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Forum: Retrogaming General Discussion 03 May 2018, 20:23
Replies: 946
Views: 115,670
Posted By bLAZER
V2M in BZR Player: https://youtu.be/1RZ4TFEF6CI

V2M in BZR Player:
https://youtu.be/1RZ4TFEF6CI
Forum: Retrogaming General Discussion 01 May 2018, 03:32
Replies: 946
Views: 115,670
Posted By bLAZER
Well, I got it compiling now, that's a start. But...

Well, I got it compiling now, that's a start. But only some noise and/or crashes. Hard to tell where the fault is, I'll get back to you when I know more.

Edit: I actually got some music playing...
Forum: Retrogaming General Discussion 01 May 2018, 03:15
Replies: 946
Views: 115,670
Posted By bLAZER
Thanks! I really appreciate it! My mistake, I...

Thanks! I really appreciate it! My mistake, I meant port from asm to c++, not c. I'll see if I can get something working here. I'll let you know. Let me know if you'll think of something.
Forum: Retrogaming General Discussion 30 April 2018, 00:07
Replies: 946
Views: 115,670
Posted By bLAZER
OK! So how about the rest: 1: asm ( ...

OK! So how about the rest:

1:

asm
(
mov ecx, this
mov eax, [a_fadetime]
mov ebx, [ecx + m_samplerate]
imul ebx
Forum: Retrogaming General Discussion 29 April 2018, 17:10
Replies: 946
Views: 115,670
Posted By bLAZER
Anyone with assembler skills? I could use some...

Anyone with assembler skills? I could use some help porting asm code to c to create a v2m player. It's about 35 lines of code.

Here's an example:


__asm
{
mov edi, [a_buffer]
mov ecx,...
Forum: Retrogaming General Discussion 29 April 2018, 12:40
Replies: 946
Views: 115,670
Posted By bLAZER
Ron Klaren should work. Not sure why it doesn't....

Ron Klaren should work. Not sure why it doesn't. I'll see if I can fix it.
Forum: Retrogaming General Discussion 28 April 2018, 14:01
Replies: 946
Views: 115,670
Posted By bLAZER
mod.betrayal_delta is Delta Music 2-file. It's...

mod.betrayal_delta is Delta Music 2-file. It's probably truncated. It crashes in flod but plays silently in uade. I'll try to fix so it doesn't crash.
Forum: Retrogaming General Discussion 28 April 2018, 12:55
Replies: 946
Views: 115,670
Posted By bLAZER
Wow, good find! Will fix. Thanks for the...

Wow, good find! Will fix.

Thanks for the mod, I'll look into why it crashes.
Forum: Retrogaming General Discussion 28 April 2018, 03:54
Replies: 946
Views: 115,670
Posted By bLAZER
now plays Wonderswan .wsr ...

now plays Wonderswan .wsr

https://youtu.be/T7oy1wxznN4
Forum: Retrogaming General Discussion 21 April 2018, 15:41
Replies: 946
Views: 115,670
Posted By bLAZER
Go to settings, change output device to WAV...

Go to settings, change output device to WAV Writer and restart.
Forum: Retrogaming General Discussion 19 April 2018, 20:19
Replies: 946
Views: 115,670
Posted By bLAZER
Yes you are correct, listened to a recording from...

Yes you are correct, listened to a recording from a real C64 on youtube. Any idea what emulator/library that handles it correctly?
Forum: Retrogaming General Discussion 19 April 2018, 00:05
Replies: 946
Views: 115,670
Posted By bLAZER
Hi! So after a looong time there's finally a new...

Hi! So after a looong time there's finally a new release! I just saw that I release the first version April 12th 2008, so cheers to 10 years!

This release was a real pain since I had to rewrite a...
Forum: Retrogaming General Discussion 11 April 2018, 20:46
Replies: 946
Views: 115,670
Posted By bLAZER
Can now play latest Klystrack...

Can now play latest Klystrack (http://kometbomb.github.io/klystrack/) format.
Forum: Amiga scene 11 April 2018, 00:38
Replies: 6
Views: 444
Posted By bLAZER
I have no issues changing sub songs in BZR Player...

I have no issues changing sub songs in BZR Player from the Slam Tilt pack here https://www.exotica.org.uk/wiki/Slam_Tilt
Forum: Retrogaming General Discussion 05 April 2018, 19:47
Replies: 946
Views: 115,670
Posted By bLAZER
@vulture Sorry, I meant the version I'm working...

@vulture Sorry, I meant the version I'm working on.
@AMIGASYSTEM Sorry, but that's way over my head.
Forum: Retrogaming General Discussion 04 April 2018, 23:24
Replies: 946
Views: 115,670
Posted By bLAZER
@vulture Yes, it's already there, vgm with arcade...

@vulture Yes, it's already there, vgm with arcade chips etc.
@OS3, what's that? AmigaOS?
Forum: Retrogaming General Discussion 03 April 2018, 21:26
Replies: 946
Views: 115,670
Posted By bLAZER
There! All pattern views are now looking exactly...

There! All pattern views are now looking exactly like before. So now let's pack things up and see if we can get a new release this month.
Forum: Retrogaming General Discussion 28 March 2018, 20:24
Replies: 946
Views: 115,670
Posted By bLAZER
I'm back! QT apparently dropped support for...

I'm back! QT apparently dropped support for bitmap fonts in Windows so I've had to rewrite a lot of the pattern views. But is going pretty good so far! So BZR Player may see a new release in the not...
Forum: Retrogaming General Discussion 01 April 2017, 22:01
Replies: 946
Views: 115,670
Posted By bLAZER
Sorry about the delay. Had some font issues with...

Sorry about the delay. Had some font issues with QT (C++ library) so that the pattern view looks like crap. I'll try to finish the new release soon.
Forum: Retrogaming General Discussion 17 August 2016, 00:20
Replies: 946
Views: 115,670
Posted By bLAZER
Lots of work behind the scenes in progress....

Lots of work behind the scenes in progress. Upgraded to latest QT-version and MingW. A bunch of sound libraries also upgraded. VGMPlay is now working properly. Hoping to release a new version pretty...
Forum: Retrogaming General Discussion 19 June 2016, 20:35
Replies: 946
Views: 115,670
Posted By bLAZER
VGMPlay is now working in BZR Player which means...

VGMPlay is now working in BZR Player which means support for many different arcade, console and computer systems in .vgm.

https://www.youtube.com/watch?v=l_kIBSkWOhU
Forum: Retrogaming General Discussion 14 December 2015, 00:41
Replies: 946
Views: 115,670
Posted By bLAZER
Thanks for the criticism. I'll take a look at...

Thanks for the criticism. I'll take a look at your requests!
Forum: Retrogaming General Discussion 02 December 2015, 21:02
Replies: 946
Views: 115,670
Posted By bLAZER
Yes it is...hasn't been a lot of development...

Yes it is...hasn't been a lot of development lately though.
Forum: Retrogaming General Discussion 15 October 2015, 22:54
Replies: 946
Views: 115,670
Posted By bLAZER
1. Not implemented 2. Not implemented That...

1. Not implemented
2. Not implemented

That would be great if you could. The easiest way would be to write an input plugin for FMOD using their minimal example player. That would also mean that...
Forum: Retrogaming General Discussion 08 October 2015, 00:15
Replies: 946
Views: 115,670
Posted By bLAZER
Thanks for this info. I'm sure libxmp strives to...

Thanks for this info. I'm sure libxmp strives to be better so I'll forward these bugs to the author and hopefully some/all will be fixed!
Forum: Retrogaming General Discussion 06 October 2015, 22:12
Replies: 946
Views: 115,670
Posted By bLAZER
If I can help out let me know, but as I've said...

If I can help out let me know, but as I've said before I know nothing about assembler. You saw the interface for FMOD so that's what I have to work with.
Forum: Retrogaming General Discussion 05 October 2015, 21:25
Replies: 946
Views: 115,670
Posted By bLAZER
There's pretty much only one guy doing the main...

There's pretty much only one guy doing the main work for libxmp, but I think he'll be glad with any help he can get. I mean you could take a look at the code. Every format basically has it's own...
Forum: Retrogaming General Discussion 05 October 2015, 20:30
Replies: 946
Views: 115,670
Posted By bLAZER
Not sure I understand...all the sound libs I use...

Not sure I understand...all the sound libs I use have a method like fillbuffer (void* buf) which you call to get the audio rendered from the lib. However if it's close to TCB tracker you could take a...
Forum: Retrogaming General Discussion 02 October 2015, 21:39
Replies: 946
Views: 115,670
Posted By bLAZER
Well go ahead and hack UADE then :D Even...

Well go ahead and hack UADE then :D

Even better would be if you write a new player in c/c++ that just render the sound to a buffer. Either from scratch or maybe using libxmp. I'm not sure how much...
Forum: Retrogaming General Discussion 01 October 2015, 21:15
Replies: 946
Views: 115,670
Posted By bLAZER
What does the "14-bit noteplayer" do? I...

What does the "14-bit noteplayer" do?

I guess you can't use Deliplayers in UADE/Eageplayer so that doesn't help me much...how much work is it to fix your Eagleplayer?
Forum: Retrogaming General Discussion 01 October 2015, 00:12
Replies: 946
Views: 115,670
Posted By bLAZER
I'm using the player that was bundled with UADE,...

I'm using the player that was bundled with UADE, so now sure which one that is. I'm not sure how that "fire & brimstone" should sound...no obvious disaster in my ears. So is there a better player?
Forum: Retrogaming General Discussion 27 September 2015, 23:43
Replies: 946
Views: 115,670
Posted By bLAZER
I meant remove .me from the settings i BZR...

I meant remove .me from the settings i BZR Player. I will of course fix the bug for the next version since it should be .me.

I'm going through all other stuff you mention. But if you want to you...
Forum: Retrogaming General Discussion 27 September 2015, 01:50
Replies: 946
Views: 115,670
Posted By bLAZER
That's actually because of the "ignore filetypes"...

That's actually because of the "ignore filetypes" setting. Apparently there's a bug , because .me (as in read.me) is triggered by .lme. So just remore .me and it works.
Forum: Retrogaming General Discussion 26 September 2015, 20:01
Replies: 946
Views: 115,670
Posted By bLAZER
Thanks for testing those additional formats....

Thanks for testing those additional formats. Seems to play fine and I've added the players for the next release. (Haven't tried ZoundMonitor yet).

What's the problem with leggless? Both suffix and...
Forum: Retrogaming General Discussion 22 September 2015, 23:59
Replies: 946
Views: 115,670
Posted By bLAZER
Thanks for the testing. I will try to check it...

Thanks for the testing. I will try to check it out myself later this week. I appreciate it!
Forum: Retrogaming General Discussion 20 September 2015, 23:58
Replies: 946
Views: 115,670
Posted By bLAZER
Good news, but where did you find the samples? I...

Good news, but where did you find the samples? I only found some .sng-files. (Didn't try them yet)


I'm aware of that. If you remove the fmod midi plugin they play fine. I'm not sure how to fix...
Forum: Retrogaming General Discussion 19 September 2015, 20:30
Replies: 946
Views: 115,670
Posted By bLAZER
I tried Jason Page format i UADE and it didn't...

I tried Jason Page format i UADE and it didn't work.
Forum: Retrogaming General Discussion 17 September 2015, 22:51
Replies: 946
Views: 115,670
Posted By bLAZER
To make sure, I just tried it with UADE command...

To make sure, I just tried it with UADE command line and suffixes with external sample files doesn't work.
Forum: Retrogaming General Discussion 16 September 2015, 21:28
Replies: 946
Views: 115,670
Posted By bLAZER
Thanks for you input. I appreciate it, even...

Thanks for you input. I appreciate it, even though I haven't looked into it yet.

Short answer: every music file that requires additional files (usually a sample file) played by UADE will only work...
Forum: Retrogaming General Discussion 12 September 2015, 02:37
Replies: 946
Views: 115,670
Posted By bLAZER
The modules at modland works fine. Here's...

The modules at modland works fine.

Here's some info from the author of libxmp concerning the mods from Unexotica:

It's an old 15 samples 4 channels Soundtracker format, but not as old
as...
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