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Search: Posts Made By: WayneK
Forum: Coders. General 05 February 2021, 15:28
Replies: 11
Views: 596
Posted By WayneK
Exactly as said above, during my time on Amiga...

Exactly as said above, during my time on Amiga "back in the day" (tm) I was too stupid to code anything - it was only coming across WinUAE many years later that re-ignited my interest in Amiga + made...
Forum: Coders. Asm / Hardware 02 February 2021, 13:12
Replies: 20
Views: 1,063
Posted By WayneK
I do exactly the same as Dan, basically store the...

I do exactly the same as Dan, basically store the 8x8 font in a large vertical strip, 8x972 or whatever vertical size... then the indexing is just ascii-adjust, *8, done :)
Forum: News 10 January 2021, 16:34
Replies: 88
Views: 12,830
Posted By WayneK
This looks great, and that title screen is...

This looks great, and that title screen is superb. Thanks for all the hard work creating these "tiny" games Pink!
Forum: Coders. Asm / Hardware 30 December 2020, 17:16
Replies: 31
Views: 2,155
Posted By WayneK
A good way to find locations for things you don't...

A good way to find locations for things you don't know (yet), but you do know other locations (lives for example) - put a memory watchpoint on the lives location when you're at the main menu, before...
Forum: News 23 December 2020, 13:44
Replies: 1
Views: 890
Posted By WayneK
Nice find, I wonder when this was actually...

Nice find, I wonder when this was actually produced? I'd be interested in seeing a commented disassembly of it (not that I couldn't do it myself, but... just in case you already had one :) ).
Forum: Amiga scene 28 November 2020, 17:36
Replies: 113
Views: 11,222
Posted By WayneK
This happened a few times, some games were...

This happened a few times, some games were (pre)released and there were identifying features (watermarks) that led to a certain reviewer or someone being blacklisted from receiving any future games...
Forum: Coders. Asm / Hardware 07 November 2020, 13:34
Replies: 8
Views: 1,730
Posted By WayneK
It's quite tricky/unusual on Amiga, I know...

It's quite tricky/unusual on Amiga, I know Mr.Spiv implemented a combined disk-loader/decrunch (almost certainly based on STC?) for the game "Elfmania" but 99.9% of games/demos simply load entire...
Forum: Coders. Asm / Hardware 19 October 2020, 16:52
Replies: 6
Views: 710
Posted By WayneK
This ^^ Most of the time I remember them,...

This ^^


Most of the time I remember them, if I don't then I look them up :)
Forum: Coders. Asm / Hardware 02 October 2020, 12:33
Replies: 4
Views: 563
Posted By WayneK
I don't know devpac specifically, but could it be...

I don't know devpac specifically, but could it be because you haven't given the size directive to move/add? eg:

move.w #2,d0
move.w #2,d1
add.w d0,d1
rts

There are 3 possiblities for the...
Forum: Coders. Asm / Hardware 24 September 2020, 13:07
Replies: 29
Views: 2,981
Posted By WayneK
They are actually easier than the game(s) you...

They are actually easier than the game(s) you just trained! In the vast majority of cases, the files will load to a fixed address - no deltas/offsets, just writing to a fixed address with $4E71 or...
Forum: Amiga scene 31 August 2020, 12:51
Replies: 23
Views: 1,432
Posted By WayneK
But the C64 side also "respects" new commercial...

But the C64 side also "respects" new commercial titles (partially because 90% of them are produced by "sceners"...) - the cracked/trained version is spread on BBSes, but online databases like CSDB...
Forum: Nostalgia & memories 29 June 2020, 14:26
Replies: 3
Views: 974
Posted By WayneK
Building pic #2 is more what I expected when I...

Building pic #2 is more what I expected when I think of my 1 visit to Bristol :P
I don't remember MetaComo, cool that they produced/distributed all these languages, even for the Sinclair QL (pretty...
Forum: Nostalgia & memories 19 June 2020, 12:48
Replies: 25
Views: 3,748
Posted By WayneK
Tommy Telecom was my favourite... a french guy...

Tommy Telecom was my favourite... a french guy who would call group members and connect them together on 3way to chat, complete with "thank you for using Tommy Telecom" :P
Forum: Nostalgia & memories 24 May 2020, 15:59
Replies: 25
Views: 3,748
Posted By WayneK
If you look at c64 intros from late 80's, you...

If you look at c64 intros from late 80's, you will see lots of scrolltexts containing stuff like "this is my last crack on c64 I'm moving to Amiga" or "if you can get Amiga originals get in touch"......
Forum: Nostalgia & memories 28 April 2020, 13:15
Replies: 10
Views: 1,814
Posted By WayneK
I remember the Cynix SNES stuff, it was pretty...

I remember the Cynix SNES stuff, it was pretty decent at the time. Although people *did* indeed have docs (I had a copy, and I couldn't even code at this point) but there was a lot of innovation in...
Forum: Amiga scene 14 April 2020, 16:28
Replies: 12
Views: 1,605
Posted By WayneK
The scroller was simply amazing, loved it. ...

The scroller was simply amazing, loved it. Virgill's soundtrack was great too (and I see he released AmigaKlang today?)
Forum: project.Amiga Game Factory 14 April 2020, 16:25
Replies: 281
Views: 35,351
Posted By WayneK
We (my flatmates and I) actually had a...

We (my flatmates and I) actually had a Championship Sprint arcade machine in our flat for a while - until the girls downstairs complained to the landlord about the noise we made stamping on the...
Forum: Coders. Asm / Hardware 13 April 2020, 15:56
Replies: 55
Views: 5,978
Posted By WayneK
But if you're determined to make your engine 100%...

But if you're determined to make your engine 100% generic, and you're trying to code an optimised engine for a 198x/199x target platform, you should probably find an easier way to hurt yourself ;)
Forum: Amiga scene 13 April 2020, 15:52
Replies: 17
Views: 2,187
Posted By WayneK
Indeed, like his NeoGeo ST musicdisk! Let's hope...

Indeed, like his NeoGeo ST musicdisk! Let's hope Amtari doesn't catch on tho...;)
Forum: project.Sprites 11 April 2020, 16:41
Replies: 20
Views: 4,983
Posted By WayneK
If you are ripping them from a VRAM/tileram...

If you are ripping them from a VRAM/tileram screenshot, the cars are centred in each 16x16 (or 32x32, whatever) meta-tile already.
Python has Pillow (fork of PIL, Python Image Lib) which I think a...
Forum: Retrogaming General Discussion 10 April 2020, 21:49
Replies: 1
Views: 471
Posted By WayneK
Frogger compression might look familiar

I was watching some reverse-engineering videos on YT, and came across this one today about a 200x version of "Frogger" on PC that people are still actively modding... with a particular focus on the...
Forum: project.Sprites 10 April 2020, 15:58
Replies: 20
Views: 4,983
Posted By WayneK
It was pretty interesting to watch, but I really...

It was pretty interesting to watch, but I really don't understand why you didn't just screenshot the VRAM/Tile memory from the MAME debugger and write a little python script or something to stitch...
Forum: support.Other 21 March 2020, 14:46
Replies: 18
Views: 1,899
Posted By WayneK
Scooby & Scrappy-Doo would like a word with you!...

Scooby & Scrappy-Doo would like a word with you! :P
Forum: Nostalgia & memories 13 March 2020, 20:59
Replies: 93
Views: 12,252
Posted By WayneK
Imagine my surprise when I was busted, and...

Imagine my surprise when I was busted, and presented during police interview with an extremely long list of phonecalls I had allegedly made via AT&T :P
They also wanted to know why most of them were...
Forum: Nostalgia & memories 13 March 2020, 13:39
Replies: 93
Views: 12,252
Posted By WayneK
PBX (Private Branch eXchange) was a toll-free...

PBX (Private Branch eXchange) was a toll-free (0800 in the UK) number that would end up at a dial-tone, where if you knew the s3kr3t k0d3 (usually a 4-6 digit 'PIN') you could then make an on-going...
Forum: Amiga scene 11 March 2020, 14:28
Replies: 111
Views: 12,533
Posted By WayneK
I love Tapper, one of my all-time favourites. I...

I love Tapper, one of my all-time favourites. I really hope you complete this, it's already looking good!
Forum: Nostalgia & memories 09 March 2020, 12:33
Replies: 31
Views: 2,375
Posted By WayneK
It's almost true, he hid some 'nasty' messages to...

It's almost true, he hid some 'nasty' messages to crackers (Skol/ATX? :P ) in at least 1 of his Core games... how quickly he forgot about making a cracktro for the most prolific pirate group at that...
Forum: Nostalgia & memories 09 March 2020, 12:29
Replies: 120
Views: 15,102
Posted By WayneK
Not learning to crack on Amiga when I had the...

Not learning to crack on Amiga when I had the chance (some 'known' crackers offered to teach/mentor me) during the good old days because I thought it would be too complex...

In fact if it hadn't...
Forum: Nostalgia & memories 07 March 2020, 12:55
Replies: 31
Views: 2,375
Posted By WayneK
Great Giana Sisters (Red Sector Inc) certainly...

Great Giana Sisters (Red Sector Inc) certainly had the highest ratio of people seeing the cracked version vs the original version :)
Forum: Coders. Releases 09 February 2020, 14:58
Replies: 6
Views: 2,566
Posted By WayneK
Nice demo Antiriad, I especially liked the big...

Nice demo Antiriad, I especially liked the big sinescroll & it's 'outrun' kind of vibe with the background etc. Some great graphics in there too.
Forum: Coders. General 30 January 2020, 14:03
Replies: 34
Views: 4,223
Posted By WayneK
Since the first post was about reversing the...

Since the first post was about reversing the level format, if the individual levels are loaded from disk I would find the disk loader (search for writes to DFF07E/DSKSYNC, work back to find the...
Forum: Coders. General 25 January 2020, 13:21
Replies: 34
Views: 4,223
Posted By WayneK
Ghidra is probably best if you don't have an IDA...

Ghidra is probably best if you don't have an IDA Pro licence (*cough*), or you could also try Radare2 (use "Cutter", recently much improved GUI for r2 - this also includes the Ghidra decompiler as a...
Forum: Amiga scene 28 December 2019, 16:17
Replies: 133
Views: 14,990
Posted By WayneK
Nice, this looks better than I expected honestly...

Nice, this looks better than I expected honestly - I do see the similarities with Hyper Active on Speccy too.
Forum: Amiga scene 24 December 2019, 15:55
Replies: 28
Views: 4,485
Posted By WayneK
For some reason, this story sounds very familiar...

For some reason, this story sounds very familiar to me... :P
Nice one Sting, thanks for finally releasing this as a little Xmas present!
Forum: Coders. General 02 November 2019, 14:14
Replies: 85
Views: 9,851
Posted By WayneK
Yes, I mentioned it to Antiriad_UK because he...

Yes, I mentioned it to Antiriad_UK because he specifically said he was looking to depack from fast -> chip mem :P
Forum: Coders. General 01 November 2019, 13:23
Replies: 85
Views: 9,851
Posted By WayneK
You could also take a look at DoynaxLZ, which was...

You could also take a look at DoynaxLZ, which was used in the Oxyron demo Planet Rocklobster (https://www.pouet.net/prod.php?which=65355).

It's a port of a c64 packer to 68000, he released the...
Forum: Coders. Asm / Hardware 27 October 2019, 13:14
Replies: 9
Views: 1,142
Posted By WayneK
Earlier Gremlin Graphics games basically boil...

Earlier Gremlin Graphics games basically boil down to a simple "check track, BEQ good BNE notgood", copy a few old games to ADF (XCopy in UAE, .IPF to .ADF) and find games which seem to copy...
Forum: Collections 12 September 2019, 12:38
Replies: 374
Views: 72,857
Posted By WayneK
Welcome to the scene. Where did you think...

Welcome to the scene.


Where did you think all those 'inside' games came from, cracked/released before store release date? Did you ever download/play any of them?


Yeah, I thought so...
Forum: Amiga scene 14 August 2019, 12:24
Replies: 28
Views: 3,767
Posted By WayneK
This made me laugh, it's just so random. With...

This made me laugh, it's just so random. With all due respect, what do you get out of impersonating Echo/LSD? I mean, 4-Mat or Nuke I could understand... :P
Forum: Coders. Asm / Hardware 07 August 2019, 14:18
Replies: 4
Views: 1,095
Posted By WayneK
All the memory addresses are in the dev manual,...

All the memory addresses are in the dev manual, otherwise it wouldn't be very useful to developers :)

I think maybe Charles McDonald played around with CPS-1 stuff, I vaguely remember someone...
Showing results 1 to 40 of 328

 
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