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Search: Posts Made By: Tsak
Forum: Amiga scene 03 April 2020, 02:24
Replies: 368
Views: 47,467
Posted By Tsak
4 attached sprites (64pixels wide altogether - 16...

4 attached sprites (64pixels wide altogether - 16 colors each) is pretty fine I think to fit most vanilla Doom weapons, even if some tweaks are required for a few of them (the current handgun already...
Forum: support.Other 12 March 2020, 18:12
Replies: 5
Views: 677
Posted By Tsak
Regarding conversion, here's what you can do: ...

Regarding conversion, here's what you can do:

-Step 1: convert from iff to gif using GFXConverter (Aminet - runs from workbench)
-Step 2: do whatever you like with the gif in photoshop. Save in...
Forum: project.Amiga Game Factory 11 March 2020, 18:21
Replies: 310
Views: 32,879
Posted By Tsak
@Saimon69: Depends on the RPG system. Currently...

@Saimon69: Depends on the RPG system. Currently it can handle action RPGs. But a turn based system would need a lot of work.
Forum: project.Amiga Game Factory 09 March 2020, 17:37
Replies: 335
Views: 78,097
Posted By Tsak
I had no problem completing it. Really, well...

I had no problem completing it. Really, well balanced game ;)
Forum: Coders. General 03 March 2020, 15:47
Replies: 129
Views: 6,822
Posted By Tsak
Isn't a Sprite vs Sprite or Mask Collision some...

Isn't a Sprite vs Sprite or Mask Collision some sort of "pixel perfect" collision check? If that's the case then this has different qualities than an all around hit box.

Anyhow the problem with...
Forum: Coders. General 02 March 2020, 21:33
Replies: 129
Views: 6,822
Posted By Tsak
For what's worth it, how we do it in Metro Siege...

For what's worth it, how we do it in Metro Siege is we use the collision rectangles option in the Spriter prototype tool (freely available in Erik's Scorpion repo btw). There we can setup as many...
Forum: Retrogaming General Discussion 02 March 2020, 21:07
Replies: 96
Views: 5,858
Posted By Tsak
Fantastic work! This is a spot on conversion and...

Fantastic work! This is a spot on conversion and manages to capture perfectly the original and expand it in the best way possible. Well done, very impressive stuff! :great

Here's some (extremely...
Forum: Coders. General 24 February 2020, 22:19
Replies: 6
Views: 697
Posted By Tsak
Well, any port is possible to any machine. I mean...

Well, any port is possible to any machine. I mean we've seen Doom 'ports' for ZX Spectrum (for god's sake). Question is how much one is willing to compromise on features and how much of the original...
Forum: Amiga scene 22 February 2020, 04:19
Replies: 25
Views: 2,711
Posted By Tsak
@Sandruzzo: Nice work! Here's a few stuff...

@Sandruzzo: Nice work!

Here's a few stuff you can do for a start:

1) place pillars to jump to, at different distances from your position (some closer, some further)
2) Make pillars to jump...
Forum: project.Amiga Game Factory 20 February 2020, 00:42
Replies: 310
Views: 32,879
Posted By Tsak
Thanks ;) Well, let's just say for now that...

Thanks ;)

Well, let's just say for now that this engine is a game-changer to the possibilities it adds in regards to our toolkit. It surely renders games like Chaos Guns (at least in the design...
Forum: Amiga scene 13 February 2020, 00:41
Replies: 50
Views: 4,520
Posted By Tsak
@Cobe: Very sad to read this man :( I really...

@Cobe: Very sad to read this man :(
I really hope this situation gets resolved fast for you and your team!





Well, the cooperation we have with Amiga.net.pl. with the games we've published...
Forum: Amiga scene 10 February 2020, 02:07
Replies: 613
Views: 59,535
Posted By Tsak
@ Vulture Cool, I'm just genuinely...

@ Vulture

Cool, I'm just genuinely wondering. We also get requests for NTSC support but mostly from a few who still own NTSC only machines and TVs/Monitors (usually from the other side of the...
Forum: Amiga scene 09 February 2020, 17:55
Replies: 613
Views: 59,535
Posted By Tsak
Sorry to ask but why? :) What's your mindset...

Sorry to ask but why? :)
What's your mindset behind this?
I mean I'd get this request coming from someone from the NTSC region.
Forum: Amiga scene 27 January 2020, 22:17
Replies: 368
Views: 47,467
Posted By Tsak
In general no Amiga fps (except Genetic Species...

In general no Amiga fps (except Genetic Species perhaps - to some extend) ever got ANY close gameplay wise to Doom or any of the other fine PC first person shooters from that era.

Imho the level...
Forum: Retrogaming General Discussion 26 January 2020, 09:28
Replies: 10
Views: 811
Posted By Tsak
Yup, Metro siege is for a500 with 512k Chip and...

Yup, Metro siege is for a500 with 512k Chip and 512k other ram ;)
DaemonClaw is a Construct 2 project for the moment but the plan is to get this run on Amigas as well in the long run
Forum: Amiga scene 26 January 2020, 00:06
Replies: 13
Views: 2,008
Posted By Tsak
In general I think it's nice to get verification...

In general I think it's nice to get verification from various sources/people when it comes to new amiga game releases. Production on the Amiga game making scene has gone way up the last few years and...
Forum: Amiga scene 23 January 2020, 22:56
Replies: 14
Views: 975
Posted By Tsak
Here's a more complete 2019 list (in no...

Here's a more complete 2019 list (in no particular order):

- Bridge strike
- Rygar AGA
- ReshootR AGA
- Skill grid
- Celtic heart
- Pong 4k (physical release)
- Black Dawn Rebirth
- Trap...
Forum: EAB's competition 14 January 2020, 19:51
Replies: 220
Views: 11,191
Posted By Tsak
You're both top players imho ;)

You're both top players imho ;)
Forum: EAB's competition 13 January 2020, 19:42
Replies: 220
Views: 11,191
Posted By Tsak
Congratulations Malko!! Epic indeed! :great

Congratulations Malko!! Epic indeed! :great
Forum: News 13 January 2020, 19:18
Replies: 141
Views: 15,535
Posted By Tsak
Contrary to the popular belief this is hardly the...

Contrary to the popular belief this is hardly the case. UAE is a super amazing program but it's not perfect. There are still dozens of games and programs that behave differently in real Amigas. There...
Forum: Amiga scene 08 January 2020, 17:56
Replies: 171
Views: 27,023
Posted By Tsak
@Solo Kazuki: We're actually considering all...

@Solo Kazuki: We're actually considering all these options :agree

@Adrian Cummings: Thanks for lending us your gfx to make this port possible in the first place! :great
Forum: Amiga scene 08 January 2020, 03:57
Replies: 171
Views: 27,023
Posted By Tsak
@crazyc: Stay tuned cause the final release will...

@crazyc: Stay tuned cause the final release will probably contain more surprises ;)

https://docs.google.com/uc?id=1qAYm-YqmKcbkQNXUiUSZ8L7Jogg5o87g
Forum: Amiga scene 21 December 2019, 20:13
Replies: 29
Views: 2,906
Posted By Tsak
Well, in regards to low resolution, given this...

Well, in regards to low resolution, given this runs fullscreen (right?) it's not much worse than 2x2 in 1/4 low-res screen other amiga FPS games run, on stock a1200. Also 25fps is a big win compared...
Forum: Retrogaming General Discussion 21 December 2019, 19:26
Replies: 24
Views: 1,801
Posted By Tsak
It's hands down Tower Assault for me. I've...

It's hands down Tower Assault for me. I've finished all 3 games and the last one is a league of it's own in terms of quality, design and content. Better graphics, better atmosphere, better story,...
Forum: Amiga scene 21 December 2019, 05:56
Replies: 29
Views: 2,906
Posted By Tsak
Really interesting! Is an FPS style game possible...

Really interesting! Is an FPS style game possible with this?
Forum: Retrogaming General Discussion 13 December 2019, 00:45
Replies: 15
Views: 936
Posted By Tsak
True, however this isn't Mike in the video, it's...

True, however this isn't Mike in the video, it's Corey Annis, his partner at BitBeamCannon. Also a great pixel artist ;)
Forum: News 12 November 2019, 20:10
Replies: 28
Views: 1,824
Posted By Tsak
Well done Saimo! :great

Well done Saimo! :great
Forum: Coders. General 08 November 2019, 19:46
Replies: 2,263
Views: 353,317
Posted By Tsak
@Mcgeezer: Well, a few years ago graphics artists...

@Mcgeezer: Well, a few years ago graphics artists were the only thing you could find in the scene. Only recently coders became more active with Amiga game dev.

Btw, I'm surprised you (of all...
Forum: Coders. General 08 November 2019, 19:06
Replies: 2,263
Views: 353,317
Posted By Tsak
+1 Basically a 16 color version with multiple...

+1
Basically a 16 color version with multiple copperised colors could come pretty close to the 32 color version, in some cases even surpassing it. F.e. many parts of the background can be remade to...
Forum: EAB's competition 31 October 2019, 17:59
Replies: 220
Views: 11,191
Posted By Tsak
It's similar in principle. But it's been aeons...

It's similar in principle. But it's been aeons since I last tried that level though. I might post a few alternative takes at some point here ;)
Forum: EAB's competition 31 October 2019, 14:17
Replies: 220
Views: 11,191
Posted By Tsak
Sweet! :great

Sweet! :great
Forum: request.Apps 30 October 2019, 03:07
Replies: 12
Views: 1,682
Posted By Tsak
Here are my 2 cents regarding your options: ...

Here are my 2 cents regarding your options:

Backbone
-----------
Pros:
1) The most easy and user friendly game maker on Amiga (at the moment).
2) Offers a nice amount of options and a few...
Forum: News 24 October 2019, 20:54
Replies: 141
Views: 12,542
Posted By Tsak
I got a very nostalgic feeling watching this...

I got a very nostalgic feeling watching this video. Nice! Looking forward for the game! :great

In regards to the camera, I can relate with people complaining about that. It's also one of the first...
Forum: Amiga scene 21 October 2019, 19:52
Replies: 111
Views: 10,405
Posted By Tsak
Ups! :D :laughing

Ups! :D :laughing
Forum: Amiga scene 21 October 2019, 19:49
Replies: 111
Views: 10,405
Posted By Tsak
Congrats on the Rygar release from me as well ...

Congrats on the Rygar release from me as well
Bloody awesome! :great

Btw here's a more complete list of all 2019 Amiga releases (so far):

- Rygar AGA
- ReshootR AGA
- Bridge strike
- Skill...
Forum: Amiga scene 16 October 2019, 17:59
Replies: 315
Views: 50,718
Posted By Tsak
Hmm nope, these are articles that Adam has...

Hmm nope, these are articles that Adam has removed from the main site and his catalogue but are not deleted entirely, so they still show up if you use the search option.
Forum: EAB's competition 13 October 2019, 21:54
Replies: 220
Views: 11,191
Posted By Tsak
No, there was no plan for spikes in those levels...

No, there was no plan for spikes in those levels in the first place. The grids are there just as a floor tile variation.

>Surely because the blood flows through the holes

Yup ;)
Forum: EAB's competition 13 October 2019, 19:08
Replies: 220
Views: 11,191
Posted By Tsak
Yes, of course. Other levels also have grids...

Yes, of course. Other levels also have grids with no spikes, f.e. level 33. One funny detail is that if a blob is killed on a grid tile it leaves no blood stain.
Forum: EAB's competition 12 October 2019, 01:36
Replies: 220
Views: 11,191
Posted By Tsak
Fantastic! How did you find 38? Tough huh?

Fantastic!
How did you find 38? Tough huh?
Forum: EAB's competition 08 October 2019, 00:39
Replies: 220
Views: 11,191
Posted By Tsak
@Capehorn: Congrats man! :great He, he, well...

@Capehorn: Congrats man! :great
He, he, well the thing with Aldo is that beyond the fact that he's driven for Ruby it's also a matter of pride to him. Gotta prove he's 'worthy', right? :spin
Now,...
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