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Forum: Graphics. Finished Work 08 August 2020, 13:11
Replies: 3
Views: 222
Posted By Tsak
Ha, ha lovely!!! :lol

Ha, ha lovely!!! :lol
Forum: Amiga scene 07 August 2020, 14:32
Replies: 469
Views: 66,783
Posted By Tsak
>Doom vs Citadela gfx To me there's...

>Doom vs Citadela gfx

To me there's absolutely no comparison. It's not the palette that counts, Doom just has superior and much more mature pixel art. Everything, from the enemies to textures...
Forum: News 31 July 2020, 23:51
Replies: 57
Views: 2,871
Posted By Tsak
Congrats guys! Nice and polished this one! :great

Congrats guys! Nice and polished this one! :great
Forum: Retrogaming General Discussion 31 July 2020, 17:33
Replies: 118
Views: 5,103
Posted By Tsak
Main limitation is Chip Ram regarded you're using...

Main limitation is Chip Ram regarded you're using a capable coding language and you've spent a shit load of time optimising and making sure everything runs at a steady fps and as fast as possible....
Forum: Amiga scene 30 July 2020, 20:11
Replies: 469
Views: 66,783
Posted By Tsak
Possibly a question for KK rather than me. ;) ...

Possibly a question for KK rather than me. ;)

Afaik different height levels are already planned to be implemented. But this might come quite further down the line (meaning after a possible demo...
Forum: Amiga scene 28 July 2020, 20:50
Replies: 469
Views: 66,783
Posted By Tsak
It's going great! :) KK has already...

It's going great! :)
KK has already implemented the brand new sprite based weapons, updated his tool with additional functionality and there are a lot of other features and new stuff in the...
Forum: project.Amiga Game Factory 28 July 2020, 17:25
Replies: 15
Views: 1,149
Posted By Tsak
Wow, really nice! I love the looks of it so far!...

Wow, really nice! I love the looks of it so far! :great
Forum: Amiga scene 24 July 2020, 19:44
Replies: 40
Views: 4,510
Posted By Tsak
Well done man! Nice music & demo! :great

Well done man! Nice music & demo! :great
Forum: News 20 July 2020, 23:26
Replies: 263
Views: 28,190
Posted By Tsak
Criticism is fine, feel free ;) The general...

Criticism is fine, feel free ;)

The general proportions tap to each character's style. F.e. the female character is short and the hidden one tall and wide. There is an enemy in level 1 which is...
Forum: News 18 July 2020, 03:45
Replies: 263
Views: 28,190
Posted By Tsak
Hey, no prob :)

Hey, no prob :)
Forum: News 17 July 2020, 22:53
Replies: 263
Views: 28,190
Posted By Tsak
Exactly. Basically some arcade games could also...

Exactly. Basically some arcade games could also do sprite flips on the fly so they generally had much more versatility and space for character moves. I guess reusing parts might have been the case...
Forum: Amiga scene 17 July 2020, 15:54
Replies: 524
Views: 84,580
Posted By Tsak
Excellent!

Excellent!
Forum: Amiga scene 17 July 2020, 02:05
Replies: 326
Views: 55,511
Posted By Tsak
You're right. It's about time to show something....

You're right. It's about time to show something. :)
Here are a couple finalised anims from the new character:

https://docs.google.com/uc?id=1vSq04i-BSiHtzN0PuEplotXJdSbeIQKD
360 character idle....
Forum: Amiga scene 13 July 2020, 18:47
Replies: 38
Views: 2,967
Posted By Tsak
Looks quite lovely Adrian! :)

Looks quite lovely Adrian! :)
Forum: Amiga scene 12 July 2020, 21:37
Replies: 107
Views: 11,029
Posted By Tsak
Amazing work guys! This game looks absolutely...

Amazing work guys! This game looks absolutely fantastic! :great
Forum: Amiga scene 12 July 2020, 17:30
Replies: 176
Views: 9,399
Posted By Tsak
Wow, that's actually quite impressive...

Wow, that's actually quite impressive @gyagyagyerek!
Forum: Amiga scene 06 July 2020, 20:57
Replies: 524
Views: 84,580
Posted By Tsak
I love the design of Chaos Engine as well, I also...

I love the design of Chaos Engine as well, I also think the overal tops in other levels work fine. Only in the palace one I get a more 'perspective confusing' feeling. Maybe it's not the orthogonal...
Forum: Amiga scene 06 July 2020, 20:00
Replies: 524
Views: 84,580
Posted By Tsak
Love it! Just a small detail, I feel the...

Love it!
Just a small detail, I feel the bright tops and their straight orthogonal design hurts the perspective a bit.

Other than that awesome job!
Keep up the good work man! :great
Forum: News 01 July 2020, 01:59
Replies: 263
Views: 28,190
Posted By Tsak
I plan later on to do a breakdown of how we setup...

I plan later on to do a breakdown of how we setup and use character sprites (with examples included) ;)
Forum: News 30 June 2020, 18:19
Replies: 263
Views: 28,190
Posted By Tsak
Thanx everyone! :) Well, most people...

Thanx everyone! :)



Well, most people know me in the Amiga scene as a pixel artist, it was about time to showcase the other part as well ;)



You're welcome :D
I've noticed that...
Forum: News 29 June 2020, 22:01
Replies: 263
Views: 28,190
Posted By Tsak
Hey guys, time for an update ;) Ever since...

Hey guys, time for an update ;)

Ever since Amiga Bill's latest 'Matro Siege' playthrough stream, we got loads of comments and questions regarding the game's music.
So I've decided to upload a...
Forum: Retrogaming General Discussion 29 June 2020, 20:25
Replies: 51
Views: 2,257
Posted By Tsak
Thanks man, appreciated! :) 100% agree...

Thanks man, appreciated! :)



100% agree on that. This is a point I've talked about again and again, several years back. However, the notion and complain then was surely more relevant cause the...
Forum: Retrogaming General Discussion 26 June 2020, 21:36
Replies: 51
Views: 2,257
Posted By Tsak
Yes, absolutely. I was refferencing a 16 color...

Yes, absolutely. I was refferencing a 16 color palette primarily. Though as you say this can indeed help dual playfield as well.



I reckon it definitely will. Look at games like Downwell ...
Forum: News 25 June 2020, 14:44
Replies: 263
Views: 28,190
Posted By Tsak
Basically it really depends on the game. The...

Basically it really depends on the game. The specific trick we're using is only good for platformers, brawlers, beat'em'ups, horizontal shooters e.t.c. Not so good for vertical shooters, isometric or...
Forum: News 23 June 2020, 17:50
Replies: 263
Views: 28,190
Posted By Tsak
For me personally the sweet spot is 32 colors....

For me personally the sweet spot is 32 colors. Which are pretty nice for the mature 90s pixel art style that I love. With just (and strictly) 16 you need to do tough sacrifices to either hues and/or...
Forum: Amiga scene 05 June 2020, 13:25
Replies: 251
Views: 25,229
Posted By Tsak
Nice! I loved that Reshoot-R also had a similar...

Nice! I loved that Reshoot-R also had a similar mini story going on. But I hope this time that the portraits will be treated better. The super dithered portraits of Reshoot-R felt really out of place...
Forum: project.Amiga Game Factory 27 May 2020, 23:07
Replies: 375
Views: 46,484
Posted By Tsak
It's the time delay for each frame

It's the time delay for each frame
Forum: Amiga scene 27 April 2020, 19:02
Replies: 204
Views: 33,033
Posted By Tsak
@Kriz That's because all the new art is...

@Kriz That's because all the new art is transfered to a new project which we'll announce soon ;)

See this post here #168
http://eab.abime.net/showpost.php?p=1376624&postcount=168
Forum: News 25 April 2020, 20:58
Replies: 263
Views: 28,190
Posted By Tsak
Trashcans (destructible), mailbox (interactive...

Trashcans (destructible), mailbox (interactive but non destructible) and health item drops are already implemented. There will be more stuff like that going forward but in regards to weapons it's...
Forum: News 25 April 2020, 17:54
Replies: 263
Views: 28,190
Posted By Tsak
I think weapons are gonna be a thorny issue...

I think weapons are gonna be a thorny issue because there is no plan currently to inlude any (besides specific enemies holding some that is).
Forum: News 24 April 2020, 20:54
Replies: 263
Views: 28,190
Posted By Tsak
I'd be completely honest, this is gonna be a...

I'd be completely honest, this is gonna be a looong process. So, not anytime soon :spin



Punisher, Cadillacs and Dinosaurs and of course Streets of Rage ;)
Forum: project.EAB 24 April 2020, 20:44
Replies: 18
Views: 1,914
Posted By Tsak
So here's my opinion on the issue. First off...

So here's my opinion on the issue. First off about Patreon itself:

As a developer and while I'm not really interested in it, I can fully understand other devs using it. As I said above, it takes...
Forum: project.EAB 23 April 2020, 21:58
Replies: 18
Views: 1,914
Posted By Tsak
Publishing regular news and updates is a whole...

Publishing regular news and updates is a whole bucket of work on it's own. The guys at BitBeamCannon put a lot of effort making videos and preparing detailed updates for their Patreon page, which in...
Forum: News 23 April 2020, 18:56
Replies: 263
Views: 28,190
Posted By Tsak
Allow me to get you up to speed then ;) A lot...

Allow me to get you up to speed then ;)
A lot of progress with this project in general:

- The team is currently working to finish a vertical slice of the 3 first levels of the game.
- We now...
Forum: Amiga scene 20 April 2020, 19:47
Replies: 326
Views: 55,511
Posted By Tsak
Progress is very slow but it's there. I really...

Progress is very slow but it's there. I really hope we can show some fresh stuff soon!
Forum: Coders. Asm / Hardware 14 April 2020, 19:47
Replies: 55
Views: 4,896
Posted By Tsak
It really depends on the type of game and your...

It really depends on the type of game and your target platform. If it's an action/shooting game with loads of moving stuff, if it involves scrolling, you want it at 50fps and your target platform is...
Forum: Amiga scene 12 April 2020, 19:07
Replies: 251
Views: 25,229
Posted By Tsak
Seems to be 4 channels, so probably not for...

Seems to be 4 channels, so probably not for in-game. Pretty awesome tune though! Well made :great
Forum: Amiga scene 03 April 2020, 02:24
Replies: 469
Views: 66,783
Posted By Tsak
4 attached sprites (64pixels wide altogether - 16...

4 attached sprites (64pixels wide altogether - 16 colors each) is pretty fine I think to fit most vanilla Doom weapons, even if some tweaks are required for a few of them (the current handgun already...
Forum: support.Other 12 March 2020, 18:12
Replies: 8
Views: 1,438
Posted By Tsak
Regarding conversion, here's what you can do: ...

Regarding conversion, here's what you can do:

-Step 1: convert from iff to gif using GFXConverter (Aminet - runs from workbench)
-Step 2: do whatever you like with the gif in photoshop. Save in...
Forum: project.Amiga Game Factory 11 March 2020, 18:21
Replies: 375
Views: 46,484
Posted By Tsak
@Saimon69: Depends on the RPG system. Currently...

@Saimon69: Depends on the RPG system. Currently it can handle action RPGs. But a turn based system would need a lot of work.
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