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Forum: Amiga scene 06 August 2019, 22:14
Replies: 50
Views: 16,840
Posted By derSammler
Won't work with the V2, as it lacks the...

Won't work with the V2, as it lacks the framebuffer mode.
Forum: New to Emulation or Amiga scene 10 July 2019, 12:20
Replies: 12
Views: 1,296
Posted By derSammler
Actually, there were many more times. Workbench...

Actually, there were many more times. Workbench 3.1 worked with 3.0 ROMs, as Kickstart 3.1 was not released yet when Workbench 3.1 came out.

Kickstart 1.4 / V35 with Hedley/A2024 monitor support...
Forum: News 18 September 2016, 11:41
Replies: 277
Views: 82,830
Posted By derSammler
@AJCopland: But that's the second price...

@AJCopland:

But that's the second price increase they did since the card is for sale, and +100€ is huge! For that price increase alone you can get a Furia...

Also, when switching to...
Forum: News 18 September 2016, 11:00
Replies: 277
Views: 82,830
Posted By derSammler
Things changed a bit, since the Vampire is 250€...

Things changed a bit, since the Vampire is 250€ now (or 289€ if you want the "Black" edition). Not a smart move in my opinion, as that is way too much for an FPGA based card. I guess more people will...
Forum: News 30 August 2015, 18:41
Replies: 68
Views: 18,433
Posted By derSammler
I would be happy with an original one. :rolleyes

I would be happy with an original one. :rolleyes
Forum: News 30 August 2015, 12:34
Replies: 68
Views: 18,433
Posted By derSammler
Are there any plans to produce another batch of...

Are there any plans to produce another batch of those cards? I could need one for my A600.

Or did you really put all that work in a product that was only on sale for a couple of weeks? :confused
Forum: project.Amiga Game Factory 27 August 2015, 20:15
Replies: 608
Views: 66,233
Posted By derSammler
The other levels are actually way too easy, not...

The other levels are actually way too easy, not too hard. Apart from the two levels from the demo, only the cave level feels and plays alright. But the cave level shows level design problems, as it's...
Forum: project.Amiga Game Factory 25 August 2015, 17:53
Replies: 608
Views: 66,233
Posted By derSammler
It's not that easy. First, all assets are...

It's not that easy. First, all assets are copyrighted by Krister, and since he's releasing his version commercially, I would probably get into serious trouble making them public.

Second, I wrote a...
Forum: News 09 August 2015, 20:40
Replies: 121
Views: 28,374
Posted By derSammler
Could you perhaps elaborate which additional...

Could you perhaps elaborate which additional files and which compiling environment is needed to build ScummVM from your source files?
Forum: project.Amiga Game Factory 08 August 2015, 21:25
Replies: 608
Views: 66,233
Posted By derSammler
It is. The game can be compiled with all levels...

It is. The game can be compiled with all levels playable till the final endboss. However, difficulty is way off and tweaking takes much more time than I expected. Also, many enemies are not...
Forum: Hardware mods 08 August 2015, 14:44
Replies: 142
Views: 65,897
Posted By derSammler
Had that one as well and just did the fix. Works...

Had that one as well and just did the fix. Works great!

Anemos' adapter has a different connector. Guess that's what makes the difference whether you have to use the inner or outer pad.
Forum: project.Amiga Game Factory 08 August 2015, 12:15
Replies: 608
Views: 66,233
Posted By derSammler
I finally stopped working on it. I once said if I...

I finally stopped working on it. I once said if I can't get it done til December 31, 2014, I'll call it a day. And that's what happened.

So demo #3 will remain the last release.
Forum: News 08 August 2015, 10:24
Replies: 121
Views: 28,374
Posted By derSammler
Too bad. :( But I respect your decision. Great...

Too bad. :( But I respect your decision. Great work you did so far. :)

Is the source code available? Indivision ECS support has been added to ADoom 1.4. Since that is open source, I guess someone...
Forum: News 07 August 2015, 11:42
Replies: 121
Views: 28,374
Posted By derSammler
Just tried ScummVM ECS on my A600 (68030 @ 40...

Just tried ScummVM ECS on my A600 (68030 @ 40 MHz). DotT runs quite well, though it gave me graphics glitches at some point which stuck on screen all the time. Not important for now, however.
...
Forum: HOL suggestions and feedback 11 October 2014, 13:22
Replies: 330
Views: 110,088
Posted By derSammler
Not sure if this was mentioned somewhere already,...

Not sure if this was mentioned somewhere already, but the DOS version of "Mystic Towers" by Apogee/Animation FX says "Amiga programming: ..." during the credits. Was this actually released for Amiga?...
Forum: HOL contributions 04 October 2014, 13:28
Replies: 0
Views: 1,284
Posted By derSammler
Fire & Ice - Passkeys (copy protection sheet)

Find attached a much better (that is: readable) version of the Fire & Ice copy protection sheet. It's not a scan but a reproduction. Made it as close to the original as possible.
Forum: project.aGTW 13 June 2014, 11:13
Replies: 96
Views: 18,085
Posted By derSammler
Glad you like it. :) Did you reach the end...

Glad you like it. :)

Did you reach the end of level 1 yet? The endboss is quite cool. And coding its movement pattern gave me nightmares. ;)

Can you tell me the hardware specs of the PC you're...
Forum: project.aGTW 12 June 2014, 14:19
Replies: 96
Views: 18,085
Posted By derSammler
I think on-screen smart bombs like in Turrican 2...

I think on-screen smart bombs like in Turrican 2 wouldn't work that good, as unlike in T2, you can not move freely and so you would be forced to fire the smart bomb during a very short time frame...
Forum: project.aGTW 12 June 2014, 10:09
Replies: 96
Views: 18,085
Posted By derSammler
Thanks for your feedback! Yes, the game is...

Thanks for your feedback!

Yes, the game is quite difficult. But if you play it a couple of times, you can easily beat level 1 without losing a life. Level 5 in the demo might not be beatable at...
Forum: project.aGTW 03 June 2014, 10:20
Replies: 96
Views: 18,085
Posted By derSammler
Yeah, I think there's no problem having two...

Yeah, I think there's no problem having two versions in the end. He might have had reasons to start developing yet another version of the game. Still, he could have told me.
Forum: project.Amiga Game Factory 03 June 2014, 10:17
Replies: 608
Views: 66,233
Posted By derSammler
Let me know how playing with a joypad works for...

Let me know how playing with a joypad works for you. So far, the game has only been tested with an original Xbox controller, which was also used to define the joystick's deadzone.

Fortunately, the...
Forum: project.Amiga Game Factory 02 June 2014, 13:55
Replies: 608
Views: 66,233
Posted By derSammler
Demo #3 is now available at...

Demo #3 is now available at http://shenandoah.retro-net.de

Enjoy! Any feedback appreciated.
Forum: project.Amiga Game Factory 02 June 2014, 11:14
Replies: 608
Views: 66,233
Posted By derSammler
Bug in 2-player mode fixed. :) Expect the...

Bug in 2-player mode fixed. :)

Expect the demo 3 later today or tomorrow at the latest.
Forum: project.Amiga Game Factory 01 June 2014, 13:18
Replies: 608
Views: 66,233
Posted By derSammler
Whoops, almost forgot that I wanted to release...

Whoops, almost forgot that I wanted to release demo 3 yesterday.

Yesterday, I implemented a yet "missing" collision check that checks collision between enemy bullets and level structure....
Forum: project.aGTW 30 May 2014, 22:04
Replies: 96
Views: 18,085
Posted By derSammler
Small website now available at...

Small website now available at http://shenandoah.retro-net.de
Forum: project.Amiga Game Factory 29 May 2014, 14:36
Replies: 608
Views: 66,233
Posted By derSammler
Because "1993: Space Machine" is how the new...

Because "1993: Space Machine" is how the new version is called since 2014. It's simply not how the game was called back then. Calling it so may make people think there's an Amiga version coming, too....
Forum: project.Amiga Game Factory 29 May 2014, 10:11
Replies: 608
Views: 66,233
Posted By derSammler
Note, however, that this is just a video of the...

Note, however, that this is just a video of the old Amiga demo from 1994 (still in the zone) and nothing that is currently being developed.

No idea why the uploader added "1993:Space Machine" to...
Forum: project.Amiga Game Factory 27 May 2014, 10:21
Replies: 608
Views: 66,233
Posted By derSammler
Small teaser for the upcoming demo. :D

Small teaser for the upcoming demo. :D
Forum: project.Amiga Game Factory 23 May 2014, 11:08
Replies: 608
Views: 66,233
Posted By derSammler
I'm planning to release demo 3 on May 31. It will...

I'm planning to release demo 3 on May 31. It will be the first demo compiled in release mode. If nothing goes wrong, it is going to include the intro, 2 levels (1 and 5), of course the shop with...
Forum: project.aGTW 23 May 2014, 10:59
Replies: 96
Views: 18,085
Posted By derSammler
After seeing the new screenshot they just posted:...

After seeing the new screenshot they just posted:
http://modestystudio.tumblr.com/image/86490273285

I can now clearly say that the games will be totally different. Seems like Krister changed...
Forum: project.Amiga Game Factory 20 May 2014, 22:49
Replies: 608
Views: 66,233
Posted By derSammler
Agree. I'm going to release the source code of my...

Agree. I'm going to release the source code of my PC version once it's completely done. It can not be ported directly to the Amiga, but maybe it will help someone to create an Amiga version anyway.
Forum: project.Amiga Game Factory 20 May 2014, 21:06
Replies: 608
Views: 66,233
Posted By derSammler
The game was to be released for Amiga and PC and...

The game was to be released for Amiga and PC and this thread was to find coders for both platforms. Don't think it will ever see a release for Amiga, though. :(
Forum: project.Amiga Game Factory 20 May 2014, 09:51
Replies: 608
Views: 66,233
Posted By derSammler
No idea, really. Last time I heard from Krister...

No idea, really. Last time I heard from Krister was in 2009 when he sent me the final storyboard for the second level. He probably thought that I no longer work on the game, though he never asked and...
Forum: project.Amiga Game Factory 19 May 2014, 09:09
Replies: 608
Views: 66,233
Posted By derSammler
Apparently, yes. Seems like two versions of the...

Apparently, yes. Seems like two versions of the game are currently in the making.

No one is working on an Amiga version, though.
Forum: Amiga scene 18 May 2014, 16:26
Replies: 64
Views: 11,456
Posted By derSammler
Good question, but there were a few. :D The...

Good question, but there were a few. :D

The most noteworthy other one is probably Project32, which was the first non-commercial CD32 emulator (based on WinUAE).
Forum: Amiga scene 18 May 2014, 13:39
Replies: 64
Views: 11,456
Posted By derSammler
You can now download ADFScan and the source code...

You can now download ADFScan and the source code of the last 1.9 beta version at:
http://oldstuff.amigabase.de/

I'm also going to make some of my other old Amiga projects open source.
Forum: project.aGTW 18 May 2014, 11:27
Replies: 96
Views: 18,085
Posted By derSammler
Amiga demo incl. source code uploaded to the...

Amiga demo incl. source code uploaded to the zone. Enjoy. :)
Forum: project.aGTW 13 May 2014, 21:54
Replies: 96
Views: 18,085
Posted By derSammler
New teaser video: ...

New teaser video:
https://www.youtube.com/watch?v=riOPCUSy60w

Enjoy! :)

(sorry for the audio quality, accidentally recorded from mic instead of wave)
Forum: project.aGTW 10 May 2014, 10:16
Replies: 96
Views: 18,085
Posted By derSammler
I have it, but it's somewhere buried in one of my...

I have it, but it's somewhere buried in one of my backups. Have to look for it.

In the meantime, you can still play the 2009 PC demo:
http://shenandoah.retro-net.de/
Forum: project.aGTW 06 May 2014, 20:46
Replies: 96
Views: 18,085
Posted By derSammler
Reading again, the pre-alpha was most likely the...

Reading again, the pre-alpha was most likely the 1-level demo that we all know. That one is available. I'm pretty sure it can even be found at Aminet.
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