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Forum: Retrogaming General Discussion 01 November 2019, 21:49
Replies: 28
Views: 3,549
Posted By Asman
Great job! Do you also plan convert c++ to c.

Great job! Do you also plan convert c++ to c.
Forum: Amiga scene 19 October 2019, 21:33
Replies: 58
Views: 11,289
Posted By Asman
If this is not a problem then for sure. I will...

If this is not a problem then for sure. I will sent to you PM. Thanks a lot, it pushes me (in positive way of course) a bit to recheck my AlterEgo sources.
Forum: Coders. Tutorials 01 October 2019, 13:11
Replies: 75
Views: 30,834
Posted By Asman
@ross - Thanks for pointing me that stupid bugs...

@ross - Thanks for pointing me that stupid bugs in HwWaitTopOfFrame (post #66). I corrected and checked. Now works correctly. Thanks
Forum: Coders. Tutorials 29 September 2019, 23:15
Replies: 75
Views: 30,834
Posted By Asman
Hi ross! Yeah right, I've forgot about that 303...

Hi ross!
Yeah right, I've forgot about that 303 line ;) , just wait for top of frame. You know I don't like wasting cycles.
Forum: Coders. Tutorials 29 September 2019, 22:55
Replies: 75
Views: 30,834
Posted By Asman
I usually use this. ...

I usually use this.


;-----------------------------------------------------------------------------

;; - wait for top of frame
;
;in a5 - _custom
;out -
;used d0/a0/a5
Forum: project.EAB File Server 17 September 2019, 21:13
Replies: 99
Views: 27,825
Posted By Asman
@DamienD You mean about NES version of Elevator...

@DamienD You mean about NES version of Elevator Action I think. Thanks for reminder :). I still have many things on stack. I think that I need some tutorials about NES or something :)

@enzoboss...
Forum: project.EAB File Server 14 September 2019, 13:51
Replies: 99
Views: 27,825
Posted By Asman
@Aladin Lets start with Pacman genre...

@Aladin
Lets start with Pacman genre (https://www.amigafrance.com/forums/topic/dossier-pacman-sur-amiga/).

If you can then please generate such list for pacman genre. thanks.

For sure I will...
Forum: project.EAB File Server 14 September 2019, 11:21
Replies: 99
Views: 27,825
Posted By Asman
I have question about those generic installs....

I have question about those generic installs. They all are tested and fully works ? Is there any list of non working titles or something ?

I asked because I have problem with picking up new...
Forum: Retrogaming General Discussion 06 September 2019, 23:52
Replies: 36
Views: 2,131
Posted By Asman
Indeed. Thanks. :) It seems that my z80...

Indeed. Thanks. :)
It seems that my z80 knowldege is too limited. :bash

edit: I changed my previous post.
Forum: Retrogaming General Discussion 06 September 2019, 21:55
Replies: 36
Views: 2,131
Posted By Asman
@jotd Look here...

@jotd

Look here https://github.com/shaunlebron/pacman/blob/gh-pages/doc/disasm/bart.asm

In ancient times I also thought about perfect pacman port. And I thought about converter from Z80 -->...
Forum: Retrogaming General Discussion 02 September 2019, 13:57
Replies: 372
Views: 16,464
Posted By Asman
With Arcade Pacman I see only one problem:...

With Arcade Pacman I see only one problem: vertical resolution. Pacman use 224 (width in pixels) x 288 (height in pixels). I was able to set up 286 vertical lines, so you are going to lose only 2...
Forum: project.WHDLoad 26 July 2019, 11:59
Replies: 0
Views: 604
Posted By Asman
[WHDLoad] Frantic Freddie slave version 2.0

I am looking for brave men with 68060 who can test new version of FranticFreddie. Its completly new version with following changes:

--- interesting part from Readme ---

version 2.0...
Forum: Games images which need to be WHDified 18 July 2019, 23:10
Replies: 85
Views: 16,670
Posted By Asman
@DamienD - just for information. Both features...

@DamienD - just for information. Both features are implemented and tested. I send few installs to release (including Atlantyda) and soon should be available at WHDload page. Thanks and greetings.
Forum: project.WHDLoad 18 July 2019, 23:07
Replies: 14
Views: 1,276
Posted By Asman
@ross - thanks and greetings. @Irek'72 -...

@ross - thanks and greetings.

@Irek'72 - great, thanks and greetings. More to come :)

By the way I finished few installs (at least!!!) including Forest Dumb Forever and soon they appear at...
Forum: project.WHDLoad 18 July 2019, 22:40
Replies: 4
Views: 609
Posted By Asman
Thanks daxb. but right now I give up - it consume...

Thanks daxb. but right now I give up - it consume too much time for me. If I find some time I will try.

Or I will ask for icons (icon, newicon, coloricon). Thanks
Forum: project.WHDLoad 18 July 2019, 14:45
Replies: 4
Views: 609
Posted By Asman
[WHDLoad] The easiest, best way to create icons

I was never strong about creating icons for my installs. I nees some advices about creating icons. Mean about normal, newicon and coloricon. Any suggestions, tools, colors and so on are more than...
Forum: support.Games 15 July 2019, 10:21
Replies: 47
Views: 2,550
Posted By Asman
@jotd Can you post (in the Zone or via PM )...

@jotd
Can you post (in the Zone or via PM ) newest ReadJoypad.s source code. Thanks a lot.
Forum: project.WHDLoad 09 July 2019, 18:56
Replies: 14
Views: 1,276
Posted By Asman
@earok WHDLoad version for tests in The Zone....

@earok
WHDLoad version for tests in The Zone. Enjoy.

Info:
WHDLoad 15+, chip memory $5c000 (376832 bytes), other memory $80000 (524288 bytes).
Following things fixed.
- removed disk check...
Forum: project.WHDLoad 03 July 2019, 00:03
Replies: 14
Views: 1,276
Posted By Asman
@earok. If you don't mind I will take this. I...

@earok.
If you don't mind I will take this. I need warm up before I will back to my ancient almost forgotten times which was WHDLoad.
Forum: Coders. Asm / Hardware 27 June 2019, 22:13
Replies: 14
Views: 991
Posted By Asman
yeah I referred about that, but If you know,...

yeah I referred about that, but If you know, thats ok. I just analyzing source to find out possible bugs :)
Forum: Coders. Asm / Hardware 27 June 2019, 21:56
Replies: 14
Views: 991
Posted By Asman
pacSprite[0]->vhpos = (playerY << 8) + playerX; ...

pacSprite[0]->vhpos = (playerY << 8) + playerX;
pacSprite[0]->vctrl = (playerY + 16) << 8;


Above is also not correct. Please check...
Forum: project.WHDLoad 27 June 2019, 16:59
Replies: 12
Views: 3,678
Posted By Asman
Great. @jotd About Ugh, thanks for...

Great.

@jotd

About Ugh, thanks for updating the slave. I should update my installs and at least insert sources :). Also I should back to my origins and finish some WHD slaves :)
Forum: Coders. Asm / Hardware 27 June 2019, 16:54
Replies: 14
Views: 991
Posted By Asman
@MartinW. What about Sprite DMA, did you set it...

@MartinW.
What about Sprite DMA, did you set it ? What about sprite address, is it odd ? Also you should check when you updating sprite pointers, please check this Toni post...
Forum: Coders. Contest 15 April 2019, 14:21
Replies: 91
Views: 13,974
Posted By Asman
Congrats for all. + what ross said + what roondar...

Congrats for all. + what ross said + what roondar said.
Forum: News 11 April 2019, 23:34
Replies: 41
Views: 4,831
Posted By Asman
@Alpha One. Great! Thanks for game.

@Alpha One. Great! Thanks for game.
Forum: News 11 April 2019, 23:31
Replies: 29
Views: 2,442
Posted By Asman
@madaxe. Great! Thanks for shmup.

@madaxe. Great! Thanks for shmup.
Forum: Coders. General 11 April 2019, 23:27
Replies: 20
Views: 2,120
Posted By Asman
@jarre. In The Zone. I packed some replayers...

@jarre. In The Zone. I packed some replayers which I have. Its messy a bit. Good luck with replaying.
Forum: Coders. General 11 April 2019, 17:19
Replies: 20
Views: 2,120
Posted By Asman
@jarre. What kind of replayer you mean. For MOD ?

@jarre. What kind of replayer you mean. For MOD ?
Forum: Coders. Asm / Hardware 16 March 2019, 21:12
Replies: 10
Views: 916
Posted By Asman
@mcgeezer Great. But You can check also...

@mcgeezer Great. But You can check also Level3Int. It works but I am not sure if is correct.
Forum: Coders. Asm / Hardware 16 March 2019, 21:05
Replies: 10
Views: 916
Posted By Asman
@mcgeezer What do you have in A0 when you set...

@mcgeezer What do you have in A0 when you set VERTB ? You should have VBR address here. Are you sure that you have VBR in A0 ? I ask because I see that VBR is in D0. Please add at least following...
Forum: Retrogaming General Discussion 01 February 2019, 21:50
Replies: 277
Views: 17,450
Posted By Asman
Thanks a lot, but I have problem with Choplifter...

Thanks a lot, but I have problem with Choplifter and PolePosition II - are you sure that theese games exists on Atari ST ?
Forum: Retrogaming General Discussion 01 February 2019, 14:31
Replies: 277
Views: 17,450
Posted By Asman
@drHirudo Could you provide a list those Arcade...

@drHirudo Could you provide a list those Arcade ports for the Atari ST, which are not available for Amiga. Thanks.
Forum: Coders. Asm / Hardware 24 January 2019, 11:40
Replies: 20
Views: 1,469
Posted By Asman
@roondar, ross Thanks for answer and cheers.

@roondar, ross
Thanks for answer and cheers.
Forum: Coders. Asm / Hardware 24 January 2019, 00:12
Replies: 20
Views: 1,469
Posted By Asman
I want to fully understand - just to be sure....

I want to fully understand - just to be sure. It's mean that if I have COPJMP in copperlist and blitter is active (doing some work ) when copper performs that COPJMP then this situation trigger this...
Forum: Coders. Asm / Hardware 22 January 2019, 14:24
Replies: 95
Views: 7,053
Posted By Asman
@Steril707 Perhaps you know that but better...

@Steril707
Perhaps you know that but better repeat than forgot :). To counting cycles you can use EASY68K which is free.
Forum: Coders. Asm / Hardware 21 January 2019, 23:36
Replies: 95
Views: 7,053
Posted By Asman
@a/b - Great work. Thanks and respect. :bowdown...

@a/b - Great work. Thanks and respect. :bowdown :great
Forum: Coders. Asm / Hardware 21 January 2019, 19:23
Replies: 95
Views: 7,053
Posted By Asman
@Steril707 Can you post your collision routine...

@Steril707
Can you post your collision routine ?
I use this to check collision with monsters (it's not optimized and I don't count cycles yet)
...
Forum: Coders. Asm / Hardware 22 December 2018, 21:28
Replies: 5
Views: 716
Posted By Asman
Smile I use directive RS. RSRESET ...

I use directive RS.


RSRESET
DATA1: rs.l 1
DATA2: rs.l 1
DATA3: rs.l 1

DATA_SIZEOF: rs.b 0
Forum: Coders. Asm / Hardware 20 December 2018, 10:27
Replies: 5
Views: 1,028
Posted By Asman
@LeCaravage Please check my very simple game -...

@LeCaravage
Please check my very simple game - there is used hardware collision.

https://github.com/asman2000/grim

If you have questions then just ask.
Forum: Coders. General 19 December 2018, 23:44
Replies: 88
Views: 5,703
Posted By Asman
Sorry too much on stack right now. I just only...

Sorry too much on stack right now. I just only downloaded nes version and played few times.
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