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Search: Posts Made By: spud
Forum: Coders. Contest 07 July 2019, 16:15
Replies: 1,679
Views: 125,433
Posted By spud
@mcgeezer and @ross thanks for posting your...

@mcgeezer and @ross thanks for posting your sprite-flipping code, that'll be really useful for me!
Forum: Coders. Contest 06 June 2019, 15:40
Replies: 1,679
Views: 125,433
Posted By spud
I like both gradients. Perhaps you could...

I like both gradients. Perhaps you could alternate between them per level? Presumably it is fairly trivial to change it up during the game (or indeed make it selectable before game start). If I had...
Forum: Coders. Contest 24 May 2019, 01:01
Replies: 32
Views: 3,792
Posted By spud
Personally, I'd prefer a standard target spec so...

Personally, I'd prefer a standard target spec so everyone is on a technical level playing field. Also, at least a one year time limit.
Forum: Coders. Contest 13 May 2019, 19:51
Replies: 59
Views: 9,385
Posted By spud
I don't know what the f is going on but it looks...

I don't know what the f is going on but it looks bloody brilliant. Love your graphics and animation. :great
Forum: Coders. Contest 10 May 2019, 18:32
Replies: 91
Views: 14,549
Posted By spud
Sounds like Jojo used previously created assets...

Sounds like Jojo used previously created assets for his game:



<cough> cheat </cough>
Forum: Nostalgia & memories 03 May 2019, 10:46
Replies: 52
Views: 5,686
Posted By spud
The two A1000s that went to land fill is my...

The two A1000s that went to land fill is my biggest what the fuck moment. Also the Amiga Power collection I disposed of when I moved out of home for the first time.
Forum: Retrogaming General Discussion 03 May 2019, 10:39
Replies: 214
Views: 18,243
Posted By spud
Did you have any involvement in Jaguar XJ220?

Did you have any involvement in Jaguar XJ220?
Forum: Amiga scene 19 April 2019, 15:45
Replies: 75
Views: 11,898
Posted By spud
Using the bitter's line mode probably qualifies...

Using the bitter's line mode probably qualifies as being "coded" in by programmers:
Forum: Coders. Contest 18 April 2019, 17:42
Replies: 91
Views: 14,549
Posted By spud
Well done McGeezer. I think all the games have...

Well done McGeezer. I think all the games have their merits, but Rygar was definitely the cream of the crop, despite the bugs and stuff. No doubt in mind, a deserved victory.

I was really looking...
Forum: Coders. Contest 04 March 2019, 01:16
Replies: 32
Views: 4,749
Posted By spud
No rest for the wicked, I've not let the missed...

No rest for the wicked, I've not let the missed deadline bother me a jot. I AM getting earlier nights now which is a good thing, but I've also not dropped the baton and I am continuing to work on...
Forum: Coders. Contest 02 March 2019, 23:04
Replies: 28
Views: 3,458
Posted By spud
How about a bug fixing deadline of August 2019...

How about a bug fixing deadline of August 2019 then? I can submit mine by then I'm sure.
Forum: Coders. Contest 27 February 2019, 00:13
Replies: 32
Views: 4,749
Posted By spud
Thanks all. I will need to recode a load of it to...

Thanks all. I will need to recode a load of it to hopefully make it better. As it was progressing the code was beginning to be somewhat unmanagable as I was fixing things, hacking new features in,...
Forum: Coders. Contest 25 February 2019, 12:59
Replies: 28
Views: 3,093
Posted By spud
@phx's project can take my place ;) I agree...

@phx's project can take my place ;)

I agree with the majority: we all knew the time-frame given when we started and no extension should be necessary.

By the way @DamienD: thanks for your hard...
Forum: Coders. Contest 25 February 2019, 00:52
Replies: 32
Views: 4,749
Posted By spud
I'm afraid the timeframe was too tight for my own...

I'm afraid the timeframe was too tight for my own situation so I will not have anything submissable by the deadline. Good luck to all the other projects! Some great stuff being worked on.

This...
Forum: Coders. Entries 25 February 2019, 00:52
Replies: 12
Views: 2,776
Posted By spud
I'm afraid the timeframe was too tight for my own...

I'm afraid the timeframe was too tight for my own situation so I will not have anything submissable by the deadline. Good luck to all the other projects! Some great stuff being worked on.

This...
Forum: Coders. Contest 22 February 2019, 18:59
Replies: 49
Views: 12,416
Posted By spud
Damien, I've sent 25 euros. I didn't pledge...

Damien, I've sent 25 euros. I didn't pledge originally but it seemed like a good thing to do.
Forum: Coders. Contest 21 January 2019, 13:38
Replies: 32
Views: 4,749
Posted By spud
Thank you for the kind words. @LeCaravage, the...

Thank you for the kind words.
@LeCaravage, the graphical design is all down to my good friend and conspirator @Jvdw007 :bowdown
I'm sure he'll be pleased to see your feedback. He doesn't make my...
Forum: Coders. Contest 21 January 2019, 02:46
Replies: 32
Views: 4,749
Posted By spud
Hey, I am actually making progress. Might need...

Hey, I am actually making progress. Might need another year before it is finished though :)

https://youtu.be/uobFHUaJXs4

Not much game there yet but lots of fundamental things have been...
Forum: Coders. Entries 21 January 2019, 02:46
Replies: 12
Views: 2,776
Posted By spud
Hey, I am actually making progress. Might need...

Hey, I am actually making progress. Might need another year before it is finished though :)

https://youtu.be/uobFHUaJXs4

Not much game there yet but lots of fundamental things have been...
Forum: Coders. Contest 16 January 2019, 19:49
Replies: 32
Views: 4,749
Posted By spud
Thanks for the encouragement DamienD! Single...

Thanks for the encouragement DamienD! Single parental responsibilities, work and other activities really cut down the time I have available for getting this done in time. The 1 step forward, 2 steps...
Forum: Coders. Contest 07 January 2019, 17:14
Replies: 68
Views: 8,420
Posted By spud
Looks cool and is a great improvement. I'd love...

Looks cool and is a great improvement. I'd love to understand the maths involved in something like this but I think it might blow mind completely.
Forum: Amiga scene 27 December 2018, 12:16
Replies: 60
Views: 5,267
Posted By spud
Just played the demo on WinUAE and it is pretty...

Just played the demo on WinUAE and it is pretty good, well done! If I must be critical (everyone's a critic ha!) then the death sound really cheapens the experience and other things lack a bit of...
Forum: Coders. Contest 23 December 2018, 01:58
Replies: 1,679
Views: 125,433
Posted By spud
I'm not that familiar with the original arcade...

I'm not that familiar with the original arcade but I have to say this looks absolutely phenomenal so far.
Forum: Coders. Entries 09 December 2018, 23:17
Replies: 12
Views: 2,776
Posted By spud
I've spent some time writing the generic enemy...

I've spent some time writing the generic enemy movement and animation code. Every step forward comes with several steps back with bugfixing as always so I've taken inspiration from McGeezer's debug...
Forum: Coders. Contest 09 December 2018, 23:17
Replies: 32
Views: 4,749
Posted By spud
I've spent some time writing the generic enemy...

I've spent some time writing the generic enemy movement and animation code. Every step forward comes with several steps back with bugfixing as always so I've taken inspiration from McGeezer's debug...
Forum: Coders. Contest 26 November 2018, 18:24
Replies: 32
Views: 4,749
Posted By spud
I hope I manage to deliver something decent !

I hope I manage to deliver something decent !
Forum: Coders. Contest 25 November 2018, 18:04
Replies: 32
Views: 4,749
Posted By spud
Finally after weeks, nay, years of overthinking...

Finally after weeks, nay, years of overthinking interleaved bitplanes I finally understand how simple they are and I've recoded all my graphics routines to use them. Today is a good day.
Forum: Coders. Entries 25 November 2018, 18:04
Replies: 12
Views: 2,776
Posted By spud
Finally after weeks, nay, years of overthinking...

Finally after weeks, nay, years of overthinking interleaved bitplanes I finally understand how simple they are and I've recoded all my graphics routines to use them. Today is a good day.
Forum: Coders. Contest 19 November 2018, 02:03
Replies: 32
Views: 4,749
Posted By spud
Slow progress as always. I've finally put in some...

Slow progress as always. I've finally put in some jumping code. It is pressure sensitive. Well not really, more hold it down longer for a higher jump. I've also spent time with the Hardware Reference...
Forum: Coders. Entries 19 November 2018, 02:03
Replies: 12
Views: 2,776
Posted By spud
Slow progress as always. I've finally put in some...

Slow progress as always. I've finally put in some jumping code. It is pressure sensitive. Well not really, more hold it down longer for a higher jump. I've also spent time with the Hardware Reference...
Forum: Coders. Entries 30 October 2018, 13:41
Replies: 12
Views: 2,776
Posted By spud
I've updated the game name. Would a mod kindly...

I've updated the game name. Would a mod kindly update the thread with the same? Thanks :)
Forum: Coders. Contest 29 October 2018, 01:34
Replies: 32
Views: 4,749
Posted By spud
Oops, I took one and a half months off. Back on...

Oops, I took one and a half months off. Back on it now though.

We're testing animations out at the moment, so far they look crap :)
Forum: Coders. Entries 29 October 2018, 01:34
Replies: 12
Views: 2,776
Posted By spud
Oops, I took one and a half months off. Back on...

Oops, I took one and a half months off. Back on it now though.

We're testing animations out at the moment, so far they look crap :)
Forum: Coders. Contest 10 September 2018, 01:01
Replies: 32
Views: 4,749
Posted By spud
Added in some joystick controls. I will support...

Added in some joystick controls. I will support two fire buttons in this, but give the player the option to select between an up for jump or second fire button for it. So that's nice, yep.
Forum: Coders. Entries 10 September 2018, 01:01
Replies: 12
Views: 2,776
Posted By spud
Added in some joystick controls. I will support...

Added in some joystick controls. I will support two fire buttons in this, but give the player the option to select between an up for jump or second fire button for it. So that's nice, yep.
Forum: Coders. Contest 28 August 2018, 01:06
Replies: 32
Views: 4,749
Posted By spud
Ha, thanks for the suggestion, but no thanks :) I...

Ha, thanks for the suggestion, but no thanks :) I like my titles to be more of a mouthful, perhaps.
Forum: Coders. Entries 28 August 2018, 01:04
Replies: 12
Views: 2,776
Posted By spud
Weekly update time I suppose. Some stuff...

Weekly update time I suppose.

Some stuff done. I've hacked together some of my routines I've previously used in the Moby games for blitting stuff to screen. They work well enough as they did...
Forum: Coders. Contest 28 August 2018, 01:04
Replies: 32
Views: 4,749
Posted By spud
Weekly update time I suppose. Some stuff...

Weekly update time I suppose.

Some stuff done. I've hacked together some of my routines I've previously used in the Moby games for blitting stuff to screen. They work well enough as they did...
Forum: Coders. Contest 19 August 2018, 16:23
Replies: 437
Views: 84,013
Posted By spud
Why not a sticky thread in the News section...

Why not a sticky thread in the News section advertising the competition?
Forum: Coders. Contest 19 August 2018, 11:35
Replies: 32
Views: 4,749
Posted By spud
Ha, no!

Ha, no!
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