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Search: Posts Made By: LeCaravage
Forum: Amiga scene 17 October 2018, 20:42
Replies: 167
Views: 15,111
Posted By LeCaravage
Very good game in the way for sure. You know how...

Very good game in the way for sure. You know how to produce good colors schemes.
I noticed a nice transparency/blending (?) effects with your big yellow shots, it adds a nice dynamic touch.
Forum: Coders. Contest 12 October 2018, 22:14
Replies: 18
Views: 1,060
Posted By LeCaravage
Slowing down a little bit. Here is a fast gif...

Slowing down a little bit.
Here is a fast gif of an ennemi attak :

https://i.imgsafe.org/10/1004bdead9.gif
Forum: Coders. Entries 12 October 2018, 22:14
Replies: 3
Views: 535
Posted By LeCaravage
Slowing down a little bit. Here is a fast gif...

Slowing down a little bit.
Here is a fast gif of an ennemi attak :

https://i.imgsafe.org/10/1004bdead9.gif
Forum: Coders. Contest 01 October 2018, 13:44
Replies: 18
Views: 1,060
Posted By LeCaravage
Fast little update : -Bobs routine display...

Fast little update :

-Bobs routine display optimisations.
-All behaviours and distinguishing features of ennemis are now written/drawn all on paper.
This part was far more fun and interesting...
Forum: Coders. Entries 01 October 2018, 13:44
Replies: 3
Views: 535
Posted By LeCaravage
Fast little update : -Bobs routine display...

Fast little update :

-Bobs routine display optimisations.
-All behaviours and distinguishing features of ennemis are now written/drawn all on paper.
This part was far more fun and interesting...
Forum: Coders. Asm / Hardware 29 September 2018, 17:54
Replies: 16
Views: 721
Posted By LeCaravage
Just wondering, is it necessary to set the...

Just wondering, is it necessary to set the blitpri on ? I mean, if the blitter uses all 3 sources it will let very few cycles free for the cpu . The advantage of irq blitter is to simulate a...
Forum: Coders. Tutorials 29 September 2018, 17:22
Replies: 2
Views: 257
Posted By LeCaravage
Usefull video as I've never did for programing...

Usefull video as I've never did for programing Amiga.
Thanks.
Forum: Retrogaming General Discussion 29 September 2018, 17:08
Replies: 48
Views: 1,684
Posted By LeCaravage
Vroom !!! Hard to say, because both great...

Vroom !!!

Hard to say, because both great games.
Lotus got a higher frame rate but no speed acceleration or deceleration on slopes. No momentum when you hit a opponent but SCR have.
So my choice...
Forum: Coders. Tutorials 10 September 2018, 21:50
Replies: 16
Views: 1,153
Posted By LeCaravage
Bravo.

Bravo.
Forum: project.Amiga Game Factory 08 September 2018, 19:32
Replies: 61
Views: 4,259
Posted By LeCaravage
Just watched you're game on stream. A bit short...

Just watched you're game on stream.
A bit short but cool one !
How did you managed the parallax btw ?
Forum: Coders. Contest 08 September 2018, 12:23
Replies: 7
Views: 673
Posted By LeCaravage
PS : I'm not trying to force your hand. As...

PS : I'm not trying to force your hand. As alrerady said, I respect your decision.
Forum: Coders. Contest 08 September 2018, 12:21
Replies: 18
Views: 1,060
Posted By LeCaravage
@all : Thanks for your nice comments. It gives...

@all : Thanks for your nice comments. It gives more motivation, and motivation is one key to managing finishing project -I guess it's same for all dudes taking part in this game dev contest-.

...
Forum: Coders. Contest 08 September 2018, 12:04
Replies: 7
Views: 673
Posted By LeCaravage
Huh ? I personally find the direction of your...

Huh ? I personally find the direction of your design graphics original, you got your own style ant it includes palette you find and use.
And the style/design/artwork evolution of your vertical...
Forum: project.Amiga Game Factory 06 September 2018, 20:58
Replies: 26
Views: 1,910
Posted By LeCaravage
Ok, you're probably right, make no sense to have...

Ok, you're probably right, make no sense to have duplicated threads. So let's close this one then.
Forum: project.Amiga Game Factory 06 September 2018, 19:40
Replies: 26
Views: 1,910
Posted By LeCaravage
Thanks :) Sure, you could copy it, good...

Thanks :)

Sure, you could copy it, good idea.
Should I continue to post here for the next updates ?
Forum: project.Amiga Game Factory 06 September 2018, 18:57
Replies: 26
Views: 1,910
Posted By LeCaravage
Now the little orange monster is able to explode...

Now the little orange monster is able to explode and launch a horizontal electric bolt.
This happens only if the hero is on the same level and also the the monster must see him.
Need to tweak all...
Forum: Coders. Entries 06 September 2018, 18:57
Replies: 3
Views: 535
Posted By LeCaravage
Now the little orange monster is able to explode...

Now the little orange monster is able to explode and launch a horizontal electric bolt.
This happens only if the hero is on the same level and also the the monster must see him.
Need to tweak all...
Forum: Coders. Contest 06 September 2018, 18:57
Replies: 18
Views: 1,060
Posted By LeCaravage
Now the little orange monster is able to explode...

Now the little orange monster is able to explode and launch a horizontal electric bolt.
This happens only if the hero is on the same level and also the the monster must see him.
Need to tweak all...
Forum: Coders. Contest 05 September 2018, 14:03
Replies: 18
Views: 1,060
Posted By LeCaravage
@Damiend : Thanks. @Predseda : Yes, it's me....

@Damiend : Thanks.

@Predseda : Yes, it's me. As already stated in the other thread, the first time dev was a complete failure due to my weakness in coding (the code was a spaghetti code and was...
Forum: Coders. Contest 05 September 2018, 13:21
Replies: 18
Views: 1,060
Posted By LeCaravage
Discussion: Pumpkin Bros

Title:
Pumpkin Bros.

Genre:
Platformer.

Original concept:
Yes.

Expected game size:
Forum: Coders. Entries 05 September 2018, 13:21
Replies: 3
Views: 535
Posted By LeCaravage
Entry: Pumpkin Bros

Title:
Pumpkin Bros.

Genre:
Platformer.

Original concept:
Yes.

Expected game size:
Forum: Coders. Contest 01 September 2018, 21:58
Replies: 14
Views: 770
Posted By LeCaravage
Nice preview screenshot. Good luck.

Nice preview screenshot.
Good luck.
Forum: project.Amiga Game Factory 29 August 2018, 11:17
Replies: 26
Views: 1,910
Posted By LeCaravage
Ok, good progress the previous days. I...

Ok, good progress the previous days.

I managed to almost finish IA for the first monster and also collision tests with scene.
Now, the first monster, the purple one, called "Marcel" is able to :...
Forum: Coders. Asm / Hardware 27 August 2018, 18:39
Replies: 7
Views: 638
Posted By LeCaravage
@all : Thanks guys for you help. I was also...

@all : Thanks guys for you help.

I was also using $dff006 as a seed but in my "probably crappy" routine the period of generated numbers is short. I think I will stole the meynaf routine ;)
Forum: Coders. Asm / Hardware 27 August 2018, 18:12
Replies: 7
Views: 638
Posted By LeCaravage
[ASM] Random number generator

Hi there,

I'm trying to code a fast random number generator.
I'm not able to find a good seed generator.
May be using the CIA timers ? But I don't find any example how to grab a byte (or .W)...
Forum: Coders. Contest 24 August 2018, 22:45
Replies: 29
Views: 2,130
Posted By LeCaravage
Damien you rock ! :great Hope it will bring a...

Damien you rock ! :great
Hope it will bring a lot of people to enter the competition. Would be cool to see more games created for Amiga.
If I ever manage to finish the game, I will enter too.
Forum: project.Amiga Game Factory 24 August 2018, 22:36
Replies: 26
Views: 1,910
Posted By LeCaravage
Sorry, my english is not perfect, I wanted to say...

Sorry, my english is not perfect, I wanted to say what you are explaining.



It's what I'm doing, filling a list with blitter datas and after writting them to blitter registers. The erase...
Forum: project.Amiga Game Factory 24 August 2018, 13:02
Replies: 26
Views: 1,910
Posted By LeCaravage
In my previous entry, two weeks ago, showing off...

In my previous entry, two weeks ago, showing off attitude wasn't a good idea.
During the last week I was stuck tracking down a nasty bug.
Despite numerous breakpoints, tracing, logs constructions,...
Forum: project.Amiga Game Factory 19 August 2018, 08:51
Replies: 24
Views: 1,598
Posted By LeCaravage
:great

:great
Forum: project.Amiga Game Factory 12 August 2018, 21:40
Replies: 26
Views: 1,910
Posted By LeCaravage
Yup, especially Martin Walker's Citadel diary is...

Yup, especially Martin Walker's Citadel diary is one the best I have ever read -Sorry Andrew-.
Forum: project.Amiga Game Factory 12 August 2018, 20:18
Replies: 26
Views: 1,910
Posted By LeCaravage
- My sprite is 32x32pix high, so I take for the...

- My sprite is 32x32pix high, so I take for the hot spot at (x+16,y+32).



Indeed, in my case as I don't need very steeply angles (=<45°), my leaning tiles are always composed of 2 tiles for...
Forum: project.Amiga Game Factory 11 August 2018, 09:15
Replies: 26
Views: 1,910
Posted By LeCaravage
Hi Phx, Concerning tile attribute, I used...

Hi Phx,

Concerning tile attribute, I used this method -probably used thousand times before- : Let's say we have #n tiles per map. The mapeditor generates a map binary and also creates a #n bytes...
Forum: project.Amiga Game Factory 10 August 2018, 14:04
Replies: 26
Views: 1,910
Posted By LeCaravage
I'm nearly convinced it already happened to you,...

I'm nearly convinced it already happened to you, you drive in town and all traffic lights are green when you reach them. Pretty rare.
For the game coding progression, this week looks like this car...
Forum: Coders. Contest 07 August 2018, 18:25
Replies: 295
Views: 14,573
Posted By LeCaravage
Watched a longplay and I did not understand the...

Watched a longplay and I did not understand the bonuses/item/upgrade system.
I found this, you may already know it, but I post it in case :
...
Forum: Retrogaming General Discussion 07 August 2018, 18:07
Replies: 5,830
Views: 934,165
Posted By LeCaravage
2MB RAM upgrade KIT for my commodore amiga 500...

2MB RAM upgrade KIT for my commodore amiga 500 from Boobip.

Fast delivery, works like a charm and also very cheap price.

...
Forum: project.Amiga Game Factory 03 August 2018, 13:39
Replies: 26
Views: 1,910
Posted By LeCaravage
Well, After some study, I need to stop...

Well,

After some study, I need to stop thinking and make frozen decisions and stick to it.

So the game will be dual playfield, 3 background bitplans for the scene and 3 foreground bitplans for...
Forum: Coders. Contest 28 July 2018, 22:02
Replies: 295
Views: 14,573
Posted By LeCaravage
Oh my gosh ! Stimulating project. Edit : Ok,...

Oh my gosh ! Stimulating project.

Edit : Ok, found the discussion thread.
Forum: project.Amiga Game Factory 19 July 2018, 22:26
Replies: 26
Views: 1,910
Posted By LeCaravage
@Geezer : Many thanks for taking the time to...

@Geezer : Many thanks for taking the time to write so many advices. I'll try to implement them to my project.

@ovale : Thanks.

@Ian : I thought it was cancelled and let down ? Anyway, I'm sure...
Forum: project.Amiga Game Factory 19 July 2018, 20:56
Replies: 26
Views: 1,910
Posted By LeCaravage
Game dev diary -sort of-

I start a game and instead of making it alone in my room, would be more fun if I share infos here, something like a dev diary. Entries won't be daily, but more probably like every second week.
It...
Forum: Retrogaming General Discussion 16 July 2018, 20:51
Replies: 16
Views: 563
Posted By LeCaravage
INTERNATIONAL KARATE For a 1986 game, great...

INTERNATIONAL KARATE
For a 1986 game, great animated characters and wonderfull background graphics (especially the Moulin Rouge one).
Showing results 1 to 40 of 130

 
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