Forum: Nostalgia & memories
07 January 2022, 22:13
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Replies: 9
Views: 2,957
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Forum: Coders. General
05 July 2021, 07:20
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Replies: 20
Views: 6,179
Actually waaaay before that... I wrote a 6502...
Actually waaaay before that... I wrote a 6502 assembler for my Amstrad CPC, then downloaded to C64. I wrote a couple of C64 games that way.
Widely used (by Binary Design at least) in the 8-bit...
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Forum: Coders. General
05 July 2021, 07:15
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Replies: 20
Views: 6,179
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Forum: Retrogaming General Discussion
05 July 2021, 07:07
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Replies: 776
Views: 108,207
Hi,
[ sorry to dredge up Final Fight again, I...
Hi,
[ sorry to dredge up Final Fight again, I know you were trying to get away from it, but.. ] Hacking the existing A500 FF code to make it a significantly more playable/fun/authentic game would...
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Forum: Retrogaming General Discussion
17 November 2020, 11:38
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Replies: 199
Views: 26,519
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Forum: Retrogaming General Discussion
18 March 2019, 05:32
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Replies: 112
Views: 18,805
Thing I think could be better;
Color palette...
Thing I think could be better;
Color palette selection: I did rip _all_ the original gfx with all frames in original palettes, and they looked gorgeous.. but undisplayable on an Amiga. I was as sad...
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Forum: Retrogaming General Discussion
18 March 2019, 00:41
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Replies: 277
Views: 31,620
I think someone should have a go at making the...
I think someone should have a go at making the existing Amiga Final Fight more fun!
IMO the basic game engine is reasonable. Adding music would be super easy; changing the baddie behavior, animation...
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Forum: Coders. General
17 March 2019, 23:29
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Replies: 47
Views: 7,342
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Forum: Coders. General
17 March 2019, 21:45
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Replies: 47
Views: 7,342
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Forum: Coders. General
17 March 2019, 21:25
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Replies: 47
Views: 7,342
Hi, I wrote Amiga Line of Fire. ;-)
The...
Hi, I wrote Amiga Line of Fire. ;-)
The 21-million-colour thing was a reference to how the graphics were ripped, i.e. using a frame grabber connected to the arcade PCB, which output 24bit images....
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Forum: Amiga scene
16 March 2019, 21:13
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Replies: 592
Views: 121,344
Hiya,
I did extract the tilemaps for the sprite...
Hiya,
I did extract the tilemaps for the sprite frames (and background layers of course) out of the game (this was a long, long time ago so recollection is hazy). All that stuff is in the main 68000...
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Forum: Nostalgia & memories
22 January 2018, 21:17
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Replies: 44
Views: 8,393
You can't physically damage a track by writing...
You can't physically damage a track by writing garbage to it, it can always be erased and re-written. The concept of this copy protection is that the game writes to the track and whatever it reads...
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Forum: Nostalgia & memories
20 January 2018, 00:49
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Replies: 44
Views: 8,393
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Forum: Nostalgia & memories
19 January 2018, 22:22
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Replies: 44
Views: 8,393
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Forum: Nostalgia & memories
19 January 2018, 22:18
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Replies: 44
Views: 8,393
I don't wish to say I'm skeptical but... I'm...
I don't wish to say I'm skeptical but... I'm skeptical about the laser hole thing. Primarily because;
a) it'd be super expensive and difficult to set up. You have to convince a disk manufacturer or...
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Forum: Amiga scene
01 October 2015, 09:55
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Replies: 143
Views: 28,802
Well... ok, you got me there - I admit...
Well... ok, you got me there - I admit vanity-googling myself every now and then :-)
Yeah I do have fond memories of those years, I guess what I meant is that I don't mind people saying some of...
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Forum: Amiga scene
01 October 2015, 07:10
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Replies: 143
Views: 28,802
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Forum: Amiga scene
01 October 2015, 01:35
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Replies: 143
Views: 28,802
Well, FWIW, I just did a 2.5hr interview shoot...
Well, FWIW, I just did a 2.5hr interview shoot with Anthony this morning for the "Amiga years" sequel and he was very amiable and asked some pretty good (well researched) questions. Anthony dialed...
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Forum: Amiga scene
27 January 2015, 20:17
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Replies: 592
Views: 121,344
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Forum: Amiga scene
18 January 2015, 19:37
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Replies: 592
Views: 121,344
Ok I really wasn't trolling for compliments but...
Ok I really wasn't trolling for compliments but thanks :-). I think calling CPC DD2 a 'port' from the Amiga is stretching it a bit depending on your definition of port (to me that means reusing the...
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Forum: Amiga scene
18 January 2015, 08:34
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Replies: 592
Views: 121,344
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Forum: Amiga scene
17 January 2015, 04:10
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Replies: 592
Views: 121,344
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Forum: Amiga scene
16 January 2015, 22:19
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Replies: 592
Views: 121,344
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Forum: Amiga scene
15 January 2015, 23:17
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Replies: 592
Views: 121,344
Heh just fired up MAME and the "TEST MENU" for...
Heh just fired up MAME and the "TEST MENU" for FFIGHT (hit F3, it'll reboot, then hit CTRL and ALT) has a menu option "Character test" where you can scroll through all the sprite tiles... there are...
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Forum: Amiga scene
15 January 2015, 22:39
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Replies: 592
Views: 121,344
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Forum: Amiga scene
15 January 2015, 22:21
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Replies: 592
Views: 121,344
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Forum: Amiga scene
15 January 2015, 03:49
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Replies: 592
Views: 121,344
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Forum: Amiga scene
14 January 2015, 02:26
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Replies: 592
Views: 121,344
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Forum: Amiga scene
14 January 2015, 00:37
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Replies: 592
Views: 121,344
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Forum: Amiga scene
13 January 2015, 23:33
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Replies: 592
Views: 121,344
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Forum: Amiga scene
13 January 2015, 21:47
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Replies: 592
Views: 121,344
Well, apart from mine :-p I got every single...
Well, apart from mine :-p I got every single sprite out back in 1991, including all the color palettes (heh yeah I remember the board supported 90-degree rotations of characters)
Yes it was...
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Forum: Amiga scene
13 January 2015, 20:16
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Replies: 592
Views: 121,344
You know what's really changed tho...
(very off topic but.. just to illustrate quite how much the world has changed since 1991)
I wrote the server backend for an iOS/Android game a few years back; for shits'n'giggles let me just query...
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Forum: Amiga scene
13 January 2015, 20:10
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Replies: 592
Views: 121,344
In the case of the developers (who usually...
In the case of the developers (who usually weren't the same as the publishers, and never got a per-unit royalty btw) it was a case of trying to stay in business as much as anything.
Lots of...
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Forum: Amiga scene
13 January 2015, 19:45
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Replies: 592
Views: 121,344
I guess so! It's amazing how much venom people...
I guess so! It's amazing how much venom people have about that conversion; it's water off a duck's back to me (I wouldn't remotely claim it's a super fun game) but I just find it surprising.
In...
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Forum: Amiga scene
13 January 2015, 19:30
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Replies: 592
Views: 121,344
Hi! :-) Thought I'd swing by to see how it's...
Hi! :-) Thought I'd swing by to see how it's going, maybe read some more abuse, that kinda thing.
Wish I'd had several years, multiple people, MAME, much better hardware and ~5x as much ram to do...
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Forum: Nostalgia & memories
22 May 2013, 00:52
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Replies: 587
Views: 204,132
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Forum: Amiga scene
13 April 2013, 08:21
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Replies: 592
Views: 121,344
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Forum: support.Hardware
25 April 2010, 04:09
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Replies: 969
Views: 207,285
Heh. Ok look at it like this.
Imagine that...
Heh. Ok look at it like this.
Imagine that the task of "building Cyclone20" is the same skill as learning to drive a car.
There's lots of people, some of them can drive a car, some of them...
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Forum: support.Hardware
21 April 2010, 08:48
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Replies: 969
Views: 207,285
Hiya,
"Current" (heh) state of Cyclone20...
Hiya,
"Current" (heh) state of Cyclone20 source is basically a pile of testing stuff thrown together to go along with my rants about 20 pages back.
1. There's the C + ASM firmware.
2. The C#...
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Forum: support.Hardware
20 April 2010, 17:50
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Replies: 969
Views: 207,285
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