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Forum: Amiga scene 23 December 2023, 19:25
Replies: 112
Views: 13,996
Posted By Lazycow
Ha, that's the most ridiculous collision...

Ha, that's the most ridiculous collision detection I have read of so far. Excellent!


Another thing: If the screen is 304 pixels wide (instead of 320 pixels or 288 pixels), isn't the screen...
Forum: project.Amiga Game Factory 16 October 2021, 10:55
Replies: 50
Views: 21,560
Posted By Lazycow
The hidden rooms in Tiger Claw are connected, so...

The hidden rooms in Tiger Claw are connected, so you’ve probably found them all...
Forum: project.Amiga Game Factory 16 October 2021, 09:23
Replies: 50
Views: 21,560
Posted By Lazycow
It's not cancelled, yet. I'm still working on the...

It's not cancelled, yet. I'm still working on the level design of the game and this is a slow process because every room is unique:
There're currently 150 rooms in the game. (each room is 1-3...
Forum: project.Amiga Game Factory 13 May 2021, 08:34
Replies: 197
Views: 41,373
Posted By Lazycow
Looks promising! The backgrounds are a bit raw...

Looks promising! The backgrounds are a bit raw and might profit from some polishing. But you say these are wip screenshots, so you might want to do this anyway. Nevertheless, they're already charming...
Forum: Retrogaming General Discussion 22 November 2020, 17:09
Replies: 3
Views: 1,051
Posted By Lazycow
Paradroid 90 for PC

Seems like Andrew Braybrook (himself) thinks about doing a new version of Paradroid 90 for PC. If you have a twitter account and want to encourage him to do so, what about liking his tweet? ;)
...
Forum: project.Amiga Game Factory 29 July 2020, 07:16
Replies: 50
Views: 21,560
Posted By Lazycow
The libs won't be compatible, but they're very...

The libs won't be compatible, but they're very similar, with the same featureset: Background build out of 8x8 pixel blocks, 4way scrollling, optional split, moving objects (blobs). No audio, but...
Forum: project.Amiga Game Factory 25 July 2020, 16:28
Replies: 50
Views: 21,560
Posted By Lazycow
Small status update: The current working title of...

Small status update: The current working title of the game is "Wolfling reloaded", because it will have some new features. (Just like Powerglove reloaded had some new features) The 2nd level is...
Forum: project.Amiga Game Factory 14 March 2020, 09:17
Replies: 335
Views: 98,436
Posted By Lazycow
Yes, sorry for the missing SAVE function. I...

Yes, sorry for the missing SAVE function. I didn't think of that because most Amiga games can't save their progress...

HINT: You should start the game several times to explore each of the 6 levels...
Forum: Amiga scene 07 February 2020, 20:59
Replies: 1,109
Views: 196,848
Posted By Lazycow
It still crashes when I set FS-UAE to NTSC. (it...

It still crashes when I set FS-UAE to NTSC. (it works with PAL)
Forum: Amiga scene 07 February 2020, 08:03
Replies: 1,109
Views: 196,848
Posted By Lazycow
Thanks for the demo! Some feedback: Graphics...

Thanks for the demo!
Some feedback: Graphics and SFX are solid and give you the feeling of a classic Amiga game. Nice parallax effect. Difficulty is perfect for level-1, but later levels should be...
Forum: project.Amiga Game Factory 11 December 2019, 07:13
Replies: 335
Views: 98,436
Posted By Lazycow
As far as I can remember... Yes. If you want to...

As far as I can remember... Yes.
If you want to be 101% sure, ask RGCD at the bigcartel page.
Forum: project.Amiga Game Factory 26 October 2019, 13:20
Replies: 50
Views: 21,560
Posted By Lazycow
@phx: Wolfling's boss enemy is 48x48 pixel and...

@phx: Wolfling's boss enemy is 48x48 pixel and yes, it's vertical clipping only for now. (because of your reasons)

But I'm planning to release my Amiga low level code as a link lib for everyone...
Forum: project.Amiga Game Factory 25 October 2019, 18:41
Replies: 50
Views: 21,560
Posted By Lazycow
Small update: I successfully added clipping...

Small update: I successfully added clipping support to my low level code. So instead of reserving additional chipmem around the screen for all the blitter objects that want to leave the visible area,...
Forum: Coders. Asm / Hardware 12 October 2019, 11:23
Replies: 23
Views: 2,471
Posted By Lazycow
Yes, sorry, that's what I wanted to ask. Is there...

Yes, sorry, that's what I wanted to ask. Is there a difference between "barrel shift" and "barrel rotation" for the Amiga blitter? (I'm asking because in assembler, a shift is different to a...
Forum: Coders. Asm / Hardware 12 October 2019, 09:18
Replies: 23
Views: 2,471
Posted By Lazycow
By the way, when do you use a barrel roll? Is...

By the way, when do you use a barrel roll? Is there any use for it?
Forum: project.Amiga Game Factory 22 September 2019, 07:44
Replies: 50
Views: 21,560
Posted By Lazycow
I'm still working on the level design of the...

I'm still working on the level design of the advanced version and no Amiga graphics will be made until the levels are finished. Nothing to show, yet...
Forum: News 21 June 2019, 08:51
Replies: 242
Views: 38,339
Posted By Lazycow
@malko: Seems like this is currently unknown ...

@malko: Seems like this is currently unknown

I think all homebrew Amiga developers would like to fix their games. It just depends how you talk with the dev - calling him or her a lazy cow isn't...
Forum: project.Amiga Game Factory 10 June 2019, 12:02
Replies: 50
Views: 21,560
Posted By Lazycow
https://i.imgur.com/wa4SB2K.gif...

https://i.imgur.com/wa4SB2K.gif https://i.imgur.com/RVKOnjo.gif https://i.imgur.com/hIokbs7.gif https://i.imgur.com/JTn8eVz.gif
Update: I have adjusted the blitting functions to work with Wolfling...
Forum: project.Amiga Game Factory 07 June 2019, 07:47
Replies: 50
Views: 21,560
Posted By Lazycow
[ongoing] Wolfling

Hello eab,

here's an early scrolling-test of a new action adventure for the Amiga - working title: "Wolfling"
https://i.imgur.com/jRAjfXe.png
(test graphics only)
If you want to test it...
Forum: Retrogaming General Discussion 12 January 2019, 13:45
Replies: 537
Views: 99,793
Posted By Lazycow
There are no plans to port Wolfling to Amiga...

There are no plans to port Wolfling to Amiga right now.
(Niemand hat die Absicht eine Mauer zu errichten...)

Why? Do you think there is a demand for an Amiga version?
Forum: Amiga scene 01 January 2019, 18:20
Replies: 81
Views: 17,221
Posted By Lazycow
Each copper command needs a little bit of chipmem...

Each copper command needs a little bit of chipmem bandwidth, but the position of the command is irrelevant. Lot's of Amiga games change colors with the copper and you should not expect any...
Forum: News 29 December 2018, 09:54
Replies: 43
Views: 7,222
Posted By Lazycow
@arcanist: You mean this one? :D Youtube...

@arcanist: You mean this one? :D

Youtube trailer: Powerglove reloaded (https://www.youtube.com/embed/eoKniA9HTUA)


(https://www.youtube.com/embed/eoKniA9HTUA)
Forum: News 22 December 2018, 17:44
Replies: 43
Views: 7,222
Posted By Lazycow
@Shatterhand: The parallax effect uses copper...

@Shatterhand: The parallax effect uses copper based sprite multiplexing in the 32 color mode. (That has been done before, but as far as I know only in dual playfield mode or in 16 color mode) It uses...
Forum: News 11 December 2018, 15:04
Replies: 43
Views: 7,222
Posted By Lazycow
yes, it is.

yes, it is.
Forum: News 11 December 2018, 12:28
Replies: 47
Views: 8,529
Posted By Lazycow
The CD-only version comes with a DMS-archive and...

The CD-only version comes with a DMS-archive and with a floppy label.
But there also will be a restock some time in the future...
Forum: News 11 December 2018, 12:26
Replies: 43
Views: 7,222
Posted By Lazycow
The CD-only version comes with a DMS-archive and...

The CD-only version comes with a DMS-archive and with a floppy label.
But there also will be a restock some time in the future...
Forum: News 09 December 2018, 19:24
Replies: 43
Views: 7,222
Posted By Lazycow
New Amiga game: Powerglove Reloaded

The new Amiga game Powerglove reloaded is available now from rgcd.bigcartel.com (https://rgcd.bigcartel.com/product/powerglove-reloaded-amiga)

(the CD will include ADF/DMS versions of the game,...
Forum: News 09 December 2018, 08:11
Replies: 47
Views: 8,529
Posted By Lazycow
@Sir_Lucas: Powerglove should be available soon. ...

@Sir_Lucas: Powerglove should be available soon.
@TjLazer: Yes, Tiger Claw works on PAL and NTSC. (good question, I have updated the 1st post)
@DamienD: Thanks for the hint. The "Amiga binaries"...
Forum: News 07 December 2018, 22:05
Replies: 47
Views: 8,529
Posted By Lazycow
Actually, it's... "Monsters, I hate them!"...

Actually, it's... "Monsters, I hate them!" :)
Forum: News 07 December 2018, 11:26
Replies: 47
Views: 8,529
Posted By Lazycow
New Amiga game: Tiger Claw

As Confucius said: The journey is the destination.
For Amiga Tiger Claw, it was a very long journey, but finally it will be available from rgcd.bigcartel.com...
Forum: project.Amiga Game Factory 26 October 2018, 08:57
Replies: 335
Views: 98,436
Posted By Lazycow
RGCD is currently preparing the packaging of one...

RGCD is currently preparing the packaging of one game. More news in due time...
Forum: Coders. Contest 02 September 2018, 12:20
Replies: 21
Views: 16,378
Posted By Lazycow
Ahh... in this version, I also like the...

Ahh... in this version, I also like the backgrounds!
Forum: project.Amiga Game Factory 17 August 2018, 17:52
Replies: 335
Views: 98,436
Posted By Lazycow
There's no official CD32 support up to now,...

There's no official CD32 support up to now, sorry.
Maybe the author has insider infos?

I'm in another town now, but I cannot find my Amiga. Hopefully, it's inside of one of the 30 unopened boxes...
Forum: Amiga scene 04 August 2018, 08:22
Replies: 1,109
Views: 196,848
Posted By Lazycow
I had the same problem in Powerglove and to ease...

I had the same problem in Powerglove and to ease this problem a little bit, I changed the start of the multiplexing-copperlist to the first background row whith transparent pixels. (there's no need...
Forum: project.Amiga Game Factory 17 June 2018, 19:29
Replies: 335
Views: 98,436
Posted By Lazycow
Sorry for the delay, but I'm still busy preparing...

Sorry for the delay, but I'm still busy preparing a move to another town and everything else has to be prio-2. Repairing a house is like programming: It always takes longer than expexted... (And...
Forum: Coders. Contest 07 June 2018, 12:13
Replies: 437
Views: 133,748
Posted By Lazycow
:nervous

:nervous
Forum: Coders. Contest 06 June 2018, 20:17
Replies: 437
Views: 133,748
Posted By Lazycow
You're kidding, do you want a text adventure...

You're kidding, do you want a text adventure winning an AMIGA GAME COMPO? :D
Do something with parallax scrolling, 32 colour graphics, copper effects and protracker overtures!
Forum: Coders. Contest 06 June 2018, 11:40
Replies: 437
Views: 133,748
Posted By Lazycow
@E-Penguin: I like your draft, it seems to cover...

@E-Penguin: I like your draft, it seems to cover almost everything! :great

It wouldn't hurt if the rules declare that the rights of the game remain by the developer, except for game-compo related...
Forum: Coders. Contest 05 June 2018, 14:15
Replies: 437
Views: 133,748
Posted By Lazycow
Usually, the submitted games are free to download...

Usually, the submitted games are free to download for everyone! (makes sense for me)

For the C64 RGCD 16k compo, all games are free to download and "some" of the best games have been sold on...
Forum: Coders. Contest 05 June 2018, 12:43
Replies: 437
Views: 133,748
Posted By Lazycow
Yes, someone hat to take control. Shatterhand...

Yes, someone hat to take control.
Shatterhand did already sum up all the cash and he posted some drafts about the rules.
So I thought Shatterhand is our "compo-man"? :)
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