite there's a 32 colour version (see "remapped" files in the archive) but the...
Forum: Coders. General 13 July 2017, 10:51
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
There's only one small and probably not so...

There's only one small and probably not so important problem: the Amiga "OCS" cannot even maintain a constant 50 Hz gameplay (in fact, the original game runs at 60 Hz) even without drawing a single...
Forum: Coders. General 05 July 2017, 19:41
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Good point but I have some concerns about the...

Good point but I have some concerns about the legality of putting the source code online. That also means that a possible release version probably wouldn't include the original program binaries so...
Forum: Coders. General 05 July 2017, 08:36
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Seriously: who wants to be a volunteer to make a...

Seriously: who wants to be a volunteer to make a proper "arcade perfect" port for the Amiga OCS/ECS?
Forum: Coders. General 28 June 2017, 09:54
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
The emulator runs at 32 MHz so it doesn't...

The emulator runs at 32 MHz so it doesn't represent a real machine.
Forum: Coders. General 09 June 2017, 07:26
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
Contrary to the CPS (and almost all other tile...

Contrary to the CPS (and almost all other tile based systems) the Neo Geo system has no background layers. Those need to be composed from sprites which is rather easy due to a certain flag in the...
Forum: Coders. General 08 June 2017, 13:47
Replies: 587
Views: 54,590
Posted By AnimaInCorpore
The arcade tiled data is stored in a format where...

The arcade tiled data is stored in a format where a pixel is packed into four bits. This results in 16 colours (i.e. 15 + transparency) which is the same amount of memory you need for a 16 colour...
Showing results 1 to 40 of 169

 
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