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Forum: Retrogaming General Discussion 30 August 2019, 21:11
Replies: 196
Views: 15,632
Posted By TuRRIcaNEd
Sadly, you're never going to get that as even...

Sadly, you're never going to get that as even AGA-based "classic" Amigas would likely be unable to put the required number of objects and colours on screen at once.

[CAVEAT : You *might* be able...
Forum: Retrogaming General Discussion 26 July 2019, 00:24
Replies: 196
Views: 15,632
Posted By TuRRIcaNEd
Hehehe - Of course. You mentioned that I'd got...

Hehehe - Of course. You mentioned that I'd got some details you liked in mine, so I was providing the raw MOD files in case you wanted to use them as a guide... :)


Yes I did, and I'm impressed!...
Forum: Retrogaming General Discussion 26 July 2019, 00:16
Replies: 196
Views: 15,632
Posted By TuRRIcaNEd
Here's a ZIP of the MOD files I've made thus far...

Here's a ZIP of the MOD files I've made thus far :

http://psychodelicacy.net/media/zip/amiga_does_outrun[beta_0_7].zip

You can load them into any MOD editor on PC (e.g. ModPlug)... They should...
Forum: Retrogaming General Discussion 26 July 2019, 00:09
Replies: 196
Views: 15,632
Posted By TuRRIcaNEd
As in the one which requires the Vampire board? ...

As in the one which requires the Vampire board? I have seen it, and the original motivation for my music conversions was to give them to the guy who wrote that.

That said, if that is the one...
Forum: Retrogaming General Discussion 26 July 2019, 00:02
Replies: 196
Views: 15,632
Posted By TuRRIcaNEd
If you click on the [)oo(] icon until it says...

If you click on the [)oo(] icon until it says [mono], that should make it work better in headphones. :)


Understood - it's by far the least complete so far (possibly because it's my least...
Forum: Retrogaming General Discussion 25 July 2019, 23:58
Replies: 196
Views: 15,632
Posted By TuRRIcaNEd
OK, so the reason I suggested my intended project...

OK, so the reason I suggested my intended project start with AGA and work backwards was in part due to my lack of ASM experience on the Amiga. Thanks to modern emulation tech, it's possible to build...
Forum: Retrogaming General Discussion 25 July 2019, 22:50
Replies: 196
Views: 15,632
Posted By TuRRIcaNEd
What do you think of the other three (Magical,...

What do you think of the other three (Magical, Breeze and Splash)?

[Click 'load song', then double click any of the four listed on the left, then hit 'play'...]

Your version of Last Wave is...
Forum: Retrogaming General Discussion 20 July 2019, 15:22
Replies: 196
Views: 15,632
Posted By TuRRIcaNEd
Sorry to hear that about PeterJ - Hope he...

Sorry to hear that about PeterJ - Hope he recovers soon!

I've just found this thread (Sorry - lots of things going on in my home life right now), and I will read it through with interest.

I'm...
Forum: Retrogaming General Discussion 27 August 2018, 04:38
Replies: 335
Views: 42,242
Posted By TuRRIcaNEd
I actually found a ProTracker replay routine on...

I actually found a ProTracker replay routine on another forum a while back which is somewhat of a halfway house, in that it polls the tracker channels for a space in the music and plays the SFX on...
Forum: Retrogaming General Discussion 17 August 2018, 05:46
Replies: 43
Views: 3,572
Posted By TuRRIcaNEd
Exactly. Based on Andrew B's words, he's not...

Exactly. Based on Andrew B's words, he's not using the word "pretext" with any negative connotations. I figure you could substitute it with "on the understanding that...". As far as the OP goes, I...
Forum: Retrogaming General Discussion 17 August 2018, 04:11
Replies: 335
Views: 42,242
Posted By TuRRIcaNEd
As I understand it, the second 68k *is* the main...

As I understand it, the second 68k *is* the main grunt of the "Super Scaler" hardware, performing the "inbetween" scaling on-the-fly; at least to some extent. The video hardware was a scaled-up...
Forum: Retrogaming General Discussion 28 April 2018, 03:04
Replies: 188
Views: 23,906
Posted By TuRRIcaNEd
OK, so I'm going to throw a bit of a wildcard in...

OK, so I'm going to throw a bit of a wildcard in here :

https://cdn.pbrd.co/images/HiCLWzb.jpg

At first glance this looks like your usual Competiton Pro knock-off (and in fact it's called a...
Forum: Retrogaming General Discussion 22 March 2018, 00:02
Replies: 67
Views: 3,979
Posted By TuRRIcaNEd
Yes. D'oh! Sam was the more business-minded...

Yes. D'oh! Sam was the more business-minded one...
Forum: Retrogaming General Discussion 21 March 2018, 21:52
Replies: 67
Views: 3,979
Posted By TuRRIcaNEd
Exactly. If I had to hazard a guess, I'd say...

Exactly. If I had to hazard a guess, I'd say that Jack Tramiel was assuming that the business strategy which worked at CBM in the late '70s and early '80s - namely the ability to release a new...
Forum: Coders. Asm / Hardware 21 March 2018, 20:31
Replies: 90
Views: 10,066
Posted By TuRRIcaNEd
Is it worth seeing if you can hunt down a...

Is it worth seeing if you can hunt down a third-party CD32 pad to see if the circuitry layout is any clearer?
Forum: Retrogaming General Discussion 28 January 2018, 04:23
Replies: 5
Views: 938
Posted By TuRRIcaNEd
If you want to get a little music-nerd about it,...

If you want to get a little music-nerd about it, Tim Wright's (or possibly Brian Johnston's) original Amiga version has the percussion emphasis on the first beat of the bar, using a electronic tom...
Forum: Coders. General 13 January 2018, 02:08
Replies: 125
Views: 17,949
Posted By TuRRIcaNEd
Jilted! :crying *kidding* ;) I might...

Jilted! :crying

*kidding* ;)

I might have a stab at a few of the tunes anyway as it looks like an interesting exercise... :)
Forum: Coders. General 11 January 2018, 01:58
Replies: 125
Views: 17,949
Posted By TuRRIcaNEd
I said I'd help with the music if mcgeezer wanted...

I said I'd help with the music if mcgeezer wanted :)
Forum: Coders. General 10 December 2017, 01:09
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
It's been so long that I'd completely forgotten...

It's been so long that I'd completely forgotten about it - and to be fair, in the YouTube longplay video I could barely see it. I then looked at the ST longplay vid and I noticed the colour bars are...
Forum: Coders. General 08 December 2017, 23:50
Replies: 40
Views: 6,232
Posted By TuRRIcaNEd
Thanks @hooverphonique - that's really useful...

Thanks @hooverphonique - that's really useful info!

(Also, you're named after a really cool band... :) )
Forum: Coders. General 08 December 2017, 07:57
Replies: 40
Views: 6,232
Posted By TuRRIcaNEd
But those modes were more-or-less redundant...

But those modes were more-or-less redundant because the Classic Mac's graphics were entirely CPU-driven, and for a long time Mac CPUs weren't what one could call particularly quick. The genesis of...
Forum: Coders. General 01 December 2017, 21:42
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
This just proves the point that Galahad was...

This just proves the point that Galahad was making (I've said similar before)... Publishers in the early days didn't really give their developers time to learn the Amiga properly - they just wanted...
Forum: Coders. General 29 November 2017, 19:55
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
Agreed, but the computers usually had...

Agreed, but the computers usually had considerably more work RAM to play with by the standards of the time. You only have to load in the data for a subset of stages at any one time too.


Ah yes...
Forum: Coders. General 29 November 2017, 04:07
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
Um... With respect, I think you might be getting...

Um... With respect, I think you might be getting some wires a little crossed. The ST does not have "Chip RAM" as such because its original incarnation had no dedicated DMA-based graphic or sound...
Forum: Coders. General 25 November 2017, 23:43
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
@trydowave - Why do you ask?

@trydowave - Why do you ask?
Forum: Coders. General 18 November 2017, 10:53
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
With respect, I'm going to have to agree to...

With respect, I'm going to have to agree to disagree there.


OutRun works in the same way (aside from the crash sequences)...
Forum: Coders. General 16 November 2017, 22:35
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
It's interesting you say that, because Lotus...

It's interesting you say that, because Lotus seems to be able to render really steep uphill and downhill sections. I've been dissecting OutRun for a while, and while it certainly renders steep...
Forum: Coders. General 10 November 2017, 12:30
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
Nope, it doesn't move from it's point on the...

Nope, it doesn't move from it's point on the screen.

And I'm sorry sir, but I think Crazy Cars 3 is awful compared to Lotus and XJ220.
Forum: Coders. General 09 November 2017, 19:44
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
With respect - and I know some people really like...

With respect - and I know some people really like that game - personally I thought it wasn't that great. It looked relatively pretty (if you like a lot of reds and browns ;) ), but I never thought...
Forum: Coders. General 28 October 2017, 00:08
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
As I said, I'm thinking we'll be trying the...

As I said, I'm thinking we'll be trying the Lotus-based method first, in part because I know it works reasonably well - if we get that far and anyone else wants to fork the project and try the sprite...
Forum: Coders. General 27 October 2017, 21:37
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
I'm not sure how many times I can say "I want to...

I'm not sure how many times I can say "I want to get as close as possible to the arcade visuals".
Forum: Coders. General 22 October 2017, 23:52
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
We're starting with 2MB ChipRAM (AGA setup). I...

We're starting with 2MB ChipRAM (AGA setup). I figure it's best to aim for the best fidelity possible, then optimise/downconvert where necessary. I'm going to try to get them down to 150k or...
Forum: Coders. General 21 October 2017, 20:35
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
I don't want to resize the car, so I'll be trying...

I don't want to resize the car, so I'll be trying it with a bob first.


The aim is to get as close to the arcade visual as I can, hence why I want to do them as an overlay. :)


Maybe so, but...
Forum: Coders. General 21 October 2017, 13:11
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
Understood, that makes more sense now. The issue...

Understood, that makes more sense now. The issue I see is this:

http://psychodelicacy.net/img/misc/status_bottom.png
I'm intending to use sprites for the couple in the Ferrari and quite a chunk...
Forum: Coders. General 19 October 2017, 20:57
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
The question is how you propose to use the...

The question is how you propose to use the sprites for that. I may be misunderstanding, but it seems like a hell of a lot of complexity any way I see it. Could you elaborate on how you'd use them?
Forum: Coders. General 17 October 2017, 23:04
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
I didn't say that, I was simply saying that my...

I didn't say that, I was simply saying that my intention is to start with tried-and-tested methods which, frankly, I stand a chance of understanding.

With a bit of luck we'll have the basis for a...
Forum: Retrogaming General Discussion 16 October 2017, 22:39
Replies: 335
Views: 42,242
Posted By TuRRIcaNEd
That would explain why I couldn't find it - I was...

That would explain why I couldn't find it - I was talking about "Falcon Racer", not the Pole Position conversion. :)
Forum: Coders. General 16 October 2017, 22:08
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
So you load the values required for the...

So you load the values required for the calculation into the data registers, no? Based on what I've been told, the Lotus code was structured such that the next thing to be blitted would always be...
Forum: Coders. General 14 October 2017, 03:32
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
But the whole point of the Lotus method was that...

But the whole point of the Lotus method was that the CPU could be set to calculating the next line of the triangle (quite tricky maths for the humble 68k to do quickly as I understand it) while the...
Forum: Coders. General 14 October 2017, 01:42
Replies: 587
Views: 54,601
Posted By TuRRIcaNEd
Why would it be? There were a whole bunch of...

Why would it be? There were a whole bunch of beat-em-ups which handled combos on the A500. At a guess it'd be a case of setting up a timeout based on the first input from dead-centre, then reading...
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