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Forum: support.WinUAE Today, 01:28
Replies: 17
Views: 381
Posted By ross
:great The main code question for me was not...

:great

The main code question for me was not the code fixing, but why this instructions sequence give problems on WinUAE ;)
Forum: support.WinUAE Yesterday, 20:12
Replies: 17
Views: 381
Posted By ross
Attached. Cheers.

Attached.

Cheers.
Forum: support.WinUAE Yesterday, 19:01
Replies: 17
Views: 381
Posted By ross
Ok, so this is not the problem. Yes, there...

Ok, so this is not the problem.

Yes, there in no hang, only IRQ storm that slow down the game incredibly.
But is not a constant, because the AUDx bit is set only after DMA fetch, that can also be...
Forum: support.WinUAE Yesterday, 18:46
Replies: 17
Views: 381
Posted By ross
- inside IRQ, DMA is stopped and INTREQ cleared ...

- inside IRQ, DMA is stopped and INTREQ cleared
- then DMA is reactivated

I've specified 'then', not knowing on hack related to "DMA wait".
In this case 94 DMA cycles after.

I thought it...
Forum: support.WinUAE Yesterday, 18:38
Replies: 17
Views: 381
Posted By ross
Because there is no more an IRQ4 triggered (so no...

Because there is no more an IRQ4 triggered (so no more DMA audio stop, and the sample repeat forever).
Forum: support.WinUAE Yesterday, 18:11
Replies: 17
Views: 381
Posted By ross
In this IRQ routine there are 94 involuntary "DMA...

In this IRQ routine there are 94 involuntary "DMA wait" cycles between Audio stop and restart, on 7MHz 68000.
Obviously in any faster processor they are less.

What's the 'cycles point' in WinUAE...
Forum: Coders. Asm / Hardware Yesterday, 15:47
Replies: 17
Views: 353
Posted By ross
This :) And small arrays in memory are an...

This :)

And small arrays in memory are an added value.
Forum: project.EAB Yesterday, 15:31
Replies: 36
Views: 1,225
Posted By ross
:great If I was able to write decently in...

:great

If I was able to write decently in English I would have written the same things :)
Forum: support.WinUAE Yesterday, 14:07
Replies: 17
Views: 381
Posted By ross
Yep, IRQ handler is terrible... like the rest of...

Yep, IRQ handler is terrible... like the rest of game code :D
But as so bad could be interesting for emulation oddity.
Forum: Coders. Asm / Hardware Yesterday, 13:16
Replies: 17
Views: 353
Posted By ross
Unfortunately there is not an 8 bit index...

Unfortunately there is not an 8 bit index available (which would have been very useful!)
You can use .b only on registers data usage.
Forum: support.WinUAE Yesterday, 13:10
Replies: 17
Views: 381
Posted By ross
This is interesting and strictly related to this...

This is interesting and strictly related to this thread:
http://eab.abime.net/showthread.php?t=100442
I based my code snippet on how the IRQ4 system work on WinUAE.

So sure the slave can be...
Forum: project.EAB 21 January 2020, 21:42
Replies: 36
Views: 1,225
Posted By ross
Thanks, I've missed the thread, now I take a look...

Thanks, I've missed the thread, now I take a look :)
Forum: project.EAB 21 January 2020, 21:35
Replies: 36
Views: 1,225
Posted By ross
I usually don't follow other Amiga forums or...

I usually don't follow other Amiga forums or Facebook groups, and it's possible that other users of this board don't also.
There is a thumbs-down icon, so it's definitely not good things, I'm just...
Forum: support.Games 19 January 2020, 18:26
Replies: 115
Views: 13,420
Posted By ross
Into the Zone the Ziriax slave v1.3_final. ...

Into the Zone the Ziriax slave v1.3_final.

I'm pretty confident that I've fixed the access fault reported by TjLaZer :)
I could not reproduce it with any 040/060 WinUAE configuration, but I...
Forum: support.Games 19 January 2020, 14:48
Replies: 115
Views: 13,420
Posted By ross
Thanks. Problem is an overflow missing check on...

Thanks.
Problem is an overflow missing check on a multi-indexed array in the original code.
Usually the array never ever fills.
Probably happens only on very very fast machines and when you are...
Forum: support.Games 19 January 2020, 02:18
Replies: 115
Views: 13,420
Posted By ross
Can you please post the core dump?

Can you please post the core dump?
Forum: Nostalgia & memories 19 January 2020, 00:23
Replies: 36
Views: 1,139
Posted By ross
eheh, if it were that simple :D

eheh, if it were that simple :D
Forum: Nostalgia & memories 19 January 2020, 00:11
Replies: 36
Views: 1,139
Posted By ross
When I say 'garbled' or 'simple' (for the SID) I...

When I say 'garbled' or 'simple' (for the SID) I don't mean in a derogatory way (but definitely the graphics are not exactly 'sharp' :p).
What has been put in the 170KB is impressive (a real time...
Forum: Nostalgia & memories 18 January 2020, 23:24
Replies: 36
Views: 1,139
Posted By ross
Technically speaking, for Amiga I think the...

Technically speaking, for Amiga I think the blitter-fill approach can be practiced (I thought about it a couple of years ago).
All frame need to be processed, filtered and adapted for line fills....
Forum: Nostalgia & memories 18 January 2020, 22:50
Replies: 36
Views: 1,139
Posted By ross
More than eleven years actually :) Idea...

More than eleven years actually :)

Idea began on end of 2008 on a japanese forum by fans of Touhou (the song is a theme in a stage from a bullet-hell game if I'm not wrong).
Then in 2009 an...
Forum: Nostalgia & memories 18 January 2020, 22:08
Replies: 36
Views: 1,139
Posted By ross
Just audio? And the nice bi-colors split screen?...

Just audio? And the nice bi-colors split screen? :p
Forum: Nostalgia & memories 18 January 2020, 17:01
Replies: 36
Views: 1,139
Posted By ross
Into the Zone! an executable for 020+4MB fast, so...

Into the Zone! an executable for 020+4MB fast, so you can hear how audio can sound (you can notice CPU use).
Forum: Nostalgia & memories 18 January 2020, 16:06
Replies: 36
Views: 1,139
Posted By ross
Thanks for the specs. I've probably...

Thanks for the specs.

I've probably somewhere the frames in vectorized format.
Sure a fill routine for the 1 bit format can be easily made, some dither/gray effect added and an ADPCM player used,...
Forum: Coders. Contest 18 January 2020, 15:58
Replies: 1,695
Views: 131,660
Posted By ross
For some reason I voted it :) (but not only it...

For some reason I voted it :) (but not only it :D)

Cheers!
Forum: Coders. Asm / Hardware 18 January 2020, 12:16
Replies: 13
Views: 578
Posted By ross
It was thrown in a few minutes last night, so I...

It was thrown in a few minutes last night, so I don't even know if I did everything right :)

For the encoding phase: sox.
I've set a frequency for an Amiga PER=300, with a low pass filter at 6Khz...
Forum: support.Games 18 January 2020, 11:59
Replies: 115
Views: 13,420
Posted By ross
Into the Zone! the new slave, please test. ...

Into the Zone! the new slave, please test.

Thanks to the original slave creator, especially to StingRay for blitter wait positions ;)
Forum: Coders. Asm / Hardware 18 January 2020, 02:31
Replies: 13
Views: 578
Posted By ross
A noisy test :)

A noisy test :)
Forum: support.Games 17 January 2020, 22:29
Replies: 115
Views: 13,420
Posted By ross
Yes, missing blitter wait. I'm working on it :)

Yes, missing blitter wait. I'm working on it :)
Forum: Nostalgia & memories 17 January 2020, 17:54
Replies: 36
Views: 1,139
Posted By ross
Looks better than any version for Amiga has been...

Looks better than any version for Amiga has been made so far.
:great

How is streaming done?
Forum: Nostalgia & memories 16 January 2020, 21:01
Replies: 23
Views: 473
Posted By ross
Ok we can make a deal. Does the car reach 88...

Ok we can make a deal.
Does the car reach 88 miles per hour?
Forum: Nostalgia & memories 16 January 2020, 20:38
Replies: 23
Views: 473
Posted By ross
I want a time machine.. Does anyone have it for...

I want a time machine.. Does anyone have it for sale?
I've a 1.21 gigawatts power supply ready for use.
Forum: support.Games 16 January 2020, 20:22
Replies: 24
Views: 1,594
Posted By ross
:evilgrin ;)

:evilgrin

;)
Forum: Nostalgia & memories 16 January 2020, 19:22
Replies: 23
Views: 473
Posted By ross
Bellaria (it seems to me it was called Kursaal).

Bellaria (it seems to me it was called Kursaal).
Forum: support.Games 16 January 2020, 19:11
Replies: 24
Views: 1,594
Posted By ross
:laughing Well, I hope I still have all the...

:laughing

Well, I hope I still have all the test bench I used, I have a little bit of confusion between my files..

And then I have to finish other things otherwise they lynch me :D
Forum: Coders. Asm / Hardware 16 January 2020, 18:52
Replies: 18
Views: 453
Posted By ross
If by 'replay routines' you mean those by module...

If by 'replay routines' you mean those by module replayer then you can not find IRQ4 routine there.
It use IRQ3 (or 2 or 6 if CIA timed).

You can find IRQ4 used by some non-usual replay routines...
Forum: Nostalgia & memories 16 January 2020, 18:08
Replies: 23
Views: 473
Posted By ross
I got barred for Bomb Jack :D

I got barred for Bomb Jack :D
Forum: Nostalgia & memories 16 January 2020, 18:01
Replies: 23
Views: 473
Posted By ross
Yes, for more than one game (Bomb Jack, Xevious,...

Yes, for more than one game (Bomb Jack, Xevious, Mr.Do, Hyper Olympic, ..)

The arcade manager had given me a time limit to play and then he would have turned off the machine, threatening that...
Forum: Coders. Asm / Hardware 16 January 2020, 17:33
Replies: 18
Views: 453
Posted By ross
Ok, written a brutal snippet to test it: ...

Ok, written a brutal snippet to test it:

lea $dff000,a0
move.w #$7fff,d0
move.w d0,$9a(a0)
move.w d0,$9c(a0)
move.w d0,$96(a0)
move.l #i4,$70.w

move.l #smp,$a0(a0)
Forum: Coders. Asm / Hardware 16 January 2020, 15:53
Replies: 18
Views: 453
Posted By ross
This is because Paula internal counter are still...

This is because Paula internal counter are still counting!
So you do not have a DMA fetch but IRQ :)
You need to stop immediately the trigger, disabling through INTENA.
Forum: Coders. Asm / Hardware 16 January 2020, 14:13
Replies: 18
Views: 453
Posted By ross
This is how I see it in my head and which allows...

This is how I see it in my head and which allows me to understand how it works (which is logically as Toni said).
I hope it helps you and can clarify things a little better :)

When you write the...
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