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Forum: Retrogaming General Discussion 13 September 2017, 11:56
Replies: 24
Views: 9,659
Posted By invent
Excellent work Akira, very groovy Tracks, will be...

Excellent work Akira, very groovy Tracks, will be playing them while designing the other levels :) (thanks Bastich)

Send the team a Vampire card and I will be very happy to sign up for a...
Forum: Coders. General 24 August 2017, 23:30
Replies: 6
Views: 566
Posted By invent
Hi Witchmaster, you may be able to use software...

Hi Witchmaster, you may be able to use software like this. https://phaser.io/tutorials/coding-tips-008

coders here will be able to say if this tool or others like it are useful. Good thread as...
Forum: Coders. General 01 August 2017, 12:29
Replies: 2,133
Views: 222,117
Posted By invent
keep up the great work sandruzzo, must have...

keep up the great work sandruzzo, must have Halfbright mode even if we have to loose an enemy or so :).
Forum: Coders. General 22 June 2017, 00:40
Replies: 2,133
Views: 222,117
Posted By invent
I'd be more persuaded to work on a new game that...

I'd be more persuaded to work on a new game that Galahad/FLT suggested in the scene thread "Barnsley Badger" recently, as much as I do remember seeing Rastan advertised in an Amiga magazine....
Forum: Coders. General 15 June 2017, 12:28
Replies: 12
Views: 1,101
Posted By invent
Hi Northway, I did notice a refinement in the...

Hi Northway, I did notice a refinement in the reduction of file size by arranging the indexed colour palette, possibly darkest/lightest or most common colours or some other random method?

Not sure...
Forum: Coders. General 13 June 2017, 12:59
Replies: 2,133
Views: 222,117
Posted By invent
Hi Roondar, yes includes player :)

Hi Roondar, yes includes player :)
Forum: Coders. General 13 June 2017, 07:40
Replies: 2,133
Views: 222,117
Posted By invent
Thanks dlfrsilver. We use 48 colours out of the...

Thanks dlfrsilver. We use 48 colours out of the 64, the last 8(16) colours are used for parallax background.

Almost all shades have been reserved, that is we haven't flattened two are more shades...
Forum: Coders. General 13 June 2017, 00:50
Replies: 2,133
Views: 222,117
Posted By invent
Hi DamienD, see attachment (while still fine...

Hi DamienD, see attachment (while still fine tuning it is closer)
Forum: Coders. General 26 May 2017, 03:21
Replies: 2,133
Views: 222,117
Posted By invent
A very quick update. The attached image...

A very quick update.

The attached image shows possibly a sneak peak at palette optimising. The HalfBright version is the optimised image.
Forum: Amiga scene 12 April 2017, 00:31
Replies: 255
Views: 49,163
Posted By invent
Thanks for the update Galahad/FLT appreciate all...

Thanks for the update Galahad/FLT appreciate all your efforts towards this game for our Amigas
Forum: Coders. General 31 March 2017, 02:10
Replies: 2,133
Views: 222,117
Posted By invent
Hi dlfrsilver, You might be right, my other...

Hi dlfrsilver,

You might be right, my other thoughts are, graphic glitches that are captured in the arcade maps? I have shown one example but would take too long to find all of them. See image...
Forum: Coders. General 30 March 2017, 08:56
Replies: 2,133
Views: 222,117
Posted By invent
Rygar Map Update: 30th March 2017 NOTES:...

Rygar Map Update: 30th March 2017

NOTES: Observations etc (I have not included all observations)

- Some tiles eg lava,gold rock walls have 1-3 pixels difference (could be reduced but for best...
Forum: Coders. General 30 March 2017, 06:26
Replies: 2,133
Views: 222,117
Posted By invent
I think I have answered my own question, just...

I think I have answered my own question, just notice a sky blue vertical line in the "Rygar-LegendaryWarrior-Round15.png" have a look at the second last rock in foreground and the green bush.

also...
Forum: Coders. General 30 March 2017, 06:16
Replies: 2,133
Views: 222,117
Posted By invent
Incoming Maps... A quick note: Whoever...

Incoming Maps...

A quick note: Whoever created the maps for Rygar Arcade have possibly introduced some errors (or at least I believe so)

link here: ...
Forum: Coders. General 24 March 2017, 10:16
Replies: 2,133
Views: 222,117
Posted By invent
Hi dlfrsilver, yes, thankyou as well as...

Hi dlfrsilver, yes, thankyou as well as referencing other arcade maps.

I will post more info soon :)
Forum: Coders. General 24 March 2017, 02:36
Replies: 2,133
Views: 222,117
Posted By invent
Very quick update: All maps are now converted to...

Very quick update: All maps are now converted to the "Tiled" map editor, yes 27 rounds/maps, Phew! :)

Once I have done another check I can post a zip file if anyone is interested in checking (I...
Forum: Coders. General 23 February 2017, 22:44
Replies: 2,133
Views: 222,117
Posted By invent
Thanks dlfrsilver for reply to emufan :) ...

Thanks dlfrsilver for reply to emufan :)
Initially I wanted to test Tiled and thankfully I can use the map as a layered reference and check tile placement.

Sandruzzo has made great progress with...
Forum: Coders. General 23 February 2017, 02:37
Replies: 2,133
Views: 222,117
Posted By invent
Converting to "Tiled" works well. Setup a...

Converting to "Tiled" works well.

Setup a Reference layer of the exported arcade map and change transparency/toggle layers on/off.

This could take some time ;)

dlfrsilver - I did notice two...
Forum: Coders. General 11 January 2017, 11:57
Replies: 8
Views: 1,323
Posted By invent
The Author of "Tiled" Map Editor has added other...

The Author of "Tiled" Map Editor has added other export options in the past.
Currently the exports are:

- CSV files .CSV
- Gamemaker Room files .room .gmx
- Json map files .json
- JavaScript...
Forum: Coders. General 07 December 2016, 00:56
Replies: 2,133
Views: 222,117
Posted By invent
Thankyou, I will put placeholders in position of...

Thankyou, I will put placeholders in position of spritesheets for now.
Forum: Coders. General 06 December 2016, 07:32
Replies: 2,133
Views: 222,117
Posted By invent
Hi dlfrsilver, Do you have the ripped "dark...

Hi dlfrsilver,

Do you have the ripped "dark red" enemies (when hit by Rygars weapon) for all rounds/levels? I couldn't see them in the archive I have here. (so far im creating them as custom...
Forum: Coders. General 23 November 2016, 23:55
Replies: 2,133
Views: 222,117
Posted By invent
@ Raislin77it - excellent tool, thanks for...

@ Raislin77it - excellent tool, thanks for sharing (looking closer at the exported file)
@ Sandruzzo, very good news we all miss his excellent contribution (and I can focus on other projects, will...
Forum: Coders. General 23 November 2016, 13:21
Replies: 2,133
Views: 222,117
Posted By invent
Hi Sandruzzo, I'm doing lots of testing to...

Hi Sandruzzo, I'm doing lots of testing to optimise the palette for 64 colours (HB mode), meanwhile I think it's worth to keep going/coding (finish the game ;))

Various experiments including the...
Forum: Coders. General 22 November 2016, 00:02
Replies: 2,133
Views: 222,117
Posted By invent
Thanks for update dlfrsilver and maps nobody :)

Thanks for update dlfrsilver
and maps nobody :)
Forum: Coders. General 19 November 2016, 04:44
Replies: 2,133
Views: 222,117
Posted By invent
Nice work Dlfrsilver :) I was just playing...

Nice work Dlfrsilver :) I was just playing around Rygar graphics with HalfBright mode in Brilliance :)
Forum: Coders. General 17 November 2016, 23:59
Replies: 2,133
Views: 222,117
Posted By invent
Hi Dlfrsilver, yes can repalette them no...

Hi Dlfrsilver, yes can repalette them no problems, have already done so with the supplied files, thanks for all your help and everyone else with testing, fixed up a few pixel errors along the way :)
Forum: Coders. General 15 November 2016, 12:59
Replies: 2,133
Views: 222,117
Posted By invent
working on them right now :)

working on them right now :)
Forum: Coders. Asm / Hardware 09 November 2016, 00:50
Replies: 152
Views: 11,410
Posted By invent
Sandruzzo and I are working together on Proxima 3...

Sandruzzo and I are working together on Proxima 3 :)
He is a doing a great job on Rygar and in some ways I don't want to distract him further to slow down its progress.

The tileset is flippable...
Forum: support.Apps 25 October 2016, 01:27
Replies: 241
Views: 33,134
Posted By invent
Hi Zener, Great to see the group is now public....

Hi Zener, Great to see the group is now public. :)

Quickly tried it in AmigaForever2016 using the Workbench 3.x but the mouse doesnt work well, that is it seems to stay in the bottom menu area. ...
Forum: Amiga scene 26 September 2016, 00:45
Replies: 32
Views: 4,113
Posted By invent
Hi Predseda :) Never abandoned but put on...

Hi Predseda :)

Never abandoned but put on the back burner while working on a lot of other projects :)
However since my last post I have worked on more graphics, level, background design as well...
Forum: News 16 September 2016, 12:46
Replies: 77
Views: 10,559
Posted By invent
Congrats Viddi ;) A truly remarkable achievement...

Congrats Viddi ;) A truly remarkable achievement considering it's a solo effort. Best of luck with sales/reviews and future projects.
Forum: Amiga scene 08 September 2016, 00:49
Replies: 212
Views: 27,467
Posted By invent
Very nice, thanks for sharing :)

Very nice, thanks for sharing :)
Forum: support.Other 15 August 2016, 12:11
Replies: 34
Views: 4,959
Posted By invent
GraphicConverter on the mac opens Anim5 format no...

GraphicConverter on the mac opens Anim5 format no problems
https://www.lemkesoft.de/en/products/graphicconverter/
downloadable demo available.

It didn't give options to save as animated loop so...
Forum: News 12 August 2016, 13:04
Replies: 156
Views: 14,854
Posted By invent
Hi Overflow, sorry for the delay, thought it best...

Hi Overflow, sorry for the delay, thought it best to supply the full resolution image that was used for box cover, people can scale/convert to any resolution they desire.

My Blog Post...
Forum: News 06 August 2016, 15:08
Replies: 156
Views: 14,854
Posted By invent
Hi Overflow, let me know some useful resolutions...

Hi Overflow, let me know some useful resolutions and colour depth and I can put together some wallpapers. Nice idea on creating wallpapers.
Forum: News 27 July 2016, 13:47
Replies: 156
Views: 14,854
Posted By invent
Hi Tsak, yes part of the Reshoot team :) Hi...

Hi Tsak, yes part of the Reshoot team :)
Hi Selur, the player has its own 16 colour palette and some of those colours are shared for various bullets. Also transparency effects as mentioned by...
Forum: News 27 July 2016, 02:17
Replies: 156
Views: 14,854
Posted By invent
I would like to point out that the palette for...

I would like to point out that the palette for background and enemies are shared (8 colours). Generally 4 colours for background and colours 5 to 8 are collision colours :)

Quick reference below...
Forum: Retrogaming General Discussion 23 June 2016, 13:08
Replies: 31
Views: 2,721
Posted By invent
Thanks for the reminder ReadOnlyCat :), it's a...

Thanks for the reminder ReadOnlyCat :), it's a great YouTube channel to subscribe to, it's also nice that they overlay which system it playing.
Forum: HOL suggestions and feedback 21 June 2016, 14:20
Replies: 57
Views: 14,562
Posted By invent
Thankyou ReadOnlyCat :) appreciate the response. ...

Thankyou ReadOnlyCat :) appreciate the response.

I do have some thoughts on the HOL site but might put together some visual concepts to illustrate the idea first.
Forum: HOL suggestions and feedback 19 June 2016, 14:13
Replies: 57
Views: 14,562
Posted By invent
Thank you for everyone's contributions very much...

Thank you for everyone's contributions very much appreciated :)

My only suggestion at the moment is to always find ways to remove unnecessary clutter.
To me an example of this would be things...
Showing results 1 to 40 of 163

 
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