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Forum: Retrogaming General Discussion 05 February 2024, 14:44
Replies: 68
Views: 5,867
Posted By buzzybee
Quite simply No. I was responsible for taking...

Quite simply No. I was responsible for taking screenshots at magazines that covered Amiga and consoles in the 90s. I can tell you that it was much more difficult to shoot MD and SNES than most Amiga...
Forum: Retrogaming General Discussion 04 February 2024, 23:04
Replies: 68
Views: 5,867
Posted By buzzybee
For a fair and square comparison, I would rule in...

For a fair and square comparison, I would rule in only Amiga games that rely on a framerate of 50 fps. Because that's how most console games are running. Without such a rule, any Amiga shmup could...
Forum: Amiga scene 17 January 2024, 16:32
Replies: 871
Views: 66,358
Posted By buzzybee
PCMCIA was used by almost everyone who had a...

PCMCIA was used by almost everyone who had a CD-ROM drive connected to the A1200.
Forum: Amiga scene 16 January 2024, 11:08
Replies: 871
Views: 66,358
Posted By buzzybee
Very interesting to follow this discussion, with...

Very interesting to follow this discussion, with its focus on hardware almost exclusively.

But software drives hardware. That was true in the early days of gaming and computing, and it still is...
Forum: Amiga scene 15 January 2024, 20:18
Replies: 112
Views: 13,986
Posted By buzzybee
If I may just jump in, since RP3 uses the exact...

If I may just jump in, since RP3 uses the exact same, totally amazing PTPlayer by Frank Wille: Frank's Code takes up about five scanlines most of the time, up to 10 - 15 scanlines in rare cases. So...
Forum: Amiga scene 14 January 2024, 20:54
Replies: 871
Views: 66,358
Posted By buzzybee
Commodore should have defined a controller...

Commodore should have defined a controller standard by 1992 at the A1200 release. They should have taken care of a capable mass storage device with capable copy protection, and should have killed the...
Forum: Coders. Asm / Hardware 11 January 2024, 18:36
Replies: 79
Views: 13,464
Posted By buzzybee
Lots of colors also benefit dynamic shading and...

Lots of colors also benefit dynamic shading and lighting. But again, this works best with a versatile graphics subsystem. On AGA, using 16 color regs for the main palette, and the remaining colors...
Forum: Amiga scene 11 January 2024, 00:15
Replies: 112
Views: 13,986
Posted By buzzybee
Congrats, cause having fun is what it's all...

Congrats, cause having fun is what it's all about.

This looks better than ever. I adore the bullet pattern from 3:11 onwards. This is a sight to behold, something never thought possible on an...
Forum: Amiga scene 07 January 2024, 22:23
Replies: 112
Views: 13,986
Posted By buzzybee
Maybe it's because I live in Germany, but the...

Maybe it's because I live in Germany, but the situation felt different to me. I think back in 1993 - 1995, we had many enjoyable AGA-ports and some very playable exclusives like Skeleton Crew,...
Forum: Amiga scene 04 January 2024, 22:54
Replies: 824
Views: 196,297
Posted By buzzybee
No, it isn't. Also, any game project needs many...

No, it isn't. Also, any game project needs many more resources than coding skills. Testing and polishing gameplay, for example, takes up enormous time. If the backend of the project is not set up...
Forum: Amiga scene 23 December 2023, 23:15
Replies: 112
Views: 13,986
Posted By buzzybee
Just wow. The bullet controller looks totally...

Just wow. The bullet controller looks totally amazing to me.

Do you intend to release this game to the public? In that case, I imagine one challenge will be to make it work with various input...
Forum: project.Amiga Game Factory 20 December 2023, 11:32
Replies: 554
Views: 100,974
Posted By buzzybee
I have never thought about such an option. It...

I have never thought about such an option. It would be easy to implement and might make sense. Thanks a million!
Forum: News 20 December 2023, 08:29
Replies: 146
Views: 21,815
Posted By buzzybee
Managing a team for such an ambitious project is...

Managing a team for such an ambitious project is no small feat. Therefore, congrats on the new team member. May the loading code always work bug-free and as intended.

Pixel art chaingun must have...
Forum: project.Amiga Game Factory 16 December 2023, 23:47
Replies: 554
Views: 100,974
Posted By buzzybee
Good to know that you enjoy the game so much! ...

Good to know that you enjoy the game so much!

As for the strange behavior you mentioned: There's a bug in the code that prevents the second fire button from working under certain RAM...
Forum: project.Amiga Game Factory 11 December 2023, 22:51
Replies: 554
Views: 100,974
Posted By buzzybee
I got the ones you see in the picture right here...

I got the ones you see in the picture right here (https://www.mister-fpga.de/arcade-joysticks/).
Forum: project.Amiga Game Factory 18 November 2023, 22:46
Replies: 554
Views: 100,974
Posted By buzzybee
Hi Michael Thank you for your kind words. As...

Hi Michael

Thank you for your kind words. As for A500 Mini: I cannot provide indivdiual configs for each hardware platform out there, that's way beyond my capabilities. While I know that the A500...
Forum: project.Amiga Game Factory 26 October 2023, 22:37
Replies: 554
Views: 100,974
Posted By buzzybee
"Only no HUD is a good HUD" (Dead Space,...

"Only no HUD is a good HUD"
(Dead Space, 2008)
Forum: project.Amiga Game Factory 25 October 2023, 23:04
Replies: 554
Views: 100,974
Posted By buzzybee
Thank you for your comment. I love it when people...

Thank you for your comment. I love it when people notice some of the not-so-obvious details that went into the game.
Forum: Amiga scene 24 October 2023, 22:18
Replies: 248
Views: 47,369
Posted By buzzybee
Thank you for your very kind words. Have fun with...

Thank you for your very kind words. Have fun with the game,
Richard
Forum: project.Amiga Game Factory 21 October 2023, 22:43
Replies: 554
Views: 100,974
Posted By buzzybee
Thank you for your kind comment. I am pretty...

Thank you for your kind comment. I am pretty positive that you will "finish this book" so to speak. I get considerable feedback from people who have playthroughed RP3 by now, much more so than its...
Forum: project.Amiga Game Factory 18 October 2023, 23:10
Replies: 554
Views: 100,974
Posted By buzzybee
Now this is all your lucky day, and also proof...

Now this is all your lucky day, and also proof that I should have put more thought into the GUI / overestimated how many people actually read the manual. Because your proposals have already been...
Forum: project.Amiga Game Factory 18 October 2023, 11:40
Replies: 554
Views: 100,974
Posted By buzzybee
True. Trashing this thread with offensive...

True. Trashing this thread with offensive accusations does not help anyone, and is not fun to read either.

Please Alpha One, Tigerskunk: Why not take your time, stop posting, self-reflect, and...
Forum: project.Amiga Game Factory 17 October 2023, 22:32
Replies: 554
Views: 100,974
Posted By buzzybee
This is a prime example of comparing apples and...

This is a prime example of comparing apples and oranges. First of all, Workbench is not a game. Also, there is software that is meant to be modified by users - and there is software that is meant to...
Forum: project.Amiga Game Factory 17 October 2023, 21:54
Replies: 554
Views: 100,974
Posted By buzzybee
That's perfectly fine with me. May I ask for...

That's perfectly fine with me. May I ask for equal rights for everyone, por favor: Let developers of a game also choose, if they want some stranger "to change some bytes" in their code or not.
...
Forum: project.Amiga Game Factory 17 October 2023, 21:09
Replies: 554
Views: 100,974
Posted By buzzybee
I am not strictly against trainers, but in this...

I am not strictly against trainers, but in this case, I don't think it needs one as everyone can playthrough with some practice. We worked hard on each and every moment of the game, to create a...
Forum: News 17 October 2023, 08:37
Replies: 146
Views: 21,815
Posted By buzzybee
I love the art direction as shown by the...

I love the art direction as shown by the environment and GUI so far. The ingame objects and SFX not so much. The eyeblob- and cyclops-thing remind me of rather generic FPS cannonfodder. Must be...
Forum: project.Amiga Game Factory 15 October 2023, 12:03
Replies: 554
Views: 100,974
Posted By buzzybee
I must have tested about a Dozen means of...

I must have tested about a Dozen means of controllers. Competition Pro, Honeybee pad: There are all working fine while not as intuitive as I would wish for. I found that a quality controller is key...
Forum: project.Amiga Game Factory 14 October 2023, 11:52
Replies: 554
Views: 100,974
Posted By buzzybee
Thank you, very much appreciated! ...

Thank you, very much appreciated!


Exactly. x-key because the game features keyboard controls. The x-key is mapped as a secondary fire button. I’ve learned that the secondary fire button on some...
Forum: project.Amiga Game Factory 12 October 2023, 10:28
Replies: 554
Views: 100,974
Posted By buzzybee
There is no quit-function, sorry.

There is no quit-function, sorry.
Forum: project.Amiga Game Factory 12 October 2023, 05:28
Replies: 554
Views: 100,974
Posted By buzzybee
amigashop.org is the main seller. But you can get...

amigashop.org is the main seller. But you can get the game at some other stores too: alinea, amigarage, amigastore, polyplay, hobbyraum for example. Some of these have not yet updated their webshop,...
Forum: project.Amiga Game Factory 11 October 2023, 16:43
Replies: 554
Views: 100,974
Posted By buzzybee
Even this should work. In case of the...

Even this should work. In case of the nonvolatile.library not being installed, the game will not save the high score table to hard drive.
Forum: project.Amiga Game Factory 11 October 2023, 16:22
Replies: 554
Views: 100,974
Posted By buzzybee
That is eazy: www.amigashop.org

That is eazy: www.amigashop.org
Forum: project.Amiga Game Factory 11 October 2023, 15:44
Replies: 554
Views: 100,974
Posted By buzzybee
The game should run on this platform. We tested...

The game should run on this platform. We tested it and I played it recently at the A38 event.

If you see the menu, get to the option view, then press fire and screen goes black - that might be an...
Forum: project.Amiga Game Factory 10 October 2023, 22:20
Replies: 554
Views: 100,974
Posted By buzzybee
I am happy to talk about the tech behind the...

I am happy to talk about the tech behind the game. Did that with RESHOOT R in Germany at several events a couple of times. So, no secrets on my side.

Of course you are right: After some really...
Forum: project.Amiga Game Factory 10 October 2023, 21:12
Replies: 554
Views: 100,974
Posted By buzzybee
1) The pitch of the sound when a bullet hits an...

1) The pitch of the sound when a bullet hits an object indicates its remaining hitpoints
2) Works from stage 3 onwards.
Forum: project.Amiga Game Factory 10 October 2023, 13:04
Replies: 554
Views: 100,974
Posted By buzzybee
Love it too. Works perfectly fine except on...

Love it too. Works perfectly fine except on events like A38, when the audio is muted or cannot be heard due to overall volume level. :-)
Forum: project.Amiga Game Factory 09 October 2023, 20:49
Replies: 554
Views: 100,974
Posted By buzzybee
After a very busy release weekend, I finally...

After a very busy release weekend, I finally found the time to scroll through the many comments on the final build of Reshoot Proxima 3.

Thank you to everyone for the very kind words. I feel so...
Forum: project.Amiga Game Factory 04 October 2023, 16:07
Replies: 554
Views: 100,974
Posted By buzzybee
Yes, there is! Please check out the...

Yes, there is! Please check out the Presskit-Website (https://www.spieleschreiber.de/press/sheet.php?p=Reshoot_Proxima_3) for RP3.
Forum: project.Amiga Game Factory 27 September 2023, 21:34
Replies: 554
Views: 100,974
Posted By buzzybee
You should be able to buy the digital version on...

You should be able to buy the digital version on October 7th. Buying the boxed game gets you a download link immediately, too.
Forum: project.Amiga Game Factory 20 September 2023, 22:21
Replies: 554
Views: 100,974
Posted By buzzybee
Thank you all for your kind words. It feels kind...

Thank you all for your kind words. It feels kind of unreal, that in the coming days, I will not modify the code of the game or the attack waves on the maps. :-)
Showing results 1 to 40 of 526

 
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