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Search: Posts Made By: sandruzzo
Forum: project.Amiga Game Factory 28 July 2020, 18:13
Replies: 15
Views: 1,149
Posted By sandruzzo
@Tsak We're working on enemies system....

@Tsak

We're working on enemies system. Levels' obstacles are in place!
Forum: Nostalgia & memories 26 July 2020, 08:44
Replies: 216
Views: 20,532
Posted By sandruzzo
Even Copper move could be made faster, at least...

Even Copper move could be made faster, at least the ones that have to set consecutive registers. Some sort of move next, so you could allmost double coppers' speed, and use less dma cycles.
Forum: Nostalgia & memories 19 July 2020, 14:04
Replies: 216
Views: 20,532
Posted By sandruzzo
Think having cpu on that slot with "fast mem"....

Think having cpu on that slot with "fast mem". You could upgrade it as nothing

at least have cpu able to access to all chip mem slots instead every otherwould have been great,s ince faster cpu...
Forum: Nostalgia & memories 19 July 2020, 13:55
Replies: 216
Views: 20,532
Posted By sandruzzo
@roondar I mean to add a little extra ram,...

@roondar

I mean to add a little extra ram, only for cpu, or just sell A500 with little fast ram as expansion card.
Forum: Nostalgia & memories 19 July 2020, 11:13
Replies: 216
Views: 20,532
Posted By sandruzzo
Better would have been to that RAM outside...

Better would have been to that RAM outside bitplanes'DMA cicles and let the other chipset and. Cpu able to access to It. Not a very expensive thing to do...
Forum: Nostalgia & memories 19 July 2020, 05:42
Replies: 216
Views: 20,532
Posted By sandruzzo
Using bitplanes' DMA cicles for trap Door RAM,...

Using bitplanes' DMA cicles for trap Door RAM, doesnt make sense as CPU' access to chip ram every other cicle. 68000 14mhz was there as 020 and 030 near to be released. Very pope coiche
Forum: Nostalgia & memories 18 July 2020, 18:58
Replies: 216
Views: 20,532
Posted By sandruzzo
I remember when I plugged a590 to my A500:...

I remember when I plugged a590 to my A500: another computer! If you see Amiga as PC, yes fast memory is a must, as console, less important.
Forum: Nostalgia & memories 18 July 2020, 15:16
Replies: 216
Views: 20,532
Posted By sandruzzo
@roondar Just 32-64k same chip memory(only...

@roondar

Just 32-64k same chip memory(only for 68k), but with all slots accessible to 68k. Huge difference
Forum: Nostalgia & memories 18 July 2020, 15:06
Replies: 216
Views: 20,532
Posted By sandruzzo
Remember that Amiga was born as Computer, not a...

Remember that Amiga was born as Computer, not a pure consolle, so A Little ram for only 68k would have done a lot of difference. Think about saving registers into stack...
Forum: Nostalgia & memories 18 July 2020, 14:42
Replies: 216
Views: 20,532
Posted By sandruzzo
@roondar A little better blitter design,...

@roondar

A little better blitter design, would have give him the opportunity to cache mask during cookie-cut, among other things.

I still think that some part of Amiga HW ARE unfinished. It...
Forum: Nostalgia & memories 18 July 2020, 14:12
Replies: 216
Views: 20,532
Posted By sandruzzo
@roondar By heavly using copper, and dmas'...

@roondar

By heavly using copper, and dmas' cicles waste.. Think about if blitter could have been done this by itself..
Forum: Nostalgia & memories 18 July 2020, 04:39
Replies: 216
Views: 20,532
Posted By sandruzzo
Blitter needed to be able to draw 6 planes...

Blitter needed to be able to draw 6 planes without cpu aid. Some sort of display list, plus a way to do the same at pixel level without cpu usage
Forum: Nostalgia & memories 16 July 2020, 04:50
Replies: 216
Views: 20,532
Posted By sandruzzo
Lack of true fast ram on A500, and better...

Lack of true fast ram on A500, and better ChipRam, since Amiga was born as Computer instead of consolle
Forum: Coders. Asm / Hardware 10 July 2020, 15:25
Replies: 224
Views: 21,389
Posted By sandruzzo
Using sprites for parallax will give you a way to...

Using sprites for parallax will give you a way to speed up a lot blitter operations, since background will be allmost black
Forum: Coders. Asm / Hardware 09 July 2020, 10:29
Replies: 224
Views: 21,389
Posted By sandruzzo
In fact it was!

In fact it was!
Forum: Coders. Asm / Hardware 09 July 2020, 06:01
Replies: 224
Views: 21,389
Posted By sandruzzo
For my Proxima 3 Aga,I've used a very simple...

For my Proxima 3 Aga,I've used a very simple solution since all THAT ram: second and third layers were built into chip and in order to scroll them, I've just change bitplane pointers. For Foreground...
Forum: Nostalgia & memories 08 July 2020, 15:30
Replies: 25
Views: 1,327
Posted By sandruzzo
Some of the like My Name is Nobody, was...

Some of the like My Name is Nobody, was incredible! Only on Italy we label them As Spaghetti, but the were very great films.
Forum: Nostalgia & memories 08 July 2020, 15:10
Replies: 25
Views: 1,327
Posted By sandruzzo
Spaghetti Western? Both Sergio Leone and...

Spaghetti Western? Both Sergio Leone and Morricone did another kind of Westerns , please...
Forum: Coders. General 07 July 2020, 16:47
Replies: 12
Views: 1,048
Posted By sandruzzo
I had to resuce to 256*192 pixel to have more...

I had to resuce to 256*192 pixel to have more free cycles to move more objects. We're talking about balance between colors' and screen size. If only commodore made trap door ram, outside bitplanes'...
Forum: Coders. Asm / Hardware 06 July 2020, 17:03
Replies: 224
Views: 21,389
Posted By sandruzzo
For Oldtower Porting for Amiga, I'm using Sprites...

For Oldtower Porting for Amiga, I'm using Sprites to do parallax. I have 13 colum to fill with them attached. Using them is helping to do faster blitting since background is allmost black. Even...
Forum: Nostalgia & memories 06 July 2020, 17:01
Replies: 25
Views: 1,327
Posted By sandruzzo
A true genius. Rest in peace. Ciao Maestro

A true genius. Rest in peace. Ciao Maestro
Forum: Coders. Asm / Hardware 06 July 2020, 10:56
Replies: 224
Views: 21,389
Posted By sandruzzo
If you're willing to reduce a little bit screen...

If you're willing to reduce a little bit screen area, It could be done by sprites.
Forum: Coders. Asm / Hardware 06 July 2020, 10:37
Replies: 224
Views: 21,389
Posted By sandruzzo
@mcgeezer You can, but you'll bite out a lot...

@mcgeezer

You can, but you'll bite out a lot of dma slots
Forum: Nostalgia & memories 07 June 2020, 04:09
Replies: 176
Views: 18,191
Posted By sandruzzo
What was Impressive above all, back in the day as...

What was Impressive above all, back in the day as now, is Sounds.
Forum: Nostalgia & memories 05 June 2020, 13:02
Replies: 176
Views: 18,191
Posted By sandruzzo
I had c-16, c-64, and i was hit very hard by...

I had c-16, c-64, and i was hit very hard by Amiga power! I wanted explore its'potential by programming it!
Forum: project.Amiga Game Factory 27 May 2020, 14:02
Replies: 15
Views: 1,149
Posted By sandruzzo
@Havie Parallax layer is made by sprites,...

@Havie


Parallax layer is made by sprites, and Iìm gonna try to scroll it, by changing only Sprites' copper pointer, and do some changes too into sprites' data. I have to try it
Forum: project.Amiga Game Factory 27 May 2020, 14:01
Replies: 15
Views: 1,149
Posted By sandruzzo
@Havie So far side wall can use the whole...

@Havie

So far side wall can use the whole palette, but if I need DMA cicles to runat 50 hz, I hade to cut down there some planes.
Forum: project.Amiga Game Factory 27 May 2020, 10:50
Replies: 15
Views: 1,149
Posted By sandruzzo
So far, so good! Going after 50hz game.

So far, so good! Going after 50hz game.
Forum: Amiga scene 22 May 2020, 22:28
Replies: 56
Views: 7,125
Posted By sandruzzo
@Amigajay Was it on real Aga?

@Amigajay

Was it on real Aga?
Forum: Amiga scene 22 May 2020, 22:19
Replies: 56
Views: 7,125
Posted By sandruzzo
We fixed some more bugs! Thanks to all for...

We fixed some more bugs! Thanks to all for supporting us!
Forum: Amiga scene 11 May 2020, 17:16
Replies: 56
Views: 7,125
Posted By sandruzzo
I want to tell Thanks to ppill and simone69 These...

I want to tell Thanks to ppill and simone69 These guys are amazing. We did a great job together!

Now we're moving toward next one, which will be a little bit challenging sinc I want try to do it...
Forum: Amiga scene 09 May 2020, 03:21
Replies: 56
Views: 7,125
Posted By sandruzzo
So far only one player. We're moving into next...

So far only one player. We're moving into next project!
Forum: Amiga scene 08 May 2020, 19:45
Replies: 56
Views: 7,125
Posted By sandruzzo
Here, on CRT Monitor! ...

Here, on CRT Monitor!

https://i.ibb.co/0sCN3Q1/0.jpg (https://ibb.co/km4nFMz)
Forum: Coders. General 01 May 2020, 17:13
Replies: 9
Views: 966
Posted By sandruzzo
I'll work around ProPack. First I have to pack my...

I'll work around ProPack. First I have to pack my projects' datas.
Forum: Coders. General 01 May 2020, 12:38
Replies: 9
Views: 966
Posted By sandruzzo
Thanks to all! First time working around pack and...

Thanks to all! First time working around pack and unpack on Amiga!
Forum: Coders. General 01 May 2020, 08:00
Replies: 9
Views: 966
Posted By sandruzzo
@JoeJoe Any link to get stuffs?

@JoeJoe

Any link to get stuffs?
Forum: Coders. General 30 April 2020, 22:46
Replies: 9
Views: 966
Posted By sandruzzo
Need Help: Packing and Unpacking

I need to pack and unpack data into my exe,for incoming game, never done before. What utils should I use? Any suggestion?
Forum: Amiga scene 29 April 2020, 17:16
Replies: 56
Views: 7,125
Posted By sandruzzo
I think will be free, maybe if someone want a...

I think will be free, maybe if someone want a little donation. I don't kwon if we're going for 64 colors, for sure, next one will be!
Forum: Amiga scene 29 April 2020, 13:40
Replies: 56
Views: 7,125
Posted By sandruzzo
we tested 64 colors too... ...

we tested 64 colors too...


https://i.ibb.co/hfmV8KN/MAIN-back-5-EHBfixed-PP.png (https://imgbb.com/)
Forum: Amiga scene 29 April 2020, 13:36
Replies: 56
Views: 7,125
Posted By sandruzzo
Allmost there. We're working on bugs and polish...

Allmost there. We're working on bugs and polish some other stuff. Game work, music and sfx id done, just working on more levels...
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