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Search: Posts Made By: Chrille
Forum: Coders. Asm / Hardware 23 January 2019, 14:48
Replies: 40
Views: 2,027
Posted By Chrille
@roondar: okay, your example was quick and...

@roondar:
okay, your example was quick and dirty ;) But your example is more expressive than my writings :great

You can optimize a lot in your example:
If this is run in a loop, you can put all...
Forum: Coders. Asm / Hardware 23 January 2019, 12:54
Replies: 40
Views: 2,027
Posted By Chrille
At least you could optimise the size of this...

At least you could optimise the size of this collision map, do not take this "odd" value like 40 and take instead an even value like 64. This would be a single shift instead of multiple shifts and...
Forum: Coders. Asm / Hardware 23 January 2019, 00:10
Replies: 40
Views: 2,027
Posted By Chrille
This was a very dynamic bomberman clone. You...

This was a very dynamic bomberman clone. You could play it with up to 10 players at once. In theory there was no maximum of objects per 16x16 Pixel tile or the maximum number of objects would be very...
Forum: Coders. Asm / Hardware 22 January 2019, 17:51
Replies: 40
Views: 2,027
Posted By Chrille
Here is another idea: This Idea was for a...

Here is another idea:

This Idea was for a bomberman clone project and every object has a maximum size of 16x16pixels. I used an array of pointers(a collision array). Each entry for a 16x16 pixel...
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