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Forum: support.FS-UAE 22 May 2023, 21:34
Replies: 274
Views: 116,133
Posted By guest.r
It could be drivers, just checked this shader and...

It could be drivers, just checked this shader and it works. Anyway, just to be sure, you can grab the shaders from my github:


https://github.com/guestrr/FS-UAE-Shaders


I'm sure at least...
Forum: support.FS-UAE 13 February 2023, 19:12
Replies: 274
Views: 116,133
Posted By guest.r
Hey there! Yes, i don't see a problem here....

Hey there!

Yes, i don't see a problem here. You could also post a link or something to the app if you want, since it's a bit related to the shaders, lol.
Forum: support.WinUAE 25 November 2022, 14:04
Replies: 419
Views: 128,028
Posted By guest.r
Fixed! Along with the A2080 shaders, which look...

Fixed! Along with the A2080 shaders, which look much better now with hires.

Newest versions of the shaders can be downloaded from my github repository:

https://github.com/guestrr/WinUAE-Shaders
Forum: support.WinUAE 22 November 2022, 19:26
Replies: 419
Views: 128,028
Posted By guest.r
I tested the experimental HDR mode and it seems...

I tested the experimental HDR mode and it seems to work fine on my end. But it happend quite often that the drivers i'm using are quite forgiving...

I changed a shader version a bit, it could work...
Forum: support.WinUAE 20 November 2022, 15:16
Replies: 419
Views: 128,028
Posted By guest.r
Hey, that's really nice. I think i found a good...

Hey, that's really nice. I think i found a good compromise for the mentioned issue, with a touch of real interlaced situation.

I added two more shaders to my repository, one 'crt-sm' produces...
Forum: support.WinUAE 02 August 2022, 17:37
Replies: 419
Views: 128,028
Posted By guest.r
Honestly, crt-royale is technically so advanced...

Honestly, crt-royale is technically so advanced it gives ReShade porters a very hard time, minding all the multipass scaling stuff, dependencies etc.

It's your best bet to use the ReShade Royale...
Forum: support.WinUAE 15 June 2022, 22:31
Replies: 419
Views: 128,028
Posted By guest.r
Use SDR for now. ;) Or you can use fake HDR with...

Use SDR for now. ;) Or you can use fake HDR with reshade.

Meanwhile i have been motivated a bit more to update the ReShade shaders, designed especially to be used with WinUAE crt shaders (thanks...
Forum: support.FS-UAE 22 May 2022, 11:41
Replies: 274
Views: 116,133
Posted By guest.r
Hey there, the issue you are having can be...

Hey there,

the issue you are having can be mainly produced by two causes.

First is dpi scaling over 100%, which can be mended by setting it to 100%, second is the emulator does some image...
Forum: support.FS-UAE 28 April 2022, 17:37
Replies: 274
Views: 116,133
Posted By guest.r
My crt shading started on the EAB boards with...

My crt shading started on the EAB boards with very nice feedback of some members. Later @Dr. Venom joined and the first iteration of the advanced crt shader was created. Nice feedback and suggestions...
Forum: support.FS-UAE 23 April 2022, 21:23
Replies: 274
Views: 116,133
Posted By guest.r
A very inspiring blog article indeed. The...

A very inspiring blog article indeed. The tweaking sure required a lot of work and it's not trivial to do the same like in WinUAE with fs-uae or retroarch.

Alas each emulator or frontend is a...
Forum: support.FS-UAE 28 March 2022, 19:36
Replies: 274
Views: 116,133
Posted By guest.r
Hey there! You can easily customize the...

Hey there!

You can easily customize the existing shaders for a less blurry look.

They are on page 10, post 196 in this thread.

Just open them up in an editor and change this value:

//...
Forum: support.WinUAE 05 October 2021, 15:10
Replies: 8
Views: 1,578
Posted By guest.r
Bilinear filtering can't do the blurring effect...

Bilinear filtering can't do the blurring effect (only more even looking pixels) in some situations. For this, the resolution multiplier should be a lower value, lo-res and single line mode also...
Forum: support.FS-UAE 30 December 2020, 20:59
Replies: 274
Views: 116,133
Posted By guest.r
I checked the Newpixie-crt shader and it contains...

I checked the Newpixie-crt shader and it contains some effects, which are Retroarch specific, namely the crt-display frame custom texture (which isn't that disturbing) and frame feedback, which is...
Forum: support.WinUAE 17 November 2020, 19:20
Replies: 419
Views: 128,028
Posted By guest.r
Some interesting stuff to check here. Regarding...

Some interesting stuff to check here. Regarding the scanlines and the y-multiplier. Assuming 1080p or similar display resolution and 2x vertical multiplier means the internal resolution is high...
Forum: support.WinUAE 17 November 2020, 01:00
Replies: 419
Views: 128,028
Posted By guest.r
First number next to the 'shader name' allows to...

First number next to the 'shader name' allows to load different shaders prior or after the 0* (or the general shader pass which does scaling).

The other two are some sort of super-resolution...
Forum: support.WinUAE 16 November 2020, 21:34
Replies: 419
Views: 128,028
Posted By guest.r
It really depends from how capable the gpu is. If...

It really depends from how capable the gpu is. If you can run most shaders at 1x, 4x multipliers, then i would suggest a 'hires-smartres shader'. They are a notch slower, but can handle hires...
Forum: support.WinUAE 16 November 2020, 16:23
Replies: 419
Views: 128,028
Posted By guest.r
Depends from which reshade shader you are using....

Depends from which reshade shader you are using. Some reshade shaders (WinUaeMaskGlow.fx...) can mainly produce configurable mask effects.

If you like standard masks better is also fine.
Forum: support.WinUAE 16 November 2020, 13:10
Replies: 419
Views: 128,028
Posted By guest.r
I'm glad you mentioned it. Reshade shaders aren't...

I'm glad you mentioned it. Reshade shaders aren't compatible with WinUAE directly even if their are all in the HLSL language.

To use Reshade, you must download a newer version and install it to...
Forum: support.WinUAE 13 November 2020, 19:59
Replies: 419
Views: 128,028
Posted By guest.r
Old PC should work fine, at least AMD gfx. back...

Old PC should work fine, at least AMD gfx. back to the 5th or 6th HD generation. Indeed i miss more feedback from nVidia users. If the shader changes the effect, then it compiles at least.

You can...
Forum: support.WinUAE 13 November 2020, 18:47
Replies: 419
Views: 128,028
Posted By guest.r
Yes, the dl location for masks is correct, you...

Yes, the dl location for masks is correct, you can test if you got them in the right place from the filter menu.

Also you can check this thread for some tips, especially about "multipliers", since...
Forum: support.FS-UAE 03 November 2020, 22:04
Replies: 274
Views: 116,133
Posted By guest.r
Hey there! I also think that 'newpixie' is a...

Hey there!

I also think that 'newpixie' is a very fine shader, i'll have to check it through a bit, if it's multipass implementation is compatible with the options the FS-UAE shader framework...
Forum: support.WinUAE 24 August 2020, 10:53
Replies: 103
Views: 23,068
Posted By guest.r
Ryzen R5 3600XT isn't worth the enthusiasm over a...

Ryzen R5 3600XT isn't worth the enthusiasm over a regular 3600. We are talking 5+ percent of performance advantage. But the upcoming 4000 ryzens promise a lot of good stuff for emu, like large...
Forum: support.FS-UAE 26 April 2020, 09:40
Replies: 18
Views: 4,620
Posted By guest.r
Thanks for the feedback. Crt-sm might be simple...

Thanks for the feedback. Crt-sm might be simple to fix, super-xbr could require a larger overhaul.
I hope this version is fine with your setup, will update the repo if it's working.
Forum: support.WinUAE 20 April 2020, 09:25
Replies: 13
Views: 2,495
Posted By guest.r
It supports. But it's a solution with a...

It supports. But it's a solution with a compromise for 'laced'.

In a normal, non interlaced situation, you get something like this:

Line1
Line1
Line2
Line2
Forum: support.WinUAE 19 April 2020, 08:47
Replies: 13
Views: 2,495
Posted By guest.r
Yeah, that's the tradeoff. With interlaced...

Yeah, that's the tradeoff. With interlaced content and these shaders every other line can be skipped or can be cut by a scanline, some setups use skipping.

As it works now the shader is also...
Forum: support.WinUAE 19 April 2020, 00:12
Replies: 13
Views: 2,495
Posted By guest.r
It should look better now.

It should look better now.
Forum: support.WinUAE 18 April 2020, 22:08
Replies: 13
Views: 2,495
Posted By guest.r
Thanks for explaining a bit and mentioning the...

Thanks for explaining a bit and mentioning the exact shader. Helped a lot. I fixed the shader, should be regular now. I will update the shader pack soon.
WinUAE is fine here.

Edit: You can test...
Forum: support.WinUAE 18 April 2020, 17:13
Replies: 13
Views: 2,495
Posted By guest.r
It's common for such things to happen due the...

It's common for such things to happen due the display technology. Changing vertical resolution actually produces a different final image which may or may not trigger the effect.

For example, with...
Forum: support.FS-UAE 18 April 2020, 15:00
Replies: 274
Views: 116,133
Posted By guest.r
New shaders in the repository.

In last time i updated the fs-uae shader repository with some new nice shaders, just a reminder.

You can grab them here:

https://github.com/guestrr/FS-UAE-Shaders
Forum: support.WinUAE 20 March 2020, 14:59
Replies: 419
Views: 128,028
Posted By guest.r
Thank you also @mcbpete, for giving it a try. :) ...

Thank you also @mcbpete, for giving it a try. :)

This shader has quite subtle scanlines, so a 1x, 1x resolution multiplier is also an option with it. 2x, 2x is already 4x slower for example (for...
Forum: support.WinUAE 17 March 2020, 11:41
Replies: 419
Views: 128,028
Posted By guest.r
Indeed. The advantage here IMO is, that's a bit...

Indeed. The advantage here IMO is, that's a bit easier and much faster to setup tho' with ReShade.
Didn't take much time for me to find these settings, which i like very much for some games for...
Forum: support.WinUAE 15 March 2020, 12:11
Replies: 419
Views: 128,028
Posted By guest.r
Yeah, sometimes a standalone emulator is the...

Yeah, sometimes a standalone emulator is the obvious choice. I'm still very fond of Libretro though. Very nice for arcade and most consoles.

Back to the shaders, i promised a color altering...
Forum: support.WinUAE 14 March 2020, 19:19
Replies: 419
Views: 128,028
Posted By guest.r
Thanks Retro-Nerd. :) I'm also content now,...

Thanks Retro-Nerd. :) I'm also content now, things may only improve. :p



You can use the shaders from latest pack too (without ReShade).

Some of the faster shaders are:

- CRT-Pi
-...
Forum: support.WinUAE 14 March 2020, 17:25
Replies: 419
Views: 128,028
Posted By guest.r
Yeah, the saturation is higher/better now in...

Yeah, the saturation is higher/better now in general due to slightly lower output gamma, which was again allowed by the new implementation method of brightboost.

I'll probably start working on a...
Forum: support.WinUAE 14 March 2020, 11:57
Replies: 419
Views: 128,028
Posted By guest.r
Another nice update. Somewhat nicer glow was...

Another nice update. Somewhat nicer glow was already introduced. This one is more about the Bloom feature.

As mentioned, bloom is a nice option to have, since it corrects the brightness lowered by...
Forum: support.WinUAE 10 March 2020, 08:37
Replies: 419
Views: 128,028
Posted By guest.r
I also experienced some blue screens with the...

I also experienced some blue screens with the D3D11 mode, even without ReShade. Since there are not much other reports of this i contributed it to the aged drivers. D3D9 is rock solid though with...
Forum: support.WinUAE 09 March 2020, 21:45
Replies: 419
Views: 128,028
Posted By guest.r
New shaderpack release. Two new shaders...

New shaderpack release.

Two new shaders added, some tweaked a bit, nothing got worse. :)

The biggest improvement is with the ReShade WinUaeMask shader. I decided to add another version for gfx....
Forum: support.WinUAE 07 March 2020, 08:48
Replies: 419
Views: 128,028
Posted By guest.r
Good and bad news is i get the "tearing" with...

Good and bad news is i get the "tearing" with more than 1 slice even without using shaders. Your HW is faster, so you can afford a bit more i think.

If still looking for a compromise you can setup...
Forum: support.WinUAE 07 March 2020, 00:05
Replies: 419
Views: 128,028
Posted By guest.r
How many frame slices are you using?

How many frame slices are you using?
Forum: support.WinUAE 06 March 2020, 22:22
Replies: 419
Views: 128,028
Posted By guest.r
In my crude understanding using shaders means...

In my crude understanding using shaders means extra buffers. Up to 9 in general. In most cases only "0" pass is used.
As i recall D3D9 uses an additional optional working samplers etc.
Long story...
Showing results 1 to 40 of 342

 
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