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Forum: Coders. Blitz Basic Yesterday, 03:21
Replies: 49
Views: 3,912
Posted By earok
Going out on a limb here, but are you sure the...

Going out on a limb here, but are you sure the samples in question have no silence at the start?
Forum: request.Old Rare Games 05 September 2019, 00:43
Replies: 63
Views: 8,676
Posted By earok
Welcome Julian :great Do you still have the...

Welcome Julian :great

Do you still have the source? If so, would you be willing to make it available?

----

As an aside, I've also heard from Andrea Doimo who made "Blitzeroids", he made a...
Forum: project.Amiga Game Factory 04 September 2019, 01:45
Replies: 34
Views: 1,152
Posted By earok
XNView loads and saves IIFs, and from memory it...

XNView loads and saves IIFs, and from memory it can read (but not save) HAM images. It's got a pretty decent palette reducer built in (I also use PSP, but I'm not terribly fond of it's color...
Forum: Coders. Blitz Basic 04 September 2019, 01:13
Replies: 49
Views: 3,912
Posted By earok
This is the Scorpion engine implementation of...

This is the Scorpion engine implementation of setting song position via PTPlayer and this library.


MTPlay Off
MTEnd
MTInit Bank_Music,Music_Position
MTPlay On


It seems to work just fine,...
Forum: project.Amiga Game Factory 03 September 2019, 12:56
Replies: 189
Views: 13,862
Posted By earok
I've done an emergency check in. I had missed a...

I've done an emergency check in. I had missed a bug that meant some of the blocks on the Alex Kidd demo were distorted (I had forgotten that not absolutely everything had stored the addresses of...
Forum: project.Amiga Game Factory 02 September 2019, 23:01
Replies: 189
Views: 13,862
Posted By earok
In theory, that shouldn't be too hard. Can you...

In theory, that shouldn't be too hard. Can you give me a mod with multiple songs, as well as the start positions for each song?
Forum: project.Amiga Game Factory 02 September 2019, 13:33
Replies: 189
Views: 13,862
Posted By earok
I've done a push to the git repo with some minor...

I've done a push to the git repo with some minor memory/disk optimisations.

The compiler now packs graphics so that each image and mask is packed only once (so, for example, bobs with identical...
Forum: project.Amiga Game Factory 02 September 2019, 00:23
Replies: 189
Views: 13,862
Posted By earok
@Retro1234 The monkey game has various features...

@Retro1234 The monkey game has various features that are either not currently supported by the converter (platforming, animated tiles) or are not yet implemented in Scorpion itself (background...
Forum: project.Amiga Game Factory 31 August 2019, 04:44
Replies: 189
Views: 13,862
Posted By earok
I've posted an update to the Git Repo. Some minor...

I've posted an update to the Git Repo. Some minor tweaks, fixed a few bugs that popped up during the Backbone conversion project. There's more documentation, including all of the virtual machine...
Forum: project.Amiga Game Factory 31 August 2019, 04:38
Replies: 19
Views: 691
Posted By earok
Damn man, looking real nice.

Damn man, looking real nice.
Forum: project.Amiga Game Factory 29 August 2019, 01:36
Replies: 189
Views: 13,862
Posted By earok
@Aladin I've tried Chaos Guns in a previous...

@Aladin I've tried Chaos Guns in a previous version of the Backbone importer, and it kind of worked (I could walk around the level), but there's various features used by Chaos Guns that aren't...
Forum: project.Amiga Game Factory 28 August 2019, 23:30
Replies: 189
Views: 13,862
Posted By earok
I'd be down for a Scorpion Engine competition...

I'd be down for a Scorpion Engine competition :great maybe after documentation is more complete though! Some more samples to use as templates would also be worthwhile.

Tales of Gorluth 1 is split...
Forum: Amiga websites reviews 26 August 2019, 11:53
Replies: 105
Views: 31,455
Posted By earok
:great well done

:great well done
Forum: project.Amiga Game Factory 21 August 2019, 13:01
Replies: 189
Views: 13,862
Posted By earok
I've pushed in some various bug fixes, mainly to...

I've pushed in some various bug fixes, mainly to do with EHB support, eight way movement, projectile handling - all stuff to handle the port of TOG.

Documentation is still a work in progress, but...
Forum: project.Amiga Game Factory 20 August 2019, 11:18
Replies: 46
Views: 1,865
Posted By earok
This is going to be a tonne of fun :great good...

This is going to be a tonne of fun :great good luck with the project man
Forum: project.Amiga Game Factory 19 August 2019, 13:59
Replies: 189
Views: 13,862
Posted By earok
I think we can do that ;) ...

I think we can do that ;)






Thanks for the kind words Glen. A C&C style game might be a bridge too far for the engine unfortunately, there's a lot of complications with C&C style games...
Forum: project.Amiga Game Factory 19 August 2019, 13:05
Replies: 189
Views: 13,862
Posted By earok
I haven't done performance testing, to be fair I...

I haven't done performance testing, to be fair I don't think it's going to be a rock solid 50fps on A500 (the game is EHB, and was never designed with A500 in mind). But A1200, it should be pretty...
Forum: project.Amiga Game Factory 19 August 2019, 10:29
Replies: 189
Views: 13,862
Posted By earok
@steril707 haha yup. Totally jealous of your...

@steril707 haha yup. Totally jealous of your "backbone" games.

Here's the progress to date on the backbone converter.

https://youtu.be/_K84JAIFmYY
Forum: project.Amiga Game Factory 17 August 2019, 13:37
Replies: 189
Views: 13,862
Posted By earok
If there's a simple format (preferably...

If there's a simple format (preferably not-binary) that could be used instead, I'd consider it. It'd need to have at least these features:

- Variable framerate per frame (or at least, the ability...
Forum: project.Amiga Game Factory 17 August 2019, 00:48
Replies: 189
Views: 13,862
Posted By earok
Haha, cheers guys. You know the story...

Haha, cheers guys.

You know the story Steril, Scorpion evolved out of the earlier project 'Subzero' that was simply a backbone ripper (https://pbs.twimg.com/media/DqbwqvkU0AAvUSj.jpg). Of course,...
Forum: project.Amiga Game Factory 16 August 2019, 10:11
Replies: 189
Views: 13,862
Posted By earok
I set aside one weekend a month to cram on...

I set aside one weekend a month to cram on personal projects, it's now that weekend so I'm going to be cramming on a major feature that I've largely kept quiet about - the backbone importer.

It's...
Forum: project.Amiga Game Factory 16 August 2019, 00:32
Replies: 189
Views: 13,862
Posted By earok
Cheers guys That's certainly a bug,...

Cheers guys



That's certainly a bug, I'll need to come back to that. In general, the intention for frameskip is to not just decrease the framerate, but increase movement speeds to compensate...
Forum: project.Amiga Game Factory 14 August 2019, 01:08
Replies: 189
Views: 13,862
Posted By earok
The current version of the compiler is in the...

The current version of the compiler is in the demo pack, so it can already be used for making games.

To be clear, the compiler (scorpion.exe) is for Windows only, the engine (game.exe) is for 68K...
Forum: project.Amiga Game Factory 13 August 2019, 12:55
Replies: 13
Views: 1,273
Posted By earok
Looking awesome! Feel free to ask for any support...

Looking awesome! Feel free to ask for any support you need on the Scorpion thread, and I'll try to help out :great
Forum: Amiga scene 11 August 2019, 10:40
Replies: 33
Views: 3,140
Posted By earok
Fun little game :great as someone who used to...

Fun little game :great as someone who used to play Atari 2600 HERO every now and then, it feels and plays like a faithful port. Well done.
Forum: project.Amiga Game Factory 08 August 2019, 03:56
Replies: 189
Views: 13,862
Posted By earok
Well, the engine could already handle any number...

Well, the engine could already handle any number of ports of DOS H games.

I did not say this. I am not here.
Forum: project.Amiga Game Factory 07 August 2019, 11:42
Replies: 189
Views: 13,862
Posted By earok
Great :great I might be a bit slow with new...

Great :great

I might be a bit slow with new updates and sample games for awhile. I've got a couple of large side projects with Scorpion, they'll be more or less secret until they're done. But I'll...
Forum: project.Amiga Game Factory 06 August 2019, 00:45
Replies: 189
Views: 13,862
Posted By earok
Hey, no worries! This is what I like to see. Muck...

Hey, no worries! This is what I like to see. Muck around with the engine and make it break ;)

- The Alex Kidd thing indeed was a bug. Foreground tiles were still hardcoded to be 5 bitplanes (like...
Forum: project.Amiga Game Factory 05 August 2019, 12:11
Replies: 189
Views: 13,862
Posted By earok
Well, I don't have three layers of parallax in my...

Well, I don't have three layers of parallax in my engine haha. Plus I'm relying on Blitz for 90%+ of the codebase.
Forum: project.Amiga Game Factory 05 August 2019, 11:58
Replies: 189
Views: 13,862
Posted By earok
Eeep. I guess I should get AGA and hardware...

Eeep. I guess I should get AGA and hardware sprite support running then!


In all seriousness, there's a couple of *secret* projects using the technology that could conceivably come out this year....
Forum: project.Amiga Game Factory 05 August 2019, 10:11
Replies: 189
Views: 13,862
Posted By earok
I forgot to post that I updated the git repo with...

I forgot to post that I updated the git repo with the player projectile thing.

https://i.imgur.com/BKhsxhM.gif

To be honest, the engine is kind of at the point where it could handle a complete...
Forum: project.Amiga Game Factory 03 August 2019, 00:24
Replies: 189
Views: 13,862
Posted By earok
Cheers UltraNarwhal :great I've thought...

Cheers UltraNarwhal :great

I've thought about both parallax and slopes, though I don't have any firm plans for implementing them yet. Slopes could maybe be implemented already through custom...
Forum: project.Amiga Game Factory 01 August 2019, 07:42
Replies: 189
Views: 13,862
Posted By earok
Time for an update. I've reworked the move...

Time for an update.

I've reworked the move types. These are the ones that are supported:

- Control. Previously "Control_RPG", I've renamed this to simply Control as it could be used for...
Forum: project.Amiga Game Factory 31 July 2019, 14:23
Replies: 189
Views: 13,862
Posted By earok
Yes! in inkscript, -> is a divert. It basically...

Yes! in inkscript, -> is a divert. It basically just means "jump to here", similar to Goto in Basic.

Block_Spawn is a register of the virtual machine. In Alex Kidd, when you break a block it...
Forum: project.Amiga Game Factory 31 July 2019, 11:16
Replies: 189
Views: 13,862
Posted By earok
New updates pushed into the GitRepo ...

New updates pushed into the GitRepo




Those last three, while minor in of themselves, can be used together for some really cool things. For example, I've added a "Mario" style upward block...
Forum: project.Amiga Game Factory 30 July 2019, 02:51
Replies: 189
Views: 13,862
Posted By earok
@malko Good idea, I've gone ahead and done that. ...

@malko Good idea, I've gone ahead and done that.

@xboxown I don't really feel comfortable with Kickstarting it. With Scorpion, I'm going to just continue developing it at my own pace and my own...
Forum: project.Amiga Game Factory 29 July 2019, 11:44
Replies: 189
Views: 13,862
Posted By earok
Daily update time. As always, these can be...

Daily update time. As always, these can be grabbed from the Git.

* Added "Number Font" functionality, essentially the ability to track a variable (such as score or money) on a UI counter...
Forum: project.Amiga Game Factory 29 July 2019, 02:23
Replies: 189
Views: 13,862
Posted By earok
Tiled's native format is based on XML (with an...

Tiled's native format is based on XML (with an optional JSON variant), Scorpion converts them to a format along these lines:

- One longword for each tile. The top byte is metadata bits (is the...
Forum: Amiga scene 29 July 2019, 02:16
Replies: 33
Views: 3,140
Posted By earok
Congrats mate!

Congrats mate!
Forum: project.Amiga Game Factory 28 July 2019, 04:27
Replies: 189
Views: 13,862
Posted By earok
@retro1234 yes, and it's fairly straightforward...

@retro1234 yes, and it's fairly straightforward to replicate that block breaker effect, so I've added that to the latest sample ;)

Other than that, two other changes to the git repo have been made...
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