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Search: Posts Made By: buzzybee
Forum: Coders. Asm / Hardware 04 August 2020, 10:57
Replies: 10
Views: 370
Posted By buzzybee
I have never worked with P6112, but as far as I...

I have never worked with P6112, but as far as I am aware both playback routines are based on the same structure. So if you read the documentation you should find a variable with comparable name like...
Forum: Coders. Asm / Hardware 04 August 2020, 10:32
Replies: 63
Views: 2,650
Posted By buzzybee
Thank god copper code for Reshoot Proxima is so...

Thank god copper code for Reshoot Proxima is so busy controlling the display already, that I see no chance to add blitter control – otherwise I would feel the same. Very inspiring discussion here,...
Forum: Coders. Asm / Hardware 04 August 2020, 00:04
Replies: 10
Views: 370
Posted By buzzybee
Exactly. From the documentation of Pro Tracker...

Exactly. From the documentation of Pro Tracker V2.3B player:

; mt_E8Trigger
; This byte reflects the value of the last E8 command.
; It is reset to 0 after mt_init().

That´s how I sync...
Forum: Coders. Asm / Hardware 04 August 2020, 00:02
Replies: 10
Views: 370
Posted By buzzybee
You might also want to modify the original source...

You might also want to modify the original source code of the player. Try to find this piece:

song_step
move.w mt_PBreakPos-mt_chan1(a4),mt_PatternPos-mt_chan1(a4)...
Forum: Coders. Asm / Hardware 03 August 2020, 23:11
Replies: 10
Views: 370
Posted By buzzybee
I am using Protracker V2.3B for playback ......

I am using Protracker V2.3B for playback ... reading the current position of the song goes like this:

lea mt_chan1(pc),a4
move.b mt_SongPos-mt_chan1(a4),storeSongPos ; save current song...
Forum: Coders. Asm / Hardware 03 August 2020, 22:59
Replies: 63
Views: 2,650
Posted By buzzybee
Sorry, bit OT right now – but what´s that 32k...

Sorry, bit OT right now – but what´s that 32k boundaries all about?
Forum: Coders. Asm / Hardware 31 July 2020, 22:49
Replies: 2
Views: 294
Posted By buzzybee
Ah, seems like the puzzle was solved. I had these...

Ah, seems like the puzzle was solved. I had these lines in my startup-code

.VARS
ALIGNLONG (align to 4-byte address)
.OldView dc.l 0
.OldCop1 dc.l 0
.OldCop2 dc.l 0
.VBRptr dc.l 0
...
Forum: Coders. Asm / Hardware 31 July 2020, 22:24
Replies: 2
Views: 294
Posted By buzzybee
VASM: strange behaviour, quits with error 8

I am currently cleaning up portions of code within the RESHOOT PROXIMA 3 project. Strange things happen. For example, VASM compiles sourcecode perfectly fine when it looks like this:

tst.b...
Forum: Coders. System 28 July 2020, 22:45
Replies: 16
Views: 723
Posted By buzzybee
Makes sense. Okay, will modify memory alloc...

Makes sense. Okay, will modify memory alloc structure in such a way and see what happens; also will see what MuGuardianAngel can do – never really worked with that tool before.

Guys, thanks a lot...
Forum: Coders. System 28 July 2020, 14:39
Replies: 16
Views: 723
Posted By buzzybee
Well... I do most memory allocation like that,...

Well... I do most memory allocation like that, and de-alloc / re-alloc one memory chunk only when switching between stages. Should not cause too much fragmentation.
Forum: Coders. System 28 July 2020, 14:33
Replies: 16
Views: 723
Posted By buzzybee
My stomach tells me the same. How would you check...

My stomach tells me the same. How would you check for such an issue?


True. Did that macro years ago and stuck with it. Changed it right now.
Forum: Coders. System 28 July 2020, 13:05
Replies: 16
Views: 723
Posted By buzzybee
copperGameMaxSize = 10500&$fff8 ; align to size...

copperGameMaxSize = 10500&$fff8 ; align to size of 8



The error happens when I ran the game a couple of times, so yes – fragmentation might be causing this, especially as I do not yet free...
Forum: Coders. System 28 July 2020, 12:00
Replies: 16
Views: 723
Posted By buzzybee
Defs look like this MEMF_ANY = 0 ...

Defs look like this

MEMF_ANY = 0
MEMF_CHIP = 1<<1
MEMF_FAST = 1<<2
MEMF_CLEAR = 1<<16
MEMF_TOTAL = 1<<19

(cleaned that up a bit right now)
Forum: Coders. System 28 July 2020, 08:32
Replies: 16
Views: 723
Posted By buzzybee
AllocVec returning zero - why?

Hi guys!

Working on RESHOOT PROXIMA 3 for some months now. From time to time, the executable fails and returns to WB, because AllocVec returns 0 in d0-register. The values in d0 and d1 given to...
Forum: Amiga scene 28 July 2020, 08:23
Replies: 56
Views: 3,739
Posted By buzzybee
What I see from the videos, the first game seems...

What I see from the videos, the first game seems to run at full 50/60 Hz framerate which usually feels very smooth and arcadey. The second version seems to run in 25 Hz, looking great, but feeling a...
Forum: Coders. General 24 July 2020, 12:39
Replies: 128
Views: 17,706
Posted By buzzybee
Looks really good. Finally a worthy conversion of...

Looks really good. Finally a worthy conversion of this classic seems to materialize.
Forum: Amiga scene 16 July 2020, 23:03
Replies: 674
Views: 71,709
Posted By buzzybee
Looks extremly well designed. Not sure if I would...

Looks extremly well designed. Not sure if I would not keep the glitches. Think they look interesting and add some kind of dynamic to the whole visual experience.
Forum: Amiga scene 04 July 2020, 14:02
Replies: 251
Views: 25,229
Posted By buzzybee
Spent the past two weeks on creating a title...

Spent the past two weeks on creating a title screen. One very important addition is only losely connected to the game itself, but is inspired by Lewis Hamilton and #BlackLivesMatter.

Wrote a few...
Forum: Amiga scene 17 June 2020, 15:16
Replies: 251
Views: 25,229
Posted By buzzybee
Thanks for the link, Yes, that´s the actual...

Thanks for the link, Yes, that´s the actual sample which is going to be used in the game. It´s a female voice, slightly distorted to sound more robotic.
Forum: Amiga scene 17 June 2020, 14:54
Replies: 251
Views: 25,229
Posted By buzzybee
I love the female voice too. This time it´s just...

I love the female voice too. This time it´s just a bit different ... oh, and the weapon-sample in the video is just a placeholder anyway!
Forum: Amiga scene 17 June 2020, 14:43
Replies: 251
Views: 25,229
Posted By buzzybee
Thank you for your kind words. No worries, I...

Thank you for your kind words. No worries, I expect RESHOOT PROXIMA 3s content to be as varied as in its predecessor. The videos released so far show stuff implemented for testing, and are in no way...
Forum: Amiga scene 16 June 2020, 14:53
Replies: 251
Views: 25,229
Posted By buzzybee
Narration and speech added

Added new dialogue system, featuring audio speech – if you want to know more, please feel welcome to read a new blogpost on my Patreon website (https://www.patreon.com/posts/38291261). Or check out...
Forum: Amiga scene 15 June 2020, 00:26
Replies: 251
Views: 25,229
Posted By buzzybee
Sorry, co-op is out of the question for a number...

Sorry, co-op is out of the question for a number of reasons; mainly it would take a huge amount of modifying gameplay structure in order to make it work and feel right and on point. I´d suggest an...
Forum: Amiga scene 08 June 2020, 21:34
Replies: 251
Views: 25,229
Posted By buzzybee
This summer is out of the question, so sorry. I´d...

This summer is out of the question, so sorry. I´d share @thairacerjps estimate of availability. If all goes well, the game should make a end-of-2020 release.
Forum: Amiga scene 05 June 2020, 13:48
Replies: 251
Views: 25,229
Posted By buzzybee
I feel you. This time, each portrait will have...

I feel you. This time, each portrait will have its own dedicated palette / does not need to share its colors with the game-view as in RESHOOT R. Therefore color quality will be much better.
Forum: Amiga scene 05 June 2020, 11:13
Replies: 251
Views: 25,229
Posted By buzzybee
I am adding narrative elements to the shmup...

I am adding narrative elements to the shmup action. The screenshot shows a test case of my approach; also the first glimpse of the beautiful hero and antagonist portraits which Rod March created....
Forum: Coders. Asm / Hardware 03 June 2020, 21:57
Replies: 7
Views: 448
Posted By buzzybee
This copper code is genius, almost art. Beautiful!

This copper code is genius, almost art. Beautiful!
Forum: support.FS-UAE 03 June 2020, 21:16
Replies: 2
Views: 624
Posted By buzzybee
Tried and - same result.

Tried and - same result.
Forum: support.FS-UAE 03 June 2020, 14:15
Replies: 2
Views: 624
Posted By buzzybee
BPLCON1 - finescrolling in AGA-mode not working?

While coding some double playfield stuff in AGA-mode, I noticed that apparently FS-UAE 2.8.3 does not handle bits PF2H0/PF2H1 (bits 12 & 13), but instead gets its extended scrolling values for both...
Forum: support.Hardware 02 June 2020, 23:03
Replies: 2
Views: 225
Posted By buzzybee
Thread may be closed, thanks!

Thread may be closed, thanks!
Forum: support.Hardware 02 June 2020, 21:29
Replies: 2
Views: 225
Posted By buzzybee
SEGA Arcade Power Stick @ A1200 - experiences?

Hi guys!

I could get a wonderful SEGA Arcade Power Stick and would want to use with my A1200. Cant try before I buy, so - does anyone know if this configuration works safely?
Forum: Amiga scene 02 June 2020, 16:47
Replies: 674
Views: 71,709
Posted By buzzybee
I think I know how you feel. Had the same with...

I think I know how you feel. Had the same with Reshoot R: Approx. four weeks prior to finishing the three-year-project, I was almost giving up on it due to a handful of resistant bugs.

Keep on,...
Forum: Amiga scene 25 May 2020, 01:03
Replies: 133
Views: 7,903
Posted By buzzybee
Nice little game with charming details. Love the...

Nice little game with charming details. Love the music! Thank you guys!
Forum: Coders. Asm / Hardware 24 May 2020, 23:56
Replies: 99
Views: 9,115
Posted By buzzybee
Never heard about the "morton code" before, so...

Never heard about the "morton code" before, so had to google it. Pretty interesting concept. Not sure in how far it can be faster than simply comparing coords: If I understood it right you attach an...
Forum: Amiga scene 15 May 2020, 19:54
Replies: 251
Views: 25,229
Posted By buzzybee
For RESHOOT R (and Proxima 3) I use three...

For RESHOOT R (and Proxima 3) I use three buffers, switching between each of them and blitter-restoring background from the one which is currently in "idle" state. So yes, this technique speeds up...
Forum: News 15 May 2020, 18:15
Replies: 243
Views: 24,638
Posted By buzzybee
Thanks for your feedback. Glad you like what you...

Thanks for your feedback. Glad you like what you got. I will look into more tilebased animations going on in the background for PROXIMA 3!
Forum: Amiga scene 15 May 2020, 17:59
Replies: 251
Views: 25,229
Posted By buzzybee
Had to bughunt for a few weeks, but finally got...

Had to bughunt for a few weeks, but finally got that little jerk. Wrote a bit of text about the bughunt – it´s on Patreon but it´s still free, so please y´all check it out!...
Forum: Amiga scene 11 May 2020, 20:05
Replies: 219
Views: 35,510
Posted By buzzybee
I´d love to enhance Reshoot with some addons,...

I´d love to enhance Reshoot with some addons, like the ones you mention. As you say, I´m on other projects right now; but I do keep the idea in my head, as Reshoot could be so much better with just...
Forum: Amiga scene 11 May 2020, 13:32
Replies: 219
Views: 35,510
Posted By buzzybee
Thank you very much for your feedback. I am...

Thank you very much for your feedback. I am totally aware that the lack of a highscore save feature is missed by some players. That´s why I implemented this feature into Reshoots successors RESHOOT...
Forum: Amiga scene 07 May 2020, 14:21
Replies: 674
Views: 71,709
Posted By buzzybee
Think so too. I´d try to keep that idea for some...

Think so too. I´d try to keep that idea for some other kind of game.
Showing results 1 to 40 of 384

 
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