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Forum: Coders. Releases 27 January 2020, 15:13
Replies: 57
Views: 3,046
Posted By Cowcat
@BULI This was already done for the latest...

@BULI This was already done for the latest version I uploaded. Code is new from today and I'm testing it playing from the bottom. All new stuff can't work ok with old saved games, so patience.
Forum: Coders. Releases 27 January 2020, 13:07
Replies: 57
Views: 3,046
Posted By Cowcat
There are some important issues regarding...

There are some important issues regarding saving/loading that leads to stopping game from further reading/loading levels. I played 5 times through the game to final level 16 till I couldn't....
Forum: Coders. Releases 21 January 2020, 19:10
Replies: 57
Views: 3,046
Posted By Cowcat
Another tip: If you found that even game...

Another tip:

If you found that even game loads but you cannot go through portals or something stops loading, just start again, move around a bit and save. No need to exit the game (specially the...
Forum: Coders. Releases 20 January 2020, 23:52
Replies: 57
Views: 3,046
Posted By Cowcat
And Marlon, AJenbo and specially Samuel-DEVULDER...

And Marlon, AJenbo and specially Samuel-DEVULDER who finally fixed the saving issues among others.


ATENTION: Regarding of possible crashes in game (they are), you could end without your earned...
Forum: Coders. Releases 19 January 2020, 21:01
Replies: 57
Views: 3,046
Posted By Cowcat
Latest (important) upgrade for Morphos and new...

Latest (important) upgrade for Morphos and new Warpos versions.

Still problems when exit the game for warpos and not so much for Morphos.
Forum: Coders. Releases 18 January 2020, 18:32
Replies: 57
Views: 3,046
Posted By Cowcat
People are too fast downloading..... MOS...

People are too fast downloading.....

MOS beta3 above. Warpos version happens to need some time....

IMPORTANT : Delete old saved game (single_0.sv) and ini script.
Forum: Coders. Releases 18 January 2020, 17:15
Replies: 57
Views: 3,046
Posted By Cowcat
:spin ...

:spin

https://www.youtube.com/watch?v=gx0U7ulBthw
Forum: support.Hardware 16 January 2020, 15:55
Replies: 3,804
Views: 392,151
Posted By Cowcat
I've seen it kinda running for A1200 from...

I've seen it kinda running for A1200 from developer/user videos. Worked better in software mode. With GL as soon you create some event (mouse or keyboard) it went wrong. Don't remember if sound was...
Forum: Coders. Releases 15 January 2020, 13:31
Replies: 382
Views: 46,982
Posted By Cowcat
@amigasystem I suppose it is the latest...

@amigasystem

I suppose it is the latest github release but I'm not sure what ":shocked" means.

Gun or objects being not rendered properly?

First of all, capturing visuals that way I cannot...
Forum: Coders. Releases 11 January 2020, 18:09
Replies: 57
Views: 3,046
Posted By Cowcat
If debug error messages are: "DUMMY" this is OK...

If debug error messages are: "DUMMY" this is OK (besides the other mentioned).
Forum: Coders. Releases 11 January 2020, 15:23
Replies: 57
Views: 3,046
Posted By Cowcat
For Morphos, PowerSDL sdl_mixer is bad (and old)...

For Morphos, PowerSDL sdl_mixer is bad (and old) when SDL_Music* functions are in use. Even the playmus test program doesn't work 95% of the time. It amazes me than nobody checked those in years.
...
Forum: Coders. Releases 11 January 2020, 15:17
Replies: 57
Views: 3,046
Posted By Cowcat
@tolkien "Couldnt create director y...

@tolkien

"Couldnt create director y 'undifened error : 0" IS the missing "readlink" function. :banghead
"Unhandled SDL event : unknow 1" is showed when in windowmode an event is done outside...
Forum: Coders. Releases 10 January 2020, 23:32
Replies: 57
Views: 3,046
Posted By Cowcat
Morphos upgrade above. Music in game now...

Morphos upgrade above.

Music in game now works: I had to compile a mini sdl_mixer link library (maybe that could also be used for warpos). :crazy
Forum: Coders. Releases 09 January 2020, 18:58
Replies: 57
Views: 3,046
Posted By Cowcat
Beta release for Morphos: Music in game is...

Beta release for Morphos:

Music in game is missing. PowerSDL (mixer) needs a full upgrade among other things.

MORPHOS BETA4 AND WARPOS BUNDLE FURTHER DOWN THIS THREAD:
Forum: Coders. Releases 09 January 2020, 18:38
Replies: 57
Views: 3,046
Posted By Cowcat
I looked at posixlib before :) Maybe I will try...

I looked at posixlib before :) Maybe I will try again.



If not other MOS dev shows up, yes :cheese
Forum: Coders. Releases 09 January 2020, 14:41
Replies: 57
Views: 3,046
Posted By Cowcat
Morphos version is finally compiled. Still...

Morphos version is finally compiled.

Still working on some problems like missing stuff from powerSDL sdk.

For Morphos developers:

Game needs "readlink" function but isn't found at link...
Forum: Coders. General 05 January 2020, 15:15
Replies: 3
Views: 463
Posted By Cowcat
1. What is faster or not depends on the context....

1. What is faster or not depends on the context. If a particular "pure" W3D program sets indirect state and uses indirect functions, that could be fast if you don't ever use the non-indirect...
Forum: Coders. Releases 04 January 2020, 15:34
Replies: 57
Views: 3,046
Posted By Cowcat
A question for the developers.

A question for the developers.
Forum: Coders. Releases 04 January 2020, 10:42
Replies: 57
Views: 3,046
Posted By Cowcat
Good you did find a solution :great I don't know...

Good you did find a solution :great I don't know if warpos SDL has support for 24 bit screens.

Game is locked to 60fps indeed and not only for this version. AHI is SDL dependent but this...
Forum: Coders. C/C++ 31 December 2019, 15:17
Replies: 10
Views: 675
Posted By Cowcat
With gcc in amiga land "-noixemul" makes a turn...

With gcc in amiga land "-noixemul" makes a turn regarding posix functions: Instead of using ixemul library it uses at link time libnix (no unix): Small size and less overhead, but with the...
Forum: Coders. Releases 31 December 2019, 12:08
Replies: 57
Views: 3,046
Posted By Cowcat
Next year then. Regarding one system...

Next year then.

Regarding one system performance vs another, people forget that SDL could be a context switch orgy in a warpos binary. Warpos SDL library is in a better shape with Hedeon's...
Forum: Coders. Releases 29 December 2019, 23:27
Replies: 57
Views: 3,046
Posted By Cowcat
@arti Of course ! Intro in small window is...

@arti Of course !

Intro in small window is rendered bad. Maybe 6 days of missing github upgrades but other stuff needs to be sorted out.
Forum: Coders. Releases 29 December 2019, 19:56
Replies: 57
Views: 3,046
Posted By Cowcat
For what I see (8bit) certainly not.

For what I see (8bit) certainly not.
Forum: Coders. Releases 29 December 2019, 10:54
Replies: 57
Views: 3,046
Posted By Cowcat
@tolkien De nada tío ! The "wrong" color...

@tolkien De nada tío !

The "wrong" color pictures happen when an error related to filesystem is displayed. Then colors get messed but should be restored when entering game. Playing with menu back...
Forum: Coders. Releases 28 December 2019, 20:57
Replies: 57
Views: 3,046
Posted By Cowcat
DevilutionX PPC niche.

Work credits are for Marlon Beijer and Artur Jarosik doing the official Amiga port.

Meanwhile I deal with the results of warpos testing versions:
...
Forum: support.Hardware 28 December 2019, 17:15
Replies: 3,804
Views: 392,151
Posted By Cowcat
I think this too, but same code build on a debian...

I think this too, but same code build on a debian system has some library errors when exit. Older (weeks ago) github versions did exit good.

Amiga paths are wrong but original Amiga Diablo...
Forum: support.Hardware 28 December 2019, 16:03
Replies: 3,804
Views: 392,151
Posted By Cowcat
Added devilutionx 8bit build to releases. Yep,...

Added devilutionx 8bit build to releases. Yep, crashes on exit too.
Probably a thread about that should be done (admins?)
Forum: support.Hardware 26 December 2019, 22:16
Replies: 3,804
Views: 392,151
Posted By Cowcat
:crazy ...

:crazy

https://github.com/Cowcat5150/devilutionX/tree/master/Packaging/amiga

NON TOTALLY OFF TOPIC Developing for warpos in a morphos environment can be a bitch when using c/c++ mixed binaries...
Forum: support.Hardware 26 December 2019, 20:32
Replies: 3,804
Views: 392,151
Posted By Cowcat
@AMike Well, it is not a totally functional game...

@AMike Well, it is not a totally functional game and some parts are missing like getting the correct Amiga paths and saving levels. This is a known issue till the endian needed code is finished....
Forum: support.Hardware 25 December 2019, 11:42
Replies: 3,804
Views: 392,151
Posted By Cowcat
Look around Coders/General or...

Look around Coders/General or https://github.com/Cowcat5150 for some of my ports. :crazy
Forum: support.Hardware 23 December 2019, 16:17
Replies: 3,804
Views: 392,151
Posted By Cowcat
https://www.youtube.com/watch?v=IYT22Of28TQ&t=3s ...

https://www.youtube.com/watch?v=IYT22Of28TQ&t=3s

Just to point out that this is the work of the guys doing the big endian devilutionX port and people forget about those particular details: I just...
Forum: support.Hardware 02 December 2019, 11:57
Replies: 3,804
Views: 392,151
Posted By Cowcat
Old Aminet BlitzQuake should not be used: Only...

Old Aminet BlitzQuake should not be used: Only worked for a very small percentage of Amiga systems or running on MOS (classic PowerUP 1.4.5 version too).

Also should not be called directly from...
Forum: Coders. Releases 08 November 2019, 16:46
Replies: 382
Views: 46,982
Posted By Cowcat
There's no texture compression for Classic: No...

There's no texture compression for Classic: No support in old minigl also no support in Voodoo 3 if I'm correct. Even with a card with supported compression my guess is that a warp3d library upgrade...
Forum: Coders. Releases 05 November 2019, 20:29
Replies: 382
Views: 46,982
Posted By Cowcat
Maybe for big mods texture memory use but I guess...

Maybe for big mods texture memory use but I guess is not gonna make it suddenly faster.

Smokin' on MOS also benefited from lowering workbench resolution AND disabling DisplayEngine: Without that,...
Forum: Coders. Releases 05 November 2019, 16:59
Replies: 382
Views: 46,982
Posted By Cowcat
This is out of context: The full question is...

This is out of context: The full question is about using no mips. Not recomended. Mips var is on "1" by default and is represented on System Menu - Texture Detail slide half way up.

Slowness...
Forum: Coders. General 02 November 2019, 20:12
Replies: 2
Views: 439
Posted By Cowcat
I'm guessing you need something like that: ...

I'm guessing you need something like that:

static struct Device *TimerBase;

if (!TimerBase)
TimerBase = (struct Device *)FindName(&SysBase->DeviceList,"timer.device");


Without seeing the...
Forum: News 07 October 2019, 12:29
Replies: 4
Views: 1,119
Posted By Cowcat
New vbcc makes Q3 68k multiplayer work :)

New vbcc makes Q3 68k multiplayer work :)
Forum: support.Hardware 05 September 2019, 23:41
Replies: 3,804
Views: 392,151
Posted By Cowcat
#3316 ..... I assumed he tested QWOS after all.

#3316 ..... I assumed he tested QWOS after all.
Forum: Coders. Releases 05 September 2019, 14:58
Replies: 60
Views: 8,154
Posted By Cowcat
@BULI There was a function that was supposedly...

@BULI There was a function that was supposedly used for low memory systems that toned down textures and such: I didn't feel that did anything memory wise and could be the cause of those white...
Forum: support.Hardware 05 September 2019, 14:48
Replies: 3,804
Views: 392,151
Posted By Cowcat
Don't bother with it. The upgraded versions are...

Don't bother with it. The upgraded versions are done for a reason: This one, if i'm correct, had some memory problems with networking just at closing the game when Sonnet hardware was used (and...
Showing results 1 to 40 of 597

 
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