English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 130
Search took 0.01 seconds.
Search: Posts Made By: buzzybee
Forum: Amiga scene 16 May 2018, 01:53
Replies: 119
Views: 11,648
Posted By buzzybee
Sorry for any misunderstanding. What I meant is:...

Sorry for any misunderstanding. What I meant is: The bullets heading towards the player sometimes form to swarms / waves, which just look kind of nice. :-)
Forum: Amiga scene 15 May 2018, 11:36
Replies: 119
Views: 11,648
Posted By buzzybee
RESHOOT R news about autotargeting bullets...

RESHOOT R news about autotargeting bullets heading directly towards your direction ... accompanied by a new screenshot. Just click (https://www.patreon.com/posts/18815711) here! :-)
Forum: Amiga scene 19 April 2018, 23:39
Replies: 210
Views: 29,276
Posted By buzzybee
Oh, so you expected RESHOOT R? That´ll take...

Oh, so you expected RESHOOT R? That´ll take another couple of months before release ... Reshoot is nice too, though :-)
Forum: Amiga scene 19 April 2018, 11:39
Replies: 210
Views: 29,276
Posted By buzzybee
Reshoot: New distributor, digital download

Good news for Amiga gamers: APC TCP is now taking care of the distribution of my game Reshoot – the predecessor to RESHOOT R

My Amiga shmup was originally released in August 2016 as boxed version...
Forum: Amiga scene 19 February 2018, 23:23
Replies: 119
Views: 11,648
Posted By buzzybee
Thanks guys for your contact suggesions,...

Thanks guys for your contact suggesions, appreciate very much!
Forum: Amiga scene 17 February 2018, 06:42
Replies: 119
Views: 11,648
Posted By buzzybee
Not exactly a pain in the ass; in fact I...

Not exactly a pain in the ass; in fact I sometimes enjoy posting stuff related to RESHOOT R. Posting stuff is one of the main reasons why people develop homebrew; because when they talk about it,...
Forum: Amiga scene 14 February 2018, 16:07
Replies: 119
Views: 11,648
Posted By buzzybee
https://c10.patreonusercontent.com/3/e30%3D/patreo...

https://c10.patreonusercontent.com/3/e30%3D/patreon-posts/GXLLtbpnLY_2URrsGLMq5TNaSAVIx0ho8hAjtBalSh62wdJW4EMRezEy2k8eM_92.png?token-time=1519776000&token-hash=A-b7uj8AqABIBiSA0ptuRmUKeqxaYVEUrV1qKLuL...
Forum: Coders. General 03 January 2018, 15:33
Replies: 2,163
Views: 279,966
Posted By buzzybee
There are games where 50 frames / s feel very...

There are games where 50 frames / s feel very important to me. Not sure if Rygar is one of these though, with it´s rather slow pace. I even doubt that most people would notice the difference to 25...
Forum: Amiga scene 19 December 2017, 03:39
Replies: 119
Views: 11,648
Posted By buzzybee
I´d love to add a manga comic to the release...

I´d love to add a manga comic to the release package, and also implement a couple of character stills to the game. Anyone around here interested who can draw manga style, or knows someone who is?
Forum: Amiga scene 19 October 2017, 10:47
Replies: 119
Views: 11,648
Posted By buzzybee
@all: Thanks for your suggestions regarding...

@all: Thanks for your suggestions regarding digital distribution. All options are still on the cards; I like the idea of bundling the original Reshoot with Reshoot R.

@eXeler0: Not sure how you...
Forum: Amiga scene 12 October 2017, 20:07
Replies: 119
Views: 11,648
Posted By buzzybee
Hi guys! First of all thanks a lot for...

Hi guys!

First of all thanks a lot for sharing your impressions. Glad most of you like what they see.

Please keep in mind that this is just a glimpse of an alpha version. I knocked out the...
Forum: Amiga scene 12 October 2017, 12:37
Replies: 119
Views: 11,648
Posted By buzzybee
@AmigaJay: Glad you like what you see. There is...

@AmigaJay: Glad you like what you see. There is absolutely no slowdown whatsoever in the game. If the game looks a bit jerky in the video, that´s a youtube video problem.

In fact the engine is...
Forum: Amiga scene 12 October 2017, 11:28
Replies: 119
Views: 11,648
Posted By buzzybee
I finally found the time to record a video of the...

I finally found the time to record a video of the RESHOOT R demoversion which was playable at gamescom-show in august. Watch it here: YouTube (https://youtu.be/2i47wIvU9vI). Enjoy!


A recent...
Forum: Amiga scene 09 October 2017, 12:58
Replies: 210
Views: 29,276
Posted By buzzybee
A posting for all the german speaking guys around...

A posting for all the german speaking guys around here: The wonderful Manuel Fritsch and me, we spoke about RESHOOT R and also my new Amiga Joker-magazine project due for Amiga32 in Neuss/Germany....
Forum: Amiga scene 10 August 2017, 12:40
Replies: 119
Views: 11,648
Posted By buzzybee
Thanks to all for your kind words. Consider a...

Thanks to all for your kind words. Consider a digital copy as practically settled. :-)
Forum: Amiga scene 09 August 2017, 23:03
Replies: 119
Views: 11,648
Posted By buzzybee
http://www.richard-loewenstein.de/pix/real_hard_sm...

http://www.richard-loewenstein.de/pix/real_hard_small.jpg

Major achievement unlocked, after days of heavy debugging: RESHOOT R running in a full gameloop on real A1200 hardware for the first time....
Forum: Coders. General 07 August 2017, 02:28
Replies: 2,163
Views: 279,966
Posted By buzzybee
@alpine9000: So that´s a conventional "blit one...

@alpine9000: So that´s a conventional "blit one bitplane per go" technique, applied to a interleaved bitplane setup right? I wonder if there is some kind of smart and fast technique to combine...
Forum: Coders. General 06 August 2017, 08:30
Replies: 2,163
Views: 279,966
Posted By buzzybee
I´m curious regarding bobs on interleaved...

I´m curious regarding bobs on interleaved bitmaps: Is there a way to blit interleaved bitmaps without having to use "big" cookie cuts, did I understand this right? If yes, could someone explain how...
Forum: Amiga scene 26 July 2017, 23:31
Replies: 119
Views: 11,648
Posted By buzzybee
@Overflow: You are certainly right. It´d be...

@Overflow: You are certainly right. It´d be better to post more; not just here, but on several other platforms too. But that would take away time from my family, my job and – last not least -...
Forum: Amiga scene 26 July 2017, 22:21
Replies: 119
Views: 11,648
Posted By buzzybee
@Overflow: Just to put things into perspective: I...

@Overflow: Just to put things into perspective: I just had a look at Kalematees patreon. It is almost half a year old, has a very wide target audience (open source software) and still only gathers...
Forum: Amiga scene 26 July 2017, 21:01
Replies: 119
Views: 11,648
Posted By buzzybee
@DamienD: I can totally understand you –and many...

@DamienD: I can totally understand you –and many others - don´t like the idea of monthly support for an artist. But the Patreon-idea basically works, that´s being proven by lots of artists in other...
Forum: Amiga scene 26 July 2017, 20:18
Replies: 119
Views: 11,648
Posted By buzzybee
Sceneworld talks to me about Persian Gulf...

Sceneworld talks to me about Persian Gulf Inferno, Amiga Joker and other retrostuff in their latest podcast (https://sceneworld.org/blog/2017/07/25/reshootr/). Also, moving pictures from RESHOOT R...
Forum: Coders. General 11 July 2017, 05:47
Replies: 2,163
Views: 279,966
Posted By buzzybee
Exactly. Using FMODE %1100 slows down the whole...

Exactly. Using FMODE %1100 slows down the whole System considerably, therefore no need to change code, but you can´tdo much more than just add another parallax layer to an existing 16 color...
Forum: Coders. General 10 July 2017, 20:14
Replies: 2,163
Views: 279,966
Posted By buzzybee
fmode = %1101

fmode = %1101
Forum: Coders. General 10 July 2017, 17:16
Replies: 2,163
Views: 279,966
Posted By buzzybee
Have been working on RESHOOT R for AGA for some...

Have been working on RESHOOT R for AGA for some time now. There are a couple of details which work different on AGA than on OCS, and can give you some headaches as documentation is so rare to find....
Forum: Coders. System 10 July 2017, 17:05
Replies: 10
Views: 1,349
Posted By buzzybee
That´s a plan. Still I´d prefer to show people...

That´s a plan. Still I´d prefer to show people the save-feature instead of just talking about it :-)

@StingRay: Sounds great, can´t wait!
Forum: Coders. System 10 July 2017, 15:47
Replies: 10
Views: 1,349
Posted By buzzybee
Yes, but still a tested example of working code...

Yes, but still a tested example of working code would be nice :-) I´m always having a hard time when I´m supposed to work with Amigas OS-routines. Documentation doesn´t look complete to me, too....
Forum: Coders. System 10 July 2017, 15:38
Replies: 10
Views: 1,349
Posted By buzzybee
RESHOOT R is supposed to run on a CD32, A1200 or...

RESHOOT R is supposed to run on a CD32, A1200 or A4000 with Kick >3.0. It´s booting from CD-ROM, but can also be run from the Workbench, just like RESHOOT.

I prefer to use the...
Forum: Amiga scene 10 July 2017, 11:13
Replies: 119
Views: 11,648
Posted By buzzybee
@Amigajay: As a matter of fact the global...

@Amigajay: As a matter of fact the global highscore thing never worked on RESHOOT ... but will on RESHOOT R. The website is almost finished. I also aim for local highscore save. Need yet to find out...
Forum: Coders. System 10 July 2017, 11:08
Replies: 10
Views: 1,349
Posted By buzzybee
How to access nonvolatile memory in asm?

Hi guys!

I´d love to implement highscore save code in my forthcoming game RESHOOT R. Wonder if anyone wants to share code on how to use the Nonvolatile library in asm. :-)
Forum: Amiga scene 06 July 2017, 15:19
Replies: 119
Views: 11,648
Posted By buzzybee
@Shatterhand: Thanks for your kind words. Let me...

@Shatterhand: Thanks for your kind words. Let me tell you that the game will look a lot better than what you have seen so far. There have been so many enhancements since the last screenshots were...
Forum: support.FS-UAE 03 April 2017, 02:15
Replies: 8
Views: 824
Posted By buzzybee
@idrougge: I don´t know SublimeText. Being used...

@idrougge: I don´t know SublimeText. Being used to Xcode is the main advantage in my case :-) Also I love features like the builtin version control with ability to compare changes from current...
Forum: support.FS-UAE 02 April 2017, 00:31
Replies: 8
Views: 824
Posted By buzzybee
My setup consists of Xcode handshaking with...

My setup consists of Xcode handshaking with FS-UAE and the Amiga-assembler ASM One. using a virtual harddrive.

Xcode is mainly used as a very comfortable editor. It saves the source-files, then I...
Forum: Amiga scene 31 March 2017, 12:31
Replies: 119
Views: 11,648
Posted By buzzybee
Just tested your trick. Works, amazing - I´m...

Just tested your trick. Works, amazing - I´m right in there, debugging my sprite code. Very, very nice!
Forum: Amiga scene 31 March 2017, 06:03
Replies: 119
Views: 11,648
Posted By buzzybee
@phx: Actually you inspired me to try to launch...

@phx: Actually you inspired me to try to launch and work with FS-UAEs built-in debugger again. Guess what – after I tried two times in the past months without success, it now took me just a couple of...
Forum: support.FS-UAE 31 March 2017, 05:07
Replies: 8
Views: 824
Posted By buzzybee
Actually I thought that I already tried the shell...

Actually I thought that I already tried the shell launch procedure. Two times. But tried again – and now it works. Just added a quick launch script to my desktop. Perfect. Thanks a lot!
Forum: support.FS-UAE 31 March 2017, 03:13
Replies: 8
Views: 824
Posted By buzzybee
How to activate Debugger on Mac?

Hi guys! I´m using FS-UAE as part of my assembler crossdevelopment toolchain on Mac, handshaking with Xcode. I´d love to use FS-UAEs built-in debugger to pause my game – RESHOOT R – and check memory...
Forum: Amiga scene 31 March 2017, 02:39
Replies: 119
Views: 11,648
Posted By buzzybee
@phx: I know. The one feature which I lacked...

@phx: I know. The one feature which I lacked mostly and still lack is how to use the built-in debugger from FS-UAE. I´d love to pause a game and watch a memory monitor in realtime, but somehow can´t...
Forum: Amiga scene 30 March 2017, 15:00
Replies: 119
Views: 11,648
Posted By buzzybee
Just in case someone only wants to see the...

Just in case someone only wants to see the RESHOOT R technical demo featured within the RESHOOT development video: I cut this part into a quick video of its own and even added english subtitles for...
Forum: Amiga scene 30 March 2017, 12:47
Replies: 119
Views: 11,648
Posted By buzzybee
For german speaking connoisseurs only: I talked...

For german speaking connoisseurs only: I talked about the development of my 2016 Amiga-release RESHOOT at the recent RETROpulsiv event held in Augsburg. Title: Nightshift. Topic: How to develop an...
Showing results 1 to 40 of 130

 
Forum Jump

All times are GMT +2. The time now is 16:49.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.08178 seconds with 10 queries