Forum: Coders. Asm / Hardware
02 April 2021, 12:45
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Replies: 84
Views: 7,232
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Forum: Coders. Asm / Hardware
02 April 2021, 12:31
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Replies: 8
Views: 436
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Forum: Coders. Asm / Hardware
31 March 2021, 16:02
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Replies: 8
Views: 436
vasm - symbols in label names?
I have some unrolled loops that look a bit like this, with the loop body in a macro 'TDMR1COL'.
move.l .td_mr1_jt(pc,d5.w),a5
jmp (a5)
.td_mr1_jt:
dc.l .td_mr1_1
dc.l ...
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Forum: Coders. Releases
22 March 2021, 10:54
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Replies: 154
Views: 43,120
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Forum: Amiga scene
30 December 2020, 20:43
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Replies: 10
Views: 1,126
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Forum: Amiga scene
28 December 2020, 16:13
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Replies: 10
Views: 1,126
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Forum: Amiga scene
23 December 2020, 10:18
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Replies: 10
Views: 1,126
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Forum: Amiga scene
12 December 2020, 12:22
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Replies: 10
Views: 1,126
Thanks for the christmassy mods everyone :)...
Thanks for the christmassy mods everyone :) DJMETUNE has sent me final disco mixes of a couple of tracks that I'm going to go with.
There's a few bugs to iron out with the Amiga version yet, but...
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Forum: Amiga scene
11 December 2020, 10:27
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Replies: 10
Views: 1,126
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Forum: Amiga scene
06 December 2020, 18:33
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Replies: 10
Views: 1,126
Christmas Protracker mods wanted for a game
Not sure which forum to put this in!
I'm looking for a volunteer. I need a couple of christmassy protracker mods for a (free) Christmas game:
https://www.youtube.com/watch?v=RrdmIax7KfA
...
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Forum: Coders. Asm / Hardware
15 October 2020, 15:49
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Replies: 21
Views: 1,286
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Forum: Coders. Asm / Hardware
15 October 2020, 15:31
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Replies: 21
Views: 1,286
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Forum: Coders. Asm / Hardware
15 October 2020, 13:59
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Replies: 21
Views: 1,286
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Forum: Coders. Asm / Hardware
15 October 2020, 13:31
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Replies: 21
Views: 1,286
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Forum: Coders. Asm / Hardware
15 October 2020, 12:24
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Replies: 21
Views: 1,286
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Forum: Coders. Asm / Hardware
15 October 2020, 10:57
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Replies: 21
Views: 1,286
Blitter speed in "cookie cut words per frame" ?
I've been looking for a figure on blitter speed in terms of the number of cookie-cut words a base A500 can write at 50fps, in an attempt to set a frame budget in terms of the bobs the game uses (ie:...
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Forum: News
09 October 2020, 15:36
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Replies: 28
Views: 3,704
Version v1.1 is now available!
Adds a...
Version v1.1 is now available!
Adds a High Score validation code
Fixes glitches on some accelerated systems
Grab it from itch.io (https://nivrig.itch.io/dodgy-rocks) now (Aminet upload...
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Forum: News
22 September 2020, 12:57
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Replies: 28
Views: 3,704
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Forum: News
22 September 2020, 12:31
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Replies: 28
Views: 3,704
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Forum: News
22 September 2020, 10:02
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Replies: 28
Views: 3,704
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Forum: News
19 September 2020, 16:10
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Replies: 28
Views: 3,704
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Forum: News
16 September 2020, 23:20
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Replies: 28
Views: 3,704
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Forum: News
16 September 2020, 21:11
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Replies: 28
Views: 3,704
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Forum: News
16 September 2020, 15:46
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Replies: 28
Views: 3,704
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Forum: News
16 September 2020, 15:25
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Replies: 28
Views: 3,704
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Forum: News
16 September 2020, 10:43
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Replies: 28
Views: 3,704
Dodgy Rocks released!
DODGY ROCKS released for Amiga Classic (OCS/ECS 1Mb)
Update: v1.1 NOW AVAILABLE!
Adds a High Score validation code
Fixes glitches on some accelerated systems
...
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Forum: Coders. General
12 September 2020, 13:19
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Replies: 29
Views: 6,247
Got some questions :)
I'm curious what data...
Got some questions :)
I'm curious what data actually goes in to an interrupt driven blitter queue. Is it a list of "commands" or "blit types" like CLEAR, COPY_A, COOKIECUT followed by parameters...
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Forum: request.Old Rare Games
07 September 2020, 23:23
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Replies: 193
Views: 134,803
Yes indeed, Turbo Tomato will return :great
...
Yes indeed, Turbo Tomato will return :great
I'm giving the game a rework from the earlier versions that have been floating about, and I'm extremely please to announce it will be published as a...
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Forum: Coders. Releases
06 September 2020, 17:09
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Replies: 154
Views: 43,120
Updated the gist to 5.4 beta :great
This...
Updated the gist to 5.4 beta :great
This isn't a "clean" version that could be released as it has some changes specific to my game and modifications to the player code. It would probably take...
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Forum: Coders. Releases
03 September 2020, 15:11
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Replies: 154
Views: 43,120
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Forum: Coders. Releases
01 September 2020, 23:55
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Replies: 154
Views: 43,120
I actually have a version that works with...
I actually have a version that works with OS-allocated audio channels and CIA-B interrupts now. Super untidy yet :)
TLDR:
Use AddICRVector to set up a Timer A and Timer B interrupt on CIA-B....
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Forum: Coders. Releases
25 July 2020, 12:20
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Replies: 154
Views: 43,120
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Forum: Coders. Releases
23 July 2020, 17:28
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Replies: 154
Views: 43,120
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Forum: Coders. Releases
21 July 2020, 18:36
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Replies: 154
Views: 43,120
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Forum: Coders. Releases
20 July 2020, 23:07
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Replies: 154
Views: 43,120
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Forum: Coders. Asm / Hardware
06 July 2020, 19:10
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Replies: 45
Views: 4,661
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Forum: Nostalgia & memories
29 June 2020, 12:25
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Replies: 2,767
Views: 465,885
Is it in the 3.1 ROM? Hmm.
I figured the...
Is it in the 3.1 ROM? Hmm.
I figured the rest was the case. I wrote the game code 20+ years ago and don't recall why I replaced reading the joysticks directly with using lowlevel :spin I'm using...
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Forum: Nostalgia & memories
29 June 2020, 10:53
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Replies: 2,767
Views: 465,885
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Forum: support.FS-UAE
27 May 2020, 16:09
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Replies: 11
Views: 1,264
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Forum: support.FS-UAE
27 May 2020, 15:24
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Replies: 11
Views: 1,264
dd was used to copy the whole disk (dd...
dd was used to copy the whole disk (dd if=/dev/disk5 of=dump.hdf) until it ran out of sectors. I've no real idea why it would have a different size to what the Amiga environment produced, sorry.
...
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