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Search: Posts Made By: Samurai_Crow
Forum: Coders. General 16 November 2017, 18:15
Replies: 122
Views: 4,879
Posted By Samurai_Crow
...or use a tube scroller. That only needs a few...

...or use a tube scroller. That only needs a few tile widths extra on all but one row of pixels.
Forum: News 15 November 2017, 11:23
Replies: 190
Views: 19,669
Posted By Samurai_Crow
I don't know how Gunnar wants to run Linux, but I...

I don't know how Gunnar wants to run Linux, but I was under the impression that having a fancy, full featured MMU would lengthen the pipeline and kill much of the performance gains enjoyed by the...
Forum: Coders. General 14 November 2017, 19:38
Replies: 122
Views: 4,879
Posted By Samurai_Crow
The blitter and copper can render structured...

The blitter and copper can render structured graphics as long as it's not realtime.
Forum: Coders. General 01 November 2017, 08:01
Replies: 3
Views: 466
Posted By Samurai_Crow
The line-of-sight bit may be the tricky part and...

The line-of-sight bit may be the tricky part and I don't know of a generalized sprite engine.

You may have to use BOBs instead of sprites depending on the game since the sprite hardware can't...
Forum: Coders. C/C++ 26 October 2017, 21:19
Replies: 7
Views: 292
Posted By Samurai_Crow
Oh ok. You're probably right. Sent from my...

Oh ok. You're probably right.

Sent from my ODROID-XU3 using Tapatalk
Forum: Coders. C/C++ 26 October 2017, 17:36
Replies: 7
Views: 292
Posted By Samurai_Crow
You're welcome! Also, I would stick to version...

You're welcome! Also, I would stick to version number 36 (Kickstart 1.3) or newer since Kickstart 1.1 was limited and only was used on the earliest A1000 model machines.

Sent from my Prism II...
Forum: Coders. C/C++ 26 October 2017, 16:56
Replies: 7
Views: 292
Posted By Samurai_Crow
If you don't open Graphics.library yourself, you...

If you don't open Graphics.library yourself, you don't get to pick the minimum version number. It picks Kickstart 2.04 as a default minimum for you. If you open Graphics.library when you open...
Forum: News 25 October 2017, 10:26
Replies: 60
Views: 7,642
Posted By Samurai_Crow
Eagleplayer is written in 68k Assembly. You'd be...

Eagleplayer is written in 68k Assembly. You'd be lucky to get it running on OS4 or MorphOS. It is unportable to Wintel without either an emulator or a total rewrite. I'd stick to UADE sources for...
Forum: Amiga scene 24 October 2017, 14:31
Replies: 487
Views: 44,147
Posted By Samurai_Crow
FreePascal is largely compatible with Delphi and...

FreePascal is largely compatible with Delphi and works with AROS to a large extent also. The runtime library is not completely finished but it's on its way!

Maybe that will help you out, Dunny.
...
Forum: Coders. System 18 October 2017, 21:41
Replies: 9
Views: 507
Posted By Samurai_Crow
This could be handy for a more system friendly...

This could be handy for a more system friendly AmosPro runtime environment and others as well!

Sent from my Prism II using Tapatalk
Forum: Amiga scene 14 October 2017, 11:25
Replies: 67
Views: 2,759
Posted By Samurai_Crow
I agree. The AAA chipset had chunky modes so...

I agree. The AAA chipset had chunky modes so maybe it could have helped. But the management at Commodore was too greedy and anti consumer. They could have replaced the Akiko chip with Fast RAM and...
Forum: Coders. General 13 October 2017, 11:11
Replies: 4
Views: 751
Posted By Samurai_Crow
Burst fetches and page fetches benefit chunky...

Burst fetches and page fetches benefit chunky modes more. Likewise, narrow blits like the ones used in texture mapping favor chunky modes.

Planar modes are favored by a simpler GPU design and...
Forum: Amiga scene 09 October 2017, 21:09
Replies: 31
Views: 4,265
Posted By Samurai_Crow
On the Apollo core forum, Majsta said he would be...

On the Apollo core forum, Majsta said he would be producing v600 also now.

Sent from my Prism II using Tapatalk
Forum: Coders. System 06 October 2017, 22:31
Replies: 23
Views: 1,067
Posted By Samurai_Crow
The command to unload unused libraries is "avail...

The command to unload unused libraries is "avail flush" from the shell.

Sent from my Prism II using Tapatalk
Forum: Coders. C/C++ 02 October 2017, 00:56
Replies: 5
Views: 253
Posted By Samurai_Crow
Are you interested in Bebbo's GCC 6.3.1a cross...

Are you interested in Bebbo's GCC 6.3.1a cross compiler backend?

Sent from my Prism II using Tapatalk
Forum: Amiga scene 30 September 2017, 18:50
Replies: 52
Views: 4,170
Posted By Samurai_Crow
BruceUncle has had health problems and is just...

BruceUncle has had health problems and is just finishing up AmosPro 2.10 bugfix release now even though most of it was done months ago.

Sent from my Prism II using Tapatalk
Forum: Amiga scene 30 September 2017, 08:38
Replies: 52
Views: 4,170
Posted By Samurai_Crow
Not since the AmosPro source code became open...

Not since the AmosPro source code became open source. Development is ongoing.

Sent from my Prism II using Tapatalk
Forum: Coders. AMOS 29 September 2017, 17:53
Replies: 6
Views: 283
Posted By Samurai_Crow
Bobs use as many colors as you like. Sprites use...

Bobs use as many colors as you like. Sprites use colors 17-31 if 15 colors are used. If you use 3 color sprites, pairs share colors on ECS.

Sent from my Prism II using Tapatalk
Forum: Coders. AMOS 29 September 2017, 00:09
Replies: 11
Views: 356
Posted By Samurai_Crow
PowerBobs will help on the '020+ only but what...

PowerBobs will help on the '020+ only but what might help more is learning to do AMAL scripts. Once initialized, they run faster than compiled AmosPro mainline source text. The only thing is that...
Forum: Coders. AMOS 28 September 2017, 23:34
Replies: 11
Views: 356
Posted By Samurai_Crow
AMAL scripting could help but it has glitches. ...

AMAL scripting could help but it has glitches.

Sent from my Prism II using Tapatalk
Forum: Amiga scene 28 September 2017, 20:21
Replies: 52
Views: 4,170
Posted By Samurai_Crow
AMCAF overwrites the AmosPro runtime library at...

AMCAF overwrites the AmosPro runtime library at install time. Future updates to AmosPro will be incompatible with it. If you can find TurboPlus, try it instead.

Sent from my Prism II using...
Forum: Amiga scene 28 September 2017, 13:11
Replies: 52
Views: 4,170
Posted By Samurai_Crow
I wouldn't use bobs or sprites for the energy...

I wouldn't use bobs or sprites for the energy bars if they don't need transparency. Use either icon paste or draw them manually. Icon drawing commands in AmosPro are twice as fast as bobs.

Sent...
Forum: Retrogaming General Discussion 28 September 2017, 11:57
Replies: 323
Views: 28,839
Posted By Samurai_Crow
That would involve either mixing or streaming. ...

That would involve either mixing or streaming. The latter is better if a hard drive is available and there are no disk loads. The former is barely an option unless quality doesn't matter or CPU...
Forum: Amiga scene 27 September 2017, 19:54
Replies: 52
Views: 4,170
Posted By Samurai_Crow
What extension supports more colors on AGA? The...

What extension supports more colors on AGA? The only one I can think of is the OS extension or the Game extension. If he's using the OS extension or the Games Master System libraries, he would be...
Forum: Coders. AMOS 26 September 2017, 23:59
Replies: 12
Views: 514
Posted By Samurai_Crow
HRev is a slow bitwise operation that would...

HRev is a slow bitwise operation that would otherwise have needed Assembly code for speed. VRev is less so but they both are common operations.

Sent from my Prism II using Tapatalk
Forum: Coders. AMOS 26 September 2017, 22:43
Replies: 12
Views: 514
Posted By Samurai_Crow
Yeah. Sent from my Prism II using Tapatalk

Yeah.

Sent from my Prism II using Tapatalk
Forum: Coders. Asm / Hardware 26 September 2017, 19:00
Replies: 7
Views: 830
Posted By Samurai_Crow
I would not recommend using sprites for anything...

I would not recommend using sprites for anything more than the gun and hands in a Wolf3D clone. You get overlay transparency free and that is all.

Sent from my Prism II using Tapatalk
Forum: Coders. AMOS 26 September 2017, 18:45
Replies: 12
Views: 514
Posted By Samurai_Crow
Store the HRev image to a separate Bob in the...

Store the HRev image to a separate Bob in the bank. HRev is a processor intensive operation and is global to every use of the Bob.

Sent from my Prism II using Tapatalk
Forum: Coders. AMOS 24 September 2017, 22:52
Replies: 5
Views: 294
Posted By Samurai_Crow
You're welcome! Sent from my Prism II using...

You're welcome!

Sent from my Prism II using Tapatalk
Forum: Coders. AMOS 23 September 2017, 20:18
Replies: 5
Views: 294
Posted By Samurai_Crow
Is the sample longer than 128k? Sent from my...

Is the sample longer than 128k?

Sent from my Prism II using Tapatalk
Forum: Coders. AMOS 23 September 2017, 17:32
Replies: 5
Views: 294
Posted By Samurai_Crow
Only an ECS Amiga can play such high rate...

Only an ECS Amiga can play such high rate samples. AMOS was coded for OCS mostly so that feature is likely unsupported.

Try a lower sampling rate.

Sent from my Prism II using Tapatalk
Forum: Coders. C/C++ 14 September 2017, 05:05
Replies: 25
Views: 1,552
Posted By Samurai_Crow
Look up double buffering. Sent from my Prism...

Look up double buffering.

Sent from my Prism II using Tapatalk
Forum: Coders. General 13 September 2017, 16:03
Replies: 220
Views: 11,361
Posted By Samurai_Crow
It's still a framebuffer, it just has 68080...

It's still a framebuffer, it just has 68080 driver support now instead of falling back to the P96 internal routines optimized for a 68020, not to mention the improved memory controller in Gold 2.7.
...
Forum: Coders. General 13 September 2017, 15:48
Replies: 220
Views: 11,361
Posted By Samurai_Crow
The original P96 driver didn't use AMMX at all. ...

The original P96 driver didn't use AMMX at all. The new one uses AMMX2.

Sent from my Prism II using Tapatalk
Forum: Coders. General 08 September 2017, 21:35
Replies: 220
Views: 11,361
Posted By Samurai_Crow
Prerendered vector graphics are a shortcut to...

Prerendered vector graphics are a shortcut to make modern looking games. After all, Donkey Kong Country had 3d looking sprite graphics on the SuperNES and StarControl 3 on the PC was ISOMetric.
...
Forum: Coders. C/C++ 07 September 2017, 23:02
Replies: 22
Views: 1,101
Posted By Samurai_Crow
RNOComics is written in Hollywood so it should...

RNOComics is written in Hollywood so it should only need a graphics card or Vampire. Write to the author.

Sent from my Prism II using Tapatalk
Forum: Coders. General 07 September 2017, 17:47
Replies: 220
Views: 11,361
Posted By Samurai_Crow
Sadly this thread has confirmed one thing that I...

Sadly this thread has confirmed one thing that I was hoping would not be the case for a while. Amiga software toolkit development depends on the people who are most upset about the Vampire. The...
Forum: support.Hardware 07 September 2017, 17:23
Replies: 500
Views: 64,723
Posted By Samurai_Crow
The answer is: not until Gold 3 when the AGA...

The answer is: not until Gold 3 when the AGA compatibility is added. Using the P96 support will decrease the need but audio and planar video will still use chip RAM until Gold 3 replaces the chipset...
Forum: OT - General 07 September 2017, 13:39
Replies: 12
Views: 754
Posted By Samurai_Crow
I have mixed feelings about net neutrality. ...

I have mixed feelings about net neutrality. Servers should have to pay for the amount of bandwidth used just like phone download users on one hand, but should never be allowed to throttle based upon...
Forum: Coders. General 04 September 2017, 12:24
Replies: 220
Views: 11,361
Posted By Samurai_Crow
Docs are promised at the release of AMMX2. We...

Docs are promised at the release of AMMX2. We shall see.

Sent from my Prism II using Tapatalk
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