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Forum: Coders. General 13 June 2018, 11:44
Replies: 18
Views: 770
Posted By britelite
You have a weird definition of slideshows in that...

You have a weird definition of slideshows in that case

A lot of C64 demos which are regarded as classics have stuff running below 50fps.
Forum: Retrogaming General Discussion 13 June 2018, 11:16
Replies: 197
Views: 6,844
Posted By britelite
That's pretty much what I guessed. Anyway,...

That's pretty much what I guessed. Anyway, considering VGA came out in 1987 (5 years before AGA and even 3 years before ECS), it's not really a fair comparison. But it also highlights how out of date...
Forum: Retrogaming General Discussion 13 June 2018, 09:15
Replies: 197
Views: 6,844
Posted By britelite
It most definitely isn't 100% compatible ...

It most definitely isn't 100% compatible


And this is just stupid. A chipset blows an operating system away? :D
Forum: project.CD32 Conversion 30 May 2018, 08:42
Replies: 142
Views: 30,543
Posted By britelite
I thought it was implied we were discussing an...

I thought it was implied we were discussing an A500-port. And the ST-version is in no way just a direct port of the Mac-version, but I'm fairly sure you know that already.

EDIT: Anyway, I think...
Forum: project.CD32 Conversion 30 May 2018, 06:17
Replies: 142
Views: 30,543
Posted By britelite
And? Still doesn't change the fact that nobody...

And? Still doesn't change the fact that nobody seems interested in making an Amiga-version. Even if using those sources, it still requires quite a lot of work getting all the Amiga-specific parts...
Forum: project.CD32 Conversion 29 May 2018, 19:02
Replies: 142
Views: 30,543
Posted By britelite
Because ray/tscc mainly codes on Atari computers....

Because ray/tscc mainly codes on Atari computers. And nobody on the Amiga seems to have any interest in coding an Amiga-version.

Not really, although the screen layout of the ST does help with...
Forum: Amiga scene 29 May 2018, 14:01
Replies: 363
Views: 66,835
Posted By britelite
But why? Are you saying Amiga-users aren't...

But why? Are you saying Amiga-users aren't capable of judging games properly in respect to the configuration the games are running on?
Forum: Amiga scene 29 May 2018, 12:19
Replies: 363
Views: 66,835
Posted By britelite
I wholeheartedly agree with you there

I wholeheartedly agree with you there
Forum: Amiga scene 29 May 2018, 12:10
Replies: 363
Views: 66,835
Posted By britelite
I pretty much agree, and this is why I think it...

I pretty much agree, and this is why I think it would be stupid to impose any artificial limitations to a game competition. Just have one big compo and thus have as many people as possible...
Forum: Amiga scene 29 May 2018, 12:03
Replies: 363
Views: 66,835
Posted By britelite
Your point being?

Your point being?
Forum: Amiga scene 29 May 2018, 12:01
Replies: 363
Views: 66,835
Posted By britelite
Quite a lot of people in this very thread. ...

Quite a lot of people in this very thread.

Will they though? This very thread makes me not want to code (games at least) for the Amiga.
Forum: Amiga scene 29 May 2018, 11:46
Replies: 363
Views: 66,835
Posted By britelite
There's a difference between demanding the...

There's a difference between demanding the developers suit YOUR needs compared to letting the people actually doing the developement come to an agreement on a suitable compromise regarding...
Forum: Amiga scene 29 May 2018, 11:20
Replies: 363
Views: 66,835
Posted By britelite
Yes, the gamers should definitely be the ones...

Yes, the gamers should definitely be the ones judging the games, but not necessarily the ones defining the rules, especially the technical ones.
Forum: Amiga scene 29 May 2018, 11:00
Replies: 363
Views: 66,835
Posted By britelite
There's quite the difference between people...

There's quite the difference between people actually involved in making the games discussing suitable platforms, compared to people not directly involved insisting on their preferred platforms.

...
Forum: Amiga scene 29 May 2018, 07:33
Replies: 363
Views: 66,835
Posted By britelite
Just wondering, how many of you discussing what...

Just wondering, how many of you discussing what configurations games should be made for are actually involved in making games yourself?
Forum: Nostalgia & memories 28 May 2018, 13:31
Replies: 42
Views: 2,020
Posted By britelite
Yes, wanting similar games is a different matter,...

Yes, wanting similar games is a different matter, as that implies actually wanting original content. Which is also why I have specifically stated that I'm not going to port wolf3d to the A500, but...
Forum: Nostalgia & memories 28 May 2018, 08:37
Replies: 42
Views: 2,020
Posted By britelite
And still while we're on the subject of Second...

And still while we're on the subject of Second Reality. While I'm not particularly fond of the demo itself, I do respect the fact that it was a milestone in the PC-scene back in the days, as it...
Forum: Nostalgia & memories 28 May 2018, 08:20
Replies: 42
Views: 2,020
Posted By britelite
Just remember that 060 is out of the question in...

Just remember that 060 is out of the question in that case ;)

Also, if you really want to be fair you can't include demos made later than the early/mid-90's.
Forum: Nostalgia & memories 27 May 2018, 20:21
Replies: 42
Views: 2,020
Posted By britelite
Bad Apple is an animation, not a demo, so it...

Bad Apple is an animation, not a demo, so it gives coders the opportunity to show off their own video compression or vector animation routines.

Remaking Second Reality on lesser platforms, while...
Forum: Nostalgia & memories 27 May 2018, 20:02
Replies: 42
Views: 2,020
Posted By britelite
Only place where it stands out compared to other...

Only place where it stands out compared to other DOS-demos of it's era is the music, the graphics are terrible.
Forum: Amiga scene 25 May 2018, 23:35
Replies: 363
Views: 66,835
Posted By britelite
Why do we need categories in a GAME compo?...

Why do we need categories in a GAME compo? Shouldn't a game be judged by it's gameplay, and not for it's coding tricks?
Forum: Amiga scene 25 May 2018, 14:13
Replies: 363
Views: 66,835
Posted By britelite
I'm happy even if people only make a demo about...

I'm happy even if people only make a demo about it :D
Forum: Amiga scene 25 May 2018, 11:55
Replies: 363
Views: 66,835
Posted By britelite
I think this thread in itself is a good example...

I think this thread in itself is a good example for why the 8bit scene is thriving and the Amiga scene is not. While people in the 8bit scene actually do something, people in the Amiga scene spend...
Forum: Nostalgia & memories 20 May 2018, 14:17
Replies: 42
Views: 2,020
Posted By britelite
I'd say 040/060-class machine if you want all...

I'd say 040/060-class machine if you want all parts to run decently.
Forum: Nostalgia & memories 18 May 2018, 18:21
Replies: 42
Views: 2,020
Posted By britelite
Nope, a pixel perfect version needs a beefier...

Nope, a pixel perfect version needs a beefier machine.
Forum: Nostalgia & memories 17 May 2018, 15:24
Replies: 42
Views: 2,020
Posted By britelite
I'm not offended, I just don't get the logic of...

I'm not offended, I just don't get the logic of requesting an Amiga port of this particular demo
Forum: Nostalgia & memories 16 May 2018, 21:00
Replies: 42
Views: 2,020
Posted By britelite
Why on earth would I do that? There are so many...

Why on earth would I do that? There are so many better demos on the Amiga, so there's absolutely no point in a Second Reality port to our beloved platform. I'd rather spend my time creating something...
Forum: Nostalgia & memories 16 May 2018, 13:36
Replies: 42
Views: 2,020
Posted By britelite
Some parts run like crap on a 386 and even a...

Some parts run like crap on a 386 and even a low-end 486, so it definitely is aimed for a higher end 486 (I think a 486dx2/66 was used as compo machine at Assembly '93 where the demo was displayed)....
Forum: Amiga scene 27 April 2018, 12:28
Replies: 65
Views: 2,431
Posted By britelite
For development I use WinUAE combined with...

For development I use WinUAE combined with occasional testing on real hardware. For watching demos I prefer real hardware, and specifically the hardware the demo is made for (as in, I don't want to...
Forum: Coders. Asm / Hardware 25 April 2018, 18:27
Replies: 134
Views: 10,923
Posted By britelite
Ok, let's get back to the real discussion... ...

Ok, let's get back to the real discussion...


I remember we had a talk about this at Revision, and I wasn't completely sure about what you meant. But seeing it written makes more clear, and I...
Forum: Coders. Asm / Hardware 25 April 2018, 14:22
Replies: 134
Views: 10,923
Posted By britelite
Yes, linear interpolation is fast, and that's why...

Yes, linear interpolation is fast, and that's why I've always done it for the strips. You didn't answer my question though, and until you actually do, please stay out of this thread.
Forum: Coders. Asm / Hardware 25 April 2018, 11:42
Replies: 134
Views: 10,923
Posted By britelite
Sigh, not good enough. How would you interpolate...

Sigh, not good enough. How would you interpolate u/v across the quad, and how would this be faster than my implementation? Give me some REAL examples, preferrably a snippet of code to further explain...
Forum: Coders. Asm / Hardware 25 April 2018, 11:23
Replies: 134
Views: 10,923
Posted By britelite
You're still mixing up two things. Yes, I agree...

You're still mixing up two things. Yes, I agree there's ways to shoot less rays, but this has nothing to do with rendering quads vs rendering strips.

You're still not telling me how the...
Forum: Coders. Asm / Hardware 25 April 2018, 08:15
Replies: 134
Views: 10,923
Posted By britelite
When it comes to the raycasting, my current code...

When it comes to the raycasting, my current code uses an array of 160 elements (as the screen is 160 pixels wide), where every element consists of the height of the wall and a texture coordinate)....
Forum: Coders. Asm / Hardware 25 April 2018, 07:50
Replies: 134
Views: 10,923
Posted By britelite
Like I said, that's what I'm already doing and...

Like I said, that's what I'm already doing and that's why having the buffer rotated 90 degrees is useful. So, please explain how you'd make this faster without rotating the buffer, because at the...
Forum: Coders. Asm / Hardware 25 April 2018, 07:42
Replies: 134
Views: 10,923
Posted By britelite
But I am using linear mapping for every strip, in...

But I am using linear mapping for every strip, in the form of unrolled loops of move.w (a1)/(a1)+,(a0)+ and every instruction handling a pair of pixels. Now, please tell me how using quads could...
Forum: Coders. Asm / Hardware 24 April 2018, 18:59
Replies: 134
Views: 10,923
Posted By britelite
I've already done that (mip-mapping) :)

I've already done that (mip-mapping) :)
Forum: Coders. Asm / Hardware 24 April 2018, 18:41
Replies: 134
Views: 10,923
Posted By britelite
I don't need to try it to know that rendering...

I don't need to try it to know that rendering quads is slower than the way I do it. If you take a moment to think about how you interpolate u/v in quad, you will probably realize it too.

I do...
Forum: Coders. Asm / Hardware 24 April 2018, 18:13
Replies: 134
Views: 10,923
Posted By britelite
Yes, and that's why I'm doing move.w...

Yes, and that's why I'm doing move.w (a1)/(a1)+,(a0)+ ;)
Forum: Coders. Asm / Hardware 24 April 2018, 18:02
Replies: 134
Views: 10,923
Posted By britelite
Indeed, and I'd be happy to be proven wrong :)

Indeed, and I'd be happy to be proven wrong :)
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