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Forum: Retrogaming General Discussion 13 November 2019, 06:20
Replies: 372
Views: 15,952
Posted By Shatterhand
I only code in Blitz Basic and I am already 100%...

I only code in Blitz Basic and I am already 100% sure I can only push the Amiga hardware by coding 100% 68k Asm, and I really don't see me going this route at this point of my life :D
Forum: Retrogaming General Discussion 13 November 2019, 00:56
Replies: 372
Views: 15,952
Posted By Shatterhand
You and your AGA ports. Hmpf. :P :P (Just because...

You and your AGA ports. Hmpf. :P :P (Just because I don't own an AGA machine :D)

The single bitplane to do that thing is a good idea.

If you draw the main hero as a sprite, you really think...
Forum: Retrogaming General Discussion 13 November 2019, 00:08
Replies: 372
Views: 15,952
Posted By Shatterhand
if that purple thing on Splatterhouse isn't...

if that purple thing on Splatterhouse isn't transparency (you got me), you really can draw it at just 25hz :D

But its still going to take the whole screen at some point, so...
Forum: Retrogaming General Discussion 12 November 2019, 17:27
Replies: 372
Views: 15,952
Posted By Shatterhand
If you try to do it exactly like its on the...

If you try to do it exactly like its on the arcade, yes. It has transparency and it slowly takes the whole screen.

I don't remember how the PC Engine does it, but I don't think you need to draw...
Forum: Retrogaming General Discussion 12 November 2019, 16:00
Replies: 372
Views: 15,952
Posted By Shatterhand
In The Hunt had massive slowdowns on the...

In The Hunt had massive slowdowns on the Playstation port, and while it was a 1993 game, no one even dared trying to port it to a Mega Drive or SNES

Can't see any vanilla Amiga handling that...
Forum: Retrogaming General Discussion 12 November 2019, 15:45
Replies: 372
Views: 15,952
Posted By Shatterhand
I still think Power Spikes would be a great game...

I still think Power Spikes would be a great game to be ported to Amiga (not that I am asking or demanding anyone to do it, just doing small talk about the subject :D )

A) It's very good, very fun...
Forum: support.Games 12 November 2019, 08:09
Replies: 2
Views: 192
Posted By Shatterhand
Impossible Mission 2025 glitched on A600

I've tried Impossible Mission 2025 Special Edition on both ADF and WHDLoad and the game has the same glitch:

Music plays way way too fast but the game is very very very slow, unplayable slow.
...
Forum: project.EAB 11 November 2019, 21:54
Replies: 23
Views: 656
Posted By Shatterhand
Good to know it isn't just me, I was wondering...

Good to know it isn't just me, I was wondering what the hell happened.
Forum: project.Amiga Game Factory 11 November 2019, 00:20
Replies: 51
Views: 9,939
Posted By Shatterhand
But your hack really made the game close to be...

But your hack really made the game close to be enjoyable :D Before it was a total mess.
Forum: project.Amiga Game Factory 10 November 2019, 18:19
Replies: 51
Views: 9,939
Posted By Shatterhand
I just tried this... it's still not a good game,...

I just tried this... it's still not a good game, but it went from a unplayable mess to something that can be played. The game is too flawed to be really good, but at least now its possible to play it...
Forum: Coders. General 07 November 2019, 20:39
Replies: 2,263
Views: 344,536
Posted By Shatterhand
SO... I'll just delete the files I...

SO...

I'll just delete the files I downloaded. :D :D
Forum: Coders. General 07 November 2019, 20:00
Replies: 2,263
Views: 344,536
Posted By Shatterhand
Thank you mate. You *really* need to...

Thank you mate.

You *really* need to calculate the memory usage though, Sandruzzo, as McGeezer said. 32 colors would mean still some big blobs memory-wise.
Forum: Coders. General 07 November 2019, 19:44
Replies: 2,263
Views: 344,536
Posted By Shatterhand
Wait Now I remember, you were using 4...

Wait

Now I remember, you were using 4 sprites colors for the background, changing their colors using a copperlist, right?

I dunno... if you can do it with 32 colors, ok. But if we could get the...
Forum: Coders. General 07 November 2019, 19:26
Replies: 2,263
Views: 344,536
Posted By Shatterhand
Can we keep main hero + scrolling at 50fps and...

Can we keep main hero + scrolling at 50fps and enemy movement at 25 fps?

EDIT: Yes, we can.

I am up to help with the graphics, and I am serious about it. I'd be doing it very slowly up until...
Forum: Coders. General 07 November 2019, 19:20
Replies: 2,263
Views: 344,536
Posted By Shatterhand
There's no way to keep 32 colors and keep the...

There's no way to keep 32 colors and keep the parallax* unless you are redrawing the whole screen which in 32 colors will be slow as hell.

*of course you can use sprites but then it will make no...
Forum: Coders. Contest 07 November 2019, 15:19
Replies: 32
Views: 3,457
Posted By Shatterhand
About all the discussion about rules, deadline,...

About all the discussion about rules, deadline, minimum configuration, etc.

I'd recommend we take a look at the MSXDev compo

https://www.msxdev.org/

It had its ups and downs, but it's going...
Forum: Coders. Contest 07 November 2019, 00:51
Replies: 91
Views: 13,912
Posted By Shatterhand
Hey Anyone up for a 2020 edition?

Hey

Anyone up for a 2020 edition?
Forum: support.Other 06 November 2019, 22:09
Replies: 15
Views: 512
Posted By Shatterhand
I've never even touched Winuae debugger, but it...

I've never even touched Winuae debugger, but it does sound like a good start.
Forum: support.Other 06 November 2019, 21:35
Replies: 15
Views: 512
Posted By Shatterhand
Learning how to hack Amiga games.

Let's say I'd like start trying to hack Amiga games on ADF format... simple stuff, like maybe changing the palette or trying to add 2nd button support for games that use the keyboard for that....
...
Forum: Retrogaming General Discussion 06 November 2019, 21:24
Replies: 372
Views: 15,952
Posted By Shatterhand
I know this was an old comment. But an...

I know this was an old comment.

But an enhanced 16 bits port of the MSX version of Salamander (Much like Nemesis Kai on the X68000 was for MSX Gradius 2) would be freaking amazing.

Salamander...
Forum: Retrogaming General Discussion 06 November 2019, 21:14
Replies: 372
Views: 15,952
Posted By Shatterhand
I think it's a great game and could really work...

I think it's a great game and could really work well on the Amiga, even OCS/ECS ones.
Forum: Retrogaming General Discussion 06 November 2019, 20:30
Replies: 372
Views: 15,952
Posted By Shatterhand
If Raiden on ECS managed to be better than the...

If Raiden on ECS managed to be better than the PC-Engine version I'd be really surprised.

Not even the AGA demo that's around is better.
Forum: support.Games 06 November 2019, 17:11
Replies: 28
Views: 7,806
Posted By Shatterhand
It wasn't an easy game, I remember the last level...

It wasn't an easy game, I remember the last level was a friggin nightmare and I had to retry it many many many times. The Dog peeing at the end sequence was a really nice touch :D :D

But it's the...
Forum: Coders. Blitz Basic 05 November 2019, 19:14
Replies: 217
Views: 24,582
Posted By Shatterhand
GODDAMN IT I was fighting with this for a long...

GODDAMN IT I was fighting with this for a long time until I gave up and just changed the way my code reads data on file.

It's really funny having to code around the bugs of the compiler/debugger...
Forum: Coders. Blitz Basic 05 November 2019, 18:58
Replies: 6
Views: 224
Posted By Shatterhand
Oh I see. You can draw the sprites and then...

Oh I see.

You can draw the sprites and then blit the extra info (Scores / lives etc) on top of it.

Or I believe you could have a bitmap where you draw the stuff you want, use the GetaSprite...
Forum: Coders. Blitz Basic 05 November 2019, 18:35
Replies: 6
Views: 224
Posted By Shatterhand
You create the sprites and draw them as needed......

You create the sprites and draw them as needed... I am not sure I understood your question.

http://www.vintageisthenewold.com/wp-content/uploads/2018/01/roadtrip1.png

I know the game looks...
Forum: Coders. Asm / Hardware 05 November 2019, 02:46
Replies: 34
Views: 1,756
Posted By Shatterhand
Thank you :) Star Force is a target to achieve...

Thank you :) Star Force is a target to achieve for me , I am a really really big fan of it :)
Forum: Coders. Asm / Hardware 04 November 2019, 23:35
Replies: 34
Views: 1,756
Posted By Shatterhand
With Quasarius Rush I'm trying to get the...

With Quasarius Rush I'm trying to get the Aleste/Zanac vibe, but with some complex score system on top (Compile games were notorious for having stupid socre systems :D )
...
Forum: Coders. Asm / Hardware 04 November 2019, 21:30
Replies: 34
Views: 1,756
Posted By Shatterhand
To be quite honest I really think a *competent*...

To be quite honest I really think a *competent* coder could do Aleste 2 on Amiga without trouble. (I am not competent so do not look at me :D ) Mega Typhoon pushes more/bigger stuff on screen, and...
Forum: Coders. Asm / Hardware 04 November 2019, 14:03
Replies: 34
Views: 1,756
Posted By Shatterhand
Undeadline and Aleste 2 are moving a lot of stuff...

Undeadline and Aleste 2 are moving a lot of stuff on screen (Even if they are just 16x16 sprites), more than what you usually see on Amiga games. Undeadline also is running on a constant slowdown...
Forum: EAB's competition 03 November 2019, 18:51
Replies: 67
Views: 1,771
Posted By Shatterhand
I'm glad I could help to keep EAB superiority...

I'm glad I could help to keep EAB superiority against Lemon :laughing:laughing
Forum: support.Games 02 November 2019, 01:04
Replies: 28
Views: 7,806
Posted By Shatterhand
Oh gotta be great if you own a CD32 Pad. Not my...

Oh gotta be great if you own a CD32 Pad. Not my case though :D

To be quite honest, I find the game very playable with switching weapons anyway. I guess that's because that's how I learned to play...
Forum: support.Games 01 November 2019, 19:45
Replies: 28
Views: 7,806
Posted By Shatterhand
Mega Drive version of Desert Strike has the...

Mega Drive version of Desert Strike has the advantage of having a button for each type of ammo and no loading. Other than that, the Amiga version is better on every way, both graphics and soundwise....
Forum: Coders. Asm / Hardware 01 November 2019, 16:11
Replies: 34
Views: 1,756
Posted By Shatterhand
Can I say I still think the are kinda shitty? :D ...

Can I say I still think the are kinda shitty? :D

I know the Amiga was built to use the Blitter as its main source of graphics, but if we had 16 sprites with 16 colors "free" for using per scanline...
Forum: support.Hardware 01 November 2019, 15:34
Replies: 57
Views: 13,913
Posted By Shatterhand
You can build your own 2 button controller very...

You can build your own 2 button controller very easily. There's no circuit, you just need to wire buttons and directions to the DB9 connector.
Forum: Retrogaming General Discussion 31 October 2019, 22:31
Replies: 50
Views: 1,808
Posted By Shatterhand
I am building an Amiga joystick right now...

I am building an Amiga joystick right now (Probably will finish everything on Sunday) and I thought about adding a 3rd button on it, but I thought no game uses it.

I don't think I'll do it just...
Forum: Nostalgia & memories 31 October 2019, 19:56
Replies: 42
Views: 1,651
Posted By Shatterhand
Well when I got my first PC it was a Pentium 233...

Well when I got my first PC it was a Pentium 233 MMX. It stayed on the same room together as my A600 and my MSX2+ .

The guys who brought the PC, when they entered the room they were like "Wow you...
Forum: Retrogaming General Discussion 31 October 2019, 18:04
Replies: 13
Views: 482
Posted By Shatterhand
Ween: The Prophecy: http://hol.abime.net/1682 ...

Ween: The Prophecy: http://hol.abime.net/1682
Waxworks: http://hol.abime.net/1677
The Elvira Games:
http://hol.abime.net/2837
http://hol.abime.net/2836
http://hol.abime.net/2838

Fright Night:...
Forum: Retrogaming General Discussion 31 October 2019, 18:00
Replies: 50
Views: 1,808
Posted By Shatterhand
The Amiga does support 3 buttons, and for a while...

The Amiga does support 3 buttons, and for a while I've been thinking we should start hacking games to support the 3rd button even if there's no compatible joystick... it's so easy to build one!
...
Forum: Retrogaming General Discussion 31 October 2019, 17:57
Replies: 42
Views: 2,233
Posted By Shatterhand
Horizon Chase was made by a brazilian studio. The...

Horizon Chase was made by a brazilian studio. The guys are big fans of Top Gear 2 (the original SNES game, not the awful Amiga port), so they wanted to make a modern racing game that felt like Top...
Showing results 1 to 40 of 3457

 
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