Forum: support.Games
Today, 02:41
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Replies: 0
Views: 14
Primal Rage manual / how to use second fire
I've been asked about second fire in Primal Rage. It seems to be problematic (Interesting review from Amiga Power (http://amr.abime.net/review_1765)), but I'm wondering if it's just that second fire...
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Forum: project.Amiga Game Factory
21 January 2021, 08:37
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Replies: 457
Views: 66,022
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Forum: project.Amiga Game Factory
21 January 2021, 01:51
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Replies: 457
Views: 66,022
I think, from a technical point of view, yes....
I think, from a technical point of view, yes. Scorpion's codeblocks are turing complete so it's at least theoretically possible to do things like that.
But I don't think Scorpion would be the best...
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Forum: project.Amiga Game Factory
21 January 2021, 00:47
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Replies: 457
Views: 66,022
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Forum: project.Amiga Game Factory
20 January 2021, 08:47
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Replies: 457
Views: 66,022
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Forum: project.CD32 Conversion
17 January 2021, 10:10
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Replies: 832
Views: 168,567
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Forum: project.CD32 Conversion
16 January 2021, 02:07
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Replies: 832
Views: 168,567
Reuploaded now:
...
Reuploaded now:
http://unofficial-cd32-ports.blogspot.com/2016/01/team-17-crack-pack-cd32-sx32.html
I didn't have my own copies anymore, thankfully there were copies in TOSEC, I've reuploaded...
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Forum: Amiga scene
08 January 2021, 22:11
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Replies: 352
Views: 62,534
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Forum: project.Amiga Game Factory
08 January 2021, 00:34
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Replies: 457
Views: 66,022
That would be cool :great we'll keep improving...
That would be cool :great we'll keep improving the engine and adding more RPG features as we develop Scorpion.
Ahem, Scorpion Editor 2021.1b is out. Mostly a minor update with bug fixes and a new...
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Forum: Amiga scene
06 January 2021, 23:15
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Replies: 352
Views: 62,534
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Forum: project.Amiga Game Factory
04 January 2021, 13:12
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Replies: 457
Views: 66,022
Cheers all :great
Well overdue, but I've...
Cheers all :great
Well overdue, but I've started to get AlarCity across to the engine.
https://i.imgur.com/yeMvGlm.gif
Planning on releasing a small update in a couple of days with a raft of...
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Forum: Amiga scene
04 January 2021, 11:40
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Replies: 757
Views: 87,872
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Forum: project.Amiga Game Factory
02 January 2021, 06:57
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Replies: 457
Views: 66,022
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Forum: project.Amiga Game Factory
30 December 2020, 05:14
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Replies: 457
Views: 66,022
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Forum: project.Amiga Game Factory
30 December 2020, 04:15
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Replies: 457
Views: 66,022
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Forum: project.Amiga Game Factory
30 December 2020, 01:01
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Replies: 457
Views: 66,022
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Forum: project.Amiga Game Factory
29 December 2020, 09:39
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Replies: 457
Views: 66,022
Well.. creative people are starting to try it...
Well.. creative people are starting to try it out! The past few weeks there's been an uptick in interest. Hopefully it'll continue to grow in interest as more and more projects and demos are created...
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Forum: project.Amiga Game Factory
29 December 2020, 00:13
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Replies: 457
Views: 66,022
Great!
I do need to do a proper solution for...
Great!
I do need to do a proper solution for it but just renaming the wrong executable (or the folder that it's in, or even moving the folder) should be enough to force it to reselect when you...
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Forum: project.Amiga Game Factory
25 December 2020, 04:12
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Replies: 7
Views: 1,017
I totally missed this :O impressive use of...
I totally missed this :O impressive use of parallax, super cool! :bowdown
It took me a little bit to understand, but this is what I figure is happening (let me know if I'm wrong)
- The dog and...
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Forum: project.Amiga Game Factory
25 December 2020, 02:52
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Replies: 9
Views: 569
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Forum: project.Amiga Game Factory
25 December 2020, 02:46
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Replies: 9
Views: 569
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Forum: project.Amiga Game Factory
25 December 2020, 02:34
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Replies: 44
Views: 2,672
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Forum: project.Amiga Game Factory
24 December 2020, 23:54
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Replies: 457
Views: 66,022
Cheers :great
...
Cheers :great
https://github.com/earok/scorpion-editor-demos/archive/master.zip
Uploaded the Unity version of the editor (as an standard exe, a Unity install is not required), along with the...
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Forum: project.CD32 Conversion
24 December 2020, 04:30
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Replies: 92
Views: 13,380
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Forum: project.Amiga Game Factory
23 December 2020, 13:00
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Replies: 9
Views: 569
Super-Go-Down-The-Hole
https://i.imgur.com/mO31xxX.gif
Super-Go-Down-The-Hole is an extremely short, but varied, Scorpion engine platform adventure. I've posted a public beta if anyone wants to check it out, a more...
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Forum: project.Amiga Game Factory
22 December 2020, 10:02
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Replies: 457
Views: 66,022
Quick update:
I'm getting closer to...
Quick update:
I'm getting closer to launching the Unity version of the editor, along with the new sample game (will probably launch the game in it's own thread as it's a complete game, albeit a...
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Forum: project.Amiga Game Factory
17 December 2020, 07:36
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Replies: 50
Views: 3,261
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Forum: project.Amiga Game Factory
09 December 2020, 11:30
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Replies: 457
Views: 66,022
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Forum: project.Amiga Game Factory
09 December 2020, 05:06
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Replies: 457
Views: 66,022
Great! I'll let you know when I've got a build...
Great! I'll let you know when I've got a build for you to try.
Transition is planned but it isn't there yet. I haven't quite decided whether to support different transitions from idle-to-walking...
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Forum: project.Amiga Game Factory
09 December 2020, 01:16
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Replies: 457
Views: 66,022
Oops.
It's probably to do with the version...
Oops.
It's probably to do with the version of tiled - which version do you have? If you've got a more recent version than me, I should update at my end and see if I run into that issue.
Slight...
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Forum: project.Amiga Game Factory
07 December 2020, 05:39
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Replies: 457
Views: 66,022
At the moment, it'll just crash if there's not...
At the moment, it'll just crash if there's not enough RAM. I'm having some thoughts about making it so that all needed RAM is allocated up front and have it so that it gracefully quits in such a...
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Forum: project.Amiga Game Factory
07 December 2020, 00:39
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Replies: 457
Views: 66,022
Scorpion is designed to be efficient with...
Scorpion is designed to be efficient with combining numerous different layers down to a single "flat" tileset.
As an example, the first level of Amigo the Fox has five different tile layers (sky,...
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Forum: project.Amiga Game Factory
06 December 2020, 06:28
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Replies: 457
Views: 66,022
Hope this helps!
- all tile layers are...
Hope this helps!
- all tile layers are "baked" into a single layer, no matter how many layers you have. If you have 100 layers, it'll combine all those layers to add 1 tile to the tile set (and...
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Forum: project.Amiga Game Factory
04 December 2020, 02:17
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Replies: 457
Views: 66,022
Funny story there - Doodlebug was intended to...
Funny story there - Doodlebug was intended to have ramps but the developer ended up using steps with ramps underneath them as decorations.
ARC gave me some advice on how he later implemented ramps...
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Forum: project.Amiga Game Factory
03 December 2020, 06:56
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Replies: 457
Views: 66,022
Sorry about the delay writing back!
Scorpion...
Sorry about the delay writing back!
Scorpion Engine uses 24 bit colors (from a base palette of 16 mil~) when on AGA and 12 bit colors (from a base palette of 4096) when on OCS. So, for example:
...
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Forum: project.Amiga Game Factory
24 November 2020, 06:41
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Replies: 457
Views: 66,022
That's a pretty cool animation! Next update is...
That's a pretty cool animation! Next update is going to have hardware sprite support for 16 color sprites, so you could have a character up to 64 pixels wide rendered only with sprites (using all...
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Forum: project.Amiga Game Factory
17 November 2020, 22:55
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Replies: 457
Views: 66,022
Cheers nikosidis, alexh!
Next release...
Cheers nikosidis, alexh!
Next release probably won't have backbone conversion as I need to get the Unity version a bit more stable (as well as finish the port of the new sample game), but the one...
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Forum: project.Amiga Game Factory
17 November 2020, 09:57
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Replies: 457
Views: 66,022
https://i.imgur.com/Y0uxkLz.gif
Fun thing to...
https://i.imgur.com/Y0uxkLz.gif
Fun thing to add to the upcoming sample game. There's no specific "push a big block" around feature in Scorpion, but it's achievable by custom scripting.
...
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Forum: project.Amiga Game Factory
16 November 2020, 11:57
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Replies: 457
Views: 66,022
It honestly depends on the kind of game, the...
It honestly depends on the kind of game, the number of bitplanes, the number of onscreen enemies all at once etc. I've done some optimizations for the next release (Colin Vella came up with some...
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Forum: project.Amiga Game Factory
16 November 2020, 11:23
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Replies: 457
Views: 66,022
Thanks guys!
For this release, I'm aiming...
Thanks guys!
For this release, I'm aiming for something this weekend. I want to complete the port of "Super Go Down the Hole" to the engine to release alongside it, basically so I can verify that...
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