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Forum: Coders. Asm / Hardware Today, 00:28
Replies: 2
Views: 60
Posted By Asman
first at all you should care with movem...

first at all you should care with movem instruction. Its easy to find especially that you have only two such instructions.
Moreover its really bad idea to set up dma without stopping it then do...
Forum: Retrogaming General Discussion 01 November 2019, 21:49
Replies: 28
Views: 3,579
Posted By Asman
Great job! Do you also plan convert c++ to c.

Great job! Do you also plan convert c++ to c.
Forum: Amiga scene 19 October 2019, 21:33
Replies: 58
Views: 11,299
Posted By Asman
If this is not a problem then for sure. I will...

If this is not a problem then for sure. I will sent to you PM. Thanks a lot, it pushes me (in positive way of course) a bit to recheck my AlterEgo sources.
Forum: Coders. Tutorials 01 October 2019, 13:11
Replies: 75
Views: 30,862
Posted By Asman
@ross - Thanks for pointing me that stupid bugs...

@ross - Thanks for pointing me that stupid bugs in HwWaitTopOfFrame (post #66). I corrected and checked. Now works correctly. Thanks
Forum: Coders. Tutorials 29 September 2019, 23:15
Replies: 75
Views: 30,862
Posted By Asman
Hi ross! Yeah right, I've forgot about that 303...

Hi ross!
Yeah right, I've forgot about that 303 line ;) , just wait for top of frame. You know I don't like wasting cycles.
Forum: Coders. Tutorials 29 September 2019, 22:55
Replies: 75
Views: 30,862
Posted By Asman
I usually use this. ...

I usually use this.


;-----------------------------------------------------------------------------

;; - wait for top of frame
;
;in a5 - _custom
;out -
;used d0/a0/a5
Forum: project.EAB File Server 17 September 2019, 21:13
Replies: 99
Views: 27,866
Posted By Asman
@DamienD You mean about NES version of Elevator...

@DamienD You mean about NES version of Elevator Action I think. Thanks for reminder :). I still have many things on stack. I think that I need some tutorials about NES or something :)

@enzoboss...
Forum: project.EAB File Server 14 September 2019, 13:51
Replies: 99
Views: 27,866
Posted By Asman
@Aladin Lets start with Pacman genre...

@Aladin
Lets start with Pacman genre (https://www.amigafrance.com/forums/topic/dossier-pacman-sur-amiga/).

If you can then please generate such list for pacman genre. thanks.

For sure I will...
Forum: project.EAB File Server 14 September 2019, 11:21
Replies: 99
Views: 27,866
Posted By Asman
I have question about those generic installs....

I have question about those generic installs. They all are tested and fully works ? Is there any list of non working titles or something ?

I asked because I have problem with picking up new...
Forum: Retrogaming General Discussion 06 September 2019, 23:52
Replies: 36
Views: 2,140
Posted By Asman
Indeed. Thanks. :) It seems that my z80...

Indeed. Thanks. :)
It seems that my z80 knowldege is too limited. :bash

edit: I changed my previous post.
Forum: Retrogaming General Discussion 06 September 2019, 21:55
Replies: 36
Views: 2,140
Posted By Asman
@jotd Look here...

@jotd

Look here https://github.com/shaunlebron/pacman/blob/gh-pages/doc/disasm/bart.asm

In ancient times I also thought about perfect pacman port. And I thought about converter from Z80 -->...
Forum: Retrogaming General Discussion 02 September 2019, 13:57
Replies: 372
Views: 16,639
Posted By Asman
With Arcade Pacman I see only one problem:...

With Arcade Pacman I see only one problem: vertical resolution. Pacman use 224 (width in pixels) x 288 (height in pixels). I was able to set up 286 vertical lines, so you are going to lose only 2...
Forum: project.WHDLoad 26 July 2019, 11:59
Replies: 0
Views: 610
Posted By Asman
[WHDLoad] Frantic Freddie slave version 2.0

I am looking for brave men with 68060 who can test new version of FranticFreddie. Its completly new version with following changes:

--- interesting part from Readme ---

version 2.0...
Forum: Games images which need to be WHDified 18 July 2019, 23:10
Replies: 85
Views: 16,724
Posted By Asman
@DamienD - just for information. Both features...

@DamienD - just for information. Both features are implemented and tested. I send few installs to release (including Atlantyda) and soon should be available at WHDload page. Thanks and greetings.
Forum: project.WHDLoad 18 July 2019, 23:07
Replies: 14
Views: 1,283
Posted By Asman
@ross - thanks and greetings. @Irek'72 -...

@ross - thanks and greetings.

@Irek'72 - great, thanks and greetings. More to come :)

By the way I finished few installs (at least!!!) including Forest Dumb Forever and soon they appear at...
Forum: project.WHDLoad 18 July 2019, 22:40
Replies: 4
Views: 618
Posted By Asman
Thanks daxb. but right now I give up - it consume...

Thanks daxb. but right now I give up - it consume too much time for me. If I find some time I will try.

Or I will ask for icons (icon, newicon, coloricon). Thanks
Forum: project.WHDLoad 18 July 2019, 14:45
Replies: 4
Views: 618
Posted By Asman
[WHDLoad] The easiest, best way to create icons

I was never strong about creating icons for my installs. I nees some advices about creating icons. Mean about normal, newicon and coloricon. Any suggestions, tools, colors and so on are more than...
Forum: support.Games 15 July 2019, 10:21
Replies: 47
Views: 2,567
Posted By Asman
@jotd Can you post (in the Zone or via PM )...

@jotd
Can you post (in the Zone or via PM ) newest ReadJoypad.s source code. Thanks a lot.
Forum: project.WHDLoad 09 July 2019, 18:56
Replies: 14
Views: 1,283
Posted By Asman
@earok WHDLoad version for tests in The Zone....

@earok
WHDLoad version for tests in The Zone. Enjoy.

Info:
WHDLoad 15+, chip memory $5c000 (376832 bytes), other memory $80000 (524288 bytes).
Following things fixed.
- removed disk check...
Forum: project.WHDLoad 03 July 2019, 00:03
Replies: 14
Views: 1,283
Posted By Asman
@earok. If you don't mind I will take this. I...

@earok.
If you don't mind I will take this. I need warm up before I will back to my ancient almost forgotten times which was WHDLoad.
Forum: Coders. Asm / Hardware 27 June 2019, 22:13
Replies: 14
Views: 991
Posted By Asman
yeah I referred about that, but If you know,...

yeah I referred about that, but If you know, thats ok. I just analyzing source to find out possible bugs :)
Forum: Coders. Asm / Hardware 27 June 2019, 21:56
Replies: 14
Views: 991
Posted By Asman
pacSprite[0]->vhpos = (playerY << 8) + playerX; ...

pacSprite[0]->vhpos = (playerY << 8) + playerX;
pacSprite[0]->vctrl = (playerY + 16) << 8;


Above is also not correct. Please check...
Forum: project.WHDLoad 27 June 2019, 16:59
Replies: 12
Views: 3,685
Posted By Asman
Great. @jotd About Ugh, thanks for...

Great.

@jotd

About Ugh, thanks for updating the slave. I should update my installs and at least insert sources :). Also I should back to my origins and finish some WHD slaves :)
Forum: Coders. Asm / Hardware 27 June 2019, 16:54
Replies: 14
Views: 991
Posted By Asman
@MartinW. What about Sprite DMA, did you set it...

@MartinW.
What about Sprite DMA, did you set it ? What about sprite address, is it odd ? Also you should check when you updating sprite pointers, please check this Toni post...
Forum: Coders. Contest 15 April 2019, 14:21
Replies: 91
Views: 14,005
Posted By Asman
Congrats for all. + what ross said + what roondar...

Congrats for all. + what ross said + what roondar said.
Forum: News 11 April 2019, 23:34
Replies: 41
Views: 4,854
Posted By Asman
@Alpha One. Great! Thanks for game.

@Alpha One. Great! Thanks for game.
Forum: News 11 April 2019, 23:31
Replies: 29
Views: 2,443
Posted By Asman
@madaxe. Great! Thanks for shmup.

@madaxe. Great! Thanks for shmup.
Forum: Coders. General 11 April 2019, 23:27
Replies: 20
Views: 2,120
Posted By Asman
@jarre. In The Zone. I packed some replayers...

@jarre. In The Zone. I packed some replayers which I have. Its messy a bit. Good luck with replaying.
Forum: Coders. General 11 April 2019, 17:19
Replies: 20
Views: 2,120
Posted By Asman
@jarre. What kind of replayer you mean. For MOD ?

@jarre. What kind of replayer you mean. For MOD ?
Forum: Coders. Asm / Hardware 16 March 2019, 21:12
Replies: 10
Views: 917
Posted By Asman
@mcgeezer Great. But You can check also...

@mcgeezer Great. But You can check also Level3Int. It works but I am not sure if is correct.
Forum: Coders. Asm / Hardware 16 March 2019, 21:05
Replies: 10
Views: 917
Posted By Asman
@mcgeezer What do you have in A0 when you set...

@mcgeezer What do you have in A0 when you set VERTB ? You should have VBR address here. Are you sure that you have VBR in A0 ? I ask because I see that VBR is in D0. Please add at least following...
Forum: Retrogaming General Discussion 01 February 2019, 21:50
Replies: 277
Views: 17,483
Posted By Asman
Thanks a lot, but I have problem with Choplifter...

Thanks a lot, but I have problem with Choplifter and PolePosition II - are you sure that theese games exists on Atari ST ?
Forum: Retrogaming General Discussion 01 February 2019, 14:31
Replies: 277
Views: 17,483
Posted By Asman
@drHirudo Could you provide a list those Arcade...

@drHirudo Could you provide a list those Arcade ports for the Atari ST, which are not available for Amiga. Thanks.
Forum: Coders. Asm / Hardware 24 January 2019, 11:40
Replies: 20
Views: 1,470
Posted By Asman
@roondar, ross Thanks for answer and cheers.

@roondar, ross
Thanks for answer and cheers.
Forum: Coders. Asm / Hardware 24 January 2019, 00:12
Replies: 20
Views: 1,470
Posted By Asman
I want to fully understand - just to be sure....

I want to fully understand - just to be sure. It's mean that if I have COPJMP in copperlist and blitter is active (doing some work ) when copper performs that COPJMP then this situation trigger this...
Forum: Coders. Asm / Hardware 22 January 2019, 14:24
Replies: 95
Views: 7,062
Posted By Asman
@Steril707 Perhaps you know that but better...

@Steril707
Perhaps you know that but better repeat than forgot :). To counting cycles you can use EASY68K which is free.
Forum: Coders. Asm / Hardware 21 January 2019, 23:36
Replies: 95
Views: 7,062
Posted By Asman
@a/b - Great work. Thanks and respect. :bowdown...

@a/b - Great work. Thanks and respect. :bowdown :great
Forum: Coders. Asm / Hardware 21 January 2019, 19:23
Replies: 95
Views: 7,062
Posted By Asman
@Steril707 Can you post your collision routine...

@Steril707
Can you post your collision routine ?
I use this to check collision with monsters (it's not optimized and I don't count cycles yet)
...
Forum: Coders. Asm / Hardware 22 December 2018, 21:28
Replies: 5
Views: 718
Posted By Asman
Smile I use directive RS. RSRESET ...

I use directive RS.


RSRESET
DATA1: rs.l 1
DATA2: rs.l 1
DATA3: rs.l 1

DATA_SIZEOF: rs.b 0
Forum: Coders. Asm / Hardware 20 December 2018, 10:27
Replies: 5
Views: 1,029
Posted By Asman
@LeCaravage Please check my very simple game -...

@LeCaravage
Please check my very simple game - there is used hardware collision.

https://github.com/asman2000/grim

If you have questions then just ask.
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