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Search: Posts Made By: saimon69
Forum: project.Amiga Game Factory 17 July 2018, 21:32
Replies: 20
Views: 753
Posted By saimon69
I wish Backbone provides power up structure so...

I wish Backbone provides power up structure so she can get a special bonus, become the titular Cammy and kick the skeletons cocciges :P - well, i think that could be done if the game end up coded...
Forum: News 16 July 2018, 20:50
Replies: 21
Views: 1,045
Posted By saimon69
Did not knew the guy but is always sad to know of...

Did not knew the guy but is always sad to know of the passing :( R.I.P.
Forum: Retrogaming General Discussion 13 July 2018, 00:22
Replies: 145
Views: 6,417
Posted By saimon69
Well Rygar source is out if someone want to test...

Well Rygar source is out if someone want to test and extend stuff as far as i remember
Forum: Retrogaming General Discussion 12 July 2018, 05:40
Replies: 11
Views: 372
Posted By saimon69
Also don't forget Black Vyper Plus, if we also...

Also don't forget Black Vyper
Plus, if we also include games where you can listen to the sound test but NOT have the selected tune play in the game then i will add:
- Apidya
- Turrican 2
-...
Forum: Nostalgia & memories 10 July 2018, 03:27
Replies: 42
Views: 2,077
Posted By saimon69
BC kid comes from PC-Engine (attempted to be sold...

BC kid comes from PC-Engine (attempted to be sold as Turbo Grafx in the west)
Forum: Member Introductions 09 July 2018, 00:30
Replies: 6
Views: 263
Posted By saimon69
Hey Chip! Try to get in touch with the SCCAN...

Hey Chip! Try to get in touch with the SCCAN group, sometimes they have spare machines around you could get
Forum: Amiga scene 09 July 2018, 00:18
Replies: 27
Views: 1,457
Posted By saimon69
Another L.A. amigan showing here in short time!...

Another L.A. amigan showing here in short time! They are usually a rare sight ;)
Forum: request.Modules 08 July 2018, 04:20
Replies: 32
Views: 7,552
Posted By saimon69
I usually call those chiptunes made with...

I usually call those chiptunes made with protracker chiptune-like and the small waveforms microsamples
Forum: Coders. General 05 July 2018, 22:04
Replies: 584
Views: 41,802
Posted By saimon69
I would use Tim Follin music for the port, is far...

I would use Tim Follin music for the port, is far superior to the arcade one!!!
Forum: Amiga scene 05 July 2018, 21:58
Replies: 40
Views: 2,710
Posted By saimon69
@Gzegzolka I guess not, since the idea is...

@Gzegzolka

I guess not, since the idea is from Kevin - that is in Australia and i guess could not read the italian TGM; our Proxima3 is vertical scroller too!
furthermore there are indeed...
Forum: Coders. General 04 July 2018, 19:46
Replies: 584
Views: 41,802
Posted By saimon69
I would say more the first one, NG platforms are...

I would say more the first one, NG platforms are not exactly full of software as far as i know :/

A demo is indeed an easier task than a game, but that is well known.

For the limited marked i...
Forum: Amiga scene 03 July 2018, 20:41
Replies: 63
Views: 4,675
Posted By saimon69
@saimo "ho avuto un dejavu davanti alla tivu...

@saimo
"ho avuto un dejavu davanti alla tivu :P"
(lyrics from an italian hip-hop song that uses the kotetsu jeeg base loop)
Forum: project.Amiga Game Factory 30 June 2018, 09:35
Replies: 34
Views: 3,093
Posted By saimon69
That was not supoposed to be an in-game music by...

That was not supoposed to be an in-game music by the way
Forum: News 27 June 2018, 10:13
Replies: 114
Views: 7,260
Posted By saimon69
Er, i forgot to mention that by buying the full...

Er, i forgot to mention that by buying the full album the original mod files are included ^^
Forum: Amiga scene 27 June 2018, 10:11
Replies: 316
Views: 22,812
Posted By saimon69
I did wrote a post-mortem article regarding the...

I did wrote a post-mortem article regarding the making of Bomb Jack Beer Edition music and sound effects in my blog. Enjoy the read!

Amiga Soundtrack Post-Mortem: Bomb Jack Beer Edition [2018] -...
Forum: project.Amiga Game Factory 26 June 2018, 05:17
Replies: 34
Views: 3,093
Posted By saimon69
Just release the engine when finished so they...

Just release the engine when finished so they will have their own fun doing it :P
OR create a patreon for that so if they want it they gotta pay $$$ for it ;)
Forum: project.Amiga Game Factory 26 June 2018, 00:41
Replies: 34
Views: 3,093
Posted By saimon69
DON'T SHOW THAT!!! There will be a bunch of...

DON'T SHOW THAT!!! There will be a bunch of people asking you to code an Outrun remake! O_O (kidding)
Forum: News 26 June 2018, 00:33
Replies: 114
Views: 7,260
Posted By saimon69
The Worthy Soundtrack in Bandcamp is now...

The Worthy Soundtrack in Bandcamp is now available (https://jmdamigamusic.bandcamp.com/album/worthy-game-soundtrack), will however wait for John to make a more consistent and attractive announcement...
Forum: Amiga scene 23 June 2018, 08:32
Replies: 316
Views: 22,812
Posted By saimon69
At the end Blood Bros is a western implementation...

At the end Blood Bros is a western implementation of Cabal (same company), should be feasible
Forum: Nostalgia & memories 23 June 2018, 08:24
Replies: 18
Views: 1,093
Posted By saimon69
am i losing something?

am i losing something?
Forum: project.Amiga Game Factory 23 June 2018, 03:05
Replies: 71
Views: 4,596
Posted By saimon69
@TurboCrash Moar Blood, moar colors, moar...

@TurboCrash

Moar Blood, moar colors, moar scenery, moar music (original Amiga did not had any), MOAR! ;)
Forum: Coders. General 22 June 2018, 19:47
Replies: 40
Views: 1,470
Posted By saimon69
hmm, i think i have seen this flag emblem...

hmm, i think i have seen this flag emblem somewhere ;)
https://binarydoodles.files.wordpress.com/2018/06/lineoffireflag.jpg
Forum: Coders. General 22 June 2018, 19:05
Replies: 40
Views: 1,470
Posted By saimon69
With those scaling routines i see feasible a port...

With those scaling routines i see feasible a port of Rambo III arcade version, that i thought superior to the crappy one we had on amiga
Forum: Amiga websites reviews 20 June 2018, 21:09
Replies: 71
Views: 19,584
Posted By saimon69
You have been able to become one of my main...

You have been able to become one of my main reference sites for retro gaming, and that is a nice feat!
Forum: Retrogaming General Discussion 19 June 2018, 23:52
Replies: 5
Views: 475
Posted By saimon69
i did a message too marking on those btw

i did a message too marking on those btw
Forum: News 15 June 2018, 19:38
Replies: 12
Views: 869
Posted By saimon69
Well about music i use Milkytracker on Windows...

Well about music i use Milkytracker on Windows since have no real Amiga here in US but i guess Tsak uses protracker
Forum: Coders. General 10 June 2018, 09:56
Replies: 48
Views: 4,490
Posted By saimon69
Going back in this small OT i did recently took...

Going back in this small OT i did recently took the chance to ask Franck and Yves and have bad news: the unreal Amiga 3d engine sources have been lost :(
Forum: Retrogaming General Discussion 09 June 2018, 23:37
Replies: 145
Views: 6,417
Posted By saimon69
On powder we had an intelligent way to deal with...

On powder we had an intelligent way to deal with bobs on 16 colors turning on and off some bitplane blitting and using some reduced palette sets to minimize overhead, but was made in assembly and...
Forum: Coders. Asm / Hardware 01 June 2018, 23:14
Replies: 31
Views: 1,455
Posted By saimon69
Powder was using a scrolling trechnique similar...

Powder was using a scrolling trechnique similar to side arms and some tricks to run lot of stuff with 16 colors, have the source code if you want to give it a look
Forum: Coders. Asm / Hardware 01 June 2018, 21:08
Replies: 31
Views: 1,455
Posted By saimon69
The good'ol' Side Arms! So underrated but also...

The good'ol' Side Arms! So underrated but also with some playability problems, would like to see it ported decently and improved from its original incarnation...
Forum: Coders. General 31 May 2018, 23:14
Replies: 7
Views: 451
Posted By saimon69
Yup, in my incompetency i though copper was THAT...

Yup, in my incompetency i though copper was THAT good :/
Forum: Coders. General 31 May 2018, 23:04
Replies: 7
Views: 451
Posted By saimon69
btw the idea was to have more enemy classes using...

btw the idea was to have more enemy classes using the same sprite like in several capcom games with classes differentiated by a color change. Another contact of me was considering to do a beat em up...
Forum: Coders. General 31 May 2018, 23:03
Replies: 7
Views: 451
Posted By saimon69
The latter one you mentioned was another idea for...

The latter one you mentioned was another idea for some situations a la final fight where you have Poison and roxy with different hair colors, was not sure on how prioritize the two in case were...
Forum: Retrogaming General Discussion 31 May 2018, 22:13
Replies: 145
Views: 6,417
Posted By saimon69
I don't know if you are familiar with the...

I don't know if you are familiar with the spectrum graphics, there are two maps: the display file - that contain the proper bitmap - and the attributes map - that is one byte per every 32x24 grid,...
Forum: Coders. General 31 May 2018, 22:06
Replies: 7
Views: 451
Posted By saimon69
ok i acknowledge that and i changed the credits. ...

ok i acknowledge that and i changed the credits.
By the way if you split the bobs as mentioned in the other thread the effect might be reduced too i guess
Forum: Retrogaming General Discussion 31 May 2018, 21:35
Replies: 145
Views: 6,417
Posted By saimon69
Had this bad habit to think at Amiga sprites like...

Had this bad habit to think at Amiga sprites like c64 ones :/
Forum: Retrogaming General Discussion 31 May 2018, 21:29
Replies: 145
Views: 6,417
Posted By saimon69
btw i created a specific thread about my proposal...

btw i created a specific thread about my proposal grid idea here (http://eab.abime.net/showthread.php?p=1245801#post1245801) in order to be discussed/demolished/rebuilt,etc. And will not mention it...
Forum: Coders. General 31 May 2018, 21:27
Replies: 7
Views: 451
Posted By saimon69
Tiled dynamic copperlist: feasible?

Am copying this from the Final Fight thread;

My crazy idea is to change some of the colors according to a grid 8x8 made with the copper and dynamically allocated by the approximate position on...
Forum: Retrogaming General Discussion 31 May 2018, 20:45
Replies: 145
Views: 6,417
Posted By saimon69
And don't forget you can make player as 16-color...

And don't forget you can make player as 16-color sprites too, so will look more colorful ;)
Forum: Retrogaming General Discussion 31 May 2018, 20:37
Replies: 145
Views: 6,417
Posted By saimon69
hmm, is one color change (leaving a jolly color)...

hmm, is one color change (leaving a jolly color) dynamically allocated 40x20 times (and maybe optimized to not change adjacent same 8x8 element) every 1/50s a too big copperlist? I have no clue
...
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