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Search: Posts Made By: Tsak
Forum: News 01 July 2020, 01:59
Replies: 246
Views: 22,913
Posted By Tsak
I plan later on to do a breakdown of how we setup...

I plan later on to do a breakdown of how we setup and use character sprites (with examples included) ;)
Forum: News 30 June 2020, 18:19
Replies: 246
Views: 22,913
Posted By Tsak
Thanx everyone! :) Well, most people...

Thanx everyone! :)



Well, most people know me in the Amiga scene as a pixel artist, it was about time to showcase the other part as well ;)



You're welcome :D
I've noticed that...
Forum: News 29 June 2020, 22:01
Replies: 246
Views: 22,913
Posted By Tsak
Hey guys, time for an update ;) Ever since...

Hey guys, time for an update ;)

Ever since Amiga Bill's latest 'Matro Siege' playthrough stream, we got loads of comments and questions regarding the game's music.
So I've decided to upload a...
Forum: Retrogaming General Discussion 29 June 2020, 20:25
Replies: 51
Views: 1,519
Posted By Tsak
Thanks man, appreciated! :) 100% agree...

Thanks man, appreciated! :)



100% agree on that. This is a point I've talked about again and again, several years back. However, the notion and complain then was surely more relevant cause the...
Forum: Retrogaming General Discussion 26 June 2020, 21:36
Replies: 51
Views: 1,519
Posted By Tsak
Yes, absolutely. I was refferencing a 16 color...

Yes, absolutely. I was refferencing a 16 color palette primarily. Though as you say this can indeed help dual playfield as well.



I reckon it definitely will. Look at games like Downwell ...
Forum: News 25 June 2020, 14:44
Replies: 246
Views: 22,913
Posted By Tsak
Basically it really depends on the game. The...

Basically it really depends on the game. The specific trick we're using is only good for platformers, brawlers, beat'em'ups, horizontal shooters e.t.c. Not so good for vertical shooters, isometric or...
Forum: News 23 June 2020, 17:50
Replies: 246
Views: 22,913
Posted By Tsak
For me personally the sweet spot is 32 colors....

For me personally the sweet spot is 32 colors. Which are pretty nice for the mature 90s pixel art style that I love. With just (and strictly) 16 you need to do tough sacrifices to either hues and/or...
Forum: Amiga scene 05 June 2020, 13:25
Replies: 250
Views: 23,994
Posted By Tsak
Nice! I loved that Reshoot-R also had a similar...

Nice! I loved that Reshoot-R also had a similar mini story going on. But I hope this time that the portraits will be treated better. The super dithered portraits of Reshoot-R felt really out of place...
Forum: project.Amiga Game Factory 27 May 2020, 23:07
Replies: 372
Views: 43,729
Posted By Tsak
It's the time delay for each frame

It's the time delay for each frame
Forum: Amiga scene 27 April 2020, 19:02
Replies: 204
Views: 32,385
Posted By Tsak
@Kriz That's because all the new art is...

@Kriz That's because all the new art is transfered to a new project which we'll announce soon ;)

See this post here #168
http://eab.abime.net/showpost.php?p=1376624&postcount=168
Forum: News 25 April 2020, 20:58
Replies: 246
Views: 22,913
Posted By Tsak
Trashcans (destructible), mailbox (interactive...

Trashcans (destructible), mailbox (interactive but non destructible) and health item drops are already implemented. There will be more stuff like that going forward but in regards to weapons it's...
Forum: News 25 April 2020, 17:54
Replies: 246
Views: 22,913
Posted By Tsak
I think weapons are gonna be a thorny issue...

I think weapons are gonna be a thorny issue because there is no plan currently to inlude any (besides specific enemies holding some that is).
Forum: News 24 April 2020, 20:54
Replies: 246
Views: 22,913
Posted By Tsak
I'd be completely honest, this is gonna be a...

I'd be completely honest, this is gonna be a looong process. So, not anytime soon :spin



Punisher, Cadillacs and Dinosaurs and of course Streets of Rage ;)
Forum: project.EAB 24 April 2020, 20:44
Replies: 18
Views: 1,651
Posted By Tsak
So here's my opinion on the issue. First off...

So here's my opinion on the issue. First off about Patreon itself:

As a developer and while I'm not really interested in it, I can fully understand other devs using it. As I said above, it takes...
Forum: project.EAB 23 April 2020, 21:58
Replies: 18
Views: 1,651
Posted By Tsak
Publishing regular news and updates is a whole...

Publishing regular news and updates is a whole bucket of work on it's own. The guys at BitBeamCannon put a lot of effort making videos and preparing detailed updates for their Patreon page, which in...
Forum: News 23 April 2020, 18:56
Replies: 246
Views: 22,913
Posted By Tsak
Allow me to get you up to speed then ;) A lot...

Allow me to get you up to speed then ;)
A lot of progress with this project in general:

- The team is currently working to finish a vertical slice of the 3 first levels of the game.
- We now...
Forum: Amiga scene 20 April 2020, 19:47
Replies: 321
Views: 53,945
Posted By Tsak
Progress is very slow but it's there. I really...

Progress is very slow but it's there. I really hope we can show some fresh stuff soon!
Forum: Coders. Asm / Hardware 14 April 2020, 19:47
Replies: 55
Views: 4,615
Posted By Tsak
It really depends on the type of game and your...

It really depends on the type of game and your target platform. If it's an action/shooting game with loads of moving stuff, if it involves scrolling, you want it at 50fps and your target platform is...
Forum: Amiga scene 12 April 2020, 19:07
Replies: 250
Views: 23,994
Posted By Tsak
Seems to be 4 channels, so probably not for...

Seems to be 4 channels, so probably not for in-game. Pretty awesome tune though! Well made :great
Forum: Amiga scene 03 April 2020, 02:24
Replies: 434
Views: 61,039
Posted By Tsak
4 attached sprites (64pixels wide altogether - 16...

4 attached sprites (64pixels wide altogether - 16 colors each) is pretty fine I think to fit most vanilla Doom weapons, even if some tweaks are required for a few of them (the current handgun already...
Forum: support.Other 12 March 2020, 18:12
Replies: 8
Views: 1,170
Posted By Tsak
Regarding conversion, here's what you can do: ...

Regarding conversion, here's what you can do:

-Step 1: convert from iff to gif using GFXConverter (Aminet - runs from workbench)
-Step 2: do whatever you like with the gif in photoshop. Save in...
Forum: project.Amiga Game Factory 11 March 2020, 18:21
Replies: 372
Views: 43,729
Posted By Tsak
@Saimon69: Depends on the RPG system. Currently...

@Saimon69: Depends on the RPG system. Currently it can handle action RPGs. But a turn based system would need a lot of work.
Forum: project.Amiga Game Factory 09 March 2020, 17:37
Replies: 335
Views: 81,541
Posted By Tsak
I had no problem completing it. Really, well...

I had no problem completing it. Really, well balanced game ;)
Forum: Coders. General 03 March 2020, 15:47
Replies: 129
Views: 8,380
Posted By Tsak
Isn't a Sprite vs Sprite or Mask Collision some...

Isn't a Sprite vs Sprite or Mask Collision some sort of "pixel perfect" collision check? If that's the case then this has different qualities than an all around hit box.

Anyhow the problem with...
Forum: Coders. General 02 March 2020, 21:33
Replies: 129
Views: 8,380
Posted By Tsak
For what's worth it, how we do it in Metro Siege...

For what's worth it, how we do it in Metro Siege is we use the collision rectangles option in the Spriter prototype tool (freely available in Erik's Scorpion repo btw). There we can setup as many...
Forum: Retrogaming General Discussion 02 March 2020, 21:07
Replies: 120
Views: 10,938
Posted By Tsak
Fantastic work! This is a spot on conversion and...

Fantastic work! This is a spot on conversion and manages to capture perfectly the original and expand it in the best way possible. Well done, very impressive stuff! :great

Here's some (extremely...
Forum: Coders. General 24 February 2020, 22:19
Replies: 6
Views: 879
Posted By Tsak
Well, any port is possible to any machine. I mean...

Well, any port is possible to any machine. I mean we've seen Doom 'ports' for ZX Spectrum (for god's sake). Question is how much one is willing to compromise on features and how much of the original...
Forum: Amiga scene 22 February 2020, 04:19
Replies: 25
Views: 3,019
Posted By Tsak
@Sandruzzo: Nice work! Here's a few stuff...

@Sandruzzo: Nice work!

Here's a few stuff you can do for a start:

1) place pillars to jump to, at different distances from your position (some closer, some further)
2) Make pillars to jump...
Forum: project.Amiga Game Factory 20 February 2020, 00:42
Replies: 372
Views: 43,729
Posted By Tsak
Thanks ;) Well, let's just say for now that...

Thanks ;)

Well, let's just say for now that this engine is a game-changer to the possibilities it adds in regards to our toolkit. It surely renders games like Chaos Guns (at least in the design...
Forum: Amiga scene 13 February 2020, 00:41
Replies: 53
Views: 5,931
Posted By Tsak
@Cobe: Very sad to read this man :( I really...

@Cobe: Very sad to read this man :(
I really hope this situation gets resolved fast for you and your team!





Well, the cooperation we have with Amiga.net.pl. with the games we've published...
Forum: Amiga scene 10 February 2020, 02:07
Replies: 643
Views: 67,411
Posted By Tsak
@ Vulture Cool, I'm just genuinely...

@ Vulture

Cool, I'm just genuinely wondering. We also get requests for NTSC support but mostly from a few who still own NTSC only machines and TVs/Monitors (usually from the other side of the...
Forum: Amiga scene 09 February 2020, 17:55
Replies: 643
Views: 67,411
Posted By Tsak
Sorry to ask but why? :) What's your mindset...

Sorry to ask but why? :)
What's your mindset behind this?
I mean I'd get this request coming from someone from the NTSC region.
Forum: Amiga scene 27 January 2020, 22:17
Replies: 434
Views: 61,039
Posted By Tsak
In general no Amiga fps (except Genetic Species...

In general no Amiga fps (except Genetic Species perhaps - to some extend) ever got ANY close gameplay wise to Doom or any of the other fine PC first person shooters from that era.

Imho the level...
Forum: Retrogaming General Discussion 26 January 2020, 09:28
Replies: 10
Views: 893
Posted By Tsak
Yup, Metro siege is for a500 with 512k Chip and...

Yup, Metro siege is for a500 with 512k Chip and 512k other ram ;)
DaemonClaw is a Construct 2 project for the moment but the plan is to get this run on Amigas as well in the long run
Forum: Amiga scene 26 January 2020, 00:06
Replies: 13
Views: 2,259
Posted By Tsak
In general I think it's nice to get verification...

In general I think it's nice to get verification from various sources/people when it comes to new amiga game releases. Production on the Amiga game making scene has gone way up the last few years and...
Forum: Amiga scene 23 January 2020, 22:56
Replies: 14
Views: 2,096
Posted By Tsak
Here's a more complete 2019 list (in no...

Here's a more complete 2019 list (in no particular order):

- Bridge strike
- Rygar AGA
- ReshootR AGA
- Skill grid
- Celtic heart
- Pong 4k (physical release)
- Black Dawn Rebirth
- Trap...
Forum: EAB's competition 14 January 2020, 19:51
Replies: 220
Views: 13,969
Posted By Tsak
You're both top players imho ;)

You're both top players imho ;)
Forum: EAB's competition 13 January 2020, 19:42
Replies: 220
Views: 13,969
Posted By Tsak
Congratulations Malko!! Epic indeed! :great

Congratulations Malko!! Epic indeed! :great
Forum: News 13 January 2020, 19:18
Replies: 146
Views: 18,987
Posted By Tsak
Contrary to the popular belief this is hardly the...

Contrary to the popular belief this is hardly the case. UAE is a super amazing program but it's not perfect. There are still dozens of games and programs that behave differently in real Amigas. There...
Forum: Amiga scene 08 January 2020, 17:56
Replies: 204
Views: 32,385
Posted By Tsak
@Solo Kazuki: We're actually considering all...

@Solo Kazuki: We're actually considering all these options :agree

@Adrian Cummings: Thanks for lending us your gfx to make this port possible in the first place! :great
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