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Search: Posts Made By: Dan Locke
Forum: Retrogaming General Discussion 09 March 2010, 01:25
Replies: 27
Views: 2,118
Posted By Dan Locke
Glad to know that I'm not the only one with a...

Glad to know that I'm not the only one with a burning hatred for The Great Giana Sisters.
Forum: Nostalgia & memories 01 March 2010, 16:00
Replies: 84
Views: 19,758
Posted By Dan Locke
There were loads of these on the NES, especially...

There were loads of these on the NES, especially with Donkey Kong Country, of all things.
Forum: Retrogaming General Discussion 26 February 2010, 20:19
Replies: 54
Views: 5,522
Posted By Dan Locke
Thanks for clearing that up. But that's...

Thanks for clearing that up.


But that's exactly what I'm getting at. Regardless of whether you're using hardware sprites or changing pointers or whatever, it's a very basic capability of the...
Forum: Retrogaming General Discussion 26 February 2010, 16:17
Replies: 54
Views: 5,522
Posted By Dan Locke
I've played both versions (emulated), and I don't...

I've played both versions (emulated), and I don't see any difference besides the framerate, the copper gradients, and some track detail. Which says more about the ST's weak graphics than it does...
Forum: Amiga scene 26 February 2010, 05:32
Replies: 20
Views: 2,586
Posted By Dan Locke
What's really infuriating is that Miner and co....

What's really infuriating is that Miner and co. designed more chipsets that would have kept the Amiga at the leading edge of computer technology (think X68000/Archimedes power), but Gould and Ali...
Forum: Retrogaming General Discussion 26 February 2010, 00:38
Replies: 54
Views: 5,522
Posted By Dan Locke
Yeah, but that's more to do with the Amiga's...

Yeah, but that's more to do with the Amiga's hardware-accelerated sprites than with anything else. And you really can't say that a game "actually used the Amiga hardware" simply for taking advantage...
Forum: Nostalgia & memories 26 February 2010, 00:30
Replies: 36
Views: 10,898
Posted By Dan Locke
The Archimedes was a magnificent machine. ...

The Archimedes was a magnificent machine.

But, as others have already said, the lack of software really lets it down. It still has some good stuff (Nevryon, Starfighter 3000), but it was a...
Forum: Retrogaming General Discussion 24 February 2010, 17:03
Replies: 54
Views: 5,522
Posted By Dan Locke
Perhaps, but it doesn't really fit this thread. ...

Perhaps, but it doesn't really fit this thread. It looks no different from the ST version, apart from a copper gradient in the sky.
Forum: Retrogaming General Discussion 24 February 2010, 00:20
Replies: 104
Views: 9,182
Posted By Dan Locke
Well, yeah, you have to shoot them when they're...

Well, yeah, you have to shoot them when they're there at all. There are large areas with no enemies to speak of.


A run 'n' gun is a type of platformer, so I really don't see how the whole...
Forum: Nostalgia & memories 23 February 2010, 01:16
Replies: 18
Views: 1,809
Posted By Dan Locke
I would have voted for "Senior Executive Post",...

I would have voted for "Senior Executive Post", but I didn't notice it (I just skimmed through the list looking for "CEO") and ended up picking Marketing instead.

But, really, even a kid like me...
Forum: Retrogaming General Discussion 22 February 2010, 22:39
Replies: 133
Views: 12,124
Posted By Dan Locke
I only said that it's only a marginal advantage...

I only said that it's only a marginal advantage with other games. On the SNES, 9 out of 10 shoot-em-ups have horrible slowdown due to the slow-as-molasses 65C816 CPU - but you don't see that kind of...
Forum: Retrogaming General Discussion 22 February 2010, 17:46
Replies: 133
Views: 12,124
Posted By Dan Locke
Ah, I had forgotten about the Texas Instruments...

Ah, I had forgotten about the Texas Instruments chip.


I had forgotten about the processor advantage. Outside of shoot-em-ups, though, it hardly matters.


It does make a noticeable...
Forum: Retrogaming General Discussion 22 February 2010, 16:01
Replies: 111
Views: 13,142
Posted By Dan Locke
To be honest, I really don't see the point of the...

To be honest, I really don't see the point of the project.
Forum: Retrogaming General Discussion 22 February 2010, 04:46
Replies: 133
Views: 12,124
Posted By Dan Locke
That's actually more of a stylistic approach than...

That's actually more of a stylistic approach than anything else. If anything, the Genesis's palette was more "vibrant" as it had only 512 colors to the SNES's 32768 (lower color depth gives fewer...
Forum: Retrogaming General Discussion 20 February 2010, 08:36
Replies: 133
Views: 12,124
Posted By Dan Locke
For me, easily the Genesis (I'm not European). ...

For me, easily the Genesis (I'm not European). It beats the pants off of the SNES when it comes to shoot-em-ups, and the higher resolution means that platformers play better as well. The SNES has...
Forum: Retrogaming General Discussion 19 February 2010, 16:13
Replies: 7
Views: 1,217
Posted By Dan Locke
Digital Expression Acidjazzed Evening ...

Digital Expression

Acidjazzed Evening

Silent Attack

Anything by Moby or Jester

The Shadow of the Beast II soundtrack
Forum: Retrogaming General Discussion 18 February 2010, 04:27
Replies: 104
Views: 9,182
Posted By Dan Locke
I wasn't saying that at all. I was replying to...

I wasn't saying that at all. I was replying to this comment:


By that logic, Superfrog must not be a "true" platformer. By extension, Sonic 3 is even further from platformer-hood.


Like I...
Forum: Retrogaming General Discussion 14 February 2010, 21:14
Replies: 104
Views: 9,182
Posted By Dan Locke
I still fail to understand how adding a gun to a...

I still fail to understand how adding a gun to a platformer causes it to stop being a platformer.
Forum: MarketPlace 14 February 2010, 21:12
Replies: 2
Views: 947
Posted By Dan Locke
Total Amiga Assembler, by Paul Overaa

If you have it, I will buy it.
Forum: Nostalgia & memories 13 February 2010, 22:04
Replies: 11
Views: 1,430
Posted By Dan Locke
I'd send Captain Flynn...

I'd send Captain Flynn (http://lemonamiga.com/?game_id=1075) to the 17th-century Caribbean. Or Guybrush Threepwood, but he doesn't count because he's from the PC.
Forum: Retrogaming General Discussion 12 February 2010, 15:49
Replies: 605
Views: 122,944
Posted By Dan Locke
I don't think that those count, considering that...

I don't think that those count, considering that both dragons and floating islands had been around long before Unreal was released.

If anything, Avatar's visual style comes from Roger Dean...
Forum: Retrogaming General Discussion 11 February 2010, 21:27
Replies: 159
Views: 17,061
Posted By Dan Locke
Consoles: N64, PS2, Gamecube, PS3 ...

Consoles:

N64, PS2, Gamecube, PS3

Computers:

Toshiba Satellite (broken)

HP G70
Forum: Retrogaming General Discussion 10 February 2010, 16:41
Replies: 104
Views: 9,182
Posted By Dan Locke
I guess that Sonic the Hedgehog, Superfrog, and...

I guess that Sonic the Hedgehog, Superfrog, and Brian the Lion aren't platformers either? Does your definition of "platformer" include anything besides single-screen Taito arcade games? If Bubble...
Forum: Retrogaming General Discussion 09 February 2010, 23:51
Replies: 104
Views: 9,182
Posted By Dan Locke
Yeah. Turrican II is probably my favorite C64...

Yeah. Turrican II is probably my favorite C64 game, actually. And I said "relatively small" - there are rather large areas that are completely devoid of enemies, and when enemies do appear, they...
Forum: Retrogaming General Discussion 09 February 2010, 03:56
Replies: 104
Views: 9,182
Posted By Dan Locke
Oh, I'm not denying its significance. It's just...

Oh, I'm not denying its significance. It's just that, most of the time, you're more concerned with where you're going (where does this tunnel go?) than with shooting enemies on the way. This is a...
Forum: Retrogaming General Discussion 09 February 2010, 02:12
Replies: 104
Views: 9,182
Posted By Dan Locke
Well, yeah, if you put a gun in a game, you'll...

Well, yeah, if you put a gun in a game, you'll also add a use for it - it's pretty stupid, otherwise. There's still a fantastic amount of emphasis on exploring the levels, though, and there's also...
Forum: Nostalgia & memories 09 February 2010, 02:08
Replies: 188
Views: 25,562
Posted By Dan Locke
You completely missed the point of my post. You...

You completely missed the point of my post. You had earlier said that turn-based combat was exempt from judgement as it was the core of the gameplay, rather than an illogical aspect of the game's...
Forum: Nostalgia & memories 08 February 2010, 22:28
Replies: 111
Views: 28,504
Posted By Dan Locke
Yeah, the first game had a jetpack. And there...

Yeah, the first game had a jetpack. And there were clearly mechanical spikes and claws that popped out of the ground.

And then there were those head-throwing... things... from Shadow of the Beast...
Forum: Nostalgia & memories 08 February 2010, 20:49
Replies: 188
Views: 25,562
Posted By Dan Locke
You're right; I might as well ask why Mario...

You're right; I might as well ask why Mario doesn't just walk past the Goombas and Koopas...

...oh, wait.
Forum: Retrogaming General Discussion 08 February 2010, 20:36
Replies: 104
Views: 9,182
Posted By Dan Locke
Excuse me? Turrican has a huge emphasis on...

Excuse me? Turrican has a huge emphasis on exploring the levels, which involves "jumping and moving around". Yes, you do shoot enemies, but that's an accessory feature to the underlying platform...
Forum: Retrogaming General Discussion 08 February 2010, 16:34
Replies: 134
Views: 9,064
Posted By Dan Locke
1. The Legend of Zelda: Ocarina of Time 2....

1. The Legend of Zelda: Ocarina of Time

2. Super Mario 64

3. Super Smash Bros.

4. F-Zero X

5. Mario Kart 64
Forum: Retrogaming General Discussion 08 February 2010, 16:24
Replies: 104
Views: 9,182
Posted By Dan Locke
I'd say that Flashback is the best, but Ruff 'n'...

I'd say that Flashback is the best, but Ruff 'n' Tumble, Lionheart, and Benefactor are also great.


It's a platformer with a gun. Two of the levels happen to be horizontal shoot-em-ups, but the...
Forum: Retrogaming General Discussion 03 February 2010, 21:59
Replies: 457
Views: 51,322
Posted By Dan Locke
Now that I know how to do it, I use (at double...

Now that I know how to do it, I use (at double resolution) a combination of 20% scanline transparency, 0% scanline level, 5:4 pixel aspect ratio, and bilinear filtering. It's beautiful.
Forum: Retrogaming General Discussion 03 February 2010, 21:57
Replies: 21
Views: 1,876
Posted By Dan Locke
Amiga Power, no contest.

Amiga Power, no contest.
Forum: Retrogaming General Discussion 29 January 2010, 15:41
Replies: 605
Views: 122,944
Posted By Dan Locke
Eh, not seeing much in the way of "similarity",...

Eh, not seeing much in the way of "similarity", apart from the fact that both covers feature a guy facing "out" of the artwork.
Forum: Coders. General 29 January 2010, 15:39
Replies: 24
Views: 4,032
Posted By Dan Locke
Copper color-changing restrictions?

What are the restrictions on the copper's ability to switch colors between scanlines? I know that it has to be in a gradient, but I don't know anything else.
Forum: Retrogaming General Discussion 28 January 2010, 20:52
Replies: 457
Views: 51,322
Posted By Dan Locke
OK, I need some help here - how do you set the...

OK, I need some help here - how do you set the scanline strength? I can't find an option for it anywhere; I thought that it was my old version of WinUAE, but I just downloaded a new one from the...
Forum: Nostalgia & memories 27 January 2010, 17:20
Replies: 557
Views: 68,499
Posted By Dan Locke
Shadow of the Beast.

Shadow of the Beast.
Forum: Retrogaming General Discussion 27 January 2010, 17:18
Replies: 457
Views: 51,322
Posted By Dan Locke
Cool; scanlines that actually look like...

Cool; scanlines that actually look like scanlines.

I'm going to set WinUAE to use 25% scanlines. No scalers, though - they make everything look like it's melting.
Forum: Retrogaming General Discussion 27 January 2010, 04:43
Replies: 80
Views: 7,486
Posted By Dan Locke
Guys, Superfrog and Populous had PC releases.

Guys, Superfrog and Populous had PC releases.
Showing results 1 to 40 of 111

 
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