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Forum: project.Amiga Game Factory 14 April 2021, 19:33
Replies: 133
Views: 23,218
Posted By alain.treesong
Ok. Interesting. In my prod I use only amos...

Ok. Interesting.

In my prod I use only amos turbo (for bitplane scroll and f paste icon when needed) and amcaf (in all my prod, at least for the protracker support).
Usually my projects are...
Forum: project.Amiga Game Factory 13 April 2021, 14:00
Replies: 133
Views: 23,218
Posted By alain.treesong
In fact the extensions like Turbo and Amcaf add a...

In fact the extensions like Turbo and Amcaf add a lot of interesting things but also some bugs.
What extensions do you use for your game ? And precisely what extension do you use for musics (as the...
Forum: project.Amiga Game Factory 11 April 2021, 23:50
Replies: 133
Views: 23,218
Posted By alain.treesong
Hi Sovenymire, I've just seen your problem...

Hi Sovenymire,

I've just seen your problem with the Exist function.
I've just tested and don't reproduce the problem : I call exist on existing file and get -1 then I change the disk when there...
Forum: Coders. AMOS 24 March 2021, 21:04
Replies: 5
Views: 3,330
Posted By alain.treesong
Of course Amos pro works on A1200. For example...

Of course Amos pro works on A1200.
For example you can use this version I am using a lot :
https://www.dropbox.com/s/nch9p4fj59lw4k4/AMOSPro_Community_2020_1.adf?dl=0
Forum: project.Amiga Game Factory 18 March 2021, 21:09
Replies: 27
Views: 6,809
Posted By alain.treesong
Hi Amigans, Another appearance of my...

Hi Amigans,

Another appearance of my favorite ghost in our latest published demo:
https://www.pouet.net/prod.php?which=88383

I promise the next release will be a real preview of the game ;-)
Forum: Amiga scene 17 March 2021, 21:03
Replies: 124
Views: 10,477
Posted By alain.treesong
@skyzoo73 I have updated the video :...

@skyzoo73
I have updated the video : https://www.youtube.com/watch?v=tmOpooW1b8I
(the screen is bigger and nearer than the resolution of the demo that is 320x200)

I will delete the old link in...
Forum: Amiga scene 17 March 2021, 19:56
Replies: 124
Views: 10,477
Posted By alain.treesong
Thanks @skyzoo73.

Thanks @skyzoo73.
Forum: Amiga scene 03 February 2021, 23:52
Replies: 479
Views: 29,378
Posted By alain.treesong
It is not necessary to have all the palette...

It is not necessary to have all the palette changed during the same line to get beautiful image.
But you are right that not a lot of game did that (because it is not so necessary actually).

I...
Forum: Amiga scene 03 February 2021, 23:43
Replies: 479
Views: 29,378
Posted By alain.treesong
Not sure to understand your sentence. Anyway...

Not sure to understand your sentence. Anyway there is some copper timing, but we can update of course different colours index values during the same raster line.

In the image I posted, I only...
Forum: Amiga scene 03 February 2021, 23:02
Replies: 479
Views: 29,378
Posted By alain.treesong
The tool is one thing. But regardless of this,...

The tool is one thing.
But regardless of this, using the copper to change some colors is quite easy.
I was doing exactly that. But of course I am not a graphist and the tool gives a better...
Forum: Amiga scene 03 February 2021, 22:12
Replies: 479
Views: 29,378
Posted By alain.treesong
Ah since the beginning, all the guy who spoke...

Ah since the beginning, all the guy who spoke about the dual playfied, of course, knows that the copper will do the thing. But images are better than words sometimes ...
Forum: Amiga scene 03 February 2021, 22:06
Replies: 479
Views: 29,378
Posted By alain.treesong
You see that the dual playfield is a a cool thing...

You see that the dual playfield is a a cool thing ;-)
Forum: Amiga scene 03 February 2021, 22:05
Replies: 479
Views: 29,378
Posted By alain.treesong
Excellent

Excellent
Forum: Amiga scene 03 February 2021, 22:03
Replies: 479
Views: 29,378
Posted By alain.treesong
Ram will be sufficient If : - there will...

Ram will be sufficient

If :
- there will be a flipping bobs on the fly algo
- the chars are subdivided in multiple parts
- not all the different moves are ported.

But with all that, I think...
Forum: Amiga scene 03 February 2021, 21:40
Replies: 479
Views: 29,378
Posted By alain.treesong
Ah, I didn't say it was easy :-) Edit : But...

Ah, I didn't say it was easy :-)

Edit : But I think that it is the shadow fighter algo (or they put the twice version on the disk)
Forum: Amiga scene 03 February 2021, 21:36
Replies: 479
Views: 29,378
Posted By alain.treesong
There are five common color and each color has a...

There are five common color and each color has a specific one (so in fact each char is in 6 colors).
In the demo, indeed, Ryu has 7 colors (because of his headband) but in the last attached screen,...
Forum: Amiga scene 03 February 2021, 21:22
Replies: 479
Views: 29,378
Posted By alain.treesong
Yes since the first version : copper off: rem...

Yes since the first version :
copper off: rem disable the current copper
Then you have cop move, cop swap... (you can also doke the registers and values directly in the area memory of the copper...
Forum: Amiga scene 03 February 2021, 10:11
Replies: 479
Views: 29,378
Posted By alain.treesong
70729 EDIT : I see that for zangieff I...

70729

EDIT : I see that for zangieff I forgot to replace the white by the light pink. Hey I am not a graphist ;-)

this time I really stop the subject. But it's true that it's still interesting....
Forum: Amiga scene 02 February 2021, 21:11
Replies: 479
Views: 29,378
Posted By alain.treesong
I see that an OCS version is just as exciting as...

I see that an OCS version is just as exciting as the AGA version :-)

To fit in 512K of chip memory, it is necessary to use only 3 bitplanes. So the 2 characters are rendered on the first screen....
Forum: Amiga scene 02 February 2021, 18:26
Replies: 479
Views: 29,378
Posted By alain.treesong
@rothers Interesting link thanx. It is...

@rothers
Interesting link thanx.
It is probably very interesting for the people who did the video which has created this big thread.
For me it was just a week end little project to answer to the...
Forum: Amiga scene 02 February 2021, 13:30
Replies: 479
Views: 29,378
Posted By alain.treesong
Actually the chip ram is indeed the main problem....

Actually the chip ram is indeed the main problem. In particular for a 500 SF2 like game.
Example : body blows. Not bad in particular in 93 but compared to SF2, so few frames in the movements (and a...
Forum: project.Amiga Game Factory 02 February 2021, 13:27
Replies: 727
Views: 95,330
Posted By alain.treesong
@earok Impressive amount of work here. Great !

@earok
Impressive amount of work here. Great !
Forum: Amiga scene 02 February 2021, 13:24
Replies: 920
Views: 107,191
Posted By alain.treesong
Great !

Great !
Forum: Amiga scene 02 February 2021, 00:41
Replies: 479
Views: 29,378
Posted By alain.treesong
For those who don't see one of my previous...

For those who don't see one of my previous message, I did a test on A500 :
https://www.youtube.com/watch?v=zXQR24qlfWo


So we can stock two characters with a relative enough complete frameset...
Forum: Amiga scene 01 February 2021, 18:49
Replies: 479
Views: 29,378
Posted By alain.treesong
Let's be modest: we can limit ourselves to SF2...

Let's be modest: we can limit ourselves to SF2 first version. :-)

For the OCS question, this is a bit normal because the existing version is how to say, disappointing?
Forum: Amiga scene 01 February 2021, 18:42
Replies: 479
Views: 29,378
Posted By alain.treesong
In fact, the fight between the same characters...

In fact, the fight between the same characters was only possible from the Street fighter 2 prime version not Street fighter 2. ;-)
Forum: Amiga scene 01 February 2021, 16:24
Replies: 479
Views: 29,378
Posted By alain.treesong
Probably the same one that will save the ram :...

Probably the same one that will save the ram : split each frame in some parts. Thanks for the comment by the way :-)



In fact I think this route is the only one. For OCS it's sure. For AGA it's...
Forum: Amiga scene 01 February 2021, 00:15
Replies: 479
Views: 29,378
Posted By alain.treesong
I think that an AGA version of SF2 is possible on...

I think that an AGA version of SF2 is possible on a vanilla 1200.
And what about a decent version of SF2 on a 500 (512K/512K) ?
Actually, the title of the thread doesn't contain the word AGA :-)
...
Forum: Amiga scene 30 January 2021, 20:11
Replies: 479
Views: 29,378
Posted By alain.treesong
Hmmm, if we consider Shadow fighter...

Hmmm, if we consider Shadow fighter (http://hol.abime.net/1888) which runs in dual playfied (so characters with 7 colors) and with 512K of chip ram, by analogy, isn't it possible to have 2 characters...
Forum: Amiga scene 30 January 2021, 18:27
Replies: 479
Views: 29,378
Posted By alain.treesong
Ah yes of course. I was misled because the only...

Ah yes of course.
I was misled because the only language I know on the Amiga is Amos and the flip is associated with the definition of a bob. So this must be done effectively with the 68000. Thank...
Forum: Amiga scene 30 January 2021, 17:44
Replies: 479
Views: 29,378
Posted By alain.treesong
Perhaps a demo will be published soon ? For...

Perhaps a demo will be published soon ?

For the frames count, with (for example) 1mega of chip dedicated to them, we can have a lot of 16 colour frames. To make a simple comparison it is as if we...
Forum: Amiga scene 30 January 2021, 17:06
Replies: 479
Views: 29,378
Posted By alain.treesong
@neoman What you show in the video and what I...

@neoman
What you show in the video and what I assume you have implemented is just great.
So it's cool that you're continuing your engine with maybe (or not) a new game in the future.
Personally I...
Forum: Amiga scene 30 January 2021, 15:55
Replies: 479
Views: 29,378
Posted By alain.treesong
@neoman A bit off topic, but is it possible to...

@neoman
A bit off topic, but is it possible to continue with your engine to make a new orignal AGA game ?
A good SF2 version of AGA is possible as the great video or a game like shadow fighter OCS...
Forum: Amiga scene 30 January 2021, 09:53
Replies: 479
Views: 29,378
Posted By alain.treesong
Excellent. The video is very well made. In...

Excellent.
The video is very well made.
In fact, the presented solution is the same than the one used in Shadow fighter (made for OCS even if an AGA version has then been published) : dual...
Forum: Retrogaming General Discussion 26 January 2021, 14:25
Replies: 264
Views: 21,959
Posted By alain.treesong
By the way, for those who don't know, I use often...

By the way, for those who don't know, I use often deepl.com that I find better than google for translation.
Forum: Retrogaming General Discussion 26 January 2021, 08:27
Replies: 264
Views: 21,959
Posted By alain.treesong
Oh I think "it is Go with the flow"...

Oh I think "it is Go with the flow" https://www.pouet.net/prod.php?which=12316

Yes a very neat demo. Actually AMOS is probably the best langage to do Amiga OCS demo.



(I joke, let's remain...
Forum: Retrogaming General Discussion 24 January 2021, 12:59
Replies: 264
Views: 21,959
Posted By alain.treesong
Perhaps :-) It depends on the coder skills. ...

Perhaps :-) It depends on the coder skills.
When I see games like "Shadow of the beast 3", where some levels use, if my memories are ok, 6 bitplanes (and I believe not in dual playfield mode), I...
Forum: Amiga scene 23 January 2021, 19:48
Replies: 88
Views: 6,275
Posted By alain.treesong
Yes, perhaps a bit less slowness in games like...

Yes, perhaps a bit less slowness in games like settlers or populous but not sure.
For the 3 others it is probably the same thing.

Now that I think back, populous must be one of the games I've...
Forum: Retrogaming General Discussion 23 January 2021, 15:41
Replies: 264
Views: 21,959
Posted By alain.treesong
Yes of course. And I like Stunt Car Racer a lot...

Yes of course. And I like Stunt Car Racer a lot too :-)
Nevertheless, the 2D aspect of the aga has not been well exploited in games. And perhaps never will be.

Moreover and unfortunately, due to...
Forum: Retrogaming General Discussion 23 January 2021, 14:52
Replies: 264
Views: 21,959
Posted By alain.treesong
Indeed the AGA is dedicated to 2D. Finally it is...

Indeed the AGA is dedicated to 2D. Finally it is only an OCS++ (OCS+=ECS) .
However in terms of 2D games, we are far from having done the trick. I'm still waiting for the beast like AGA, the...
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