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Search: Posts Made By: earok
Forum: support.Games Today, 02:41
Replies: 0
Views: 14
Posted By earok
Primal Rage manual / how to use second fire

I've been asked about second fire in Primal Rage. It seems to be problematic (Interesting review from Amiga Power (http://amr.abime.net/review_1765)), but I'm wondering if it's just that second fire...
Forum: project.Amiga Game Factory 21 January 2021, 08:37
Replies: 457
Views: 66,022
Posted By earok
I was curious, so I had to do a rough and rapid...

I was curious, so I had to do a rough and rapid prototype to see if a basketball game is possible.

https://i.imgur.com/dIKeHBc.gif

Yep. You'd need a LOT of custom logic to get it working well,...
Forum: project.Amiga Game Factory 21 January 2021, 01:51
Replies: 457
Views: 66,022
Posted By earok
I think, from a technical point of view, yes....

I think, from a technical point of view, yes. Scorpion's codeblocks are turing complete so it's at least theoretically possible to do things like that.

But I don't think Scorpion would be the best...
Forum: project.Amiga Game Factory 21 January 2021, 00:47
Replies: 457
Views: 66,022
Posted By earok
Everything that Tsak said :great just a couple of...

Everything that Tsak said :great just a couple of slight points on the 8x8 thing.

- Slopes, to a limited degree, could fake some 8x8 tiles (particularly on stair-like platforms). But this mechanic...
Forum: project.Amiga Game Factory 20 January 2021, 08:47
Replies: 457
Views: 66,022
Posted By earok
I'm embarrassed to admit this but I thought the...

I'm embarrassed to admit this but I thought the inspiration was Abbey Des Morts before I realized that it was actually Castlevania!

A couple of notes:
1) A weakness of Scorpion at the moment is...
Forum: project.CD32 Conversion 17 January 2021, 10:10
Replies: 832
Views: 168,567
Posted By earok
http://unofficial-cd32-ports.blogspot.com/2014/10/...

http://unofficial-cd32-ports.blogspot.com/2014/10/encore-3-stunt-car-racer.html

Stunt Car Racer is online again. Now with Fastram support.
Forum: project.CD32 Conversion 16 January 2021, 02:07
Replies: 832
Views: 168,567
Posted By earok
Reuploaded now: ...

Reuploaded now:

http://unofficial-cd32-ports.blogspot.com/2016/01/team-17-crack-pack-cd32-sx32.html

I didn't have my own copies anymore, thankfully there were copies in TOSEC, I've reuploaded...
Forum: Amiga scene 08 January 2021, 22:11
Replies: 352
Views: 62,534
Posted By earok
The original engine was extremely limited in what...

The original engine was extremely limited in what it could do, as examples it didn't have efficient scrolling, didn't have the ability to write scripts or animations without hard coding them.

It...
Forum: project.Amiga Game Factory 08 January 2021, 00:34
Replies: 457
Views: 66,022
Posted By earok
That would be cool :great we'll keep improving...

That would be cool :great we'll keep improving the engine and adding more RPG features as we develop Scorpion.

Ahem, Scorpion Editor 2021.1b is out. Mostly a minor update with bug fixes and a new...
Forum: Amiga scene 06 January 2021, 23:15
Replies: 352
Views: 62,534
Posted By earok
Just a little - work has begun on getting it...

Just a little - work has begun on getting it running in the Scorpion Engine.

https://i.imgur.com/yeMvGlm.gif
Forum: project.Amiga Game Factory 04 January 2021, 13:12
Replies: 457
Views: 66,022
Posted By earok
Cheers all :great Well overdue, but I've...

Cheers all :great

Well overdue, but I've started to get AlarCity across to the engine.

https://i.imgur.com/yeMvGlm.gif

Planning on releasing a small update in a couple of days with a raft of...
Forum: Amiga scene 04 January 2021, 11:40
Replies: 757
Views: 87,872
Posted By earok
Oh wow, that looks amazing

Oh wow, that looks amazing
Forum: project.Amiga Game Factory 02 January 2021, 06:57
Replies: 457
Views: 66,022
Posted By earok
No worries! Scorpion 2021.1 is out, with...

No worries!

Scorpion 2021.1 is out, with slopes and improved animation looping options.

https://i.imgur.com/LWhu0gx.gif

Explanation video:

https://youtu.be/38YW2abc3qs
Forum: project.Amiga Game Factory 30 December 2020, 05:14
Replies: 457
Views: 66,022
Posted By earok
Ah, yeah - palette lookup would be slow, unless...

Ah, yeah - palette lookup would be slow, unless you've reserved half the palette for platforms, then you could just check one bit in a single bitplane to see if it's a platform or not ;)
Forum: project.Amiga Game Factory 30 December 2020, 04:15
Replies: 457
Views: 66,022
Posted By earok
Each slope has 16 bytes describing the height of...

Each slope has 16 bytes describing the height of each column of pixels. From there, it's a simple lookup of where the bottom of the player is VS where the top of the tile is.
Forum: project.Amiga Game Factory 30 December 2020, 01:01
Replies: 457
Views: 66,022
Posted By earok
Experimenting with slopes. ...

Experimenting with slopes.

https://i.imgur.com/r7T5up3.gif
Forum: project.Amiga Game Factory 29 December 2020, 09:39
Replies: 457
Views: 66,022
Posted By earok
Well.. creative people are starting to try it...

Well.. creative people are starting to try it out! The past few weeks there's been an uptick in interest. Hopefully it'll continue to grow in interest as more and more projects and demos are created...
Forum: project.Amiga Game Factory 29 December 2020, 00:13
Replies: 457
Views: 66,022
Posted By earok
Great! I do need to do a proper solution for...

Great!

I do need to do a proper solution for it but just renaming the wrong executable (or the folder that it's in, or even moving the folder) should be enough to force it to reselect when you...
Forum: project.Amiga Game Factory 25 December 2020, 04:12
Replies: 7
Views: 1,017
Posted By earok
I totally missed this :O impressive use of...

I totally missed this :O impressive use of parallax, super cool! :bowdown

It took me a little bit to understand, but this is what I figure is happening (let me know if I'm wrong)

- The dog and...
Forum: project.Amiga Game Factory 25 December 2020, 02:52
Replies: 9
Views: 569
Posted By earok
Ah, I forgot to mention that in the post. Have...

Ah, I forgot to mention that in the post. Have done so now.
Forum: project.Amiga Game Factory 25 December 2020, 02:46
Replies: 9
Views: 569
Posted By earok
Thanks mate :great Hahaha, it's a port from...

Thanks mate :great

Hahaha, it's a port from PC so I didn't come up with the original name. But that may have been how it was named.
Forum: project.Amiga Game Factory 25 December 2020, 02:34
Replies: 44
Views: 2,672
Posted By earok
Gave it a quick go. Very cool, feels very much...

Gave it a quick go. Very cool, feels very much like the original. I'm assuming it's 1 bitplane with copper rainbow for green at the bottom of the screen?
Forum: project.Amiga Game Factory 24 December 2020, 23:54
Replies: 457
Views: 66,022
Posted By earok
Cheers :great ...

Cheers :great

https://github.com/earok/scorpion-editor-demos/archive/master.zip

Uploaded the Unity version of the editor (as an standard exe, a Unity install is not required), along with the...
Forum: project.CD32 Conversion 24 December 2020, 04:30
Replies: 92
Views: 13,380
Posted By earok
That's real cool, I might need to steal it if I...

That's real cool, I might need to steal it if I make a third update. There's a handful of games on the release that have text screens (eg, with Lemmings I've included text instructions for using...
Forum: project.Amiga Game Factory 23 December 2020, 13:00
Replies: 9
Views: 569
Posted By earok
Super-Go-Down-The-Hole

https://i.imgur.com/mO31xxX.gif

Super-Go-Down-The-Hole is an extremely short, but varied, Scorpion engine platform adventure. I've posted a public beta if anyone wants to check it out, a more...
Forum: project.Amiga Game Factory 22 December 2020, 10:02
Replies: 457
Views: 66,022
Posted By earok
Quick update: I'm getting closer to...

Quick update:

I'm getting closer to launching the Unity version of the editor, along with the new sample game (will probably launch the game in it's own thread as it's a complete game, albeit a...
Forum: project.Amiga Game Factory 17 December 2020, 07:36
Replies: 50
Views: 3,261
Posted By earok
Looks very cool!

Looks very cool!
Forum: project.Amiga Game Factory 09 December 2020, 11:30
Replies: 457
Views: 66,022
Posted By earok
Good point! I'll have to keep thinking about it. ...

Good point! I'll have to keep thinking about it.

Regarding standing close to edge, here's how I would approach it personally with the current engine (no guarantee this would work in practice):
-...
Forum: project.Amiga Game Factory 09 December 2020, 05:06
Replies: 457
Views: 66,022
Posted By earok
Great! I'll let you know when I've got a build...

Great! I'll let you know when I've got a build for you to try.

Transition is planned but it isn't there yet. I haven't quite decided whether to support different transitions from idle-to-walking...
Forum: project.Amiga Game Factory 09 December 2020, 01:16
Replies: 457
Views: 66,022
Posted By earok
Oops. It's probably to do with the version...

Oops.

It's probably to do with the version of tiled - which version do you have? If you've got a more recent version than me, I should update at my end and see if I run into that issue.

Slight...
Forum: project.Amiga Game Factory 07 December 2020, 05:39
Replies: 457
Views: 66,022
Posted By earok
At the moment, it'll just crash if there's not...

At the moment, it'll just crash if there's not enough RAM. I'm having some thoughts about making it so that all needed RAM is allocated up front and have it so that it gracefully quits in such a...
Forum: project.Amiga Game Factory 07 December 2020, 00:39
Replies: 457
Views: 66,022
Posted By earok
Scorpion is designed to be efficient with...

Scorpion is designed to be efficient with combining numerous different layers down to a single "flat" tileset.

As an example, the first level of Amigo the Fox has five different tile layers (sky,...
Forum: project.Amiga Game Factory 06 December 2020, 06:28
Replies: 457
Views: 66,022
Posted By earok
Hope this helps! - all tile layers are...

Hope this helps!

- all tile layers are "baked" into a single layer, no matter how many layers you have. If you have 100 layers, it'll combine all those layers to add 1 tile to the tile set (and...
Forum: project.Amiga Game Factory 04 December 2020, 02:17
Replies: 457
Views: 66,022
Posted By earok
Funny story there - Doodlebug was intended to...

Funny story there - Doodlebug was intended to have ramps but the developer ended up using steps with ramps underneath them as decorations.

ARC gave me some advice on how he later implemented ramps...
Forum: project.Amiga Game Factory 03 December 2020, 06:56
Replies: 457
Views: 66,022
Posted By earok
Sorry about the delay writing back! Scorpion...

Sorry about the delay writing back!

Scorpion Engine uses 24 bit colors (from a base palette of 16 mil~) when on AGA and 12 bit colors (from a base palette of 4096) when on OCS. So, for example:
...
Forum: project.Amiga Game Factory 24 November 2020, 06:41
Replies: 457
Views: 66,022
Posted By earok
That's a pretty cool animation! Next update is...

That's a pretty cool animation! Next update is going to have hardware sprite support for 16 color sprites, so you could have a character up to 64 pixels wide rendered only with sprites (using all...
Forum: project.Amiga Game Factory 17 November 2020, 22:55
Replies: 457
Views: 66,022
Posted By earok
Cheers nikosidis, alexh! Next release...

Cheers nikosidis, alexh!

Next release probably won't have backbone conversion as I need to get the Unity version a bit more stable (as well as finish the port of the new sample game), but the one...
Forum: project.Amiga Game Factory 17 November 2020, 09:57
Replies: 457
Views: 66,022
Posted By earok
https://i.imgur.com/Y0uxkLz.gif Fun thing to...

https://i.imgur.com/Y0uxkLz.gif

Fun thing to add to the upcoming sample game. There's no specific "push a big block" around feature in Scorpion, but it's achievable by custom scripting.
...
Forum: project.Amiga Game Factory 16 November 2020, 11:57
Replies: 457
Views: 66,022
Posted By earok
It honestly depends on the kind of game, the...

It honestly depends on the kind of game, the number of bitplanes, the number of onscreen enemies all at once etc. I've done some optimizations for the next release (Colin Vella came up with some...
Forum: project.Amiga Game Factory 16 November 2020, 11:23
Replies: 457
Views: 66,022
Posted By earok
Thanks guys! For this release, I'm aiming...

Thanks guys!

For this release, I'm aiming for something this weekend. I want to complete the port of "Super Go Down the Hole" to the engine to release alongside it, basically so I can verify that...
Showing results 1 to 40 of 2443

 
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