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Forum: support.WinUAE 08 February 2020, 22:25
Replies: 35
Views: 2,125
Posted By Asman
@Toni Great that you find some time to checked...

@Toni
Great that you find some time to checked this. According to your question about clearing the variable 999 I checked resourced game from ipf version 2640 and extracted whole 'sound.s'

;
;...
Forum: project.Amiga Game Factory 29 January 2020, 22:59
Replies: 117
Views: 6,573
Posted By Asman
@saimon69 Great example to explain how save...

@saimon69
Great example to explain how save memory for enemy sprites.
as far as I remember all four enemies from your screenshots share the same frames but differ colours. Its very easy to do this...
Forum: project.Amiga Game Factory 27 January 2020, 21:07
Replies: 117
Views: 6,573
Posted By Asman
Indeed, i just checked albatros...

Indeed, i just checked albatros https://www.spriters-resource.com/arcade/rollingthunder/sheet/32986/ and there are about 90 frames (89 if I count correct). So even if we assume 48x64x4 then it takes...
Forum: project.Amiga Game Factory 27 January 2020, 12:04
Replies: 117
Views: 6,573
Posted By Asman
IMHO: It is not so obvious for me. Main hero...

IMHO: It is not so obvious for me. Main hero Albatros is sometimes 64 width, usually 48 width, height is about 64 pixels. Enemies Maskers: 32 width x 64 height. When I played on MAME I count about 10...
Forum: support.WinUAE 23 January 2020, 15:17
Replies: 35
Views: 2,125
Posted By Asman
If I understand correctly. This is what is happen...

If I understand correctly. This is what is happen first time when IRQ4 occurs.

1. IRQ4 triggered, DMA audX is on. -> ams (audio machine state) is iddle (000).
2. audX intreq cleared --> ams is...
Forum: support.WinUAE 23 January 2020, 13:59
Replies: 35
Views: 2,125
Posted By Asman
@CFOU! But and.w d5,($96,a3) cause read from...

@CFOU!
But and.w d5,($96,a3) cause read from write only hardware register.




perhaps its about some kind of side effect like in this EAB thread Amiga audio hardware trivia...
Forum: support.WinUAE 23 January 2020, 11:10
Replies: 35
Views: 2,125
Posted By Asman
@CFOU! There is small mistake, I removed only...

@CFOU!
There is small mistake, I removed only one instruction. :)

move.w d5,($96,a3) -> nop*2 ;slave src --> PL_NOP $2377c,4


Now I need to learn more about audio state machine and...
Forum: support.WinUAE 22 January 2020, 13:52
Replies: 35
Views: 2,125
Posted By Asman
I checked some old source code from RT. Warning...

I checked some old source code from RT. Warning there are some stupid comments - so omit it. Sorry but I don't remember about version of RT. As I checked the source right now, I see some my...
Forum: Retrogaming General Discussion 22 January 2020, 00:11
Replies: 37
Views: 2,827
Posted By Asman
@mcgeezer As I know they can't, because they...

@mcgeezer

As I know they can't, because they don't have such rights.

In 2011 I sent an email to Donald Campbell about possibility to release all Tiertex games with sources if is possible. And...
Forum: Amiga scene 27 December 2019, 23:58
Replies: 28
Views: 3,402
Posted By Asman
Thanks. Great cracktro.

Thanks. Great cracktro.
Forum: Coders. Asm / Hardware 24 December 2019, 00:55
Replies: 11
Views: 623
Posted By Asman
@sparhawk - In The Zone you will find an asm...

@sparhawk - In The Zone you will find an asm example of System Overtake + loading files. It works in following way.
1. Disable OS
2. Wait for LMB
3. Enable OS for loading
4. Load testfile
5....
Forum: Coders. Asm / Hardware 19 December 2019, 10:44
Replies: 26
Views: 2,085
Posted By Asman
Great. you can also use RS directive to deal with...

Great. you can also use RS directive to deal with variables. You can check for example my old source in github link...
Forum: Coders. Asm / Hardware 18 December 2019, 23:08
Replies: 26
Views: 2,085
Posted By Asman
Converting ??? If I were you I would first check...

Converting ??? If I were you I would first check ministartup with some basic stuff like some bars on black screen. Just to be sure how it works.

Perhaps you did some mistake(s). Its hard to guess...
Forum: Coders. Asm / Hardware 17 December 2019, 17:39
Replies: 16
Views: 748
Posted By Asman
@ross - thanks a lot. Indeed Reloc from WHDload...

@ross - thanks a lot. Indeed Reloc from WHDload did the job.

@phx - thanks a lot. The executable do not have any relocation hunks at all. There is only single HUNK_CODE. But I must admit that...
Forum: Coders. Asm / Hardware 17 December 2019, 12:37
Replies: 16
Views: 748
Posted By Asman
Thanks a lot for advice, indeed I must be very...

Thanks a lot for advice, indeed I must be very careful and I thought that I just assemble resourced source and compare with original but it seems I need to improve my skills first. I was so wrong...
Forum: Coders. Asm / Hardware 16 December 2019, 22:34
Replies: 16
Views: 748
Posted By Asman
I checked combination CHARS+$80 and it works too....

I checked combination CHARS+$80 and it works too. It seems that Resource is so powerful than I thought. Poor me.
Forum: Coders. Asm / Hardware 16 December 2019, 20:31
Replies: 16
Views: 748
Posted By Asman
@Don_Adan, StingRay, ross. Thanks for answers....

@Don_Adan, StingRay, ross.
Thanks for answers. Just few seconds ago I had crazy idea to make a symbol (LABELS/Create single/Symbol) and it works. I write down $8023 and now I see

add.l...
Forum: Coders. Asm / Hardware 16 December 2019, 17:20
Replies: 16
Views: 748
Posted By Asman
Resourcer question(s)

I have question about Resourcer.

Background: main file is binary file loaded to address $6000.
So I have set origin to $6000 and code looks nice but there is for example
add.l #START+$2023,a1...
Forum: Coders. Asm / Hardware 15 December 2019, 23:44
Replies: 26
Views: 2,085
Posted By Asman
@sparhawk It is really not a good idea to...

@sparhawk
It is really not a good idea to store hardware registers when dma and/or ints are active. Because some int and/or copperlist can change them and you will stay with invalid values.
...
Forum: Coders. Asm / Hardware 15 December 2019, 23:27
Replies: 22
Views: 1,242
Posted By Asman
Double buffering is not for free :). Handling of...

Double buffering is not for free :). Handling of animation objects will be more complicated than in one screen. I mean about cases when objects/items should be removed from dbl buffering screen.
Forum: Coders. Asm / Hardware 04 December 2019, 22:49
Replies: 12
Views: 982
Posted By Asman
@Toni I am just curious - Is there an asm...

@Toni
I am just curious - Is there an asm example with such hardware bug ? Also, is it possible to reproduce such hardware bug in WinUAE ?
Forum: Coders. Asm / Hardware 21 November 2019, 00:28
Replies: 4
Views: 393
Posted By Asman
first at all you should care with movem...

first at all you should care with movem instruction. Its easy to find especially that you have only two such instructions.
Moreover its really bad idea to set up dma without stopping it then do...
Forum: Amiga scene 01 November 2019, 21:49
Replies: 121
Views: 10,716
Posted By Asman
Great job! Do you also plan convert c++ to c.

Great job! Do you also plan convert c++ to c.
Forum: Amiga scene 19 October 2019, 21:33
Replies: 58
Views: 11,620
Posted By Asman
If this is not a problem then for sure. I will...

If this is not a problem then for sure. I will sent to you PM. Thanks a lot, it pushes me (in positive way of course) a bit to recheck my AlterEgo sources.
Forum: Coders. Tutorials 01 October 2019, 13:11
Replies: 75
Views: 33,327
Posted By Asman
@ross - Thanks for pointing me that stupid bugs...

@ross - Thanks for pointing me that stupid bugs in HwWaitTopOfFrame (post #66). I corrected and checked. Now works correctly. Thanks
Forum: Coders. Tutorials 29 September 2019, 23:15
Replies: 75
Views: 33,327
Posted By Asman
Hi ross! Yeah right, I've forgot about that 303...

Hi ross!
Yeah right, I've forgot about that 303 line ;) , just wait for top of frame. You know I don't like wasting cycles.
Forum: Coders. Tutorials 29 September 2019, 22:55
Replies: 75
Views: 33,327
Posted By Asman
I usually use this. ...

I usually use this.


;-----------------------------------------------------------------------------

;; - wait for top of frame
;
;in a5 - _custom
;out -
;used d0/a0/a5
Forum: project.EAB File Server 17 September 2019, 21:13
Replies: 100
Views: 31,501
Posted By Asman
@DamienD You mean about NES version of Elevator...

@DamienD You mean about NES version of Elevator Action I think. Thanks for reminder :). I still have many things on stack. I think that I need some tutorials about NES or something :)

@enzoboss...
Forum: project.EAB File Server 14 September 2019, 13:51
Replies: 100
Views: 31,501
Posted By Asman
@Aladin Lets start with Pacman genre...

@Aladin
Lets start with Pacman genre (https://www.amigafrance.com/forums/topic/dossier-pacman-sur-amiga/).

If you can then please generate such list for pacman genre. thanks.

For sure I will...
Forum: project.EAB File Server 14 September 2019, 11:21
Replies: 100
Views: 31,501
Posted By Asman
I have question about those generic installs....

I have question about those generic installs. They all are tested and fully works ? Is there any list of non working titles or something ?

I asked because I have problem with picking up new...
Forum: Retrogaming General Discussion 06 September 2019, 23:52
Replies: 36
Views: 2,417
Posted By Asman
Indeed. Thanks. :) It seems that my z80...

Indeed. Thanks. :)
It seems that my z80 knowldege is too limited. :bash

edit: I changed my previous post.
Forum: Retrogaming General Discussion 06 September 2019, 21:55
Replies: 36
Views: 2,417
Posted By Asman
@jotd Look here...

@jotd

Look here https://github.com/shaunlebron/pacman/blob/gh-pages/doc/disasm/bart.asm

In ancient times I also thought about perfect pacman port. And I thought about converter from Z80 -->...
Forum: Retrogaming General Discussion 02 September 2019, 13:57
Replies: 455
Views: 25,840
Posted By Asman
With Arcade Pacman I see only one problem:...

With Arcade Pacman I see only one problem: vertical resolution. Pacman use 224 (width in pixels) x 288 (height in pixels). I was able to set up 286 vertical lines, so you are going to lose only 2...
Forum: project.WHDLoad 26 July 2019, 11:59
Replies: 0
Views: 875
Posted By Asman
[WHDLoad] Frantic Freddie slave version 2.0

I am looking for brave men with 68060 who can test new version of FranticFreddie. Its completly new version with following changes:

--- interesting part from Readme ---

version 2.0...
Forum: Games images which need to be WHDified 18 July 2019, 23:10
Replies: 85
Views: 19,523
Posted By Asman
@DamienD - just for information. Both features...

@DamienD - just for information. Both features are implemented and tested. I send few installs to release (including Atlantyda) and soon should be available at WHDload page. Thanks and greetings.
Forum: project.WHDLoad 18 July 2019, 23:07
Replies: 14
Views: 1,783
Posted By Asman
@ross - thanks and greetings. @Irek'72 -...

@ross - thanks and greetings.

@Irek'72 - great, thanks and greetings. More to come :)

By the way I finished few installs (at least!!!) including Forest Dumb Forever and soon they appear at...
Forum: project.WHDLoad 18 July 2019, 22:40
Replies: 4
Views: 799
Posted By Asman
Thanks daxb. but right now I give up - it consume...

Thanks daxb. but right now I give up - it consume too much time for me. If I find some time I will try.

Or I will ask for icons (icon, newicon, coloricon). Thanks
Forum: project.WHDLoad 18 July 2019, 14:45
Replies: 4
Views: 799
Posted By Asman
[WHDLoad] The easiest, best way to create icons

I was never strong about creating icons for my installs. I nees some advices about creating icons. Mean about normal, newicon and coloricon. Any suggestions, tools, colors and so on are more than...
Forum: support.Games 15 July 2019, 10:21
Replies: 47
Views: 2,849
Posted By Asman
@jotd Can you post (in the Zone or via PM )...

@jotd
Can you post (in the Zone or via PM ) newest ReadJoypad.s source code. Thanks a lot.
Forum: project.WHDLoad 09 July 2019, 18:56
Replies: 14
Views: 1,783
Posted By Asman
@earok WHDLoad version for tests in The Zone....

@earok
WHDLoad version for tests in The Zone. Enjoy.

Info:
WHDLoad 15+, chip memory $5c000 (376832 bytes), other memory $80000 (524288 bytes).
Following things fixed.
- removed disk check...
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