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Forum: Amiga scene Yesterday, 13:57
Replies: 164
Views: 14,282
Posted By Steril707
And some videos... ...

And some videos...

https://youtu.be/MvhkWilAclE

https://youtu.be/Qbo5JLabq9Y

Just leveldesign and a couple of bugs and glitches to do, almost all of the technical stuff is implemented now.
...
Forum: Coders. Asm / Hardware 15 October 2018, 19:08
Replies: 49
Views: 2,285
Posted By Steril707
That would be my most wanted feature, if I could...

That would be my most wanted feature, if I could go back in time and ask them OCS designers something.

With this playfield split setup, the OCS Amiga would have been a muuuuuch more competitive...
Forum: Coders. General 12 October 2018, 16:37
Replies: 16
Views: 821
Posted By Steril707
Sounds interesting, but would need more...

Sounds interesting, but would need more information what you would exactly do here.. :)

There are some levels, though, where these section change midlevel, unfortunately...
At least that#s what I...
Forum: Amiga scene 11 October 2018, 10:22
Replies: 36
Views: 1,800
Posted By Steril707
Amazing work... :) It's great how good this...

Amazing work... :)

It's great how good this looks with only 16 colors...
Forum: Retrogaming General Discussion 09 October 2018, 15:25
Replies: 94
Views: 6,799
Posted By Steril707
For action games, you'd probably need to name the...

For action games, you'd probably need to name the trhead the other way around. Which action games were better on the Amiga than on the C64.

Not that many, I'd say.

At that I was mostly into...
Forum: Retrogaming General Discussion 09 October 2018, 10:22
Replies: 94
Views: 6,799
Posted By Steril707
Apart from coders not knowing how to use the...

Apart from coders not knowing how to use the Amigas chipset, there were also a lot of extremely shitty graphics artists around back then, which had no idea how to properly do palettes well.
Forum: project.Amiga Game Factory 09 October 2018, 07:46
Replies: 63
Views: 8,330
Posted By Steril707
Damn, I know that problem so well.. :D

Damn, I know that problem so well.. :D
Forum: Coders. General 08 October 2018, 11:19
Replies: 16
Views: 821
Posted By Steril707
If you are not keeping the parallax this is...

If you are not keeping the parallax this is extremely doable on an OCS-Amiga. Maybe even with 32 colours.

Seems to be there are no more than 4 objects on screen usually, and most of them are...
Forum: Amiga scene 05 October 2018, 11:22
Replies: 164
Views: 14,282
Posted By Steril707
Thanks for the nice comments, guys... :) ...

Thanks for the nice comments, guys... :)

Keeps me motivated...
Forum: Amiga scene 04 October 2018, 10:06
Replies: 164
Views: 14,282
Posted By Steril707
Went for the new engine, and looking good now and...

Went for the new engine, and looking good now and I am happy I did it..

http://eab.abime.net/attachment.php?attachmentid=60105&stc=1&d=1538640259
...
Forum: Coders. Tutorials 01 October 2018, 15:36
Replies: 32
Views: 9,198
Posted By Steril707
@phx: unfortunately, I get a lot of errors...

@phx: unfortunately, I get a lot of errors regarding autovecbase, which I don't use in my code.
Just copying the variable from OS.asm didn't do the trick it seems..
Forum: Amiga scene 27 September 2018, 16:01
Replies: 197
Views: 8,055
Posted By Steril707
Honest question: So why are you on this thread...

Honest question: So why are you on this thread then, my friend?

I, for one, usually don't spend time in threads about stuff that doesn't interest me .

Virtually there is no chance that anybody...
Forum: Amiga scene 27 September 2018, 14:47
Replies: 197
Views: 8,055
Posted By Steril707
Well, if I have learned anything over the past 40...

Well, if I have learned anything over the past 40 years, then it is that you cannot please everybody if you want to get something done.

If you'd build a new 68K architecture design, there would be...
Forum: Amiga scene 27 September 2018, 14:00
Replies: 197
Views: 8,055
Posted By Steril707
So what are your predominant use cases for...

So what are your predominant use cases for computer hardware?

(and what this have to do with the fact that people enjoy emulators and ports (meaning: more options) on their hardware, be it vampire...
Forum: Amiga scene 27 September 2018, 13:33
Replies: 197
Views: 8,055
Posted By Steril707
I often feel there is a lot of wounded pride at...

I often feel there is a lot of wounded pride at play here and from other sources (there are some dudes on FB who sound the same everytime anything Vampire comes up).

It's always "Gunnar that idiot...
Forum: Amiga scene 26 September 2018, 21:49
Replies: 197
Views: 8,055
Posted By Steril707
we alll are. in this moment your machine is...

we alll are. in this moment your machine is hacked and integrated into an Amiga botnet.
Forum: Amiga scene 26 September 2018, 19:08
Replies: 14
Views: 1,007
Posted By Steril707
Morphos seems to be the most developed thing...

Morphos seems to be the most developed thing these days. Why‘d you want to use aros if it doesn‘t even cater to your daily needs.
Forum: Coders. Asm / Hardware 26 September 2018, 09:03
Replies: 49
Views: 2,285
Posted By Steril707
@Roondar: Damn, i should think properly before...

@Roondar: Damn, i should think properly before posting. You are right off course, in that you need double amount of repositionings then with attached sprites...

Fascinating demonstration.
...
Forum: Amiga scene 26 September 2018, 08:55
Replies: 197
Views: 8,055
Posted By Steril707
A1K-mods don't allow deviating from the threads...

A1K-mods don't allow deviating from the threads topic.

Kolla's criticism may be valid, but he should write this into his own thread which then handles this topic and not pollute every Vampire...
Forum: Amiga scene 25 September 2018, 13:48
Replies: 197
Views: 8,055
Posted By Steril707
Don't know about your other points, but those two...

Don't know about your other points, but those two seem not to be my impression.

(add: meaning my impressions reading forums and especially from my visit to the Amiga32 in Neuss/Germany last year....
Forum: Coders. Asm / Hardware 25 September 2018, 13:36
Replies: 49
Views: 2,285
Posted By Steril707
Okay, I guessed that. Why do the attached...

Okay, I guessed that.
Why do the attached Sprites take double DMA time, though, I wonder...
Isn't it the same amount of sprite-positions that I need to rewrite riding the beam?


Yeah, sorry,...
Forum: Amiga scene 25 September 2018, 09:38
Replies: 197
Views: 8,055
Posted By Steril707
Or maybe they are just happy about having some...

Or maybe they are just happy about having some new Amiga hardware that does some cool new tricks.

Cool down, dude.

This is some people building an add on for 30 years old crappy tech.
You...
Forum: Coders. Tutorials 24 September 2018, 13:05
Replies: 32
Views: 9,198
Posted By Steril707
Wow, thanks for these many answers, my friends......

Wow, thanks for these many answers, my friends... Will have a look into this over the next days..

This is really a great place... :)
Forum: Coders. Asm / Hardware 24 September 2018, 13:02
Replies: 49
Views: 2,285
Posted By Steril707
Amazing stuff... Thanks, Roondar... :) Just...

Amazing stuff... Thanks, Roondar... :)

Just a question, though:

you wrote:



What are the differences between a standard sprite layer and a "risky woods"
one?
Forum: Coders. Tutorials 22 September 2018, 14:02
Replies: 32
Views: 9,198
Posted By Steril707
Who would have thought getting a keypress is more...

Who would have thought getting a keypress is more complicated than blitting on the Amiga... :D

Is there something less complicated than what we see above?

Coded a High Score List right now, and...
Forum: Retrogaming General Discussion 13 September 2018, 08:54
Replies: 78
Views: 3,642
Posted By Steril707
I don't get whats wrong with "cute". If it's done...

I don't get whats wrong with "cute". If it's done in the rigth way. Like many people already pointed out in this thread.
Forum: News 13 September 2018, 08:40
Replies: 23
Views: 2,108
Posted By Steril707
supernice... :)

supernice... :)
Forum: Coders. Asm / Hardware 12 September 2018, 22:21
Replies: 22
Views: 1,857
Posted By Steril707
Nice that you were working on this, Borchen... ...

Nice that you were working on this, Borchen...

I will probably ask you a couple of questions in future about this... ;)

Anyway, great work!
Forum: Coders. Contest 12 September 2018, 09:46
Replies: 295
Views: 14,377
Posted By Steril707
Massive kudos for already being that far in.

Massive kudos for already being that far in.
Forum: Coders. Asm / Hardware 11 September 2018, 14:39
Replies: 4
Views: 430
Posted By Steril707
That sounds like a nice idea.. Will have a...

That sounds like a nice idea..

Will have a look into it.. thanks, ross... :)
Forum: Coders. Asm / Hardware 11 September 2018, 09:35
Replies: 4
Views: 430
Posted By Steril707
skipping parts of a static copperlist...

Is there any way to skip parts of a static copperlist (means one, that I am not dynamically constructing myself with code on runtime) based on some condition?
Forum: project.Amiga Game Factory 10 September 2018, 11:19
Replies: 59
Views: 3,894
Posted By Steril707
Looks really amazing, phx. The mountains in...

Looks really amazing, phx.

The mountains in the background are a repeating sprite, I assume?

Looking forward playing this... :)
Forum: Coders. Entries 08 September 2018, 11:04
Replies: 2
Views: 419
Posted By Steril707
I wasn't aware that there was already a single...

I wasn't aware that there was already a single screen platformer in development (=> Pumpkin Bros, which already looks all kind of awesome), so I will suspend work on this one.

Doesn't mean I won't...
Forum: Coders. Contest 08 September 2018, 11:04
Replies: 7
Views: 651
Posted By Steril707
I wasn't aware that there was already a single...

I wasn't aware that there was already a single screen platformer in development (=> Pumpkin Bros, which already looks all kind of awesome), so I will suspend work on this one.

Doesn't mean I won't...
Forum: Coders. General 07 September 2018, 09:37
Replies: 120
Views: 7,252
Posted By Steril707
Same as me... :D I use move.w for almost...

Same as me... :D
I use move.w for almost everything.
Forum: Coders. Contest 04 September 2018, 15:41
Replies: 7
Views: 651
Posted By Steril707
Currently creating my concept and some graphics.....

Currently creating my concept and some graphics..

Have a first look at the direction I am going into... ;)
http://eab.abime.net/attachment.php?attachmentid=59686&stc=1&d=1536068673

I am sure,...
Forum: Coders. Contest 03 September 2018, 18:01
Replies: 295
Views: 14,377
Posted By Steril707
I am bit sad though, that you left us OCS dudes...

I am bit sad though, that you left us OCS dudes already after one game... :D ;)
Forum: Coders. Contest 03 September 2018, 07:51
Replies: 295
Views: 14,377
Posted By Steril707
Same here. Nice to see your progress documented...

Same here. Nice to see your progress documented here... :)
Forum: Coders. Contest 02 September 2018, 08:37
Replies: 13
Views: 663
Posted By Steril707
Looks nice. Looking forward to the game. :)

Looks nice. Looking forward to the game. :)
Forum: Coders. Contest 01 September 2018, 18:27
Replies: 295
Views: 14,377
Posted By Steril707
Looks mighty fine... :)

Looks mighty fine... :)
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