English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 17 of 17
Search took 0.01 seconds.
Search: Posts Made By: UltraNarwhal
Forum: project.Amiga Game Factory 25 November 2019, 17:57
Replies: 17
Views: 2,162
Posted By UltraNarwhal
No real updates yet, I'm currently busy getting...

No real updates yet, I'm currently busy getting Narwhar ready for Steam and developing next PC game. BlimpgeddonX hasn't been abandoned though, just trying not to burn myself out.
Forum: project.Amiga Game Factory 11 September 2019, 13:26
Replies: 17
Views: 2,162
Posted By UltraNarwhal
Now that I've finally finished and released my PC...

Now that I've finally finished and released my PC game I can spend a bit more time working on BlimpgeddonX, while also starting my next PC game. So more early screens should start appearing here over...
Forum: project.Amiga Game Factory 05 September 2019, 01:09
Replies: 17
Views: 2,162
Posted By UltraNarwhal
Thanks. Yeah I'll try and do gradual enemy...

Thanks. Yeah I'll try and do gradual enemy introductions and may make a whole level swimming based. Currently not sure if duck will work the same as I need to test if it's possible in this engine,...
Forum: project.Amiga Game Factory 15 August 2019, 23:59
Replies: 280
Views: 23,225
Posted By UltraNarwhal
Out of curiosity I changed the framewait setting...

Out of curiosity I changed the framewait setting to 2/3, but noticed game sped up (tested Zelda/AlexKidd). So a bird that took 5 seconds to travel at 50fps now took 2.5 seconds on 25fps, but 3...
Forum: project.Amiga Game Factory 15 August 2019, 19:09
Replies: 17
Views: 2,162
Posted By UltraNarwhal
:greatThough any people that read the fake...

:greatThough any people that read the fake Japanese title are probably confused why my game is called Big Hairy Plums :lol
Forum: project.Amiga Game Factory 14 August 2019, 22:05
Replies: 17
Views: 2,162
Posted By UltraNarwhal
Nothing too exciting, just checking background...

Nothing too exciting, just checking background tile colour darkness against sprites and adjusting tiles colour if needed (so you can tell background from foreground).
As I'm limited to 32 colours...
Forum: project.Amiga Game Factory 13 August 2019, 21:03
Replies: 17
Views: 2,162
Posted By UltraNarwhal
Thanks everyone:cheese I won't pretend my...

Thanks everyone:cheese

I won't pretend my game ideas are original (what is nowadays), it's often more like my spin on games I played/read about back in the 80s/90s (Project Hornwhale is my spin on...
Forum: project.Amiga Game Factory 13 August 2019, 00:15
Replies: 17
Views: 2,162
Posted By UltraNarwhal
Lightbulb BlimpgeddonX - Development Thread

Thought I'd start a thread charting the progress of me trying to make an Amiga game.

The game will be based upon my Spectrum game, but with larger levels/scrolling and things that never made it...
Forum: OT - General 11 August 2019, 19:46
Replies: 140
Views: 8,200
Posted By UltraNarwhal
Ah this probably explains why the videos/page...

Ah this probably explains why the videos/page suddenly vanished for this.

Oh and the snake looked like a modified version of this one from Mother 3...
Forum: OT - General 11 August 2019, 18:37
Replies: 185
Views: 17,653
Posted By UltraNarwhal
By polish I meant better level designs, but yeah...

By polish I meant better level designs, but yeah Backbone performance would still nerf the game for the majority of Amiga owners.
Forum: OT - General 11 August 2019, 17:23
Replies: 185
Views: 17,653
Posted By UltraNarwhal
Sure pumps out a lot of games in little time,...

Sure pumps out a lot of games in little time, shame as a bit more time on them and they'd feel more polished.

If I was doing a game like this I'd have the duck actually allow you to duck bullets...
Forum: project.Amiga Game Factory 06 August 2019, 22:01
Replies: 280
Views: 23,225
Posted By UltraNarwhal
Thanks, that explains it then. Anyway I'll...

Thanks, that explains it then. Anyway I'll experiment more between my regular gamedev and see what I manage to make in Scorpion.:great
Forum: project.Amiga Game Factory 05 August 2019, 23:32
Replies: 280
Views: 23,225
Posted By UltraNarwhal
I've had chance to fiddle with the examples more...

I've had chance to fiddle with the examples more now and have following queries

-How is foreground supposed to work? :confused
In the Zelda example I copied the trunk tiles and trunk objects to a...
Forum: project.Amiga Game Factory 02 August 2019, 22:27
Replies: 280
Views: 23,225
Posted By UltraNarwhal
This is great. Looking through the example tmx...

This is great.
Looking through the example tmx files I see a foreground layer, would it be possible (in future) to have a layer below map layer that acts like parallax?
Also will tile collisions...
Forum: project.Amiga Game Factory 29 May 2019, 17:27
Replies: 280
Views: 23,225
Posted By UltraNarwhal
This is amazing!:bowdown With this and...

This is amazing!:bowdown

With this and RedPill maybe the Amiga will see many more new games, much like what has happened with AGD/NESmaker (ZX Spectrum/NES) and the removal of the complex coding...
Forum: support.Apps 27 May 2019, 18:41
Replies: 630
Views: 103,910
Posted By UltraNarwhal
Great:great Did more experimenting and...

Great:great

Did more experimenting and figured out how to make solid blocks act like steps(and also not climb solid walls) rather than using ramp tiles.
63274
Forum: support.Apps 26 May 2019, 22:11
Replies: 630
Views: 103,910
Posted By UltraNarwhal
Thanks Zener for this great tool, it's improved...

Thanks Zener for this great tool, it's improved rapidly in last 6 months since I discovered it.:bowdown

Anyway I have a question and if possible feature additions.

On Render menu what is Turn...
Showing results 1 to 17 of 17

 
Forum Jump

All times are GMT +2. The time now is 15:03.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Page generated in 0.05894 seconds with 10 queries