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Forum: project.Amiga Game Factory Yesterday, 14:42
Replies: 726
Views: 95,001
Posted By earok
Daily update time. Experimental updated with...

Daily update time. Experimental updated with these fixes:

- Bug where sometimes moving lower right wasn't working on certain movement types (particularly CPU_Wave).
- Bug reported by Czorny where...
Forum: project.Amiga Game Factory 18 April 2021, 15:39
Replies: 726
Views: 95,001
Posted By earok
Minor update to experimental, fixed an...

Minor update to experimental, fixed an embarrassing bug that broke the Phoenix Wright demo and did some general tidy up (hopefully this hasn't broken anything else). Getting closer to the 2021.5...
Forum: project.Amiga Game Factory 18 April 2021, 15:35
Replies: 35
Views: 5,389
Posted By earok
Nice :O looking really cool

Nice :O looking really cool
Forum: project.Amiga Game Factory 17 April 2021, 06:40
Replies: 726
Views: 95,001
Posted By earok
Daily update: - Exiting a Scorpion Game will...

Daily update:

- Exiting a Scorpion Game will display remaining chip/other ram. This is mostly for my purposes (I need to put some effort in to squeezing out ram inefficiencies in the engine...
Forum: project.Amiga Game Factory 17 April 2021, 02:52
Replies: 726
Views: 95,001
Posted By earok
Cheers haha. I was pretty happy with how flighty...

Cheers haha. I was pretty happy with how flighty fox turned out as a demo.

DaemonClaw mockup was something like this.

Use 32x generator at 1x speed for bulk of the parallax
Use 16x generator...
Forum: project.Amiga Game Factory 17 April 2021, 01:15
Replies: 726
Views: 95,001
Posted By earok
That's as expected. The parallax generation moves...

That's as expected. The parallax generation moves the frame over by 1 pixel each slice in order to create the "wrap" (the reason why it only uses 16 frames rather than 32 frames to do the entire...
Forum: project.Amiga Game Factory 16 April 2021, 09:48
Replies: 726
Views: 95,001
Posted By earok
Oh wow, I didn't even recognise the c64 palette ...

Oh wow, I didn't even recognise the c64 palette

Hey uh, if you're interested in making the game completely free / open source, I'd be happy to include it in the Scorpion Engine demos pac in the...
Forum: project.Amiga Game Factory 16 April 2021, 02:06
Replies: 726
Views: 95,001
Posted By earok
@nikosidis that's cool! I didn't actually get to...

@nikosidis that's cool! I didn't actually get to test it on a real machine, so good to know it's working there.


Latest experimental checked in to experimental and duckstroma repos,...
Forum: project.Amiga Game Factory 15 April 2021, 02:06
Replies: 726
Views: 95,001
Posted By earok
New update to experimental...

New update to experimental (https://github.com/earok/scorpion-editor-experimental). Again it's quality of life, no new features per se.

- Fixed a handful of bugs with parallax.

- Removed the...
Forum: project.Amiga Game Factory 13 April 2021, 03:47
Replies: 726
Views: 95,001
Posted By earok
thank you! :great Latest update pushed...

thank you! :great



Latest update pushed to experimental (https://github.com/earok/scorpion-editor-experimental). More or less just a quality of life update.

- Fixed issue where compilation...
Forum: project.Amiga Game Factory 12 April 2021, 00:28
Replies: 726
Views: 95,001
Posted By earok
Hahahaha, I know his is going to be a whole lot...

Hahahaha, I know his is going to be a whole lot more impressive :D

Seriously, Ross is incredible :bowdown
Forum: project.Amiga Game Factory 12 April 2021, 00:03
Replies: 726
Views: 95,001
Posted By earok
:great Did an update to the Bad Apple port,...

:great

Did an update to the Bad Apple port, it's marginally more efficient than before. But it's also interactive.

https://i.imgur.com/rCOT3Nb.gif

Does anyone have a four channel mod file of...
Forum: project.Amiga Game Factory 11 April 2021, 16:22
Replies: 726
Views: 95,001
Posted By earok
I saw Bad Apple running on the TIC-80 today and...

I saw Bad Apple running on the TIC-80 today and thought I'd try and make a similar port to Scorpion.

It.. didn't do as well as I hoped it would. It works but it's bad both in resolution and speed....
Forum: project.Amiga Game Factory 11 April 2021, 05:15
Replies: 726
Views: 95,001
Posted By earok
It's complicated and a bit hard to explain, but...

It's complicated and a bit hard to explain, but in general:

- "Clouds" where it's only 32x wide can be both scrolled or animated.
- The rest could theoretically be scrolled OR animated, but both...
Forum: project.Amiga Game Factory 11 April 2021, 00:52
Replies: 726
Views: 95,001
Posted By earok
Checked in a couple of parallax fixes to...

Checked in a couple of parallax fixes to experimental for EHB mode on AGA, also resolved a couple of other minor sprite parallax bugs.
Forum: project.Amiga Game Factory 10 April 2021, 12:56
Replies: 726
Views: 95,001
Posted By earok
Hope it works for you! :great

Hope it works for you! :great
Forum: project.Amiga Game Factory 10 April 2021, 03:54
Replies: 726
Views: 95,001
Posted By earok
Checked in the advanced parallax stuff to...

Checked in the advanced parallax stuff to experimental, along with the complete "Flighty Fox" sample game (I don't normally include demos in experimental but, figured it was pretty important to have...
Forum: project.Amiga Game Factory 09 April 2021, 13:16
Replies: 726
Views: 95,001
Posted By earok
hahahaha. https://i.imgur.com/wuDGgqJ.gif ...

hahahaha.

https://i.imgur.com/wuDGgqJ.gif

Flappy Bird clone! Every engine has gotta have one.

I'll release an experimental update in a day or two, there's one or two nasty bugs that I want...
Forum: project.Amiga Game Factory 09 April 2021, 09:17
Replies: 726
Views: 95,001
Posted By earok
Here's something exciting. A spreadsheet. ...

Here's something exciting. A spreadsheet.

https://i.imgur.com/eQpJ7LI.png

I'll stick with the spreadsheet for configuring parallax for now. Here's what the fields mean:

- SliceLine,...
Forum: project.Amiga Game Factory 09 April 2021, 09:06
Replies: 93
Views: 7,184
Posted By earok
Noted! The thing about ramps is they're a special...

Noted! The thing about ramps is they're a special collision case for platform actors. If you need to have ramps and things affected by gravity that don't collide with them, may be best to use the...
Forum: project.Amiga Game Factory 07 April 2021, 01:37
Replies: 726
Views: 95,001
Posted By earok
I haven't really got a quick way to do that yet....

I haven't really got a quick way to do that yet. Sometimes I've resorted to changing the type to "comment only" which is not a great way of handling it. I've had that request several times so I...
Forum: project.Amiga Game Factory 05 April 2021, 23:42
Replies: 726
Views: 95,001
Posted By earok
Cheers everyone :great I need to do a little...

Cheers everyone :great

I need to do a little more work on it, but it should be possible both to position the moon anywhere or make it scroll/wrap around the sides of the screen.
Forum: project.Amiga Game Factory 05 April 2021, 03:13
Replies: 726
Views: 95,001
Posted By earok
https://i.imgur.com/FJZD4s2.gif I think this...

https://i.imgur.com/FJZD4s2.gif

I think this is going to be my last experiment on parallax for awhile.

You can see there's now multiple overlapping layers of mountains and spikes. But the...
Forum: project.Amiga Game Factory 04 April 2021, 15:10
Replies: 726
Views: 95,001
Posted By earok
https://i.imgur.com/4YmjL6w.gif Fixed up the...

https://i.imgur.com/4YmjL6w.gif

Fixed up the foreground scrolling and added the ability to have non-repeating images (eg, the moon). This is all with two sprites, so there's still six available...
Forum: project.Amiga Game Factory 03 April 2021, 01:55
Replies: 726
Views: 95,001
Posted By earok
I haven't done much on MMF myself, I think maybe...

I haven't done much on MMF myself, I think maybe the reason I couldn't get into it was because it seemed a lot more complicated than KNP and TGF (which were specifically designed for making games as...
Forum: project.Amiga Game Factory 02 April 2021, 06:44
Replies: 726
Views: 95,001
Posted By earok
Thanks for the kind words @mixel @nikosidis...

Thanks for the kind words @mixel @nikosidis @malko @steril707, I really hope that Scorpion lives up to the promise you guys see in it!

And yeah, @steril707, really sorry you've had to face that...
Forum: project.Amiga Game Factory 01 April 2021, 04:15
Replies: 726
Views: 95,001
Posted By earok
Actually.. yeah I think.. you've just got to make...

Actually.. yeah I think.. you've just got to make the game for whatever setup you feel like. If you aim at an OCS Amiga, people will ask for AGA enhancements, and if you aim at an AGA Amiga, people...
Forum: project.Amiga Game Factory 31 March 2021, 08:22
Replies: 726
Views: 95,001
Posted By earok
My personal two cents is I'd aim for the stock of...

My personal two cents is I'd aim for the stock of whatever Amiga you're aiming at. 2MB would also allow for a CD32 launch, though CD32 should be easier to achieve <2MB on due to the game being...
Forum: project.Amiga Game Factory 30 March 2021, 23:43
Replies: 726
Views: 95,001
Posted By earok
Minor check in to experimental, not extensively...

Minor check in to experimental, not extensively tested.

- Fixed some issues with loading and displaying a static full screen image when a level is loaded.
- Fixed an issue where sometimes,...
Forum: project.Amiga Game Factory 30 March 2021, 20:45
Replies: 726
Views: 95,001
Posted By earok
It's probably the scrolling sprite background...

It's probably the scrolling sprite background that was the straw that broke the camel's back (it uses some tricks to be as efficient as it can be, but in any case the entire sprite background needs...
Forum: project.Amiga Game Factory 29 March 2021, 21:41
Replies: 726
Views: 95,001
Posted By earok
Minor experimental update for the day: ...

Minor experimental update for the day:

General improvements to the platform class, which include:

- Platform actor collisions should still work as usual (so if you want a shootable platform,...
Forum: project.Amiga Game Factory 27 March 2021, 01:34
Replies: 726
Views: 95,001
Posted By earok
Cheers @Havie @Mixel! Actually, I think it...

Cheers @Havie @Mixel!

Actually, I think it would be fairly easy for Jim Power SNES puketastic parallax. Let me think about it though.

Anyway, new update for the day:

1. Fixed issue reported...
Forum: project.Amiga Game Factory 26 March 2021, 12:30
Replies: 726
Views: 95,001
Posted By earok
I guess so? haha. Let me know if you have any...

I guess so? haha. Let me know if you have any problems with it.

Just pushed a new update to experimental.

1. Minor fix, forgot to add something to the Unity Editor that was present in the...
Forum: project.Amiga Game Factory 24 March 2021, 13:09
Replies: 726
Views: 95,001
Posted By earok
New check in time to experimental and CMO...

New check in time to experimental and CMO branches.

1) Fixed bug reported by NEESO games where, on a lower end Amigas, a static screen with 5 or more bitplanes may flash once or twice upon loading...
Forum: project.Amiga Game Factory 23 March 2021, 11:11
Replies: 726
Views: 95,001
Posted By earok
Experimental update: - Tile animations no...

Experimental update:
- Tile animations no longer limited to approx 12 seconds
- OnAnimFrame property added (can trigger a codeblock on any specific frame)
- OnAnimReset property removed as now...
Forum: project.Amiga Game Factory 20 March 2021, 10:27
Replies: 726
Views: 95,001
Posted By earok
It might not work so well if there's a situation...

It might not work so well if there's a situation where a player is standing on a ramp that raises underneath him (the player might not lift up with the ramp). But you could potentially do something...
Forum: project.Amiga Game Factory 20 March 2021, 07:50
Replies: 726
Views: 95,001
Posted By earok
New update for experimental only:...

New update for experimental only: https://github.com/earok/scorpion-editor-experimental

A) Animated tiles now animate the IsSolid and IsPlatform properties (so you can construct...
Forum: project.Amiga Game Factory 19 March 2021, 23:47
Replies: 726
Views: 95,001
Posted By earok
The update was for blocks, not tiles. It should...

The update was for blocks, not tiles. It should be possible to make the properties dynamic on animated tiles too, but I haven't done it yet.
Forum: project.Amiga Game Factory 19 March 2021, 14:02
Replies: 726
Views: 95,001
Posted By earok
The compiler stores one copy of every image in...

The compiler stores one copy of every image in the project.gfx file - so an animation that repeatedly uses the same image isn't going to add a lot to the memory usage.
Forum: project.Amiga Game Factory 19 March 2021, 09:49
Replies: 726
Views: 95,001
Posted By earok
TY is the abbreviation of thank you ;) New...

TY is the abbreviation of thank you ;)

New update to experimental only - https://github.com/earok/scorpion-editor-experimental

1. Removed subpixel scrolling, it was a fun experiment but I think...
Showing results 1 to 40 of 2563

 
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