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Search: Posts Made By: jotd
Forum: Coders. General 22 January 2020, 22:55
Replies: 65
Views: 7,456
Posted By jotd
IIRC, the MFM format of Agony & Unreal disks is...

IIRC, the MFM format of Agony & Unreal disks is the same (disks start by "ur00"). I don't know if the format has a name though.
Forum: project.WHDLoad 22 January 2020, 07:39
Replies: 8
Views: 249
Posted By jotd
aaah seems you're using a 68000 configuration and...

aaah seems you're using a 68000 configuration and the slave uses odd address access. Needs to be fixed. In the meanwhile, use 68020 configuration at least.
Forum: Coders. General 22 January 2020, 07:33
Replies: 43
Views: 3,806
Posted By jotd
or go Windows + python (pillow image library) +...

or go Windows + python (pillow image library) + imagemagick + amigeconv. You can work as "modern" formats like PNGs (with palette) and generate raw bitplane data in the end.

problem is the...
Forum: Coders. General 22 January 2020, 00:11
Replies: 43
Views: 3,806
Posted By jotd
amigeconv can convert PNG to raw (bitplanes,...

amigeconv can convert PNG to raw (bitplanes, interleaved) and copperlist for palette. It's portable (I'm running it on windows)
Forum: Retrogaming General Discussion 21 January 2020, 21:55
Replies: 3
Views: 192
Posted By jotd
Last Battle (sega) was covered in a Retrogamer...

Last Battle (sega) was covered in a Retrogamer "Retroshamer" article. A proof of quality.
Forum: project.WHDLoad 21 January 2020, 11:22
Replies: 8
Views: 249
Posted By jotd
if you can't remember the full text, no wonder...

if you can't remember the full text, no wonder why noone is able to help you
Forum: Nostalgia & memories 21 January 2020, 04:57
Replies: 249
Views: 58,669
Posted By jotd
Dungeon Master wasn't hard to crack because of...

Dungeon Master wasn't hard to crack because of the fuzzy bit (those routines are easy to spot because they're accessing the drive in a weird way) but because of all the code checksums protecting the...
Forum: Nostalgia & memories 20 January 2020, 23:22
Replies: 40
Views: 1,361
Posted By jotd
problem with lemmings is that the creators became...

problem with lemmings is that the creators became so good at it that they overlooked some levels difficulty. Exactly like Cannon Fodder. Not enough playtesters.
Forum: Nostalgia & memories 20 January 2020, 23:14
Replies: 249
Views: 58,669
Posted By jotd
no , it wasn't hard. Just patch the disk...

no , it wasn't hard. Just patch the disk protection code with just:


emu_protect
move.l #$1ADB,d0
rts


(feed the key the game is expecting instead of reading the protected track)
Forum: Retrogaming General Discussion 20 January 2020, 20:33
Replies: 28
Views: 680
Posted By jotd
how can a port be better than the model it's...

how can a port be better than the model it's trying to faithfully reproduce? This thread is about this, not about "ports that are very faithful to the arcade version".

Except if some classic gets...
Forum: Amiga scene 20 January 2020, 15:11
Replies: 16
Views: 626
Posted By jotd
they even took the time to create animations for...

they even took the time to create animations for those oldies that we love. It's great, considering that they don't sell them anymore. It's probably just because they love them :)
Forum: support.Games 19 January 2020, 22:12
Replies: 34
Views: 1,325
Posted By jotd
thanks for the spanish version. Check the...

thanks for the spanish version.

Check the zone for a beta english version (whdload).

What's missing is the translation of the text contained in images. I saw that they're located in ICONES.MSG...
Forum: support.Games 19 January 2020, 15:51
Replies: 34
Views: 1,325
Posted By jotd
Texts are translated using texts from english...

Texts are translated using texts from english version and some python code to extract/rebuild amiga 'O' and 'T' files (we can only take "TITLES" file as is else it crashes), more finalization to do....
Forum: Coders. Contest 19 January 2020, 12:41
Replies: 1,699
Views: 131,921
Posted By jotd
No way I'm polluting this thread to say that I've...

No way I'm polluting this thread to say that I've voted for Rygar.
Forum: project.CD32 Conversion 18 January 2020, 19:49
Replies: 27
Views: 1,000
Posted By jotd
Since it's a CD32 port, it would be theorically...

Since it's a CD32 port, it would be theorically possible to make an AGA conversion (since we have access to the source code) and add more colors. The first playfield shows lack of colors. There are...
Forum: support.Games 18 January 2020, 19:33
Replies: 34
Views: 1,325
Posted By jotd
I've extracted all french text already in Ox...

I've extracted all french text already in Ox files. Now I'm mixing up with english text (no need to be 1:1 size) and rebuild english files for amiga.

PC format seems more complex, but none of the...
Forum: support.Games 18 January 2020, 19:08
Replies: 34
Views: 1,325
Posted By jotd
The format of most "Ox" files on amiga is pretty...

The format of most "Ox" files on amiga is pretty straigthforward. Offset as a short then messages. The number of messages is hardcoded somewhere but who cares.

So it's possible to extract the...
Forum: support.Games 18 January 2020, 17:11
Replies: 34
Views: 1,325
Posted By jotd
got hold of EGA version. Will try do adapt.

got hold of EGA version. Will try do adapt.
Forum: support.Other 18 January 2020, 12:51
Replies: 2
Views: 129
Posted By jotd
ptplayer interfaced very well with my system...

ptplayer interfaced very well with my system friendly game. It hooks on level 6 interrupt, but otherwise doesn't disturb the game in my case, and the sound is good. Can you test with other mod files?...
Forum: support.Games 18 January 2020, 12:04
Replies: 34
Views: 1,325
Posted By jotd
whdload can patch files on the fly, even if some...

whdload can patch files on the fly, even if some files are crunched, no need to unpack/patch and repack them (with a possible non available repacker for instance).

In the case of AAOW, the data...
Forum: Coders. C/C++ 18 January 2020, 11:54
Replies: 1,219
Views: 140,089
Posted By jotd
I confirm that without -noixemul it just crashed...

I confirm that without -noixemul it just crashed without reason. But replacing -noixemul by -mcrt=nix13 works also very well. Also the amigaincludes are different and kick13 compatible (got an error...
Forum: Coders. C/C++ 17 January 2020, 19:05
Replies: 1,219
Views: 140,089
Posted By jotd
mcrt=nix13 is that kickstart 1.3 ? Is...

mcrt=nix13 is that kickstart 1.3 ? Is architecture 68000 by default?

I'd like to create a 68000-compatible executable, and why not for kickstart 1.3 too.
Forum: project.WHDLoad 17 January 2020, 14:42
Replies: 7
Views: 219
Posted By jotd
invalid kickstart image messages: probably...

invalid kickstart image messages: probably maxtransfer issue: data corrupt => invalid CRC.

on an emulator, I don't think that the maxtransfer parameter leads to corruption.
Forum: project.CD32 Conversion 17 January 2020, 11:50
Replies: 27
Views: 1,000
Posted By jotd
The person provided me with a lot of stuff,...

The person provided me with a lot of stuff, including some CD music, SNES sprites & source code!

Of course the parallax gfx fix we'll have to do for the release will benefit for the whdload...
Forum: Nostalgia & memories 17 January 2020, 00:06
Replies: 23
Views: 485
Posted By jotd
Okay to go back to the eighties, but I'll take my...

Okay to go back to the eighties, but I'll take my PC laptop with WinUAE and MAME on it, just in case. And an external 3.5"" USB floppy to be able to transfer the data :)
Forum: support.Games 17 January 2020, 00:02
Replies: 12
Views: 483
Posted By jotd
whdload has a built-in unsupported instructions...

whdload has a built-in unsupported instructions patch for instructions that were removed from the 68060 (the most known being MOVEP). 68060.library does the same, so if the game is using the OS and...
Forum: project.CD32 Conversion 16 January 2020, 18:53
Replies: 27
Views: 1,000
Posted By jotd
Yes, the person asked me if it was possible....

Yes, the person asked me if it was possible. Looks difficult, but it seems that we could get access to the source code, probably would help :)

I specially hate when Jim rises his arms when falling...
Forum: Nostalgia & memories 16 January 2020, 18:51
Replies: 23
Views: 485
Posted By jotd
A lot of people enjoyed watching a friend and me...

A lot of people enjoyed watching a friend and me complete Pang in 2 player mode
Forum: project.CD32 Conversion 16 January 2020, 12:16
Replies: 27
Views: 1,000
Posted By jotd
Jim Power CD32

FYI, a friend of Earok contacted me about Jim Power. Apparently this person bought the rights and wants to create an official CD32 version, possibly with audio tracks and is willing to pay me to do...
Forum: Graphics 15 January 2020, 22:53
Replies: 3
Views: 148
Posted By jotd
Without any internet, I'm using ImageMagick...

Without any internet, I'm using ImageMagick "convert" utility and "amigeconv" to convert BMP images to bitplanes and palette.

Also python & PIL to merge all images so they'll share the same...
Forum: Coders. Blitz Basic 15 January 2020, 18:02
Replies: 28
Views: 2,929
Posted By jotd
thanks! I see that a lot of things can be done...

thanks! I see that a lot of things can be done with sprites/playfields, and it can depend on the sprite number as well!
Forum: Coders. General 15 January 2020, 07:47
Replies: 84
Views: 7,799
Posted By jotd
AsmOne on an emulator ? maybe it's time to switch...

AsmOne on an emulator ? maybe it's time to switch to a cross assembler like VASM. I switched from Barfly to vasm a few years ago I'm not regretting it.
Forum: Coders. Blitz Basic 15 January 2020, 07:45
Replies: 28
Views: 2,929
Posted By jotd
bplcon2 <= $24: that works. Thanks! All sprites...

bplcon2 <= $24: that works. Thanks! All sprites are on the foreground.

I wonder why the documentation is so hard to understand / lacks simple basic examples like this. That's the second time...
Forum: Coders. Blitz Basic 15 January 2020, 00:40
Replies: 28
Views: 2,929
Posted By jotd
I just want all sprites to be above the bitplanes...

I just want all sprites to be above the bitplanes (no dual playfield)

BPLCON2 was set to 0, and sprites are behind the bitplanes.

Tried to set to $1F made no difference. Someone help?
Forum: support.Games 14 January 2020, 22:44
Replies: 34
Views: 1,325
Posted By jotd
if the data is compressed, that's slightly...

if the data is compressed, that's slightly trickier. I remember that the game used DOS tracks, but not sure if it uses files. Doable, but more tedious with floppy.

Anyway I have to dig my old work
Forum: support.Hardware 14 January 2020, 22:25
Replies: 36
Views: 879
Posted By jotd
whdload cache files in RAM (or you experience "OS...

whdload cache files in RAM (or you experience "OS flashes").

8MB CPU allows most of the games to be fully preloaded (not Beneath a steel sky talkie version, though, or some Flight of the Amazon...
Forum: support.Games 14 January 2020, 22:01
Replies: 34
Views: 1,325
Posted By jotd
I'm french so I can translate the game with a...

I'm french so I can translate the game with a whdload option. Of course if some texts are bitmaps, I'm not going to do that. Well, that is possible, but needs more work.

I remember why I didn't...
Forum: Coders. C/C++ 14 January 2020, 21:58
Replies: 10
Views: 485
Posted By jotd
-Wall -Wno-unused-function are warnings options....

-Wall -Wno-unused-function are warnings options. They don't affect the code generation.

-Os: optimize for size (not necessarily for speed)

-fno-exceptions reduces by 20% in my case. But you...
Forum: support.Games 14 January 2020, 19:48
Replies: 34
Views: 1,325
Posted By jotd
I had created an unreleased whdload version of...

I had created an unreleased whdload version of AAOW (french) moons ago. Maybe it could be translated to English? Much better than porting it from another platform…
Forum: Nostalgia & memories 13 January 2020, 23:40
Replies: 53
Views: 2,597
Posted By jotd
okay, but you have to busy wait with VPOSR with...

okay, but you have to busy wait with VPOSR with the CPU right?
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