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Search: Posts Made By: sandruzzo
Forum: support.WinUAE 07 April 2021, 05:24
Replies: 7
Views: 545
Posted By sandruzzo
By setting back 6th planes, things fly! ...

By setting back 6th planes, things fly!

https://i.ibb.co/FHwdLN2/Clipboard01.png (https://ibb.co/8Y5QLTq)
Forum: Amiga scene 06 April 2021, 19:37
Replies: 44
Views: 5,673
Posted By sandruzzo
Whitout copper: ...

Whitout copper:

https://i.ibb.co/kQ6Drn9/copper-off.png (https://ibb.co/nz81V2n)


Whit Copper

https://i.ibb.co/jyH8jTp/Copper-on.png (https://ibb.co/k4MGPxd)

More to come
Forum: support.WinUAE 05 April 2021, 10:15
Replies: 7
Views: 545
Posted By sandruzzo
@Toni Wilen I'll do some more test, by...

@Toni Wilen

I'll do some more test, by resetting 6 plane after being shutted down
Forum: support.WinUAE 04 April 2021, 18:35
Replies: 7
Views: 545
Posted By sandruzzo
Maybe, I've to reset plane 6. I stick with the...

Maybe, I've to reset plane 6. I stick with the same.
Forum: support.WinUAE 04 April 2021, 18:33
Replies: 7
Views: 545
Posted By sandruzzo
$5600 for 5 planes and $6600 for 6 planes

$5600 for 5 planes and $6600 for 6 planes
Forum: support.WinUAE 04 April 2021, 17:27
Replies: 7
Views: 545
Posted By sandruzzo
Strange behaviour with DualPlayfield

I don't know if it's an Amiga OCS bugs, but I'm trying to have 5 planes enable for my DualPlayfield setting, cos I need to gain cicles on top of my screen.

If I do 5 planes and then enabling 6...
Forum: Amiga scene 31 March 2021, 20:26
Replies: 44
Views: 5,673
Posted By sandruzzo
As soon as possible. We still need to work on...

As soon as possible. We still need to work on game play
Forum: Amiga scene 31 March 2021, 18:41
Replies: 44
Views: 5,673
Posted By sandruzzo
We need Aga. Next project on It. More To come!

We need Aga. Next project on It. More To come!
Forum: Amiga scene 31 March 2021, 14:39
Replies: 44
Views: 5,673
Posted By sandruzzo
We still need to coopperize the bottom of the...

We still need to coopperize the bottom of the screen, so more colors are coming!
Forum: Amiga scene 19 March 2021, 19:39
Replies: 44
Views: 5,673
Posted By sandruzzo
@nikosidis Thanks Mate. Help it's always...

@nikosidis

Thanks Mate. Help it's always very welcome!
Forum: Amiga scene 19 March 2021, 16:28
Replies: 44
Views: 5,673
Posted By sandruzzo
@acidbottle So far, our Demo isvery fun to...

@acidbottle

So far, our Demo isvery fun to play!
Forum: Amiga scene 19 March 2021, 13:05
Replies: 44
Views: 5,673
Posted By sandruzzo
Here our 3 way parallax scrolling. We're going to...

Here our 3 way parallax scrolling. We're going to add Animated things into backgrounds

[url=https://ibb.co/zVDrsYQ]https://i.ibb.co/chV1JHk/Clipboard01.png[/url
Forum: Amiga scene 16 March 2021, 06:23
Replies: 44
Views: 5,673
Posted By sandruzzo
@Pyromania Done!

@Pyromania

Done!
Forum: Coders. Asm / Hardware 06 March 2021, 13:01
Replies: 4
Views: 637
Posted By sandruzzo
@meynaf I've Forgot a lot about fixed math,...

@meynaf

I've Forgot a lot about fixed math, since floating point era.. My fault. Thaks to you and grond

I've was using two different reference system: what a fool!
Forum: Coders. Asm / Hardware 06 March 2021, 12:04
Replies: 4
Views: 637
Posted By sandruzzo
Purpose is just Vector Add, to do motion. I'm...

Purpose is just Vector Add, to do motion. I'm using screen coords. MAybe I just have to change coords system
Forum: Coders. Asm / Hardware 06 March 2021, 09:14
Replies: 4
Views: 637
Posted By sandruzzo
68000 negative number problem

Hi,

I'm using a loop like this, in order to do simple interpolarion

sub.l d1,d1
move.l posx(a5),d0
add.l vec_x(a5),d0
addx.l d1,d0

if I add #1(as vec_x), it works fine, but if I use...
Forum: Retrogaming General Discussion 01 March 2021, 15:10
Replies: 264
Views: 21,844
Posted By sandruzzo
Blitter Is faster cos you have more dma cycles to...

Blitter Is faster cos you have more dma cycles to use
Forum: Retrogaming General Discussion 22 February 2021, 12:49
Replies: 194
Views: 16,517
Posted By sandruzzo
what is the actual Screen area? 256*200?

what is the actual Screen area? 256*200?
Forum: Retrogaming General Discussion 21 February 2021, 10:17
Replies: 194
Views: 16,517
Posted By sandruzzo
Bubble heroes Was quiet good. I think it can be...

Bubble heroes Was quiet good. I think it can be made on OCS too.

Like Foebane told us:

Arrow rotation at full 50fps
Fired ball into cluster at full 50fps
Falling balls at 25fps or even 12 for...
Forum: Coders. Asm / Hardware 20 February 2021, 05:52
Replies: 9
Views: 878
Posted By sandruzzo
@LaBodilsen Partial working: x is flipped...

@LaBodilsen

Partial working: x is flipped too! I'm using line drawing to simulate rope swing, so, all it's up-side down!
Forum: Coders. Asm / Hardware 19 February 2021, 04:50
Replies: 9
Views: 878
Posted By sandruzzo
@Photon Yes, it's optimized and use octant'...

@Photon

Yes, it's optimized and use octant' symmetry, that's way swapping coordinate don't work. I
Forum: Coders. Asm / Hardware 18 February 2021, 15:07
Replies: 9
Views: 878
Posted By sandruzzo
I and using an optimized one, that allways draw...

I and using an optimized one, that allways draw top to bottom
Forum: Coders. Asm / Hardware 18 February 2021, 13:42
Replies: 9
Views: 878
Posted By sandruzzo
Doesn't work like that. Order is still top to...

Doesn't work like that. Order is still top to bottom
Forum: Coders. Asm / Hardware 18 February 2021, 12:54
Replies: 9
Views: 878
Posted By sandruzzo
Blitter Line reverse drawing question

Currently I'm drawing line from top to bottom, I would like to reverse order. Is there any fast trick way to do that?

Thanks in Advance
Forum: project.Amiga Game Factory 03 February 2021, 17:51
Replies: 27
Views: 5,006
Posted By sandruzzo
we were so close! I hope too

we were so close! I hope too
Forum: project.Amiga Game Factory 03 February 2021, 13:15
Replies: 27
Views: 5,006
Posted By sandruzzo
Sorry, but this projects is on waiting now, since...

Sorry, but this projects is on waiting now, since I have no words from ppill since long time

It's a shame since game is almost done. 32 colors main screen second layer 16 colors, made by sprites...
Forum: Retrogaming General Discussion 30 January 2021, 05:12
Replies: 272
Views: 20,857
Posted By sandruzzo
https://www.youtube.com/watch?v=WzjTcOUgkz0&t=6518...

https://www.youtube.com/watch?v=WzjTcOUgkz0&t=6518s
Forum: Nostalgia & memories 28 January 2021, 07:40
Replies: 89
Views: 5,842
Posted By sandruzzo
14 years old

14 years old
Forum: support.WinUAE 27 January 2021, 07:50
Replies: 15
Views: 1,533
Posted By sandruzzo
:great

:great
Forum: support.WinUAE 26 January 2021, 16:27
Replies: 15
Views: 1,533
Posted By sandruzzo
That why i asked, of possible

That why i asked, of possible
Forum: support.WinUAE 26 January 2021, 10:36
Replies: 15
Views: 1,533
Posted By sandruzzo
@Toni Wilen Thats' why asked if it is...

@Toni Wilen

Thats' why asked if it is possible "to fix" it into winuae, to taste how could have been AGA
with good Chip-Ram access.
Forum: support.WinUAE 26 January 2021, 09:13
Replies: 15
Views: 1,533
Posted By sandruzzo
Thanks for the tips

Thanks for the tips
Forum: Retrogaming General Discussion 25 January 2021, 20:21
Replies: 264
Views: 21,844
Posted By sandruzzo
We know what Aga can do, and cant. We have to...

We know what Aga can do, and cant. We have to think what we can do, in order to have great games...
Forum: support.WinUAE 25 January 2021, 17:55
Replies: 15
Views: 1,533
Posted By sandruzzo
I know that real Aga dont have It. It could be...

I know that real Aga dont have It. It could be interesting to see impact on CPU performances on vanilla aga
Forum: Retrogaming General Discussion 25 January 2021, 17:52
Replies: 264
Views: 21,844
Posted By sandruzzo
Balance Is the key. Getting the most out of:...

Balance Is the key. Getting the most out of: refresh rate, sprites, screen area, and blitter of course
Forum: Retrogaming General Discussion 25 January 2021, 14:12
Replies: 264
Views: 21,844
Posted By sandruzzo
@Steril707 Maybe memory usages....

@Steril707

Maybe memory usages. Flexibilities...
Forum: Retrogaming General Discussion 25 January 2021, 13:42
Replies: 264
Views: 21,844
Posted By sandruzzo
We still have THAT huge sprites that could make...

We still have THAT huge sprites that could make background or even third parallax layer...
Forum: Retrogaming General Discussion 25 January 2021, 08:25
Replies: 264
Views: 21,844
Posted By sandruzzo
Why don't use a shorter screen size and add more...

Why don't use a shorter screen size and add more colors, a maybe keep scroling at 50hz and bobs at 25hz?
Forum: Retrogaming General Discussion 24 January 2021, 12:07
Replies: 264
Views: 21,844
Posted By sandruzzo
So, some sort of OCS games with steroid will are...

So, some sort of OCS games with steroid will are like a candy..
Forum: Retrogaming General Discussion 23 January 2021, 15:23
Replies: 264
Views: 21,844
Posted By sandruzzo
@Foebane Like I said, with few exceptions....

@Foebane

Like I said, with few exceptions....
Showing results 1 to 40 of 1940

 
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