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Search: Posts Made By: StingRay
Forum: Coders. Asm / Hardware 18 April 2021, 18:31
Replies: 4
Views: 215
Posted By StingRay
Code works for me, only thing I see is a read...

Code works for me, only thing I see is a read from $dff000 in the blitter wait, which should be fixed but it should not cause the bugs you are experiencing.
Forum: Coders. Asm / Hardware 17 April 2021, 16:36
Replies: 15
Views: 562
Posted By StingRay
This is a good reason but such optimisations...

This is a good reason but such optimisations should only be done if there is no other way to get the code run as fast as possible. SMC requires to either lock the code to 68000 only, have code to...
Forum: Coders. Asm / Hardware 17 April 2021, 15:22
Replies: 15
Views: 562
Posted By StingRay
I don't really understand your problem (it...

I don't really understand your problem (it certainly is not a limitation of the CPU if code is not removed/changed/modified properly) but my first question is why you are using such a dirty approach...
Forum: support.Other 15 April 2021, 17:33
Replies: 13
Views: 427
Posted By StingRay
I have patched the code and created a...

I have patched the code and created a single-filed version. It will not work on 512k only machines and has not been tested much as it's just a quick hack. Disk image attached, have fun.
Forum: support.Other 15 April 2021, 09:34
Replies: 13
Views: 427
Posted By StingRay
It's the disk image data for the game, not a...

It's the disk image data for the game, not a memory snapshot.
Forum: support.Other 14 April 2021, 13:29
Replies: 13
Views: 427
Posted By StingRay
It's most probably the complete disk image data...

It's most probably the complete disk image data needed for the WHDLoad patch. Renaming to Disk.1 and copying it into the directory of the patch should work. If that is actually what you want to do....
Forum: project.WHDLoad 12 April 2021, 09:34
Replies: 12
Views: 2,743
Posted By StingRay
This has now been fixed, level 6 interrupt has...

This has now been fixed, level 6 interrupt has been changed to use timer B instead of TOD.
Forum: support.Apps 06 April 2021, 09:22
Replies: 4
Views: 278
Posted By StingRay
Yes, it's not a number but a size specifier (L...

Yes, it's not a number but a size specifier (L for longwords).
Forum: Coders. Asm / Hardware 02 April 2021, 21:09
Replies: 8
Views: 471
Posted By StingRay
The only feasible approach would be a complete...

The only feasible approach would be a complete recode, everything else is bound to fail. ASM-Pro's source is available but a giant unmaintainable mess of disassembled ASM-One code, ASM-One's source...
Forum: Coders. Asm / Hardware 02 April 2021, 17:12
Replies: 8
Views: 471
Posted By StingRay
It's caused by the move.b ([StackPtr]),\1 line in...

It's caused by the move.b ([StackPtr]),\1 line in MACRO PullFromStackW.
You have discovered yet another ASM-One/Pro MACRO bug, there are MANY more! :)
Forum: support.Games 25 March 2021, 10:29
Replies: 16
Views: 1,184
Posted By StingRay
There have been quite a few cracks made by...

There have been quite a few cracks made by Flashtro.



Not quite correct.



There was no SCX involvement other than the crack intro coded by Mr. Spiv (who happens to be SCX member) for the...
Forum: support.Games 23 March 2021, 18:36
Replies: 16
Views: 1,184
Posted By StingRay
Original game uses custom disk format (Rob...

Original game uses custom disk format (Rob Northen PDOS), the cracked version will use standard format for all disk operations if the cracker did this job properly.
Forum: support.Demos 14 March 2021, 13:51
Replies: 14
Views: 4,795
Posted By StingRay
I'll check the state of the Total Destruction...

I'll check the state of the Total Destruction patch in the coming weeks and see about finally finishing it. Thanks for the reminder. :)
Forum: HOL data problems 09 February 2021, 22:48
Replies: 16
Views: 1,459
Posted By StingRay
I didn't receive any images from Denis. If you do...

I didn't receive any images from Denis. If you do possess the 2-disk version, I'd be happy to get he CT images as I can then update the WHDLoad patch.
Forum: HOL data problems 03 February 2021, 10:39
Replies: 16
Views: 1,459
Posted By StingRay
If someone has the original of the 2-disk version...

If someone has the original of the 2-disk version I'd like to receive the images so I can update the WHDLoad patch (http://whdload.de/games/Dyter-07.html).
Forum: project.WHDLoad 31 January 2021, 16:49
Replies: 3
Views: 613
Posted By StingRay
If there never was any bug report for a demo or...

If there never was any bug report for a demo or game it'll not appear in the Mantis drop-down list. You need to navigate to the WHDLoad site of the demo/game in question and use the "Author/Contact...
Forum: request.Modules 20 January 2021, 10:18
Replies: 7
Views: 791
Posted By StingRay
Pumatracker is a synth tracker so the tunes can't...

Pumatracker is a synth tracker so the tunes can't be (trivially) converted to standard mod format.
Forum: Amiga scene 15 January 2021, 20:13
Replies: 88
Views: 6,239
Posted By StingRay
Goal! Kick Off 2 Sensible Soccer Wings ...

Goal!
Kick Off 2
Sensible Soccer
Wings
Lotus 2
Forum: Coders. Asm / Hardware 15 January 2021, 12:44
Replies: 22
Views: 1,248
Posted By StingRay
But it still makes sense to show them approaches...

But it still makes sense to show them approaches which may be a bit harder to understand than the simplest straightforward solution.
Forum: Coders. Asm / Hardware 15 January 2021, 11:40
Replies: 22
Views: 1,248
Posted By StingRay
Because RELOC32 hunks are annoying. The...

Because RELOC32 hunks are annoying. The pc-relative version is almost as easy to understand IMHO and hence should be preferred.
Forum: support.FS-UAE 13 January 2021, 13:21
Replies: 13
Views: 1,258
Posted By StingRay
It is undefined. What do you think your program...

It is undefined. What do you think your program does? Reading CIA registers or bus noise?


And btw, it is a very bad approach to get "random" values.
Forum: support.FS-UAE 13 January 2021, 11:44
Replies: 13
Views: 1,258
Posted By StingRay
The "noise" is undefined behaviour and emulated...

The "noise" is undefined behaviour and emulated if "more compatible" checkbox is set (in 68000 mode only I think). At least in WinUAE.
Forum: project.WHDLoad 13 January 2021, 10:40
Replies: 84
Views: 5,707
Posted By StingRay
The library needs to be copied to the "Libs"...

The library needs to be copied to the "Libs" directory. It can be downloaded from Aminet (https://aminet.net/package/comm/www/OpenURL-7.18.lha), you can then simply run the installer which is...
Forum: project.WHDLoad 12 January 2021, 22:00
Replies: 84
Views: 5,707
Posted By StingRay
You need openurl.library, then you can click the...

You need openurl.library, then you can click the buttons and they'll open your browser and navigate to the WHDLoad site where you can update WHDLoad and/or the slave.
Forum: support.Games 10 January 2021, 13:08
Replies: 22
Views: 1,044
Posted By StingRay
The "Cache" tooltype may help here.

The "Cache" tooltype may help here.
Forum: support.Games 09 January 2021, 18:31
Replies: 22
Views: 1,044
Posted By StingRay
10 MB fast might not be enough for preloading the...

10 MB fast might not be enough for preloading the game hence WHDLoad will have to do OS switches which means it may take a while for the game to load.
Forum: Coders. Blitz Basic 08 January 2021, 16:42
Replies: 28
Views: 1,926
Posted By StingRay
INCBIN is a native BB2 directive if memory serves...

INCBIN is a native BB2 directive if memory serves me right. INCLUDE is for including sources (i.e. text files), XINCLUDE can be used to include a file only one (exlusive).
Forum: Coders. Blitz Basic 08 January 2021, 16:05
Replies: 28
Views: 1,926
Posted By StingRay
I think Blitz Basic 2 supports "INCBIN" which can...

I think Blitz Basic 2 supports "INCBIN" which can be used to include any binary files. I may be wrong though.
Forum: Coders. Asm / Hardware 07 January 2021, 20:08
Replies: 27
Views: 1,811
Posted By StingRay
Well, for SMC you don't need a free address...

Well, for SMC you don't need a free address register. :)


Take this for example:
move.w #$4e75,SMC+2

SMC move.w #$4e71,d0
rts
Forum: Coders. Asm / Hardware 07 January 2021, 19:35
Replies: 28
Views: 1,649
Posted By StingRay
I use 2:14 for exactly the same reason, 1:15 is...

I use 2:14 for exactly the same reason, 1:15 is just wrong. :)
Forum: Coders. Asm / Hardware 07 January 2021, 15:15
Replies: 27
Views: 1,811
Posted By StingRay
How does this prevent SMC? I call it urban...

How does this prevent SMC? I call it urban legend. You can easily write SMC without any PC relative addressing mode.
Forum: project.WHDLoad 03 January 2021, 15:40
Replies: 43
Views: 6,907
Posted By StingRay
The is really cool indeed, thanks for all the...

The is really cool indeed, thanks for all the work that has been done so far.
Forum: Looking for a game name ? 02 January 2021, 22:47
Replies: 6
Views: 1,835
Posted By StingRay
If memory serves me right, the Demonware office...

If memory serves me right, the Demonware office was located in the same building where Snap! was produced.
Forum: Coders. Asm / Hardware 02 January 2021, 18:31
Replies: 12
Views: 647
Posted By StingRay
I have fixed that bug in a lot of his old...

I have fixed that bug in a lot of his old patches. If you run WHDLoad in SNOOP mode, it should report these problems.
Forum: Coders. Asm / Hardware 02 January 2021, 15:41
Replies: 12
Views: 647
Posted By StingRay
Is keyboard handling maybe done in the vertical...

Is keyboard handling maybe done in the vertical blank interrupt? In that case you need to use the WHDLF_NoKbd flag.
Forum: News 29 December 2020, 22:47
Replies: 18
Views: 3,523
Posted By StingRay
No, updates have been made by Thomas (who posted...

No, updates have been made by Thomas (who posted in this very thread) and other people with Eddy Carrol's approvement.
Forum: support.Demos 29 December 2020, 19:15
Replies: 30
Views: 7,715
Posted By StingRay
If anyone thought I have forgotten the requests...

If anyone thought I have forgotten the requests in this thread, nope! :) Just was very busy the last months with work related projects so Amiga stuff had to be delayed.

Anyway, today I have made...
Forum: Coders. General 29 December 2020, 18:05
Replies: 10
Views: 958
Posted By StingRay
You are definitely running the code from a native...

You are definitely running the code from a native Amiga screen mode?
Forum: Coders. General 29 December 2020, 17:55
Replies: 10
Views: 958
Posted By StingRay
If that would be true, the emulator would be...

If that would be true, the emulator would be utterly useless! :)
Forum: Coders. General 29 December 2020, 17:54
Replies: 10
Views: 958
Posted By StingRay
Do you experience this problem when trying to...

Do you experience this problem when trying to change the color with a (custom) copperlist active or are you using only the snippet of code you posted, i.e. no custom copperlist enabled?
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