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Forum: Retrogaming General Discussion Today, 17:23
Replies: 15
Views: 513
Posted By saimon69
It has differences but did you went to hear the...

It has differences but did you went to hear the Amiga title song to the end?
I had never heard a song unravel like that in a computer game before...
https://www.youtube.com/watch?v=0TfFTD8IyZ0
Forum: Retrogaming General Discussion Today, 17:12
Replies: 15
Views: 513
Posted By saimon69
SOTB and WOTD similarity, together with other...

SOTB and WOTD similarity, together with other Whittaker songs using same instrument sets, is what we call "Whittakeritis" - btw every musician sooner or later will fall into it due to find a set that...
Forum: Retrogaming General Discussion Today, 07:46
Replies: 15
Views: 513
Posted By saimon69
Nicola Tomljanovich, the author, for sure took...

Nicola Tomljanovich, the author, for sure took its inspiration from a bunch of low budget B movies, especially those mad max wannabes and also post-nuclear horror movies like Rats! However, the main...
Forum: Retrogaming General Discussion Today, 07:37
Replies: 15
Views: 513
Posted By saimon69
Among the usual suspects a lot of Follin works: ...

Among the usual suspects a lot of Follin works:
- Ghouls 'n' Ghosts
- Bionic Commando
- Puzznic
- L.E.D. storm
- Qix (actually decent)

One from Maniacs of Noise - very simple gameplay but...
Forum: Coders. General 18 June 2019, 21:27
Replies: 27
Views: 1,306
Posted By saimon69
I admit that was partially my fault, in 2015 was...

I admit that was partially my fault, in 2015 was unable to make the mod file sound good with less than 200k at the time; now with some more experience should be at least one third smaller :(
Forum: Retrogaming General Discussion 16 June 2019, 20:48
Replies: 155
Views: 7,633
Posted By saimon69
In this case the expert would be TuRRIcaNEd (AKA...

In this case the expert would be TuRRIcaNEd (AKA Mr. Rhythm Master/AIS), he did work for years on its Outrun mods and are amazing! Would need some optimization for three channels maybe or some sound...
Forum: Retrogaming General Discussion 15 June 2019, 20:31
Replies: 155
Views: 7,633
Posted By saimon69
@PeterJ Did you ever give a look to Outrun...

@PeterJ
Did you ever give a look to Outrun Europa code? Have the feeling is the same code of Outrun but more polished and optimized
Forum: Coders. General 15 June 2019, 20:25
Replies: 121
Views: 6,372
Posted By saimon69
Yeah, if you go and check Martin Iveson in-game...

Yeah, if you go and check Martin Iveson in-game samples they are not that better, i guess is how you use it that makes the difference (i would have used a better bass btw)
Forum: Retrogaming General Discussion 15 June 2019, 20:17
Replies: 155
Views: 7,633
Posted By saimon69
Take Small steps ^^ let's fix one at the time for...

Take Small steps ^^ let's fix one at the time for good ;)
Forum: Retrogaming General Discussion 15 June 2019, 19:00
Replies: 155
Views: 7,633
Posted By saimon69
Can i propose to call this patched version...

Can i propose to call this patched version "Outrun Redemption"?
Forum: Retrogaming General Discussion 14 June 2019, 19:27
Replies: 155
Views: 7,633
Posted By saimon69
@PeterJ Very good work so far, how portable is...

@PeterJ
Very good work so far, how portable is your customization to Amiga side? And you think some more improvement could be made on our HW ? In example, could we change disk routines and music...
Forum: Retrogaming General Discussion 13 June 2019, 03:11
Replies: 155
Views: 7,633
Posted By saimon69
If this was what came out in 1988 for sure people...

If this was what came out in 1988 for sure people would have complained a lot less, for this has at least the sembiance of outrun (it is still not, of course)

And also show to many "one frame"...
Forum: News 12 June 2019, 18:10
Replies: 162
Views: 8,471
Posted By saimon69
I wish was THAT easy... 9.9 btw in 1988 was...

I wish was THAT easy... 9.9 btw in 1988 was having fun changing text of intros with an hex editor and i tried to learn a bit assembly but since Amiga HW is not as straightforward as the zx spectrum...
Forum: Retrogaming General Discussion 11 June 2019, 18:32
Replies: 2
Views: 236
Posted By saimon69
For how things develop it seems Turrican Engine...

For how things develop it seems Turrican Engine is more appropriate, especially for the soda shoot scene ;)
Forum: Coders. General 10 June 2019, 05:33
Replies: 121
Views: 6,372
Posted By saimon69
The Street Fighter franchise has always been...

The Street Fighter franchise has always been mistreated on the miggy, think at the first one being ported by Tiertex and establishing its eternal place in the hall of shame!!!

The following is a...
Forum: Retrogaming General Discussion 10 June 2019, 05:29
Replies: 56
Views: 6,926
Posted By saimon69
Nuke/Spaceman aka Martin Iveson; its musics were...

Nuke/Spaceman aka Martin Iveson; its musics were darn good but the technical side of it is equally awesome!
Forum: Retrogaming General Discussion 07 June 2019, 23:10
Replies: 56
Views: 6,926
Posted By saimon69
Talking about non in-game graphics i did level...

Talking about non in-game graphics i did level loading screens for Powder in EHB but the only ones to be used were on Game Over and end of the game

The ones i still have are visible here in my...
Forum: News 07 June 2019, 20:54
Replies: 162
Views: 8,471
Posted By saimon69
Some people want still to party like is 1990 imo...

Some people want still to party like is 1990 imo :/
Forum: Retrogaming General Discussion 31 May 2019, 21:05
Replies: 2
Views: 334
Posted By saimon69
At first i see assets in high res and those will...

At first i see assets in high res and those will need to be reduced in size for the 320x240 (if you want to keep the game playable even on NTSC machines) and also in depth to 32 or max EHB colors for...
Forum: Retrogaming General Discussion 30 May 2019, 20:00
Replies: 6
Views: 384
Posted By saimon69
And, same as Amiga, Atari machines met a fate of...

And, same as Amiga, Atari machines met a fate of bad marketing practices that prevented them to really shine :(
Forum: project.Amiga Game Factory 30 May 2019, 17:13
Replies: 49
Views: 2,606
Posted By saimon69
Last week was about to propose a Policenauts...

Last week was about to propose a Policenauts port, but it seems the parser is pretty complicated, so more than a port we might need a full rewrite and i dropped the idea...
Forum: Coders. AMOS 23 May 2019, 19:00
Replies: 17
Views: 976
Posted By saimon69
What are performances if you use no texture or...

What are performances if you use no texture or one or two bitplane textures?
Forum: project.Amiga Game Factory 22 May 2019, 20:07
Replies: 49
Views: 2,606
Posted By saimon69
Welcome to Amiga Community ^_________________^...

Welcome to Amiga Community ^_________________^ (kidding)
Forum: project.Amiga Game Factory 22 May 2019, 08:08
Replies: 49
Views: 2,606
Posted By saimon69
As musician i wonder of you will be able to...

As musician i wonder of you will be able to support multi-mod song with jump to position xx, will help to do more immersive soundtracks
Forum: Retrogaming General Discussion 20 May 2019, 19:38
Replies: 155
Views: 7,633
Posted By saimon69
Actually a best comparison is mountain level of...

Actually a best comparison is mountain level of Lotus III, was abmismally slow in my 500 1.2 :/
Forum: Coders. C/C++ 14 May 2019, 17:27
Replies: 11
Views: 846
Posted By saimon69
As far as i remember Notepad++ like other...

As far as i remember Notepad++ like other scintilla based editors rely on WxWidgets, that is actually not ported to any Amiga and like os but might be wrong on that
Forum: Coders. Contest 12 May 2019, 09:12
Replies: 85
Views: 7,067
Posted By saimon69
Still an improvement from the early days when he...

Still an improvement from the early days when he used simply the Dpaint base 32 colors palette
^_____________________^
Forum: Retrogaming General Discussion 06 May 2019, 17:37
Replies: 155
Views: 7,633
Posted By saimon69
Would definitely say Outrun Europa engine, since...

Would definitely say Outrun Europa engine, since it also has forks; just am not sure how hackable it is
Forum: Retrogaming General Discussion 03 May 2019, 07:09
Replies: 155
Views: 7,633
Posted By saimon69
Well understandable considered what is happening...

Well understandable considered what is happening for other ports: stellar expectations and a little-asteroid-size-bit of entitlement as much as is needed to drive any good will coderand asset maker...
Forum: Retrogaming General Discussion 02 May 2019, 23:20
Replies: 155
Views: 7,633
Posted By saimon69
I think should be possible to reach PC Engine or...

I think should be possible to reach PC Engine or Megadrive quality, but the arcade is too powerful for an OCS machine unless you want to go the Drivng Force approach and have all same 8-colors giant...
Forum: Retrogaming General Discussion 02 May 2019, 19:50
Replies: 155
Views: 7,633
Posted By saimon69
I did thought of the Outrun Europa Engine, since...

I did thought of the Outrun Europa Engine, since it also has somehow forks but have no clue whether assets and maps can be modified
Forum: Coders. Asm / Hardware 27 April 2019, 20:43
Replies: 195
Views: 23,681
Posted By saimon69
Pitifully scenes are been stolen by Super Mario...

Pitifully scenes are been stolen by Super Mario 64 and its takedown but this project will leave a strong mark!
Forum: Coders. Asm / Hardware 27 April 2019, 20:27
Replies: 195
Views: 23,681
Posted By saimon69
This video was posted as of course a joke but...

This video was posted as of course a joke but remembering the good old days with four players in parnet/sernet (or with some kind of local networking) and splitscreen in lotus make me wonder if an...
Forum: Retrogaming General Discussion 23 April 2019, 09:11
Replies: 7
Views: 535
Posted By saimon69
What i remember is that Team 17 used Lightwave 4...

What i remember is that Team 17 used Lightwave 4 and an Alpha powered render station (forgot the name, but was running NT 4 for Alpha) linked in screamernet to create the intro and also a Draco...
Forum: project.Amiga Game Factory 20 April 2019, 21:38
Replies: 42
Views: 5,873
Posted By saimon69
Did not had time to work on it but after another...

Did not had time to work on it but after another gig that made me use like max 30k per music i think am ready to take the challenge ;)
Forum: Coders. General 18 April 2019, 20:04
Replies: 20
Views: 1,341
Posted By saimon69
Up for jump has been take care of on a whdload...

Up for jump has been take care of on a whdload patch if i remember clearly
Forum: Coders. General 18 April 2019, 18:59
Replies: 20
Views: 1,341
Posted By saimon69
IT IS almost arcade perfect, down to the little...

IT IS almost arcade perfect, down to the little tricks and easter eggs; however i know two things that hardcore fans cannot wrap their head around: the non-FM music (generic synth instead of the...
Forum: project.Amiga Game Factory 17 April 2019, 23:26
Replies: 82
Views: 8,423
Posted By saimon69
Hope someone will post a longplay of the latest...

Hope someone will post a longplay of the latest version soon :)
Forum: project.Amiga Game Factory 17 April 2019, 19:05
Replies: 45
Views: 2,434
Posted By saimon69
For the chronicles: i did the title song in a...

For the chronicles: i did the title song in a hard techno-punk style that i think suits better the carnage mood of the game, if there was a way to put in-game music would go the same route ;)
Forum: project.Amiga Game Factory 11 April 2019, 01:09
Replies: 45
Views: 2,434
Posted By saimon69
Am doing something for a third party that...

Am doing something for a third party that requires me to do 20k mods, let me see if i can use those methods to churn up something good for ya ;)
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