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Search: Posts Made By: Dr.Venom
Forum: support.WinUAE Yesterday, 21:52
Replies: 228
Views: 12,666
Posted By Dr.Venom
@mark_k Just curious, are you doing your...

@mark_k

Just curious, are you doing your tests with "disable fullscreen optimizations" set for the winuae.exe or not?

Apparently since the Fall Creators update fullscreen optimizations are...
Forum: support.WinUAE 19 April 2018, 19:27
Replies: 228
Views: 12,666
Posted By Dr.Venom
Ouch, that sucks.. What are you using for...

Ouch, that sucks..

What are you using for overriding the EDID? I guess CRU by ToastyX?

The video driver has to support it though. Since about mid-2017 Intel has finally been supporting EDID...
Forum: support.WinUAE 01 April 2018, 00:04
Replies: 229
Views: 18,696
Posted By Dr.Venom
If that's the case it may be worthwhile to check...

If that's the case it may be worthwhile to check the CPU and GPU clock frequency in realtime and see how they behave when running WinUAE with beam racing vsync. E.g. whether they are high and stable...
Forum: support.WinUAE 29 March 2018, 08:20
Replies: 16
Views: 1,764
Posted By Dr.Venom
I can understand, shaders are a thing in itself.....

I can understand, shaders are a thing in itself.. In the mean time a solution was provided by guest.r here: point-prescale shader (http://eab.abime.net/showpost.php?p=1228412&postcount=58)

It...
Forum: support.WinUAE 26 March 2018, 10:30
Replies: 106
Views: 13,173
Posted By Dr.Venom
Toni, could you possibly make a custom build of...

Toni, could you possibly make a custom build of WinUAE, purely for testing purposes, where you replace the null filter .fx shader in direct3d.cpp...
Forum: support.WinUAE 26 March 2018, 10:10
Replies: 3
Views: 402
Posted By Dr.Venom
Setting "resolution" in display panel to "Lores"...

Setting "resolution" in display panel to "Lores" makes it worse, see attached picture.

Setting it to "SuperHighres", shows more of the picture horizontally, but bottom part is still cut off (and...
Forum: support.WinUAE 23 March 2018, 18:34
Replies: 229
Views: 18,696
Posted By Dr.Venom
Great, that's a good improvement.. Just...

Great, that's a good improvement..

Just juggling thoughts.. Maybe some part of the methodology of this partial frame updating /slicing could be applicable to the non vsync mode as well?

I.e. by...
Forum: support.WinUAE 23 March 2018, 14:58
Replies: 229
Views: 18,696
Posted By Dr.Venom
I did some testing with a different setup with...

I did some testing with a different setup with integrated graphics (for which low latency vsync works without issues) but it can't keep up when using the slices method, even when lowering this to 3....
Forum: support.WinUAE 23 March 2018, 14:02
Replies: 106
Views: 13,173
Posted By Dr.Venom
From what screenmode did you take that picture,...

From what screenmode did you take that picture, low-res or high-res?

I think I may have found a clue.

I booted into Workbench and changed the native screenmode to PAL: Low Res (320x256), i.e....
Forum: support.WinUAE 22 March 2018, 21:44
Replies: 229
Views: 18,696
Posted By Dr.Venom
Ah, my bad. Just tried it with 50hz...

Ah, my bad.

Just tried it with 50hz screenmode and it works like a charm! I need to test more, but first impression with default number of slices and slices at 10 is that input latency is insane...
Forum: support.WinUAE 22 March 2018, 21:01
Replies: 229
Views: 18,696
Posted By Dr.Venom
Just tried the winuae.7z, but I'm encountering...

Just tried the winuae.7z, but I'm encountering some things that make me unsure whether it's active at all.

I need to select "low latency vsync" right?

It seems to sync to my real refresh rate...
Forum: support.WinUAE 22 March 2018, 14:09
Replies: 229
Views: 18,696
Posted By Dr.Venom
Just want to say that I'm very much looking...

Just want to say that I'm very much looking forward to this feature.

Would be very nice if the number of slices can be made configurable. Possibly it will scale well from older hardware with...
Forum: support.WinUAE 22 March 2018, 13:26
Replies: 3
Views: 402
Posted By Dr.Venom
Scaling issue: picture enlarged and cutoff when using shader at 1x

I encountered a strange scaling issue, where the 1x setting doesn't resolve in a 1x scaled output picture, but in an enlarged picture of which the output gets cut off halfway.

See attached output....
Forum: support.WinUAE 22 March 2018, 12:41
Replies: 106
Views: 13,173
Posted By Dr.Venom
Good point. Thanks for posting that FS-UAE...

Good point.

Thanks for posting that FS-UAE picture. I think the FS-UAE output is correct. I'm still not fully convinved though that it's the same for the WinUAE output.

I've attached a picture...
Forum: support.WinUAE 21 March 2018, 17:23
Replies: 1
Views: 210
Posted By Dr.Venom
Question on the supersampling setting

Hi Toni,

Unfortunately I can't find all the answers on the forum. A few quick questions on the supersampling setting in the filter tab (the 1x,2x,3x,4x next to "reset defaults"):

1. Why is it...
Forum: support.WinUAE 21 March 2018, 14:39
Replies: 106
Views: 13,173
Posted By Dr.Venom
OK, I see. Is the shader scaling always done...

OK, I see.

Is the shader scaling always done according to the supersampling setting, or is it also possible to hardcode a scaling factor in the shader itself (and does WinUAE apply it)?

Not...
Forum: support.WinUAE 21 March 2018, 11:10
Replies: 106
Views: 13,173
Posted By Dr.Venom
This is great, it does exactly what the prescale...

This is great, it does exactly what the prescale in MAME also achieves (i.e. sharp bilinear filtering). Works very well indeed, thanks! :)

There seems to be one smaller issue with the...
Forum: support.WinUAE 19 March 2018, 15:58
Replies: 229
Views: 18,696
Posted By Dr.Venom
That's a very exciting development. Who would...

That's a very exciting development. Who would have ever thought that racing the beam would possibly find its way into emulators like this? :)

From the forum thread on blurbusters I understand you...
Forum: support.WinUAE 19 March 2018, 11:29
Replies: 106
Views: 13,173
Posted By Dr.Venom
Point prescale shader

Hi guest.r,

When it comes to plain filtered output I'm quite charmed by the MAME solution, which allows a point prescale factor to be set before filtering is done. Usually with "prescale" factor...
Forum: Retrogaming General Discussion 18 March 2018, 14:51
Replies: 165
Views: 10,698
Posted By Dr.Venom
Hi McGeezer, Just tried your beta 3. Great...

Hi McGeezer,

Just tried your beta 3. Great to see the progress, shaping up really well :)



Will the tunes themselves also be different?

I like the game overall, but for me personally the...
Forum: support.WinUAE 18 March 2018, 13:50
Replies: 16
Views: 1,764
Posted By Dr.Venom
Hi Mark, I was interested in trying out your...

Hi Mark,

I was interested in trying out your adjusted "pre-scaling shader" today (attached in post #11 (http://eab.abime.net/showpost.php?p=1114542&postcount=11)), as I wanted to see whether...
Forum: support.WinUAE 16 March 2018, 13:58
Replies: 3
Views: 265
Posted By Dr.Venom
D3D11 slang shader support through SPIRV-Cross

Hi Toni,

Enjoying WinUAE as always :)

Question on the shader support in WinUAE.

Retroarch recently implemented shader support for their D3D11 driver through something called SPIRV-Cross. Now...
Forum: support.WinUAE 21 December 2017, 10:09
Replies: 410
Views: 62,948
Posted By Dr.Venom
Works very nice as far as I could test so far. ...

Works very nice as far as I could test so far.

One thing I'm noticing in D3D11 mode is that I cannot lower the soundbuffer below 6 or sound gets crackling. In D3D9 mode I can set the buffer to 1...
Forum: support.WinUAE 18 December 2017, 11:24
Replies: 410
Views: 62,948
Posted By Dr.Venom
I'm getting a slight issue when using shaders...

I'm getting a slight issue when using shaders that upon starting d3d11_shader.uae config, the screen is sized to only a quarter of the full screen size (see attached picture), if I then open and...
Forum: support.WinUAE 13 December 2017, 10:03
Replies: 229
Views: 18,696
Posted By Dr.Venom
I came across this nice video by microsoft...

I came across this nice video by microsoft providing context on the impact of input latency with touch screens.

Especially the "rubber band effect" is visualized in a very nice way; interesting...
Forum: support.WinUAE 10 December 2017, 10:38
Replies: 6
Views: 439
Posted By Dr.Venom
Great :)

Great :)
Forum: support.WinUAE 09 December 2017, 17:45
Replies: 6
Views: 439
Posted By Dr.Venom
What Toni said. I had the same issue on my...

What Toni said.

I had the same issue on my Win 10 NVidia setup last september with (then) most recent NVidia driver.

For me the solution was to revert to an older NVidia driver from March...
Forum: support.WinUAE 07 December 2017, 11:47
Replies: 410
Views: 62,948
Posted By Dr.Venom
Yes, correct.

Yes, correct.
Forum: support.WinUAE 05 December 2017, 09:10
Replies: 410
Views: 62,948
Posted By Dr.Venom
I'm encountering an issue that after exiting GUI...

I'm encountering an issue that after exiting GUI in fullscreen mode the image is displaced. I.e. after GUI exit:
- the image is restored but only about a quarter of the image is displayed in the top...
Forum: support.WinUAE 04 December 2017, 12:01
Replies: 410
Views: 62,948
Posted By Dr.Venom
OK.. I did notice something particular with...

OK..

I did notice something particular with the old behaviour in a multimonitor setup. When you move the GUI to the second monitor, i.e. off the monitor where the main WinUAE screen resides, then...
Forum: support.WinUAE 26 November 2017, 13:40
Replies: 410
Views: 62,948
Posted By Dr.Venom
Makes no difference indeed, at least for me...

Makes no difference indeed, at least for me (tested on Win 10 + NVidia setup).



Ah of course :). In its current form it does do something in D3D11 mode though.. Pressing Left Alt + Enter makes...
Forum: support.WinUAE 26 November 2017, 11:26
Replies: 410
Views: 62,948
Posted By Dr.Venom
You may have touched upon these already, but...

You may have touched upon these already, but maybe the answer on this page (https://stackoverflow.com/questions/5979632/d3d11-how-to-draw-gdi-text-to-a-gxdi-surface-without-d2d) is of some help, see...
Forum: support.WinUAE 25 November 2017, 11:48
Replies: 229
Views: 18,696
Posted By Dr.Venom
Quick question: is the current implementation of...

Quick question: is the current implementation of the non-vsynced (tearing) mode considered to be no buffering or double buffering or isn't that applicable yet (or known..)?
Forum: support.WinUAE 25 November 2017, 11:22
Replies: 410
Views: 62,948
Posted By Dr.Venom
Toni, this morning I did some tests with latest...

Toni, this morning I did some tests with latest winuae.7z with full screen mode. I guess this may have been touched upon before, but just to be sure.

I noticed that if I change buffer method...
Forum: support.WinUAE 24 November 2017, 10:37
Replies: 106
Views: 13,173
Posted By Dr.Venom
Definitely looking forward to WinUAE getting...

Definitely looking forward to WinUAE getting support for this. My experience with RA is that the curvature option (when applying it subtle) adds a great deal to the authentic CRT experience. I was...
Forum: support.WinUAE 21 November 2017, 13:37
Replies: 2
Views: 547
Posted By Dr.Venom
It's a newer video API that compared to WinUAE's...

It's a newer video API that compared to WinUAE's D3D9 could possibly provide a number of improvements, for example:

- lower video latency (closer to real hardware input response)
- seemless...
Forum: support.WinUAE 21 November 2017, 12:49
Replies: 106
Views: 13,173
Posted By Dr.Venom
@guest.r Just to have all information...

@guest.r

Just to have all information complete, at the end of this post are the settings used both in RA and in WinUAE for the zoomed in comparison shot from previous post...
Forum: support.WinUAE 20 November 2017, 16:41
Replies: 410
Views: 62,948
Posted By Dr.Venom
Tested with latest winuae.7z and the issue is...

Tested with latest winuae.7z and the issue is still there. Start WinUAE -> GUI -> Start in Quickstart -> Screen normal / OK -> GUI & load d3d11.uae -> press start and winuae quits.

Also tested on...
Forum: support.WinUAE 20 November 2017, 12:27
Replies: 410
Views: 62,948
Posted By Dr.Venom
Generally D3D11 works for me. So starting WinUAE,...

Generally D3D11 works for me. So starting WinUAE, selecting D3D11, and then using quickstart to start, it will work.

Starting WinUAE, loading and starting my d3d11 test config also works without...
Forum: support.WinUAE 20 November 2017, 11:37
Replies: 106
Views: 13,173
Posted By Dr.Venom
I had the scanline parameters already the same...

I had the scanline parameters already the same (both at non-default 0.35). Just to be sure I made the comparison again with scanline strength 0.3 for both. The difference remains the same (see...
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