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Search: Posts Made By: killergorilla
Forum: project.KGLoad 30 April 2010, 14:03
Replies: 32
Views: 16,316
Posted By killergorilla
It's all going to be fine everybody, no need to...

It's all going to be fine everybody, no need to worry.

Yesterday was a good day for kgload, much progress made :)
Forum: project.KGLoad 29 April 2010, 19:20
Replies: 32
Views: 16,316
Posted By killergorilla
Cheers for the info guys... Ironically, in...

Cheers for the info guys...

Ironically, in receiving this info and discussing it with TCD, we've got the RAM usage down to much lower than we had previously.

So hoorah for that.

I've not...
Forum: project.KGLoad 29 April 2010, 15:39
Replies: 32
Views: 16,316
Posted By killergorilla
Send the money you would have spent on RAM to me!

Send the money you would have spent on RAM to me!
Forum: project.KGLoad 29 April 2010, 14:22
Replies: 32
Views: 16,316
Posted By killergorilla
KGLoad uses about 1kb after it launches a WHDLoad...

KGLoad uses about 1kb after it launches a WHDLoad game :)
Forum: project.KGLoad 29 April 2010, 13:35
Replies: 32
Views: 16,316
Posted By killergorilla
KGLoad Requirements

Just a general opinion poll really.

(Ignoring any future OCS/Low-Mem versions)

KGLoad is currently an AGA frontend, primarily made for use with WHDLoad games.

It has a gamescanner which...
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