Forum: support.Games
Yesterday, 00:56
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Replies: 6
Views: 461
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Forum: support.Games
21 February 2019, 23:57
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Replies: 11
Views: 380
Sounds pretty impressive if it can run Arcane...
Sounds pretty impressive if it can run Arcane Dimensions, then I'm 99% confident my map will run just fine.
I'll PM you a link if you wanna try it out. (It's currently "Release Candidate 1" so I...
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Forum: support.Games
20 February 2019, 19:14
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Replies: 11
Views: 380
Which engine version was your port based on?...
Which engine version was your port based on? (Guessing, WinQuake) Any other limits removed?
Is there any engine between the old WinQuake an the much newer ones..
I get that pretty much all of the...
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Forum: support.Games
18 February 2019, 23:00
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Replies: 11
Views: 380
Tried running old WinQuake (The one that comes...
Tried running old WinQuake (The one that comes with Steam) and after allocating more memory (-Winmem 64 or 128) I was still getting hunc_alloc errors..
Then, I could just barely run a much smaller...
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Forum: support.Hardware
17 February 2019, 04:29
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Replies: 4
Views: 353
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Forum: support.Games
15 February 2019, 16:16
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Replies: 11
Views: 380
Ah ok,
Thanx, I should probably try to run it...
Ah ok,
Thanx, I should probably try to run it on a few older engines on PC too.. for map creation I use Trenchbroom editor and compile the map with ericw tools. In compiler you can set a bunch of...
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Forum: support.Games
15 February 2019, 00:17
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Replies: 11
Views: 380
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Forum: support.Games
14 February 2019, 21:42
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Replies: 11
Views: 380
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Forum: support.Games
14 February 2019, 19:49
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Replies: 11
Views: 380
beta test quake map on amiga
Howdy,
I made a new Quake map inspired by HalfLife and I've only play-tested it on a PC. So now it would be nice to see if it works on (high end) Amiga too. So if you feel like you wanna test it...
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Forum: Amiga scene
12 February 2019, 19:09
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Replies: 217
Views: 24,442
Cool, so release is nearing. Will definitely...
Cool, so release is nearing. Will definitely order the physical copy.
Just curious, did you consider releasing digital copy before sending CDs for manufacting to iron out potential bugs? :p
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Forum: Retrogaming General Discussion
11 February 2019, 21:02
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Replies: 37
Views: 1,303
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Forum: support.Hardware
10 February 2019, 22:23
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Replies: 2
Views: 306
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Forum: Retrogaming General Discussion
10 February 2019, 12:48
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Replies: 68
Views: 3,036
Ok, list is long-ish (not like some of the ppl...
Ok, list is long-ish (not like some of the ppl here though) but the more memorable ones are probably..
*Gunship 2000 (actually completed it several times, but there was this one time I got several...
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Forum: support.Hardware
31 January 2019, 00:09
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Replies: 8
Views: 829
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Forum: support.Hardware
29 January 2019, 20:16
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Replies: 8
Views: 829
I guess, one can live without the MMU but how...
I guess, one can live without the MMU but how does that Plastic PGA handle overclocking? (The two 33MHz that I bought are also Plastic PGA, so we'll see ;-))
Oh well, ordered one 40MHz part.. Good...
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Forum: support.Hardware
26 January 2019, 23:04
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Replies: 8
Views: 829
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Forum: Amiga scene
23 January 2019, 18:29
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Replies: 217
Views: 24,442
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Forum: Retrogaming General Discussion
23 January 2019, 01:04
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Replies: 8
Views: 456
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Forum: support.Hardware
23 January 2019, 00:58
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Replies: 8
Views: 829
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Forum: support.Hardware
22 January 2019, 00:26
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Replies: 8
Views: 829
50MHz 030 availability..
Howdy
Stephen (plasmab/TerribleFire) has done some pretty amazing work on the TF330 for the CD32 recently, but as I understand it, it's 50MHz only (which is nice performance wise of course).
...
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Forum: Amiga scene
31 December 2018, 02:23
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Replies: 13
Views: 1,042
Ah yes, good catch.
Just saw something...
Ah yes, good catch.
Just saw something posted that I never thought about, AGA can display high res sprites on a low res screen.. One of those "only Amiga makes it possible" things ;-) I'm sure Ive...
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Forum: Amiga scene
30 December 2018, 23:48
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Replies: 13
Views: 1,042
Highest resolution in a 68k OCS/ECS/AGA Amiga game
Ok, so it was practically always assumed games would run in the lowest and TV-compatible resolution which on PAL usually means 320x256 and some pushed out some more pixels using overscan.
But what...
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Forum: Amiga scene
25 December 2018, 03:31
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Replies: 2
Views: 431
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Forum: Retrogaming General Discussion
20 December 2018, 02:54
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Replies: 55
Views: 2,855
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Forum: Retrogaming General Discussion
20 December 2018, 00:52
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Replies: 55
Views: 2,855
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Forum: Retrogaming General Discussion
20 December 2018, 00:36
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Replies: 27
Views: 1,370
I would never do the USB mod on my FZ-1, the...
I would never do the USB mod on my FZ-1, the FZ10-mod looked OK though.. (But thats just me)
3do is a curiosity, I have a lot of consoles and 3do is not a very fun console to collect games for,...
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Forum: Coders. General
20 December 2018, 00:21
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Replies: 23
Views: 3,468
:D
Anyhoo, I'm sure there is *some* reason for...
:D
Anyhoo, I'm sure there is *some* reason for why there are no player weapons visible, but I'm also confident it can be fixed, because it.. well.. sucks... If someone does the coding, I will do the...
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Forum: Coders. General
19 December 2018, 00:21
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Replies: 23
Views: 3,468
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Forum: support.FS-UAE
17 December 2018, 17:21
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Replies: 33
Views: 3,644
John Girvin made the lev2map util that at least...
John Girvin made the lev2map util that at least one guy used to port the old AB3d maps to the Quake engine.
https://www.youtube.com/watch?v=WIGg2GPVgnw
Ive never actually seen anyone use it to port...
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Forum: New to Emulation or Amiga scene
16 December 2018, 19:52
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Replies: 3
Views: 554
Howdy Tommy,
Just one of those "good to know...
Howdy Tommy,
Just one of those "good to know things"; These forums are primarily visited by the classic Amiga users, meaning Amiga using OS3.x or lower running on the 68k family of processors. The...
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Forum: News
07 December 2018, 12:29
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Replies: 29
Views: 4,011
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Forum: News
05 December 2018, 23:24
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Replies: 170
Views: 36,221
Thanx again @Nova
Regarding sound sample rate,...
Thanx again @Nova
Regarding sound sample rate, I think 8-bit mono @11kHz is actually the limit in the original Quake engine. I think you needed third party mods or newer engines to get around that?
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Forum: Amiga scene
29 November 2018, 15:17
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Replies: 94
Views: 4,549
Ait.. My 2 cents..
The Amiga concept has no...
Ait.. My 2 cents..
The Amiga concept has no "modern" future because the Amiga was the solution to a problem that existed in the mid 80's. The world has changed a lot since then.
It's like asking...
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Forum: Retrogaming General Discussion
28 November 2018, 16:03
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Replies: 243
Views: 12,434
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Forum: Retrogaming General Discussion
28 November 2018, 15:50
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Replies: 243
Views: 12,434
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Forum: Retrogaming General Discussion
28 November 2018, 13:38
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Replies: 243
Views: 12,434
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Forum: Retrogaming General Discussion
28 November 2018, 02:04
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Replies: 243
Views: 12,434
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Forum: News
27 November 2018, 15:04
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Replies: 28
Views: 2,479
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Forum: Amiga scene
22 November 2018, 15:51
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Replies: 4
Views: 607
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Forum: News
20 November 2018, 14:34
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Replies: 170
Views: 36,221
GLQuake will be the more useful option if/when...
GLQuake will be the more useful option if/when the Vampire gets a Voodoo-style rasterizer (Gunnar actually mentioned that himself) + say Wazp3d optimized for that version of Vamp. Until then softare...
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