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Forum: Coders. Asm / Hardware Today, 12:20
Replies: 7
Views: 154
Posted By roondar
This means the instruction doesn't use a fixed...

This means the instruction doesn't use a fixed address, but rather an offset to the PC (program counter). This is similar to using bra label, which also doesn't use an address but rather an offset....
Forum: Amiga scene Today, 11:20
Replies: 5
Views: 77
Posted By roondar
I'll definitely check them out, thanks :great

I'll definitely check them out, thanks :great
Forum: Amiga scene Today, 11:08
Replies: 383
Views: 41,973
Posted By roondar
That'll be fun to watch! No idea if I can...

That'll be fun to watch!

No idea if I can actually make the stream though, so I hope it'll be available afterwards as well.
Forum: Amiga scene Today, 11:07
Replies: 5
Views: 77
Posted By roondar
Question List of all new Amiga game releases?

Recently I was pointed to the Retro Gamer Nation poll for "best new Amiga game of 2019". On that poll I didn't just see games I knew about, but also a whole bunch I had never heard of before (and one...
Forum: Coders. Asm / Hardware Today, 10:45
Replies: 7
Views: 154
Posted By roondar
As an alternative to the code above, you can also...

As an alternative to the code above, you can also consider using something like

move.w frame(pc),d1
move.w 0(a0,d1),d0
; now simply update the contents of frame as needed
; etc

frame:...
Forum: Nostalgia & memories Yesterday, 17:09
Replies: 248
Views: 58,465
Posted By roondar
Isn't it basically impossible to prevent cracking...

Isn't it basically impossible to prevent cracking on a system like the Amiga where you can more or less read out everything in memory at 'all times'?

I'd say your best bet to prevent cracking...
Forum: Amiga scene Yesterday, 16:49
Replies: 234
Views: 5,446
Posted By roondar
I've been really rather impressed with RGCD's...

I've been really rather impressed with RGCD's Amiga physical releases. Priced very nicely compared to what you get. They may not be put in a beautiful cardboard box, but they have a charm all their...
Forum: Amiga scene Yesterday, 16:13
Replies: 16
Views: 559
Posted By roondar
Edit: shortened this a bit. Walls of text have...

Edit: shortened this a bit. Walls of text have their place, but perhaps not here ;)

I do agree with this. The difficulty spikes and worse level design in later levels can and do hurt games. I...
Forum: Amiga scene Yesterday, 15:54
Replies: 234
Views: 5,446
Posted By roondar
I have zero problems with physical collectors...

I have zero problems with physical collectors editions. Especially at Psytronik as they almost always have a non-collectors version as well and generally offer a much cheaper digital version. Same...
Forum: Coders. Contest Yesterday, 15:35
Replies: 1,694
Views: 131,511
Posted By roondar
I hope you win, mcgeezer. Rygar AGA is awesome :)...

I hope you win, mcgeezer. Rygar AGA is awesome :)
(and yes, I did vote :D)
Forum: Retrogaming General Discussion 20 January 2020, 18:17
Replies: 17
Views: 415
Posted By roondar
It still looks better though :D (IMHO, don't...

It still looks better though :D
(IMHO, don't kill me :laughing)
Forum: Retrogaming General Discussion 20 January 2020, 17:55
Replies: 17
Views: 415
Posted By roondar
I see you're feeling particularly brave today :p ...

I see you're feeling particularly brave today :p

Anyway, I've personally always found the Amiga version of Rod-Land to look better than the Arcade version. I know it has far fewer colours and the...
Forum: Nostalgia & memories 20 January 2020, 13:03
Replies: 39
Views: 1,260
Posted By roondar
I seem to recall you could just start from the...

I seem to recall you could just start from the second disk. Might be faulty memory though, there were so many Amiga games with intro disks.

On the topic of games I just can't force myself to play...
Forum: Amiga scene 20 January 2020, 12:38
Replies: 234
Views: 5,446
Posted By roondar
One off-topic question here: is there a thread on...

One off-topic question here: is there a thread on EAB or other place where I can find which games are newly released Amiga? I ask because I've seen several games mentioned I didn't know about.
...
Forum: Amiga scene 20 January 2020, 11:52
Replies: 234
Views: 5,446
Posted By roondar
For the record, I'm not opposed to a discussion...

For the record, I'm not opposed to a discussion about value or pricing and digital vs physical. What I'm less happy about is how this thread has turned into a rather "personal" thing (sorry, my...
Forum: Nostalgia & memories 18 January 2020, 00:32
Replies: 153
Views: 4,622
Posted By roondar
No sprites, no music, using three buffers (double...

No sprites, no music, using three buffers (double buffer+pristine buffer for quick restoring). No special Bob trickery. Merely to get an indication of what normal bobs can do on the A500.
Forum: Amiga scene 17 January 2020, 17:16
Replies: 175
Views: 10,818
Posted By roondar
Is it my imagination, or did the colour palette...

Is it my imagination, or did the colour palette change from the last videos?
It seems more colourful than the previous one somehow.
Forum: Nostalgia & memories 17 January 2020, 17:03
Replies: 153
Views: 4,622
Posted By roondar
Scrolling doesn't change much as the overhead for...

Scrolling doesn't change much as the overhead for that is not that big, but you are right, game logic will indeed lower these numbers.

It was just meant as a ballpark number by the way, nothing...
Forum: Coders. Asm / Hardware 17 January 2020, 17:00
Replies: 13
Views: 557
Posted By roondar
One small detail: Paula can play up to 128KB in...

One small detail: Paula can play up to 128KB in one sample, not 64KB.

As for the method, it may be possible to use simple audio compression forms and still end up real-time. Though AFAIK fast...
Forum: Nostalgia & memories 17 January 2020, 16:54
Replies: 153
Views: 4,622
Posted By roondar
It would depend on the screenmode you use for...

It would depend on the screenmode you use for Bobs. Don't have any A1200 numbers, but I did a test once for the A500 and got around 50 Bobs @16x16 for a 16 colour screen. This used no special tricks...
Forum: Nostalgia & memories 17 January 2020, 14:54
Replies: 153
Views: 4,622
Posted By roondar
It's actually a bit more. You can cover up to 256...

It's actually a bit more. You can cover up to 256 pixels horizontally with 15 colour sprites using AGA, which is 80% of a normal screen ;)

Anyway, the MD can do this as well - just cut the big...
Forum: Nostalgia & memories 17 January 2020, 14:25
Replies: 153
Views: 4,622
Posted By roondar
It depends on what you want to achieve. If all...

It depends on what you want to achieve. If all you want is the single largest object you can create using AGA vs the MD, you'll find that both systems can generally cover slightly more than an entire...
Forum: Retrogaming General Discussion 17 January 2020, 12:00
Replies: 14
Views: 438
Posted By roondar
What I've seen of this shows great potential. The...

What I've seen of this shows great potential. The art direction is absolutely spot-on and it seems like a labour of love to get the game to play as well as it looks.

Definitely one I'm looking out...
Forum: Nostalgia & memories 17 January 2020, 11:43
Replies: 153
Views: 4,622
Posted By roondar
I agree, it has gone far from the original...

I agree, it has gone far from the original intent. Not just with the library stuff (which was partly due to me) but also the many comparisons with the A500, SNES or PC instead.

Anyway, if we are...
Forum: Nostalgia & memories 17 January 2020, 09:06
Replies: 153
Views: 4,622
Posted By roondar
Just to point this out once (aimed at the thread,...

Just to point this out once (aimed at the thread, not you per se): the A1200’s library includes almost all of the A500 library. After all, the question here isn’t “if you already had an A500, would...
Forum: Nostalgia & memories 16 January 2020, 14:45
Replies: 153
Views: 4,622
Posted By roondar
Fair point. Though the next time someone does a...

Fair point. Though the next time someone does a 386 or SNES comparison in this thread, I say it's fine to go straight to 68060+PPC :p
Forum: Coders. Blitz Basic 15 January 2020, 23:57
Replies: 28
Views: 2,903
Posted By roondar
On the topic of sprite priorities, are there some...

On the topic of sprite priorities, are there some good examples in either games of demos of sprites used while having "odd" or unusual priority schemes?

I've often wondered what could be achieved...
Forum: Nostalgia & memories 15 January 2020, 23:39
Replies: 153
Views: 4,622
Posted By roondar
You know what, you're absolutely right. We, or...

You know what, you're absolutely right. We, or rather I did. I'll be honest, I got irritated. This should just be amicable. I'll try to keep this briefer and hopefully less adversarial. With that in...
Forum: Coders. Asm / Hardware 15 January 2020, 13:53
Replies: 21
Views: 804
Posted By roondar
Fascinating stuff... Though probably not all that...

Fascinating stuff... Though probably not all that efficient for solving some problems I guess.
Forum: OT - General 15 January 2020, 13:52
Replies: 14
Views: 459
Posted By roondar
I'd mostly agree with this, it's not so much...

I'd mostly agree with this, it's not so much Facebook as social media in general having "cesspools". That said, in many cases I got drawn to such cesspools not really by actively looking, but merely...
Forum: Coders. Asm / Hardware 15 January 2020, 13:45
Replies: 14
Views: 461
Posted By roondar
Even more cool, BPLCON4 and BPLCON3 actually...

Even more cool, BPLCON4 and BPLCON3 actually allow you to set this at any time, so you can divide your 256 colours up in several palettes and switch them on the fly to have way more colours on screen...
Forum: Nostalgia & memories 15 January 2020, 13:36
Replies: 153
Views: 4,622
Posted By roondar
Please note: I still disagree on the sales...

Please note: I still disagree on the sales price/figures/two system/etc stuff, but this post will get far too long if I include it. Since I don't see us agreeing any time soon and still think it's...
Forum: Nostalgia & memories 14 January 2020, 19:09
Replies: 153
Views: 4,622
Posted By roondar
Edit: This post turned out rather cluttered IMHO....

Edit: This post turned out rather cluttered IMHO. I'll try to keep any further replies a tad shorter ;)

Absolutely. The SNES and MD's library in these categories combined isn't even a fraction of...
Forum: Nostalgia & memories 14 January 2020, 17:31
Replies: 153
Views: 4,622
Posted By roondar
They had a very, very small library of non-twitch...

They had a very, very small library of non-twitch games compared to the Amiga and missed out on tons of deep and great strategy and simulation games as a result (actually not just those genres,...
Forum: Nostalgia & memories 14 January 2020, 15:14
Replies: 153
Views: 4,622
Posted By roondar
That is only because you limit "gaming" to mean...

That is only because you limit "gaming" to mean "action gaming". There's more than just 2D action games such as shoot-em-ups, platformers, etc. If you actually would broaden your horizon to include...
Forum: Coders. Asm / Hardware 14 January 2020, 14:15
Replies: 21
Views: 804
Posted By roondar
Ah, I love the Amiga chipset sometime. This kind...

Ah, I love the Amiga chipset sometime. This kind of stuff is very cool :D

I'm gonna go and think about Copper loops, Copper subroutines and Blitters doing basic math a bit now. Might come up with...
Forum: Nostalgia & memories 14 January 2020, 11:21
Replies: 9
Views: 363
Posted By roondar
Thanks for these, it's nice to hear some SMUS...

Thanks for these, it's nice to hear some SMUS music as it always felt like this 'mythical' beast to me. I can't remember ever hearing some music that was advertised as such, though I probably have...
Forum: Coders. Asm / Hardware 14 January 2020, 11:19
Replies: 21
Views: 804
Posted By roondar
I always wondered how close you can get to a...

I always wondered how close you can get to a 'full program' using the Copper. Using skip and move to COPJMPx you should be able to at least conditionally jump. It seems to me you should also be able...
Forum: Coders. Asm / Hardware 14 January 2020, 11:13
Replies: 14
Views: 461
Posted By roondar
As it turns out, the problem here was me reading...

As it turns out, the problem here was me reading this bit of documentation incorrectly and then assuming the PF2-PF0 value was a simple binary representation of the number of the starting colour...
Forum: Coders. Asm / Hardware 13 January 2020, 18:37
Replies: 14
Views: 461
Posted By roondar
So the documentation does number the bits the...

So the documentation does number the bits the wrong way round then?
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