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Forum: project.Amiga Game Factory 18 September 2018, 23:55
Replies: 48
Views: 2,540
Posted By phx
It is feature complete. Everything we wanted to...

It is feature complete. Everything we wanted to have in it is there. So I thought it would only be a matter of days to do some final adjustments, but now we are looking for a graphics artist to...
Forum: Coders. Asm / Hardware 18 September 2018, 23:45
Replies: 8
Views: 352
Posted By phx
Do you have multiple ORG directives in the...

Do you have multiple ORG directives in the source? -Fbin will sort all "ORG-sections" by their start address before emitting them.

Another option would be to use code, data, bss sections as usual...
Forum: project.Amiga Game Factory 14 September 2018, 20:38
Replies: 48
Views: 2,540
Posted By phx
It may be done for the final release (not for the...

It may be done for the final release (not for the party release).
Forum: Coders. Entries 13 September 2018, 16:11
Replies: 8
Views: 676
Posted By phx
I would have guessed you can also make your entry...

I would have guessed you can also make your entry later, as long as the contest is still running. ;)
Forum: Coders. Asm / Hardware 11 September 2018, 23:43
Replies: 17
Views: 514
Posted By phx
Right. But that comes down to the same thing....

Right. But that comes down to the same thing. Non-GUI reassemblers use a script or configuration files, and GUI reassemblers use the mouse and menus to achieve the same effect.

The GUI approach is...
Forum: project.Amiga Game Factory 11 September 2018, 22:57
Replies: 48
Views: 2,540
Posted By phx
Thanks mate! Have fun! :)

Thanks mate! Have fun! :)
Forum: Coders. Asm / Hardware 11 September 2018, 11:56
Replies: 17
Views: 514
Posted By phx
Sure. In the 90s I already worked together with...

Sure. In the 90s I already worked together with the author of the IRA reassembler, so PhxAss had to generate exact code.

Most assemblers of the time couldn't do that and converted ADD into ADDI. I...
Forum: Coders. Asm / Hardware 11 September 2018, 00:53
Replies: 17
Views: 514
Posted By phx
Ross was faster. I got distracted. ;) I...

Ross was faster. I got distracted. ;)

I should also mention that it is important that the assembler generates exactly what is written in the source, when you have a reassembler output and want to...
Forum: Coders. Asm / Hardware 11 September 2018, 00:50
Replies: 17
Views: 514
Posted By phx
No. "ADD #x,Dn" and "ADDI #x,Dn" are two...

No. "ADD #x,Dn" and "ADDI #x,Dn" are two different instructions with different opcodes, although their operation and number of cycles used is identical.

A good assembler will not automatically...
Forum: project.Amiga Game Factory 11 September 2018, 00:09
Replies: 48
Views: 2,540
Posted By phx
The red path is more difficult, because the gems...

The red path is more difficult, because the gems are more valuable. But it can be done.

It's a bonus extra level, which gives you an extra life at the end. But you cannot lose a life, only your...
Forum: project.Amiga Game Factory 10 September 2018, 11:59
Replies: 48
Views: 2,540
Posted By phx
Yes, this may happen sometimes. It's still better...

Yes, this may happen sometimes. It's still better than losing a whole channel to sound effects. Gerrit really prefers to have all four channels for his music.

I doubt there is a fixed bassline...
Forum: project.Amiga Game Factory 10 September 2018, 11:48
Replies: 48
Views: 2,540
Posted By phx
Yes. Sprite0, 2, 4 and 6 are repeated with AT-bit...

Yes. Sprite0, 2, 4 and 6 are repeated with AT-bit set, so all have the same three colors. Unfortunately Sprite6-data has to be loaded by the copper, because scrolling renders its DMA-slot only...
Forum: Coders. Contest 09 September 2018, 14:43
Replies: 24
Views: 945
Posted By phx
Nice graphics and original concept! I didn't...

Nice graphics and original concept! I didn't expect to see a fighting game in this contest.

BTW, on how many games is Majikeyric working now at the same time? :)
Forum: project.Amiga Game Factory 09 September 2018, 12:16
Replies: 48
Views: 2,540
Posted By phx
Wow! Much appreciated. Thanks a lot! :)

Wow! Much appreciated. Thanks a lot! :)
Forum: project.Amiga Game Factory 09 September 2018, 12:11
Replies: 48
Views: 2,540
Posted By phx
And even some more...

And even some more...
Forum: project.Amiga Game Factory 09 September 2018, 12:10
Replies: 48
Views: 2,540
Posted By phx
It's the party release. It is complete, but we...

It's the party release. It is complete, but we might do some more polishing, before doing the official release.

As promised, here are some more screen shots:
Forum: project.Amiga Game Factory 09 September 2018, 11:08
Replies: 48
Views: 2,540
Posted By phx
The graphics may look like 16 colours, but, as I...

The graphics may look like 16 colours, but, as I wrote, they all have 5 bitplanes (32 colours). ;)


Indeed, the sprites don't need that much colours, but I'm multiplexing attached sprites with 15...
Forum: Coders. Contest 08 September 2018, 21:30
Replies: 14
Views: 712
Posted By phx
Translation: rawblit = interleaved bitmaps and...

Translation: rawblit = interleaved bitmaps and BOB images. :D

I'm still most impressed by the working slope movement!
Forum: project.Amiga Game Factory 08 September 2018, 21:05
Replies: 48
Views: 2,540
Posted By phx
This was embarassing! It was not the right...

This was embarassing! It was not the right recording at the party. We had a nice one with the real sound effects, but in this video you can hear the title music all the time ... and no sounds! :sad
...
Forum: Coders. Asm / Hardware 08 September 2018, 11:20
Replies: 18
Views: 480
Posted By phx
Doesn't hurt at all. As long as there are no...

Doesn't hurt at all. As long as there are no PC-relative references between those sections (which you rarely have in data).

It even makes it more likely to be able to load the executable in a...
Forum: project.CARE 04 September 2018, 00:22
Replies: 95
Views: 34,534
Posted By phx
Oh, didn't know that. It helps a lot regarding...

Oh, didn't know that. It helps a lot regarding the relocation tables! The source is short and easy to understand. This should make it possible to generate executables, although without symbol table....
Forum: project.CARE 03 September 2018, 20:06
Replies: 95
Views: 34,534
Posted By phx
x-format.txt contains nearly as much as I already...

x-format.txt contains nearly as much as I already know. But unfortunately nothing about the relocation or symbol table. Also I don't know the meaning of the "base address" in the header. I thought...
Forum: project.Amiga Game Factory 03 September 2018, 19:44
Replies: 48
Views: 2,540
Posted By phx
LOL You know the answer. :) I removed the...

LOL
You know the answer. :)

I removed the PayPal link from my home page, to avoid conflicts with some new laws, but voluntary donations are taken here:
https://www.paypal.me/phxhf

As usual,...
Forum: project.Amiga Game Factory 03 September 2018, 15:44
Replies: 48
Views: 2,540
Posted By phx
[ongoing] Trap Runner

Late announcement, as the project nearly passed beta testing to final release status now, but here it is:

Trap Runner by Night OWL Design, distributed by Retroguru.

It is a classical...
Forum: Coders. Contest 03 September 2018, 12:44
Replies: 289
Views: 13,157
Posted By phx
I love that too. It's impressive and entertaining...

I love that too. It's impressive and entertaining to witness the great progress! :great

And it's fascinating for me that mcgeezer's public development style is the extreme contrast to mine. I...
Forum: project.CARE 03 September 2018, 12:31
Replies: 95
Views: 34,534
Posted By phx
BTW, any x68000 expert here who can describe the...

BTW, any x68000 expert here who can describe the x68000 executable format (xfile) to me? Especially the relocation and symbol tables.


With sufficient information I would add that format to vasm...
Forum: OT - Gaming 26 August 2018, 22:30
Replies: 9
Views: 438
Posted By phx
I never buy anything which requires any form of...

I never buy anything which requires any form of online access to authenticate me as the valid owner. Beware, that even games which explicitely tell you "internet is only required during installation"...
Forum: Coders. Contest 24 August 2018, 16:06
Replies: 26
Views: 1,480
Posted By phx
You are completely crazy (in a positive way)! :D ...

You are completely crazy (in a positive way)! :D


Unfortunately it doesn't motivate me to take part, because my new game is finished now and will probably be first shown at the "Function" demo...
Forum: project.Amiga Game Factory 24 August 2018, 15:55
Replies: 26
Views: 1,662
Posted By phx
You should really find a way to implement some...

You should really find a way to implement some source repository and versioning system. Or at least make more backups. It could already help to backup the source everytime before doing new changes.
...
Forum: Coders. C/C++ 21 August 2018, 15:29
Replies: 21
Views: 886
Posted By phx
Indeed. Please keep up informed, if you find...

Indeed. Please keep up informed, if you find anything.


The difference is that Leffmann's LLVM is much older. But what has changed between those versions? Of course, there could be a compiler...
Forum: Coders. C/C++ 19 August 2018, 00:10
Replies: 21
Views: 886
Posted By phx
Maybe you have to "codesign" gdb to make it work?...

Maybe you have to "codesign" gdb to make it work? I have no experience with MacOS, but I found this:...
Forum: Coders. C/C++ 18 August 2018, 15:51
Replies: 21
Views: 886
Posted By phx
Leffmann's headers and config files don't help,...

Leffmann's headers and config files don't help, because the problem is in the vbcc binary.

I have no idea what went wrong. I studied the build logs and all seems normal. The warnings are harmless....
Forum: Coders. C/C++ 18 August 2018, 15:18
Replies: 2
Views: 321
Posted By phx
As with most linkers, just give the sections...

As with most linkers, just give the sections different names. :)
Do not specify -sd (small data), which will merge all data and bss.

What does "merging enabled" mean for you? I guess you are...
Forum: Coders. C/C++ 16 August 2018, 21:57
Replies: 21
Views: 886
Posted By phx
I have neither seen this bug, nor did anybody...

I have neither seen this bug, nor did anybody ever report it to me. So my first assumption would be what Leffmann said: something went wrong with your vbccm68k compilation.

I didn't reply before,...
Forum: Coders. Tutorials 15 August 2018, 19:52
Replies: 9
Views: 441
Posted By phx
There is something I am unsure about myself:...

There is something I am unsure about myself: Usually the data cache should not be enabled, when the OS executes the boot block code. But I seem to remember that there are some strange 68060-boards...
Forum: Coders. Tutorials 15 August 2018, 19:36
Replies: 9
Views: 441
Posted By phx
To make it a real tutorial, here is a more...

To make it a real tutorial, here is a more general example, which can automatically create a working ADF from a script or a Makefile.

It is advisable to make an assembler source, which defines the...
Forum: project.Amiga Game Factory 11 August 2018, 12:49
Replies: 26
Views: 1,662
Posted By phx
Do you take the tile code under the bottom-left...

Do you take the tile code under the bottom-left or bottom-right sprite-edge? Or from the middle?


When falling into such a sloped tile, does it immediately stick to the surface when touching it?...
Forum: project.Amiga Game Factory 10 August 2018, 22:51
Replies: 26
Views: 1,662
Posted By phx
Good progress! Congratulations. Wow!...

Good progress! Congratulations.



Wow! That's huge! Slopes are the holy grail of tile-based games! :cool

In fact I gave up on slopes in my current game project, because my head exploded while...
Forum: Coders. Asm / Hardware 03 August 2018, 23:50
Replies: 3
Views: 357
Posted By phx
Didn't you ask the same, or a similar question,...

Didn't you ask the same, or a similar question, few days ago? ;)

I'm on holiday in Denmark now, and I don't have MonAm with me for testing. But I seem to remember that MonAm cannot parse OS2+...
Forum: Amiga scene 03 August 2018, 00:57
Replies: 149
Views: 12,436
Posted By phx
It is not a good idea to start working on new...

It is not a good idea to start working on new techniques or new game ideas when your current project is still far from being finished.

I guess, how to proceed also depends on the state of the old...
Showing results 1 to 40 of 1163

 
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